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After playing to level 32 I got really bored with this game, it really doesn't add much new to the genre of MMOs other than the combat, which even that we've all seen in games like DCUO and AoC. There is so many problems with Tera, I don't even know where to start really.
1.) The game doesn't add anything new other than the combat which even that like I said is something we've seen before. 2.) The game's graphics aren't THAT great, I mean sure it's better than most but it's nowhere near like something you'd see in Crysis or BF3. 3.) The difficulty is too low for most classes, the only challenging ones I've really played seemed to be priest and even that isn't all that hard. 4.) The bosses are too generic, same thing we've seen in WoW only made prettier and a bit more detail. 5.) The races - The elin race is by far the most offensive thing I've seen in this game, seriously it's a childlike character that's very revealing I mean wth is up with people? The other thing is that almost every other female character is very revealing as well. Same could go for the males, unless you're bakara or human. 6.) The questing - They advertise it as a NEW breed of MMO, yet I still pick up quests, go here go there, collect this kill that, same bs as in every generic MMO. 7.) Channels and small areas - Seriously the game is way too small to where they had to impliment channels/zones for players, a MMO should NOT have that. 8.) Mounts - Only the pre-order/CE mounts and the default ones, pretty lame that there couldn't be more of a variety. 9.) Armor - There's different armor, sure, but they all look the same for set levels which just makes the customization/styles of characters very limited. 10.) The monthly fee - After all the above stated, this game lacks the quality and features for $15 a month.
I feel slightly cheated, yet at the same point not surprised. There's quite a bit more smaller complaints about this game I have, but I just wanted to cover the main ones in this Review/Impression.
My advice would be to wait for a free trial for this game and try it out if you're even considering TERA. I personally just feel the game is atrocious and not deserving of the $15 month fee PLUS the $50 price tag. |
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5/07/12 9:02:51 PM#2
You are correct in all of your points and I also play this game.
- If you die then you don't go to a local town you go back to the primary town which can be like 20mins travel or you can pay to travel back. - When you die you have to wait around 2 minutes to restore your stamina which in affect gives your like 20% more health and mana which makes a huge difference. - PvP - Lot of level 40's sat at level 11 area killing every low level that crosses the safe zone and there is no punishment for them either. - PvP is completely unbalanced. I was level 20 vs 27 and the amount of difference is stupid! He could one shot me and I wasn't able to do any damage to him because he resisted nearly everything the same feeling of attacking a AI mob 10 levels higher, you do no dmg but get hit like a brick and 24/7 crits. - Questing is boring and easy, I'm level 24 but because the leveling SOOO OFF. I'm doing level 18-19 quests because the game is soo badly built. You find yourself moving to a new town every 10 quests? It's qutie frustrating and feels exactly like Aion. Where as you will just follow the quest path like robots and its soo boring and lonely unless you do a dungeon but theres no easy way to travel. - When you teleport to a location, there is no way to teleport back??? it's a one way trip so you can't get to town easily. - The 'UNSTUCK' button allows you to INSTANTLY teleport to a town in ANY situation and has a 30mins cooldown which is pritty overpowered and means Town Teleport has NO USE. - If your in a DUNGEON and you DIE... you don't respawn nearby, nope. You go all the way back to the main town which like I said can be 20mins walk depending on how far it is or pay to teleport and still walk. They don't have NO RES PADS nearby. - Crafting sucks and is really expensive.. you find yourself with loads of materials and nothing to craft since its so expensive to make one item as a simple robe requires like (seriously) 20 items of 6 different types?? and can cost a bomb and it's worth the skill point. - Run to here to here to here then back here then here..oo now back to town.. then to quest place then to town... it's sooo boring the questing and feels like a pure grind, I get the feeling "WHEN I WILL DING 60?! I just want this grind to end" - BIg boss (BAM) is there... Someone hits it once and runs off and carries on with their questing.. so me and a group of people take it out (takes like 5 minutes) so then find we didn't get the kill because some noob just hit it once! Oooo and did I mention, you can't see if people have damaged a monster? - You can't view a friendly or enemies health unless you hit them or group them... - You can't right click a player to invite them to group unless they are 5m away and if they are fighting a boss and running around, it makes it nearly impossible to do it.... - You can't see peoples name as they can have Purple names or when move it makes it impossible to read so you have to wait until they type of do /invite name - You are made to do a tutorial which puts you at level 20 and goes on for like 20-30minutes and rewards you with nothing and when your done, back to level 1 for you :) - Everything is spelled out for you and tells you where to go...
It's EXACTLY like Aion in Crafting... Questing... Graphics.. Zones... A LOT LIKE AION. |
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5/07/12 9:08:56 PM#3
The only reason you need is this one: It's a themepark, in a market saturated with themeparks.
In fact, GW2 would also become free to play after a 6/ 9 months / a year or more if it was P2P. TSW... SWTOR... B&S... Those are all future f2p's
Just get used to it, every themepark MMO that is coming out will also become F2P, or even worse... a ghost town P2P MMO like WAR.
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5/07/12 9:14:10 PM#4
I dunno. What MMO combat is hard... none? People get carried away with video game skill. Sure it exists but its relative. I mean... we are pushing buttons in succession. At least there's no macro to win. So that in and of itself takes more skill than most.
Sometimes I think I'm missing out on this game. If its really groups of players running around in the open world killing big monsters in open dungeons monster hunter style, and doing open world PvP in the process, then to me, that sounds freaking awesome. |
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5/07/12 9:14:42 PM#5
Ill have to agree with you there aswell and the 2nd person post aswell. |
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5/07/12 9:15:00 PM#6
Originally posted by spaceport well at least themeparks have a moment in the sun, thats better then can be said for most sandboxes. |
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5/07/12 9:22:14 PM#7
Originally posted by Terrorizor EvE would like to have a word with you. Funny... EvE... a sandbox MMO, is more successful than themeparks like AoC..WAR, Lotro, etc.
And it will be more succesful than TERA, SWTOR, TSW and any other themepark MMO that you could think off. Good and polished sandbox MMOs grow in subs. Themeparks decline.
MO and Darkfall are both low budget bug ridden indie obscure games...so you can't really compare them to big budget MMOs.
ArcheAge will probably be the same... start with 200-300k sales and grow over time.
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5/07/12 9:31:53 PM#8
Originally posted by spaceport yet eve and other sandbox games will never outshine themepark mmos...cuz its not popular enough |
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5/07/12 9:32:13 PM#9
Why are sandboxes limited to sci-fi or first person. Neither of those two gaming styles appeal to me. Why can't I have a good ole fantasy sandbox in 3rd person 3D? I mean, shit, P&P is the ultimate sandbox game. Why wouldn't they think it could be successful. Ugh. It's dumb. Archeage, I know. Leaving my hopes with Koreans. A society and culture I know nothing about. Come on... make a real sandbox. Wtf. Isn't that what MMOs are suppose to be... virtual D&D. People need beat.
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5/07/12 9:35:28 PM#10
Originally posted by drakaena The people who try and make snadbox fantasy games dont have the budget to make it realy good they have a gret concept but they get let down on deliverance due to low budget/manpower, which is the sandbox industry biggist problem atm. Im sure if a big company who had the budget and manpower did a sandbox well it will do extreamly well. |
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5/07/12 9:38:05 PM#11
Yep. It blows. Pinning my hopes on AA. It just seems so obvious though. Especially given the stale climate of the MMO market.
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5/07/12 9:38:55 PM#12
Originally posted by descreth U are so right sir. thats some of the reasons this game might fail
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5/07/12 10:04:13 PM#13
Originally posted by ictown Oh yeah... but they do. You just have to wait, give time to people so they become bored to tears after a couple of months and unsub.
In fact... the only MMOs with more subs than EvE are WOW and SWTOR (for now) and maybe Tera. Rift doesn't even have 300k subs now, and they keep merging servers. If Themeparks are so "cool", and "popular" why do they always end up like f2p /dead games? because themeparks work like single player rpgs People buy them and after a while... they stop playing, they don't have longterm appeal.
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5/07/12 10:14:27 PM#14
Originally posted by pdeemer
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5/07/12 10:40:56 PM#15
Originally posted by Cetra
Well its pointless to point of tera fanbois when your a huge GW2 fanboi...doesnt make much sense to do so. Im just glad theres a game that isnt doing tab targeting combat and doesnt incorperate quake style fps combat...this ones diffrent. As such ill support the developers taking risks and breaking the EQ+DAOC style of game play thats been beaten to death. If your all about supporting a game that is EQ+DAOC with tab target combat, in a fantasy setting, by all means enjoy GW2's repackaging of warhammer. We all know whats going to happen to GW2 in 2-6 months is the same thing that happend to every other over hyped game that preceeded it. Ill stick to playing the games that actually try to bring something new to the table, rather than repackaging dynamic events that have been around since anarchy online, or deleting the role of healer.
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VastoHorde
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
5/07/12 11:27:02 PM#16
I am enjoying the game alot but I also agree that some things need to be addressed.
1. You should not loose all your stamina from dying. Maybe 5%- or 10% but thats it. Loosing all is too much because it takes too long to get back from a campire but you can get it back with potions. Campfires take too long to give back stamina. It needs to give stamina back alot faster then it does. 2. Resurrection Scrolls should not have a cooldown. If anything make it so the Healer resurection gives back lost stamina and the scrolls while having no cooldown does not give back stamina. That way healer rezzes would always be the preferred choice. Lineage 2 has a system like this to where the healer rezzes give back lost xp while the regular rez scrolls do not. 2. This game needs to sell the teleport scrolls that take you to the closest town. I know you can buy the ones that for a certain area but if it sold some that takes you to the closest town that would be better. Lineaeg 2 has these and it works out great. Porting out to areas where no tele is available is something I am used to in mmos but without the scrolls that I talked about earlier it makes it a pain at times. 3. Voice Chat need to be built into the game! 5. Infamy System still looks to be broken. Make it so that Reds have a chance to drop items depending on the more pks they have. I dont even know what the penalty is right now but I dont see penaltys for going red and pking. 6. Main Drain sucks for melees. My mana should not just drain on its own when I am not in combat. 7. Only make more channels as they are needed. We should not have 8 channels with 7 of them on low.
If the game is too easy for you then you are probaly playing it wrong. Stop doing all those side quest because if you do too many of them you will outlevel the content. The game is ment to be played to where you choose which quest you want to do. I do just enough side quest to keep me at the level of the main story quests. Fighting mobs your level or higher is the way. Trust me when I say the game is much more challenging and fun this way. The Political System is going to be the make it or break it for TERA. If its good it could really bring something amazing to the game but if its bad then we have a problem.
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5/09/12 12:02:01 AM#17
Originally posted by Cetra Uhh, doesn't every MMO "fail", eventually? To the OP and the people that agree with him, personally, it sounds to me like you all just don't like MMORPG's, at least not in the current version that they are these days. @pdeemer - the number of completely incorrect or exaggerated statements in your post is amazing! You're completely wrong on many of your points, and I suspect you either don't understand how many aspects of the game work, or are just being intentionally misleading. |
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5/09/12 12:07:41 AM#18
Originally posted by descreth Maybe from now on you might actually trust in *some* forms of hype. Not all hype is bad and like SWTOR it wouldnt of taken you more then a cursery glance to see things like this coming. |
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5/09/12 3:57:56 AM#19
Originally posted by descreth His final advice is fine though, it's always best to try a game out before you buy it. Hi |
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5/09/12 4:12:03 AM#20
Originally posted by pdeemer I haven't played Aion, it sounds good though ;D;D;D:D;D;D;D. Hi |
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