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Karahandras
Hard Core Member
Joined: 8/11/08
All it takes for evil to succeed is for the good to stand by and do nothing |
5/07/12 11:40:47 AM#101
Originally posted by adam_nox +1
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5/07/12 11:51:38 AM#102
I am starting to feel that the ESO annoucement is the best advertising Darkfall 1 & 2 could hope for. I hope Zenimax keeps saying what is not possible in an MMO, its brilliant advertising. does your game have rainbow sprinkles and magic ponies!? |
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5/07/12 11:52:01 AM#103
Originally posted by adam_nox Misconception? The only examples we have are the examples we have, if an MMO came out with stellar tight responsive action combat that actually offered a full on game all done well, that conception would be different. Does that opinion make me an apologist? For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/07/12 11:54:23 AM#104
Originally posted by Distopia I have played Darkfall and Skyim and to be frank once you get use to the controls of Darkfall the combat experience between the two games is pretty much exactly the same. The only difference is that Darkfall as a F8ck ton more options during combat and yet a player can still get to 100 or so spells without lifting their hand off the mouse of WSAD keys does your game have rainbow sprinkles and magic ponies!? |
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5/07/12 12:00:45 PM#105
Originally posted by SEANMCAD With Darkfall my biggest gripe is it seemed they focused so much on combat (which I wasn't a fan of their implementation) the rest of the game suffered, it didn't have a whole lot of options when I gave it a spin, it simply seemed as though the only thing to do was PVP and PVP some more (not to mention the mob grind). Which I'm fine with to an extent, but I feel M&B warband (& others) does/do it way better, even if numbers aren't as massive, and most are free after a small box purchase. That may have changed, but nothing I saw made me think about waiting around to see if it did. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/07/12 12:04:12 PM#106
Originally posted by Distopia when talking about a feature one has to focus on the feature being discussed. Not how it all works in the game together. Anyone who suggests that a tight adrenaline puming FPS style combat engine is not possible in an MMO simply doesnt know what they are talking about or liying. When you start talking about, the game only focused on that, or, skills where not ballanced well etc that is a side note. not the key point. The ONLY valid technical arguement to be frank is number of players in game at once, thats it does your game have rainbow sprinkles and magic ponies!? |
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5/07/12 12:06:17 PM#107
Originally posted by SEANMCAD Well I disagree because the point is why didn't they or couldn't they do it? Is it not? In terms of game development it all goes hand in hand really. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/07/12 12:08:27 PM#108
Originally posted by Distopia let me make sure I understand this correctly. The combat engine features of Darkfall didnt work becuase they didnt put in enough other content in the game to do.The game as a whole was too focused on combat which is why the combat engine as a feature didnt work and couldnt work in an MMO.
did I get that right? or another way to say it is 'Darkfall combat engine didnt work because the game didnt have enough quests'
does your game have rainbow sprinkles and magic ponies!? |
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5/07/12 12:11:42 PM#109
Originally posted by SEANMCAD No you didn't. I said I personally didn't like the combat, but the biggest problem I had with the game was that the game didn't seem to offer much more than PVP and mob grinding, and I think that has something to do with the time it took to get their combat to where it is.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/07/12 12:15:07 PM#110
To use an analogy for my feeling of what Zenimax has done here.....If this were football, with TESO, Zenimax is starting out at 1st & 10 with the ball on the 50 yard line....and what play do they call to start out... PUNT! |
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5/07/12 12:15:47 PM#111
Originally posted by Distopia we are not talking about the game as a whole. I thought we were trying to compare combat engines. lets try to focus if we can does your game have rainbow sprinkles and magic ponies!? |
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5/07/12 12:22:06 PM#112
Originally posted by SEANMCAD And my opinion toward the OP's question, one which I've stated more than once in this thread. Is that I don't think the issue is not being able to do it (because it's impossible), it's not wanting to because they don't want to focus efforts so much on one feature like a combat engine, IE: getting the polish level they'd want with it. Because as I said it all goes hand in hand when it comes to game development. Too much fcous on one feature takes away from others. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/07/12 12:27:53 PM#113
Originally posted by Distopia Yes we know that. in fact, they have made it clear they really dont want to focus on anything. The sad fact is a 3rd rate developer company with virtually no money is doing it but for profit margins TES developers want to not spend the development time because they have the title and they know that will pull in people. THAT we all know. Understand that AVs development team is likely to be able as large as the front desk help at Zenimax does your game have rainbow sprinkles and magic ponies!? |
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5/07/12 12:29:02 PM#114
I hated the combat in Skyrim. Playing a mage was pretty annoying since you constantly had to pause the game to cast more than 2 spells. I don't think making a combat system like that would work in an MMORPG mainly because it sucks. I understand why they want to come up with something new and they should. I just worry that they will pull a Bioware and make an extremely bad game like SWTOR. If they are creative, and they actually decide not to clone WoW, then maybe they can come up with a great game. My money is on TES online being a crappy WoW clone like SWTOR. However, I would be happy to be proven wrong. Are you a Pavlovian Fish Biscuit Addict? Get Help Now! |
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5/07/12 12:30:59 PM#115
Originally posted by SEANMCAD Weren't you just telling me too focus on combat engines? For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/07/12 12:38:50 PM#116
Originally posted by AdamTM Tribes ascend also have FP and TP, and most of the time you will be in FP, id say like 90% of the time.
no balance issues with that. I 3930k -- Rampage IV Extreme -- G.skill RipjawsZ 32 GB -- Corsair Force Series 3 120gb -- G.skill Phoenix Pro 60gb -- WD 1 TB Black -- Corsair H 100 -- Thermaltake Level 10 Gt Snow Edition -- Corsair AX1200 -- Asus 560 Ti Sli -- Microsoft Sidewinder X4 -- Logitech G5 -- DELL UltraSharp 2007FP -- Samsung Syncmaster Sa700 -- Logitech Z2300 -- Logitech G35 -- Logitech G600 White -- coming soon : Dell U2711. |
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5/07/12 12:42:30 PM#117
Originally posted by Distopia its called sequitur. normal conversation flow isnt like this person 1: I think darkfall combat engine is great and I dont see why an engine that like that couldnt work in an MMO person 2: no it would work becuase I didnt like darkfall that much becuase it was too focused on combat. so a FPS combat engine in an MMO DOES work, someone not wanting to hire the staff to do it is a different conversation
does your game have rainbow sprinkles and magic ponies!? |
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5/07/12 12:48:07 PM#118
Originally posted by SEANMCAD I'll take that a bit further and say that the front desk at Zenimax has more programming and design skills than the entire AV team. =) |
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5/07/12 12:48:29 PM#119
Originally posted by BigHatLogan About skyrim combat, part of mage woes had to do more with the inability to craft your own spells, which in oblivion you'd only need one or two damage spells to be effective, so it worked well, plus it was a little faster to switch (at least on consoles). I think both spell crafting and the ability to have a better hotkey system (I like on consoles where you hold a shoulder button to bring up an 8 direction menu, it's so fast and intuitive, every rpg should use it) would fix the combat issues, which show that the issue isn't really skyrim combat per se, but a kind of meta gameplay involving the UI, so not particularly relevant to this convo. |
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5/07/12 12:49:51 PM#120
Originally posted by SEANMCAD This conversation is pointless. What we have in front of us is quite a few games with a FPS combat system that doesn't work. Either that, or it is significantly less efficient than what TESO is going to use. Until you can actually argue why it is better, we pretty much have to assume that it simply isn't. |
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