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5/07/12 10:38:08 AM#41
We are talking about dead MMOs. |
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5/07/12 10:40:53 AM#42
I totally agre with The chronicles of Spellborn, this game was freaking grt and fun to play i only stopped playing it becase of the low population i dont know why it turned down like this but i think the developers stopped working on it i dont really know but it was for sure a grt game ! Another game i think it was awesome back then was RYL and RYL2 i love that mmo its pvp was fantastic for its time and it didnt looked like any other mmorpg in the time i really miss playing it and their race wars
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5/07/12 10:41:35 AM#43
Precu SWG all the way. So many great ideas. So many wonderful game mechanics that while flawed, allowed a social/economic/political system to emerge that was multilayered and very immersive. I wonder if maybe they just didn't get lucky making that game. Making unique crafted items, building up economic empires, building cities, pvp, exploration, role play, housing, space and land game, on and on. This game was the best mmo I ever played.
Yeah, they just got lucky. Basically it was like a beginning chef throwing a bunch of ingredients into a pot and coming up with something amazing, but he didn't write it down and can't duplicate it. Yeah...the dish was not perfect, but the overall impression was wonderfully crafted and flawed at the same time.
Ofcourse, I'd fix the bugs. I'd make a few changes here and there. I never liked how the jedi system was handled. I wouldn't worry about class imbalances because life has class imbalances. I can study and train with all my heart but I will never have it in me to be an Einstein or a world class athlete. It's just not in my genetics. But I have other abilities. Life isn't always about competition, sometimes it's about the experience of living and family and friends. That's what made SWG great, the sense of family, the friends, the immersion of living in a galaxy far far away and being Uncle Owen. |
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5/07/12 10:45:51 AM#44
I agree with Warhammer Online. Awesome game totally ###### up. Although people gave up on the game really fast aswell.
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needalife214
Advanced Member
Joined: 11/30/06
Big Bang happened. And life happened. Then you trolls somehow got here? |
5/07/12 10:48:17 AM#45
personally I believe with out the warhammer IP Mythic would still be its own company. Imperator wouldnt have sold as many boxes as WAR did, But it would have held mythic to more of its roots, three factions and with a whole new ip (like how DAoC was) the limitation would have little to none.
Mark Jacobs would still be in charge and Imperator would be running strong today. |
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5/07/12 10:49:02 AM#46
I agree with 1. Mythica, 3. Hero's Journey 4. Warhammer Online (The original version that was being developed by Climax which was suppose to be a bloody dark version of Warhammer)
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5/07/12 10:50:12 AM#47
I played AC2 from beta until death. Played all aspects from the group/raids the pvp (Palisades was such a fricking blast) and crafting (Craigstone I swear was the only functional crafting area) I feel that it had potential to really be a top MMO of today had Turbine not spewed so far off from the original story of Ac1 and removed muchs of the loved game play. To this day if they did a reboot on AC2 I would go back in a heart beat. I feel it deserves a spot on this list. |
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5/07/12 11:12:48 AM#48
I remember playing AC2 and really enjoying the environments and graphics in the game, the big problem was they had no central hub or cities where people could meet. Loved the mele combat in Matrix Online, there prob was all the environment looked the same |
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5/07/12 11:57:23 AM#49
Originally posted by falc0n I was also a fan of the CU. It made some necessary tweeks to the game without getting rid of all that was good about SWG. SWG should be at the top any list about dead MMOs that had potential. Best crafting and economic system I've seen in an MMORPG, plus the most class options I've ever seen. NGE killed SWG. Get over it like the rest of us did in 2005. |
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5/07/12 12:05:00 PM#50
Blackstar Chronicles for PC: http://www.youtube.com/watch?v=jc8dXW61bv4 Dual character-spaceship avatars with instant transformation into spaceship or character visa-versa and 6-way directional arcade flight control. Got turned into a franchise of the legends for pocket devices instead. Even as a tf2 style game it would have potential without "full mmo". Plus tak on some pve if it grows. |
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5/07/12 12:09:32 PM#51
I so much wanted Dominus to launch. I had more fun in the stress test than most MMOs until the BWE for GW2. TR I loved playing the beta and that game could have been great. Matrix Online I actually subbed when in came out, big learning curve but I thought the game was pretty good for the time. AC still almost the only perfect MMO ever released. Shadowbane! Would love to see that again. |
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5/07/12 12:11:19 PM#52
I still think one of the major mistakes they made with MxO at launch was going with the standard mechanic of clothing with bonuses. It seems like a silly thing, but in the context of the Matrix, it really killed the feel of the game to have people dressed up in yellow trenchcoats with purple aligator skin cowboy hats and other equally mismatched clothes just for the bonuses. In keeping with the way the Matrix is supposed to have worked they should have allowed almost the entire wardrobe to be available from level one, and made the bonuses pieces of code you attach to your clothes. And it would be the pieces of code that would be loot drops, quest rewards and level restricted.
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remyburke
Advanced Member
Joined: 7/03/04
I liked MMOs better when gamers didn't play them, and just geeks did. |
5/07/12 12:13:30 PM#53
I enjoyed the entire matrix trilogy. So much hate!
They could have done so much more with MXO. Playing: Rift and DayZ
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5/07/12 12:14:50 PM#54
I miss Spellborn... :( Currently playing: Kenshi, Perpetuum |
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5/07/12 12:25:14 PM#55
I miss Spellborn too :/ |
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5/07/12 12:27:26 PM#56
yeah RIP TR. Still one of the most immersive MMOs i've played. Perfect example of story/world well ntercorporated with what your character is actually doing at any given time. Great combat system also - just enough FPS feel to be involved, but no actual twitch-targeting to make it unattaractive for MMO games.
If it was still up, i would re-sub in a second.
I don't really miss MxO. I think the article is more in love with what MxO should have been than with what it actually was.
I DO miss SWG. Whether you consider it dying with NGE or when the lights finally went out last year, it was something incredible, done on a scale and mindset that hasn't been seen since. I think many of the best things we're seeing in games today are due to the things that were first thought of and tried in SWG (the whole idea of GW2's dynamic events and quests is what SWG initially envisioned - just an example) Also.. last i checked Vanguard wasn't actually dead but rather is in the process of getting a second lease on life courtesy of an F2P model. Not sure why people count it as a dead MMO. "I’d rather work on something with great potential than on fulfilling a promise of mediocrity." Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO |
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5/07/12 12:29:16 PM#57
top 5 easily to me 5) Tabula Rasa 4) SWG 3) Earth and Beyond 2) SHADOWBANE 1) AC 2 honorable mention to HORIZONS, while actually not dead it might as well be, best class based sandbox ever ultimate crafting
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5/07/12 12:32:22 PM#58
Abit off topic, but mmo are one of, if not the most risks a development studio can take.. No wonder these games that had potential got canned..
One, you have to have GM, 2) good customer support, 3) try to make a game that pleases you the dev and appeal to a good amount of person to stay profitable.. No wonder the genre seems more of the same with every release.. The risk involve trying to do something new far beats any other genre of gaming.. Just my 2 cents.. |
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5/07/12 12:37:26 PM#59
Problem with Tabula Rasa was the lack of PVP. Richard Garriott even said in an interview prior to its release that he hated PVP. It turned a lot of people off for sure. PVP players are a lot more foregiving about technical issues or lack of content. PVE players tend to MMO hop since it is much easier to complete content than to build and release content. Are you a Pavlovian Fish Biscuit Addict? Get Help Now! |
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5/07/12 12:39:35 PM#60
The Agency seemed really interesting, especially the armor making your class bit (sounds like monster hunter) Unfortunately it had the SOE seal of death on it, so whether or not it would have been good on release, it would have died an excruciating death either way. |
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