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5/07/12 11:28:14 AM#161
Originally posted by colddog04 What's the point of the OP then? just trolling? |
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5/07/12 11:28:25 AM#162
what volkom say is true. i did say that before too, you can avoid ranged atack just by run (without hit dodge skill). depend on atack speed and range, a bullet you cant avoid obvious. necro staff skill1 if you are not very close avoid them are very easy. arrows i didnt try but they arent fast as bullet so i believe people can avoid them just by run. for ranged skills with low speed i can asure all they are easy avoid without hit dodge skill. the skills dont track us like games with wow mechanic edit: aparently some projectiles have auto track. " A few projectiles auto-track the target as it moves" by wiki |
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5/07/12 11:29:54 AM#163
Maybe I just need to L2P. SWTOR is the greatest mmo ever! |
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5/07/12 11:30:28 AM#164
Originally posted by Honner Yeah, probably to be honest. SWTOR is the greatest mmo ever! |
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5/07/12 11:30:28 AM#165
MMOexposed gets paid to troll here. I'm a unique and beautiful snowflake. |
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5/07/12 11:32:22 AM#166
It's starting to sound like there's different behaviors for projectiles in pvp than pve, every other post contradicts the last one, it would be nice to put this to rest. |
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5/07/12 11:32:50 AM#167
Originally posted by Volkon There are projectiles that auto-track their target. I believe that the auto-attack with a mesmer/greatsword is one. These attacks would still miss if a player dodged, used a specific block/parry/blind skill etc, or encountered an environmental barrier. Check the wiki. "Loading screens" are not "instances". |
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5/07/12 11:35:34 AM#168
Originally posted by Charlizzard Hmm... I never considered the beam attack a projectile personally... more of an instant hit spell with visual effects that make it look like a beam. Do you know of any actual projectiles that track off hand? |
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5/07/12 11:36:09 AM#169
http://wiki.guildwars2.com/wiki/Projectile this link say all. we can avoid all projectiles but we can avoid most of them (few have track). point clarify lets go to another. xD no one was 100% correct but no one was 100% wrong either. xD
beam attack form mesmer is a projectile? i dont think so. projectiles atacks say combo finisher: projectile right? |
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5/07/12 11:38:01 AM#170
Originally posted by Honner It seems like you guys hate the OP, but I think the point he was trying to get across was that the faboys kept saying over & over how GW2 had an aim-based targetting system, but in the end it is not. That is all. I try not to read too much into it, despite his post history.
When I first started looking into GW2 I assumed it was an aim-based system according to FORUM USER posts, but after some quick research I found out it wasn't. I still dont get why some forum users insists on saying it is, but to each their own. I already provided a link, and with a simple search you can google other fanboys hyping up the game with a aim-based system, when it is CLEARLY NOT. Another example of fanboys doing the game more harm than good with their false information. |
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5/07/12 11:39:07 AM#171
Originally posted by adam_nox
Agree - I highly doubt it is in the game due to latency. GW2 PvP will be determined by who has the best ping. Would be nice to see an official link regarding aiming.
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5/07/12 11:39:15 AM#172
Originally posted by Volkon I believe that Necrotic Grasp tracks as well, at least I saw it track. At present, I do not think there is a definitive breakdown of tracking vs non-tracking attacks. I personally considered the mesmer's Spatial Surge a ranged beam attack that tracked. Having said that, you need to be facing the target for the beam to work, and dodging, blocking or other skill avoidance as well as environmental factors could cause the attack to miss. I also found that if I did not have a target selected that my auto-attack seemed to "auto select' a target I was facing if one was within range.
I love the combat in GW2, I love the feeling that it is so fluid and strategic if you don't just stand there and spam buttons, which, by the way, will have you end up dead more often than not. But, I want to be careful in making people think it requires targeting like Tera or a FPS. "Loading screens" are not "instances". |
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5/07/12 11:43:07 AM#173
Actually yes, you can attack without tabing a taget. I played a ranger, an elementalist as well as a warrior. At no point do you actually have to tab a target. Any attack you use will cause damage to anything in front of you it hits. This is most noticeable when in fact you DO have a target selected, and something gets inbetween you and it. Your rounds/swings will IN FACT hit the target between and not your "intended target". Admitedly it DOES take more practive as a ranged class to not use tab to select a target, but it is far from needed to hit anyhting. |
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5/07/12 11:43:25 AM#174
Originally posted by Nevulus lol. you see most of us here saying that GW2 isnt a full aim game, but that fact dont invalidate that GW2 is a real action game. for me a game with full aiming system is skyrim. yes jedi_knight is true, but for ranged attacks is much more confused than for melee atacks IMO. but yes, we can play without track anything. |
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5/07/12 11:45:26 AM#175
GW2 absolutely has "homing" abilities. Almost every ranged "1" attack is homing, and many others are as well like disabling shot (thief). That said, this really only applies for ranged abilities. Hardly any melee abilities are auto-target (obviously). And with ranged abilities, MANY of them are ground targeted or just shoot out in a line/cone. There's also some that have additional "twists" like the thief's cluster bomb that is a ground targeted arrow that you have to detonate at a specific time for maximum damage by pressing the button again. And you know, having played both TERA and GW2, I think that this is a huge distinction between the two. TERA has absolutely pure action combat. Every single attack is aimed based on where your mouse is. BUT it also has a lot less attacks than GW2, and any AoEs just happen in a fixed area (like pillar of flame is ALWAYS right in front of you). So basically, I think that GW2 has more variety in its attacks as compared to TERA, partially because of the fact that GW2 have tab-targeting. Personally, I think this is a great thing, it means that the combat systems for both games are very different. I'm really enjoying TERA now because it's different from GW2's combat...but I can't wait until GW2 comes out to play it as well :). Are you team Azeroth, team Tyria, or team Jacob? |
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5/07/12 11:46:14 AM#176
Originally posted by p_c_sousa Water Missile is one of them. There are supposed to be a few others but I'm not aware of them yet. |
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5/07/12 11:47:05 AM#177
Originally posted by Charlizzard That's not entirely accurate either. The beam, when you have a target selected, will hit from any direction you're facing while in range. I've shot it over my shoulder behind me while running away. |
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5/07/12 11:52:14 AM#178
Originally posted by Unlight is a missile, is supposed to have track abilities. nice done Arenanet xDD |
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5/07/12 11:53:07 AM#179
Originally posted by Volkon OK, I had a different experience in that when running directly away from your target it would not work, but strafing would work. At any rate, the point that I am making is that some abilities track, some do not, that we want to make sure people get the right information, and in the end who cares because the combat is hella fun. "Loading screens" are not "instances". |
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5/07/12 11:54:57 AM#180
Originally posted by Charlizzard I played a mesmer/greatsword and I had to face the target, otherwise the "1" skill would stop pulsing. SWTOR is the greatest mmo ever! |
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