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News & Features Discussion  » General: Five Dead MMOs with Potential

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170 posts found
  UtukuMoon

Apprentice Member

Joined: 12/03/11
Posts: 1109

5/07/12 10:38:08 AM#41

Originally posted by Gorwe

1. Warhammer Online-how can one screw up such a stellar IP so badly is beyond me(I read about that dark and gritty version of WAR-any pictures and/or movies? It had been developed by Climax until they shut it down), INFINITE potential :( ...


Not dead




2. Vanguard:Saga of Heroes-one of the best open world games and it lies ruined. It had SOOOO much potential lol.


Not dead




3. Tabula Rasa-was it as buggy as WAR's or WoW's or AoC's launch? I believe no. So why is it dead(other than extravagant mister Garriot)? LOTS of potential.







4. Matrix Online-shame bout both what happened to movies and the game...








5. SWTOR-yeah like I do not even care about Star Wars(ST ftw!!!), but it is obvious this is a piece of unrefined software(lol!). You know why? Trollheads from Mythic laid their grubby hands on (another) great IP(Carrie Gouskos DIEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! You fat cow!)


Not dead








Addendum: TESO-I like what I have read and how they will mix it with ES lore. BUT... TROLLHEAD ALERT!!!!! Strange lifeforms from Mythic detected!!! SAAAAVE YOURSELVES!!!! i.e. Yet another great IP ruined by Mythic(oooohhh how I hate that studio-it is like Uwe Boll of games lol).











 




 


We are talking about dead MMOs.


http://www.youtube.com/watch?v=P8ymgFyzbDo

  SoulOfRaziel

Apprentice Member

Joined: 8/23/06
Posts: 411

5/07/12 10:40:53 AM#42

I totally agre with The chronicles of Spellborn, this game was freaking grt and fun to play i only stopped playing it becase of the low population i dont know why it turned down like this but i think the developers stopped working on it i dont really know but it was for sure a grt game !

Another game i think it was awesome back then was RYL and RYL2 i love that mmo its pvp was fantastic for its time and it didnt looked like any other mmorpg in the time i really miss playing it and their race wars

  Terranah

Hard Core Member

Joined: 7/03/04
Posts: 3616

5/07/12 10:41:35 AM#43

Precu SWG all the way.  So many great ideas.  So many wonderful game mechanics that while flawed, allowed a social/economic/political system to emerge that was multilayered and very immersive.  I wonder if maybe they just didn't get lucky making that game.  Making unique crafted items, building up economic empires, building cities, pvp, exploration, role play, housing, space and land game, on and on.  This game was the best mmo I ever played.

 

Yeah, they just got lucky.  Basically it was like a beginning chef throwing a bunch of ingredients into a pot and coming up with something amazing, but he didn't write it down and can't duplicate it.  Yeah...the dish was not perfect, but the overall impression was wonderfully crafted and flawed at the same time.

 

Ofcourse, I'd fix the bugs.  I'd make a few changes here and there.  I never liked how the jedi system was handled.  I wouldn't worry about class imbalances because life has class imbalances.  I can study and train with all my heart but I will never have it in me to be an Einstein or a world class athlete.  It's just not in my genetics.  But I have other abilities.  Life isn't always about competition, sometimes it's about the experience of living and family and friends.  That's what made SWG great, the sense of family, the friends, the immersion of living in a galaxy far far away and being Uncle Owen.

  GoldenArrow

Advanced Member

Joined: 6/09/08
Posts: 1084

5/07/12 10:45:51 AM#44

I agree with Warhammer Online.

Awesome game totally ###### up.

Although people gave up on the game really fast aswell.

 

  needalife214

Apprentice Member

Joined: 11/30/06
Posts: 1129

Big Bang happened. And life happened. Then you trolls somehow got here?

5/07/12 10:48:17 AM#45

Originally posted by Kyleran


Originally posted by Crynn



Originally posted by LadyDanger


I am suprised Vanguard isn't on the list, had so much potential the vast scope of the game and vision. If it had only been finished who knows where it would be now? It's still a good game today but no one wants to go back to an old game.. I'd like to see how they do free to play though



seconded, Vanguard should be on that list imo. One of the biggest worlds out there :)



ER, Vanguard isn't dead like the others on the list are? Reports of its demise have been greatly exaggerated. 


Earth and Beyond, AC2 come to mind as always wondering what might of been.


A proper sequel to Ultima Online was started and failed a couple of times which is unfortunately.


Heck, I always wonder what would have happened if Mythic/EA had never occurred, nor had they obtained the Warhammer IP.


They might have gone forward with their "Romans in Space" project  (Imperator Online) which could have been interesting but was cancelled in 2005.


 



 


personally I believe with out the warhammer IP Mythic would still be its own company. Imperator wouldnt have sold as many boxes as WAR did, But it would have held mythic to more of its roots, three factions and with a whole new ip (like how DAoC was) the limitation would have little to none.


 


Mark Jacobs would still be in charge and Imperator would be running strong today.


  saker

Hard Core Member

Joined: 2/11/04
Posts: 901

Make a WORLD,
Not a Game.

5/07/12 10:49:02 AM#46

Originally posted by WarpHunter

The 5 I thought had potential during development were


1. Mythica


2. Asherons Call 2


3. Hero's Journey


4. Warhammer Online (The original version that was being developed by Climax which was suppose to be a bloody dark version of Warhammer)


5. Middle Earth Online (Sierra On-line)


 



 


I agree with


1. Mythica,


3. Hero's Journey


4. Warhammer Online (The original version that was being developed by Climax which was suppose to be a bloody dark version of Warhammer)


 


 


  toljar

Advanced Member

Joined: 9/19/04
Posts: 107

5/07/12 10:50:12 AM#47

I played AC2 from beta until death. Played all aspects from the group/raids the pvp (Palisades was such a fricking blast)  and crafting (Craigstone I swear was the only functional crafting area) I feel that it had potential to really be a top MMO of today had Turbine not spewed so far off from the original story of Ac1 and removed muchs of the loved game play. To this day if they did a reboot on AC2 I would go back in a heart beat. I feel it deserves a spot on this list. 


  eddieg50

Advanced Member

Joined: 6/22/05
Posts: 1482

5/07/12 11:12:48 AM#48

  I remember playing AC2 and really enjoying the environments and graphics in the game, the big problem was they had no central hub or cities where people could meet.


   Loved the mele combat in Matrix Online, there prob was all the environment looked the same


  ktanner3

Master

Joined: 3/19/06
Posts: 4146

Trolls will be ignored

5/07/12 11:57:23 AM#49
Originally posted by falc0n
I'm surprised SWG isn't on the list because it had the most potential of any game I've ever played....the CU was by far the funnest game I had ever played.

I was also a fan of the CU. It made some necessary tweeks to  the game without getting rid of all that was good about SWG.  SWG should be at the top any list about dead MMOs that had potential. Best crafting and economic system I've seen in an MMORPG, plus the most class options I've ever seen.

Currently Playing: Star Wars The Old Republic

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 3171

Veni, Vidi, Converti

5/07/12 12:05:00 PM#50

Blackstar Chronicles for PC:


http://www.youtube.com/watch?v=jc8dXW61bv4


Dual character-spaceship avatars with instant transformation into spaceship or character visa-versa and 6-way directional arcade flight control. Got turned into a franchise of the legends for pocket devices instead. Even as a tf2 style game it would have potential without "full mmo". Plus tak on some pve if it grows.


  Thorbrand

Novice Member

Joined: 3/06/04
Posts: 1217

5/07/12 12:09:32 PM#51

I so much wanted Dominus to launch. I had more fun in the stress test than most MMOs until the BWE for GW2.


TR I loved playing the beta and that game could have been great.


Matrix Online I actually subbed when in came out, big learning curve but I thought the game was pretty good for the time.


AC still almost the only perfect MMO ever released.


Shadowbane! Would love to see that again.


  Paradigm68

Advanced Member

Joined: 1/24/11
Posts: 879

5/07/12 12:11:19 PM#52

I still think one of the major mistakes they made with MxO at launch was going with the standard mechanic of clothing with bonuses. It seems like a silly thing, but in the context of the Matrix, it really killed the feel of the game to have people dressed up in yellow trenchcoats with purple aligator skin cowboy hats and other equally mismatched clothes just for the bonuses.

In keeping with the way the Matrix is supposed to have worked they should have allowed almost the entire wardrobe to be available from level one, and made the bonuses pieces of code you attach to your clothes. And it would be the pieces of code that would be loot drops, quest rewards and level restricted.

 

  remyburke

Advanced Member

Joined: 7/03/04
Posts: 3011

I liked MMOs better when gamers didn't play them, and just geeks did.

5/07/12 12:13:30 PM#53
I enjoyed the entire matrix trilogy. So much hate!

They could have done so much more with MXO.

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  Gremrod

Apprentice Member

Joined: 2/12/07
Posts: 199

5/07/12 12:14:50 PM#54

I miss Spellborn... :(


Currently playing: Perpetuum

  Bloodaxes

Hard Core Member

Joined: 3/03/09
Posts: 2628

5/07/12 12:25:14 PM#55

I miss Spellborn too :/


  arieste

Apprentice Member

Joined: 10/11/04
Posts: 3308

5/07/12 12:27:26 PM#56

 


yeah RIP TR.  Still one of the most immersive MMOs i've played.  Perfect example of story/world well ntercorporated with what your character is actually doing at any given time.  Great combat system also - just enough FPS feel to be involved, but no actual twitch-targeting to make it unattaractive for MMO games.


 


If it was still up, i would re-sub in a second.


 


I don't really miss MxO.  I think the article is more in love with what MxO should have been than with what it actually was.


 


I DO miss SWG.  Whether you consider it dying with NGE or when the lights finally went out last year, it was something incredible, done on a scale and mindset that hasn't been seen since.  I think many of the best things we're seeing in games today are due to the things that were first thought of and tried in SWG (the whole idea of GW2's dynamic events and quests is what SWG initially envisioned - just an example)



 


Also.. last i checked Vanguard wasn't actually dead but rather is in the process of getting a second lease on life courtesy of an F2P model.  Not sure why people count it as a dead MMO.  

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2, Firefall

  Myrdynn

Advanced Member

Joined: 3/25/07
Posts: 1399

5/07/12 12:29:16 PM#57

top 5 easily to me


5) Tabula Rasa


4) SWG


3) Earth and Beyond


2) SHADOWBANE


1) AC 2


honorable mention to HORIZONS, while actually not dead it might as well be, best class based sandbox ever ultimate crafting


 


  Xstatic912

Apprentice Member

Joined: 8/20/11
Posts: 367

5/07/12 12:32:22 PM#58
Abit off topic, but mmo are one of, if not the most risks a development studio can take.. No wonder these games that had potential got canned..

One, you have to have GM, 2) good customer support, 3) try to make a game that pleases you the dev and appeal to a good amount of person to stay profitable..

No wonder the genre seems more of the same with every release.. The risk involve trying to do something new far beats any other genre of gaming..

Just my 2 cents..
  BigHatLogan

Spotlight Poster

Joined: 1/09/06
Posts: 695

5/07/12 12:37:26 PM#59

Originally posted by astoria

Tabula Rasa RIP. Lacking at launch admittedly, but less lacking than many other AAA titles that are still around. 





 


Problem with Tabula Rasa was the lack of PVP.  Richard Garriott even said in an interview prior to its release that he hated PVP.  It turned a lot of people off for sure.  PVP players are a lot more foregiving about technical issues or lack of content.  PVE players tend to MMO hop since it is much easier to complete content than to build and release content. 


Are you a Pavlovian Fish Biscuit Addict? Get Help Now!

I will play no more MMORPGs until somethign good comes out!

  Asamof

Hard Core Member

Joined: 9/19/04
Posts: 708

5/07/12 12:39:35 PM#60

The Agency seemed really interesting, especially the armor making your class bit (sounds like monster hunter)


Unfortunately it had the SOE seal of death on it, so whether or not it would have been good on release, it would have died an excruciating death either way.


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