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5/07/12 10:22:15 AM#121
Originally posted by Edeus What pvp? arena or wvw? I felt aoe to be more usefull in arena since you can defend points more effectively with aoe. In wvw aoe can be effective whille attacking or defending a keep but in skirmishes or zerg battles picking off enemies one by one seems way more effective. |
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5/07/12 10:22:38 AM#122
Originally posted by Edeus It's a beam that you can dodge or evade. Why should aoe become king in highly mobile fights. Aoes are great when people bunch up, though it is currently capped to 5 foes. They are bad in 1 vs 1 or 2 vs 2 fights. |
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5/07/12 10:22:55 AM#123
Originally posted by Edeus No, not at all. At least in structured PvP. In World PvP if you were on D it came into play obviously. They try to get in at 1 point, they get AoE'd.
But in general, you should take your AoE's off your bars (weapons/bars) if you want to control your opponent in PvP. SWTOR is the greatest mmo ever! |
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5/07/12 10:24:06 AM#124
Originally posted by TwoThreeFour It also depends of your definition of aiming - Tera you need to aim to choose a target for the skill but you aren't necessarely aiming the fireball or the swing of the sword. In GW2 you don't need to aim to choose a target but depending on the skill in question you migth actually have to aim the path/projectile of the skill. Currently playing: GW2 |
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5/07/12 10:25:20 AM#125
Originally posted by Kuppa Ok I see. I might be un-informed, but if 2 ranged people are fighting each other, and both use spells/abilities that can be cast while moving, and both are moving to avoid the other's attacks, how will anyone ever die? PS: I suppose it will involve the terrain, setting traps, using targetting aoe, etc.
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5/07/12 10:26:11 AM#126
Originally posted by colddog04 GW2 uses one hitbox for all playable races. I don't know if the hitboxes in Tera are all the same size too, but afaik they only have one for each model too. That's why Tera has an illusion of aimed ranged combat. It doesn't matter where you hit your target. |
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5/07/12 10:27:22 AM#127
Originally posted by Edeus I can only see something similar to your scenario with two REALLY good players. Remember that most of the playyer base is not really that good and will be able to get out of the reach of harms way. |
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whisperwynd
Advanced Member
Joined: 2/22/06
Think for yourselves and let others enjoy the priviledge to do so as well. |
5/07/12 10:27:37 AM#128
Originally posted by TwoThreeFour It isn't unreasonable. However, having played it and knowing this isn't true, as most who've tried would also see IMO. The spreading of misinformation as fact can be even more hurtful to the uninitiated to the game. Which is why posters here are trying to debunk what we perceive as inaccuracies by these misinformed people. The effect is being called a fanboy simply by providing a more positive view of said game. Do you realize the pages upon pages of posts here on GW2, do you really think someone with less than 30 minutes/day can scan and read all of it just to happen and fall on pertinent information? It also doesn't help when posters here know of certain poster's views and agendas regarding certain games that, in wishing to help those new viewers, try to rectify the facts so the thread isn't simply taken for granted? |
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5/07/12 10:28:11 AM#129
Originally posted by Edeus Player skill. (Correct use of CC, correct use of skills, which means not on cooldown but when it makes sense, etc.) |
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5/07/12 10:29:18 AM#130
Originally posted by IPolygon The guy was just straight wrong in an embarrassingly obvious way to those that have actually played. He literally said that GW2 doesn't use hit boxes. Obviously this is false if you've played even 1 second of melee. SWTOR is the greatest mmo ever! |
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5/07/12 10:29:41 AM#131
Why can't people just play them both and decide which combat they find to be more fun? Neither is "right' or "wrong", they're different and will appeal to different folks.
Not having played gw2 yet, I can't really comment on it. Recently playing Tera I can say that it's the most fun I've had in combat just about ever. It makes just grinding mobs and trying different abilities really fun. |
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5/07/12 10:29:58 AM#132
Originally posted by Ezhae swtor have the same system is not just gw2. |
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5/07/12 10:32:58 AM#133
Originally posted by IPolygon Ah ok. And thanks Kuppa for your reply, and all the rest. (this thread moves so quickly). Now I'm curious as to how well all the different classes and weapon combo's mesh with all the other classes/weapon combo's. |
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5/07/12 10:34:54 AM#134
What's the big deal?
It's tab-targetting with some evasion mechanics. Like it hasn't been done before. |
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5/07/12 10:35:13 AM#135
Its been done to death so far but......
No, GW2 is not a Tab-Targeting game in the sense of most MMO's No, GW2 is not an Aim-based system, at least not entirely. Some aiming is nessecary, but the mechanics support target lock.
It looks like melee is not in doubt. That is a style that needs next to zero Tab-Targeting. You hit what your aiming at. It needs to be said that you CAN use Tab-Targeting as well and it will auto-face you if you do, so this is a more effective method in general.
With ranged combat, its a little more complicated.
Lets say I'm a Ranger. If i hit the 1 key I fire an arrow, wether or not I have an enemy targeted. If he is targeted, and in range, then he will be hit unless 1) He uses an ability to dodge or absorb the hit or 2) Someone or something obstructs the shot. If no one is targeted, it will move in a straight line until hitting something. An enemy will take damage if hit. So while its possible to play ranged without tab targeting, because of the small hitboxes and the increased accuracy while tab targeted, it is not very effective.
TL;DR - To say that tab-targeting is not a major part of combat is foolish. To say that it is a tab targeting game is foolish. It is a hybrid style in every sense of the word. You are encouraged to target, but keep your opions open and realize you attacks are not confinded to the targeted indiviual. |
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5/07/12 10:35:23 AM#136
Originally posted by hikaru77 There is one major difference. (besides the obvious ones you missed by not reading the post you quoted)
SWTOR PvP sucks giant balls. SWTOR is the greatest mmo ever! |
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5/07/12 10:39:05 AM#137
Too much missinformation in here. You can have a target? yes. You can tab a target? Is an option, you can do it. Do you auto face your target? absolutely not. That's all, you don't auto-face ur oponent .yYu actually have to follow the action wich is pretty fast since melees have skills to cut distance fast and even have skill that place them in ur back. You actually need skills, tab is a pve thing. Pointless disscussion ever. Just play the game when you have the chance and find it for yourselves. |
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5/07/12 10:41:32 AM#138
Originally posted by Hayasa There is an option to autoface on casting a skill if you are not holding the right mouse button.
SWTOR is the greatest mmo ever! |
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5/07/12 10:51:02 AM#139
Originally posted by colddog04 Yeah, I'm not talking about dodge-rolling. I avoided many arrows simply by changing direction after they were fired. If you're keeping a good distance (as I was on my mesmer) it's not terribly hard to do. |
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5/07/12 10:51:17 AM#140
Originally posted by whisperwynd I think it is great that people try to give their views to broaden the picture of different aspects, no matter if it is correcting inaccuracies or just giving a different perspective. One reason for why I think it is important, is because of the reason you mention: people with little time to spend reading, will not be able to scan and read all information, so we have to make sure that what they read contains good information if they choose to read large parts of that particular thread.
The opening post would have been better if it contained sources for the rumors though. Other than that, the title is good and the posts that followed reasoned how it was more than regular tab-targetting and it touched the dodge mechanics as well. |
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