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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » SWTOR subs dip from 1.7 Million to 1.3

20 Pages « 1 2 3 4 5 6 7 » Last Search
396 posts found
  User Deleted
5/07/12 5:34:36 PM#21
Originally posted by Hauvarn
Originally posted by Grotar89
Originally posted by Hauvarn

haters hatin

Subs droppin...

The game isn't going to close.  For all the hate these people have for this game they sure do love to bring it up every other thread.

It was a terrible wannabe mmorpg, what do you expect?, people to jump up and down in joy when this failed game busted after the first month of release all the way up until now?.

 

The game is dying due to poor customer support, game content that should of been there from the beginning, its getting worst and worst. Get over it because it's dying as we speak and has been since launch, or shall I say closed and open beta. A lot of decisions they made for SWTOR was the most terrible decisions they could of made for an MMORPG.

 

It's a single player game trapped in a multi player with narrow paths, boring A to B quests, no exploration because everything is surrounded by mountains and invisible walls, the worlds are small as hell and very dull and mostly dead and lifeless. I could go on and on until the cows come home.

 

The game will go F2P within the next year. I gaurentee it. All in all, EA Bioware doesn't understand what MMORPG's ARE and should HAVE when creating multiplayer games, which is why they are labeled as the worst company in the WORLD, even more than Bank of America.

 

Terrible company is terrible.

 

  Myria

Hard Core Member

Joined: 5/07/09
Posts: 287

5/07/12 5:45:02 PM#22
Originally posted by GamerFun

The game is dying [...]

1.3 million paying customers, making it easily the second largest western MMO, is... Dying?

Because, you know, it's not like newly released MMOs typically lose subscribers after a few months.

  KulEndSpycee

Apprentice Member

Joined: 5/03/12
Posts: 30

5/07/12 6:01:27 PM#23
Originally posted by Myria
Originally posted by GamerFun

The game is dying [...]

1.3 million paying customers, making it easily the second largest western MMO, is... Dying?

Because, you know, it's not like newly released MMOs typically lose subscribers after a few months.

1.3 million paying customers does not equal 1.3 million playing customers. I tried it out for a short while this past month and it was kind of infuriating that my server choices where either A) Dead with sub 50 fleet or B) Massive queues on servers like fatman. Remember  that long term subs that have yet to expire are counted, and factor in the extremely clever business ploy of handing out a free month of subscription time before a quarterly report to delay subscription cancelation (why cancel a subscription when it's free?). 

While SWTOR definitely does still have a large player base, this is due to the massive amount of initial sales due to the company reputation, strong IP, and massive marketing/hype blitz. 2.2 million initial box sales and a few months later they have only 1.3 million retained ignoring the factors I already brought up? That is not a comforting trend no matter how you spin it. Now spread the players you do have over literally hundreds of servers and suddenly you have a fairly toxic environment for an MMO where many basic functions of the game cannot work due to player starvation, like flashpoints and battlegrounds. 

I'm not trying to say that SWTOR is doomed and you should all feel bad for playing it, but putting your head in the sand is not going to fix the very real problems currently facing the game. If/When it loses another 400k subscribers in another few months, will you still say "oh 900k paying customers, making it the second largest western MMO, is....Dying?" How about at the end of the year if it loses another 300k? Sure analysts estimate that only half a million subs would be needed to make it continue generating profit, but at that point you won't be able to get fast patches and content updates since the game will now be low priority.

Some people say whining won't solve anything, but that's not true. Squeaky wheel gets the grease is the oldest adage out there and I for one am happy that people are voting with their wallet. Sure if you really enjoy SWTOR and want it to be a healthy game with a growing population then this trend might suck for you, but hopefully Bioware either gets their act together or this will be a good lesson for future AAA releases not to ship out an unfinished product lacking core features.

  JohnShields

Novice Member

Joined: 1/31/12
Posts: 38

5/07/12 6:11:26 PM#24
Originally posted by KulEndSpycee
Originally posted by Myria
Originally posted by GamerFun

The game is dying [...]

1.3 million paying customers, making it easily the second largest western MMO, is... Dying?

Because, you know, it's not like newly released MMOs typically lose subscribers after a few months.

1.3 million paying customers does not equal 1.3 million playing customers. I tried it out for a short while this past month and it was kind of infuriating that my server choices where either A) Dead with sub 50 fleet or B) Massive queues on servers like fatman. Remember  that long term subs that have yet to expire are counted, and factor in the extremely clever business ploy of handing out a free month of subscription time before a quarterly report to delay subscription cancelation (why cancel a subscription when it's free?). 

While SWTOR definitely does still have a large player base, this is due to the massive amount of initial sales due to the company reputation, strong IP, and massive marketing/hype blitz. 2.2 million initial box sales and a few months later they have only 1.3 million retained ignoring the factors I already brought up? That is not a comforting trend no matter how you spin it. Now spread the players you do have over literally hundreds of servers and suddenly you have a fairly toxic environment for an MMO where many basic functions of the game cannot work due to player starvation, like flashpoints and battlegrounds. 

I'm not trying to say that SWTOR is doomed and you should all feel bad for playing it, but putting your head in the sand is not going to fix the very real problems currently facing the game. If/When it loses another 400k subscribers in another few months, will you still say "oh 900k paying customers, making it the second largest western MMO, is....Dying?" How about at the end of the year if it loses another 300k? Sure analysts estimate that only half a million subs would be needed to make it continue generating profit, but at that point you won't be able to get fast patches and content updates since the game will now be low priority.

Some people say whining won't solve anything, but that's not true. Squeaky wheel gets the grease is the oldest adage out there and I for one am happy that people are voting with their wallet. Sure if you really enjoy SWTOR and want it to be a healthy game with a growing population then this trend might suck for you, but hopefully Bioware either gets their act together or this will be a good lesson for future AAA releases not to ship out an unfinished product lacking core features.

For my kid and I have to imagine a lot of people... this game is only still afloat because it's "Star Wars". I guarantee if you took the IP away and gave swords instead of glow sticks, and pistols instead of blasters... a HUGE majority of those people would bail on that game. Regardless of the developer.

  maplestone

Elite Member

Joined: 12/10/08
Posts: 2141

5/07/12 6:14:44 PM#25
Originally posted by Myria

1.3 million paying customers, making it easily the second largest western MMO, is... Dying?

It's a question of return on investment.  If you cut through the cheering/jeering from the stands, there is a real serious question here about the entire future of our hobby.

If the game is sufficiently profitable, it will become the template for the entire next generation of clones (from the tiny collection of companies able to afford to pay the cost).  If the game fails to turn a profit, it will be unlikely we see another fully voice-acted story-driven MMO attempted any time soon. 

Given the astronomical sums whispered about how much was spent to construct the game, it is entirely possible for it to have one of the highest subscription rates ever and still be the death of its infant subgenre.  That said, there are so many contradictory numbers and so much spin flying around that I'm finding it difficult to get a feel on exactly what's going on.  I guess only time will tell how investors and publishers are reading these reports.

  niceguy3978

Elite Member

Joined: 6/14/06
Posts: 1685

5/07/12 6:15:13 PM#26
Originally posted by KulEndSpycee
Originally posted by Myria
Originally posted by GamerFun

The game is dying [...]

1.3 million paying customers, making it easily the second largest western MMO, is... Dying?

Because, you know, it's not like newly released MMOs typically lose subscribers after a few months.

1.3 million paying customers does not equal 1.3 million playing customers. I tried it out for a short while this past month and it was kind of infuriating that my server choices where either A) Dead with sub 50 fleet or B) Massive queues on servers like fatman. Remember  that long term subs that have yet to expire are counted, and factor in the extremely clever business ploy of handing out a free month of subscription time before a quarterly report to delay subscription cancelation (why cancel a subscription when it's free?). 

While SWTOR definitely does still have a large player base, this is due to the massive amount of initial sales due to the company reputation, strong IP, and massive marketing/hype blitz. 2.2 million initial box sales and a few months later they have only 1.3 million retained ignoring the factors I already brought up? That is not a comforting trend no matter how you spin it. Now spread the players you do have over literally hundreds of servers and suddenly you have a fairly toxic environment for an MMO where many basic functions of the game cannot work due to player starvation, like flashpoints and battlegrounds. 

I'm not trying to say that SWTOR is doomed and you should all feel bad for playing it, but putting your head in the sand is not going to fix the very real problems currently facing the game. If/When it loses another 400k subscribers in another few months, will you still say "oh 900k paying customers, making it the second largest western MMO, is....Dying?" How about at the end of the year if it loses another 300k? Sure analysts estimate that only half a million subs would be needed to make it continue generating profit, but at that point you won't be able to get fast patches and content updates since the game will now be low priority.

Some people say whining won't solve anything, but that's not true. Squeaky wheel gets the grease is the oldest adage out there and I for one am happy that people are voting with their wallet. Sure if you really enjoy SWTOR and want it to be a healthy game with a growing population then this trend might suck for you, but hopefully Bioware either gets their act together or this will be a good lesson for future AAA releases not to ship out an unfinished product lacking core features.

The quarter ended 3/31 and the free 30 days came out in april.

  Precusor

Hard Core Member

Joined: 1/24/05
Posts: 4372

Aim Bot

5/07/12 6:16:03 PM#27

1.3 million? here i was told that Swtor would drop to 500k subs by now or become f2p...

  Jakard

Apprentice Member

Joined: 11/19/06
Posts: 417

5/07/12 6:16:32 PM#28

I really hope this puts to rest all the talk about Bioware being "dishonest". They seem pretty forth-right in giving this information (which not every company gives subscriber numbers). I don't think this is a surprising number, although it's probably a little higher than I excpected but still seems pretty reasonable.

  CalmOceans

Advanced Member

Joined: 5/06/11
Posts: 1526

5/07/12 6:17:25 PM#29

I haven't played SWTOR so I could be completely missing the ball here, but I never understood SWTOR's focus on the storyline. Games that tend to focus on story are great games, but they tend to lack replay value, since once you've done it once, you've done it all.

  Monorosso

Novice Member

Joined: 5/03/12
Posts: 15

5/07/12 6:17:49 PM#30

Wow all the doom and gloom around this game, i would have thought it would have been under 400k like a lot of people here were saying.

 

Still well over 1 million? Good job bioware!

  Precusor

Hard Core Member

Joined: 1/24/05
Posts: 4372

Aim Bot

5/07/12 6:17:52 PM#31
Originally posted by maplestone
Originally posted by Myria

1.3 million paying customers, making it easily the second largest western MMO, is... Dying?

It's a question of return on investment.  If you cut through the cheering/jeering from the stands, there is a real serious question here about the entire future of our hobby.

If the game is sufficiently profitable, it will become the template for the entire next generation of clones (from the tiny collection of companies able to afford to pay the cost).  If the game fails to turn a profit, it will be unlikely we see another fully voice-acted story-driven MMO attempted any time soon. 

Given the astronomical sums whispered about how much was spent to construct the game, it is entirely possible for it to have one of the highest subscription rates ever and still be the death of its infant subgenre.  That said, there are so many contradictory numbers and so much spin flying around that I'm finding it difficult to get a feel on exactly what's going on.  I guess only time will tell how investors and publishers are reading these reports.

EA spent around 100 million to developed SWTOR and they got all that money back from their box sales.

 

 

  dontadow

Advanced Member

Joined: 12/29/03
Posts: 753

5/07/12 6:19:16 PM#32

Seeing these numbers makes the dual free membership offers last month make a lot of sense. I thought that a report must have been coming out.  1.3 is still a far cry from 1.7,  especially considering that no new MMOs have come out. Technically SWTOR should be king of the roost right now.  Tera's a few weeks away, GW2 only has beta weekends and Secret World delayed 3 months.  

So that means 400k people just decided to stop playing and not play anything else or play soemthng they use to play.  I still bet their real sub rate is close to 1.1. 

  gilgamesh42

Novice Member

Joined: 11/16/09
Posts: 316

.........

5/07/12 6:19:28 PM#33
Originally posted by CalmOceans

I haven't played SWTOR so I could be completely missing the ball here, but I never understood SWTOR's focus on the storyline. Games that tend to focus on story are great games, but they tend to lack replay value, since once you've done it once, you've done it all.

you sir  just figured out what a team of stuck up over paid game developers could not

  kartool

Hard Core Member

Joined: 12/23/07
Posts: 353

5/07/12 6:27:48 PM#34

I guess all the people who said it would be f2p after 6 months better update their hyperbole.

  Monorosso

Novice Member

Joined: 5/03/12
Posts: 15

5/07/12 6:30:29 PM#35
Originally posted by kartool

I guess all the people who said it would be f2p after 6 months better update their hyperbole.

More like eradicate this incredibly dumb prediction altogether. Game is not going F2P for a very long time, if ever, at this rate.

  KulEndSpycee

Apprentice Member

Joined: 5/03/12
Posts: 30

5/07/12 6:33:27 PM#36
Originally posted by niceguy3978
Originally posted by KulEndSpycee
Originally posted by Myria
Originally posted by GamerFun

The game is dying [...]

1.3 million paying customers, making it easily the second largest western MMO, is... Dying?

Because, you know, it's not like newly released MMOs typically lose subscribers after a few months.

1.3 million paying customers does not equal 1.3 million playing customers. I tried it out for a short while this past month and it was kind of infuriating that my server choices where either A) Dead with sub 50 fleet or B) Massive queues on servers like fatman. Remember  that long term subs that have yet to expire are counted, and factor in the extremely clever business ploy of handing out a free month of subscription time before a quarterly report to delay subscription cancelation (why cancel a subscription when it's free?). 

While SWTOR definitely does still have a large player base, this is due to the massive amount of initial sales due to the company reputation, strong IP, and massive marketing/hype blitz. 2.2 million initial box sales and a few months later they have only 1.3 million retained ignoring the factors I already brought up? That is not a comforting trend no matter how you spin it. Now spread the players you do have over literally hundreds of servers and suddenly you have a fairly toxic environment for an MMO where many basic functions of the game cannot work due to player starvation, like flashpoints and battlegrounds. 

I'm not trying to say that SWTOR is doomed and you should all feel bad for playing it, but putting your head in the sand is not going to fix the very real problems currently facing the game. If/When it loses another 400k subscribers in another few months, will you still say "oh 900k paying customers, making it the second largest western MMO, is....Dying?" How about at the end of the year if it loses another 300k? Sure analysts estimate that only half a million subs would be needed to make it continue generating profit, but at that point you won't be able to get fast patches and content updates since the game will now be low priority.

Some people say whining won't solve anything, but that's not true. Squeaky wheel gets the grease is the oldest adage out there and I for one am happy that people are voting with their wallet. Sure if you really enjoy SWTOR and want it to be a healthy game with a growing population then this trend might suck for you, but hopefully Bioware either gets their act together or this will be a good lesson for future AAA releases not to ship out an unfinished product lacking core features.

The quarter ended 3/31 and the free 30 days came out in april.

 

When they last released numbers (1.7m) I believe they took the numbers at the time the report was released and not at the end of the reporting period. However my only source for this is ars technica and kotaku so I have no way of knowing if this is true or not. However I would not be surprised if it was since it seems like a smart idea to me, if you are going to give away a free month worth of subscription revenue then you will want to use it to your financial advantage. I would be surprised if EA (voted worst company in America) decided to give it out from the goodness of their hearts.

  cybersrs

Advanced Member

Joined: 5/10/10
Posts: 119

5/07/12 6:41:26 PM#37

I wish I didn't buy collector's edition.

The game does not run well and bioware have no idea when will they fix it.

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 845

5/07/12 6:45:56 PM#38

I don't care what the numbers say.  Log into the game, the servers are dead.  Look at the populations on the planets, down at least 50% since launch. 

 

If their numbers are correct there are a lot of people paying a sub and never logging in.

  dotdotdash

Hard Core Member

Joined: 6/01/11
Posts: 291

5/07/12 6:48:29 PM#39

EAs "Not a top 5 game" comment is telling.

The only way I could justify claiming that a flagship title in the MMO space focused on one of the largest franchises of all time was "not a top 5 game" is if I wanted to set myself up for the fall.

"Not a top 5 game" will quickly turn into "not an ongoing concern for EA" into "not a priority for Bioware".

They'll never admit failure, but they will admit a niche when they see it.

 

  Nixl

Novice Member

Joined: 1/15/12
Posts: 51

5/07/12 6:48:38 PM#40

I am confused didn't Daniel Erickson state that TOR's population did not drop much if at all from the 1.7 million number?  

That was a misleading statement. 

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