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5/07/12 4:04:06 PM#61
So skyrim out of the box isn't a sandbox, you need to have the creation kit.
Out of the box its an open world themepark, the equivelent in mmo terms would be old mmos like ac, EQ & daoc. |
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5/07/12 4:06:13 PM#62
Originally posted by ShakyMo The problem is if one doesnt consider Skyrim a sandbox there are very few games that actually are. I can ONLY think of two at the moment that fit the parameter of 'able to change the game world' and that would be minecraft and Xyson. To me sandbox simply means non-lineral in a way where you can experience a vast majority of the game content in many different ways. GTA is not a sandbox by my defitition does your game have rainbow sprinkles and magic ponies!? |
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5/07/12 4:06:47 PM#63
Originally posted by ShakyMo Of course What can you do in skyrim you can't do in a themepark MMO. If you want to become an alchemist and put neat stats on your items then you can do that in themeparks. Want to just wander about talking to weird NPCs. You can do that in themeparks as well. Want to see 2 different faction of mobs fighting.. again themeparks. Oh you can pick up objects and place them where you want. Surely that makes it a sandbox. Well no, you can do that in halflife and a dozen of other titles as well. |
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5/07/12 4:08:18 PM#64
Originally posted by MMOExposed TES is a sandbox to most, it's fine if you feel differently but thats simply your opinion. It simply may be a generation gap, it may be different gaming backgrounds, it could be what ever but the bottom line is we simply don't agree. I mean by what some of you have posted Lego Universe was a sandbox even though it was nothing but mini games, CoH would be a sandbox even though it is clearly a themepark, I mean your definition of a sandbox would make never winters night a sandbox which it isn't because it has you following a specific campaign with little side quests and such. A sandbox for most is where you can make the character you want, no class system. Open world, meaning you have free roam to do pretty much you want. Non Linear gameplay all around basically with an open world. PvP, Housing, The ability to create content, quests/story lines, all that has been optional and did not keep it from being a sandbox nor did any of it turn it into a themepark because the sandbox base was there. Now some sandboxes are more sandbox than others, like in UO we had a lot more freedom to do as we wish than in many TES games but that doesn't make them a themepark.
Your definition and mine differ, we will simply have to agree to disagree. Mines been set in stone for a few decades so little chance of me changing my mind on it now lol. |
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5/07/12 4:09:32 PM#65
Originally posted by Sovrath in fact, one of the starter quest in Syrim instead of giving the amulet back for 10g keep it, it provides +2 health :) THAT is good balance. does your game have rainbow sprinkles and magic ponies!? |
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5/07/12 4:15:06 PM#66
Originally posted by GrayGhost79 I hate to shoot holes in your theory of what a sandbox is but... garys mod follows none of what you just wrote and it's widely considered a sandbox. In fact the only thing it does have is the ability to create content and play in it.. but according to you that's not what makes a game a sandbox. Then garys mod can't be a sandbox at all Like you said you are allowed to believe what you want. I'm not going to take that away from you |
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5/07/12 4:19:26 PM#67
Originally posted by Starpower And explain how one alters the world in EVE and ryzom and mortal. I dont' recall one being able to build much and change the landscape in those games. Ryzom does have the scenario toolset but I don't consider that "sandbox elements" just like I don't consider any ES toolset an actual game play element. Once in game, unless the mod gives you actual abiltities to change the world, it doesn't "change the world". edit: unless you are equating territory control as "changing the world'. And if I can add building structures to a linear game does that make it a sandbox? |
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5/07/12 4:23:07 PM#68
Originally posted by Sovrath You can build keeps in mortal that can serve as a strategic structure for one. As i've mentioned before garys mod is a sandbox which is a fact and not an opinion. Yet by your 'opinion' based on how you describe sandbox games. Garys mod wouldn't fit in To be honest I'm only going by what I read when it comes to Mortal so if it somehow doesn't fit on that list then X it out Having housing in a game doesn't make it a sandbox, unless those structures are part of the gameworld and not a seperate area of the game one have to access but even then, depending on how elaborate housing is, a themepark can have a segregated sandbox metagame in that as well. Like vanguard housing or the ability to create your own dungeon in EQ2 depending on the amount of freedom you actually have in creating those things. Also remember there is such a thing as bad/good sandbox games. A bad sandbox game doesn't negate it as a sandbox
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5/07/12 4:26:15 PM#69
Manipulating the landscape of a game is only part of what makes a Sandbox and its only a small part. The biggest part is CHOICE and FREEDOM. Do, Go and Be what you want, when you want,where you want without restrictions at every turn. Its more about what your Character can do IN the world, than what your Character can do TO the world Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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Comaf
Hard Core Member
Joined: 7/13/10
I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters. |
5/07/12 4:30:56 PM#70
Originally posted by MMOExposed I actually started playing mmorpgs a long time before WoW - Muds even, so I am going to rebell and say that ESO is an Everquest Dark Age of Camelot clone - and I thank the gods this might be fairly true.
And if it is a WoW clone? I'm not going to cast stones at the most successful mmorpg model to date. And this is coming from a Dark Age of Camelot fan boy.
Nothing like cloning quality, yet using a more mature pvp model with graphics made for a more mature audience.
I am very, very, elated to see Bethesda leading the way in the 3 realm pvp model. About time the developers teach players that yes, they can indeed get more than a 2 faction mmo.
/salute |
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5/07/12 4:31:38 PM#71
regardless TESO is not a wow clone as the op states. it has decidedly anti wow features such as, no quest hubs open dungeons open world teritorial pvp |
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5/07/12 4:31:57 PM#72
Originally posted by PyrateLV The sims are also considered sandbox games, and it's still limited what your sims can actually do in that gameworld even with the given options. I'll give you one guess why it's called a sandbox |
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5/07/12 4:33:17 PM#73
Originally posted by Starpower And that's my point. If you take your favorite linear game and "along that line" add a "point' where the player can build a structure, then does that suddenly alter the game to be a sandbox? Or does a sandbox game just not dictate the game play of any particular player. Being able to add a structure is a sandbox element but it doesn't dictate whether that game is a sandbox. edit as you;ve noted. It's how it allows the player to follow his/her own goals. If I were to take buildign structures away from Mortal online does it suddently become a theme park? No. Because it still doesn't dicate how the player has to play. A linear theme park does. |
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5/07/12 4:34:43 PM#74
OMG after all this years i still see players who say same game "is a wow clone" You all need to understend all this mmo have start do be more and more the same becouse they have not same new ideas.Just becouse wow was 1 of the first mmo you cant say all the games are a clone. Whai you dont say same new ideas about how you whant a mmo,and after i will see how much new things they can add. I wait your answer; |
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5/07/12 4:35:10 PM#75
Originally posted by Sovrath If you take a themepark and add sandbox elements it would be a hybrid. Some consider Vanguard a hybrid just for that reason. I'm not sure I agree but again.. considering you can build continental houses and ships I can see why By the way you are ignoring my Sims and Garys mod references. They both have something in common you willfully ignore |
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5/07/12 4:37:49 PM#76
Originally posted by Starpower I think it would depend on the elements. Any game that allows a player to follow their own goals or jump on a linear grand quest would definitly be a hybrid. But just adding the ability to add housing doesn't really do much but add that ability. I would go as far as to say that any sandbox game that added large linear quest lines would just be more of a sandbox game because it just adds another tool in the sandbox arsenal. |
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5/07/12 4:38:54 PM#77
How are people even getting any information on the game? Its probably 3 years from coming out... |
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5/07/12 4:39:09 PM#78
Originally posted by Starpower I would say it's a hybrid. But I would also say that Vanguard doesn't really dictate what you need to do to play. For the most part I've always ignored the quests in VAnguard. Of course one can do that in lotro. However, in true themepark fashion, one can't go anywhere one wants in lotro as there are areas that will bar you if you are not oin the correct quest link. |
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5/07/12 4:40:39 PM#79
Originally posted by Sovrath As I described above. Housing alone wouldn't do it. It depends on other factors that comes with "housing". Minecraft again is a sandbox and all you do is create. Digging fighting crafting is all means to that end |
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5/07/12 4:59:05 PM#80
Originally posted by Starpower I actually added an "as you noted" to that post. should have added that first. However, it still doesn't speak to the "is it a sandbox" question. I will assert that if a game leads you from one activity to another and limits what you can do as far as game play then it's not a sandbox. If you can choose what you want to do at any given time and can freely progress in any activity, regardless of your taking advantage of any of the other available activities, then it probably is a sandbox. Being able to build structures is a sandbox element for sure but it doesn't make it a sandbox. Which I think we can agree on. Just like LOTRO is not a sandbox because I can choose my activity but I am fairly limited in what I can do and where I can go unless I take advantage of many (most?) of the questlines. |
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