| 396 posts found | |
|---|---|
|
5/07/12 9:37:13 PM#141
Originally posted by Precusor
Yeah, that's nice and all, but I'm using the numbers EA provided. Personally, I doubt their validity and believe there was some clever reporting used to define "active accounts". My doubt of the validity of their numbers doesn't change that using their numbers and holding the current rate of decline (as a percentage) constant, the game will drop under 500k subs sometime at the beginning of next year. What conclusion you want to draw from that is completely up to you. |
|
|
5/07/12 9:40:55 PM#142
Originally posted by Distopia I understand what your saying but you have to remember more then 50% of these server have less then 200 people on at any given time... There is just no way they are hitting 1.3 million subs unless they are counting accounts like mine that have been unsubbed for almost 2 months but still say active. |
|
|
5/07/12 9:46:19 PM#143
Originally posted by Axehilt then my question to you would be is it worth the $200million? If you were the boss of EA and you knew then what is known now would you sign off on this game? It occurs to me that noone invests 200m just to peak at 1.7million subs and then watch it slowly drop. The risk/reward doesnt seem to be there. Other companies have cloned WoW for a lot less money. |
|
|
5/07/12 9:50:06 PM#144
Originally posted by spookytooth
Opportunity cost. Could have used that $200 million to make many single player games, which would likely have resulted in far more total profit in a short period. That original capital can then be reinvested in more single player games. I am sure there are many other ways the original investment could have been used to yield far more profit in a shorter time frame. This is what investors are concerned with and how they would rate an investment a good one, a bad one or a failure. |
|
|
5/07/12 10:14:46 PM#145
1.3 million may not sound bad, but I think the primary issue that most forget is that we are talking about EA here and that logic may not apply. 1.3 million subs may sound fantastic for players, but for EA it may be an utter disapointment, especially if they invested heavily into this game with the expectations that it would become a heavy hitter in the MMO industry. I know someone stated that it could survive off of 500k subs, but if EA expected this game to be a WoW killer then I doubt they are happy right now. No matter how well TOR fairs, if it does not meet EA's expectations then there is trouble for TOR. Again, 1.3 million subs is not bad, but we are talking about EA here, not actual MMO players. |
|
|
5/07/12 10:17:27 PM#146
Originally posted by Axehilt This is a breakdown of where the money goes for a $60 game:
Digital sales will differ somewhat. Somehow, I think your number crunching and 'experience' of game production might be... lacking foundation. 'Post-launch run rate' for this game, which was released before it was ready and missing major features, is going to be high. They must still be paying a large team of developers just to get the game stable and out of pseudo beta status. I'd be suprised if they make a profit by this time next year!
|
|
|
5/07/12 10:21:39 PM#147
Didn't EA said that they needed 1m subs for a year to break even?
|
|
|
5/07/12 10:24:29 PM#148
Originally posted by jacklo Doesn't Lucas Arts get some of that money too? Or is that covered in the licensing expense? I want to be Uncle Owen again. |
|
|
5/07/12 10:25:18 PM#149
I think it's safe to say that the game is experiencing negative growth (more people leaving than joining).
This is not really surprising given that this is what happens in most subscription-based MMOs after their launch. WoW Classic (and TBC I guess) was the only MMO different in this regard - they continued to grow after release.
From this point on, I doubt SWTOR's population will grow. It's very unlikely that it will, given how population works out in MMOs.
"Never argue with a fool; onlookers may not be able to tell the difference." I need to take this advice more. |
|
|
5/07/12 10:25:49 PM#150
Originally posted by Precusor Got a source that says they spent only 25% more than it took to make vanilla WoW, especially considering Blizzard didn't have to pay a third party for their IP, and were able to do a substantial amount of their marketing through battle.net? |
|
|
5/07/12 10:26:18 PM#151
Originally posted by spaceport It was actually 500k subs over 12 months to break even. They also said 1 million over 12 months would be a good profit but nothing to write home about, the investors would not be happy!
|
|
|
5/07/12 10:29:58 PM#152
at least 1/2-1/3 came back to play the free month and left so u are looking at about 600k-800k or less. |
|
|
5/07/12 10:31:36 PM#153
Originally posted by Berikai Then you gotta factor in the 65 mill marketing blitz they launched, then the cut to the people outside the company who bankrolled this project (there's always a few of those) |
|
|
5/07/12 10:34:51 PM#154
Originally posted by Games888 You know this.. how? |
|
|
5/07/12 10:36:02 PM#155
Originally posted by Distopia So, you grant the numbers are a near 50% loss, and you spin it with "so, everyone wishes they still had 1.3 mill." I actually am not as eeyorish on the numbers. But if I was, I wouldn't be trying to say it was okay. That's terrible numbers, and proof more of the power of hype than anything else. That's not something to look forward to for the future of MMOs. |
|
|
5/07/12 10:36:12 PM#156
Originally posted by Precusor It strikes me as an obvious conjecture. "Never argue with a fool; onlookers may not be able to tell the difference." I need to take this advice more. |
|
|
5/07/12 10:36:30 PM#157
Originally posted by Precusor He doesnt know, another wonder kid pulling figures out of his.... well you know. |
|
|
5/07/12 10:36:31 PM#158
Originally posted by jacklo Looks like Axehilt "inside the industry" analysis is laughable. And let's not forget how LA get's 30% of the subs income :P
|
|
|
5/07/12 10:47:41 PM#159
Originally posted by jacklo You know nothing about business so stop trying. If the break even point is 500K then double that amount is definitely good news because its nearly all profit from that point on. Lets not forget that WoW did not start at 12 million subs but built up to that. Way i look at it is that SWTOR has all the bases covered for an mmo with a story that none of them can compare too. Soon they will have dungeon finder too. |
|
|
5/07/12 10:52:59 PM#160
Question for everyone responding to this thread about boasting about numbers??? Does this 1.3 million they showed include the people who signed up for 6 months game time by being noobs and not knowing what they were doing??? Because i feel that in those numbers maybe 1/3 or more are stuck with a 6 month subscription and I'm pretty sure they got counted regardless whethere they are playing or not! So in Actuality we won't know the real effect until the next quarter, considering 6 month subscriptions probably will all end in late April , Early May! I wouldn't be exicted on those numbers as of yet till we see the numbers then! I would give you a guest pass to SWOTR, but then I wouldn't be able to find a way to live with myself afterwards.... |
|