| 167 posts found | |
|---|---|
|
5/06/12 6:37:18 PM#141
Originally posted by ForumPvP What you're looking for is Darkfall or EVE. Those games let you openly gank whoever you want, wherever you want. Both of those games cater to the asshat mentality. Guild Wars doesn't do that. Guild Wars,...being that guild is in the title, is all about teamwork and social playing. This game is not for your kind. Move along.
|
|
|
5/06/12 7:51:57 PM#142
To the OP,
Best post on MMORPG of 2012. +1 for you good sir. |
|
|
5/07/12 7:47:46 AM#143
I don't know, whenever you collect a large group of people in one place, even in a virtual place, the whole moral fiber tends to follow the lowest common denominator not the brightest example. GW2 is simply removing the need for some of that lowest-common-denominator human-nature that forces competition into an environment where it should be about cooperation (PvE) Yet again, 50% of GW2 is fully and truly about competition. I don't see what the huge problem is that the PvE 50% is anti-competition.
MMO History: |
|
|
5/07/12 7:54:39 AM#144
Originally posted by BadSpock This is one of those rare times I was actually confused about what you were trying to get across.
Are you saying the PvE game is 50% competitive? I mean I know you are trying to make a point about the design behind cooperation, but for whatever reason, I'm having a hard time understanding where you are going with this particular post.
To me, so far, PvE has appeared to be, at least in practice, a 100% cooperative experience.
And then there is WvW, BG style combat, and then later, tournaments which might be the other half you are talking about? SWTOR is the greatest mmo ever! |
|
|
5/07/12 7:56:24 AM#145
Originally posted by colddog04 This. The PvE side, roughly "half" of the game is based totally on cooperation, not competition. The PvP side, roughly the other "half" of the game is obviously based on competition (though there are cooperative elements in team building, etc.) Sorry, still on first cup of joe. MMO History: |
|
|
5/07/12 7:56:50 AM#146
Originally posted by palulalula You have no inner desire to kill. Nobody has. The lust to kill ingame is a simply let-off-steam from problems in RL, if you enjoy it. I do not enjoy killing player-pixels ingame and I do not hate it. I also do not do it unconscious, I just have my moral standards and so should you (plural, generaly ment).
|
|
|
5/07/12 7:58:25 AM#147
Originally posted by 4bsolute Why do you think nobody has an inner desire to kill? Is it because you don't? SWTOR is the greatest mmo ever! |
|
|
5/07/12 8:03:25 AM#148
Originally posted by colddog04 Nobody has an inner desire to kill. Killing a being requires a lack of empathy and compassion. When people kill in real-life (excluding war!) then this has a long road behind it, a mental one. Most of them are depressions. If you think for a longer time or meditate on the ill-will of humans, you come to a conclusion that everybody is innocent within himself. Every problem has a beginning in the growing-up of a being. Tho this does not mean you can excuse murder. Never.
|
|
|
5/07/12 8:10:13 AM#149
Originally posted by colddog04 Anyone with an inner desire to kill in RL should immediately seek professional help. People enjoy fantasy because it's a break from the norm. You can't have swords and srocery without some kind of death and destruction.
OP - Awesome post, never thought about the games like that before. They do all seem to encourage the asshat in most people, myself included at times unfortunately.
|
|
|
5/07/12 8:13:32 AM#150
Originally posted by Sp1dersbane Yeah... I was just wondering how someone could think the inner desire to kill didn't exist.
But I read his post and it was mostly hopeful thinking without anything substantial. SWTOR is the greatest mmo ever! |
|
|
5/07/12 8:22:30 AM#151
Games cant lead people to become violent but if they do its because THEY have some kind of problem not the game....
|
|
|
5/07/12 8:25:14 AM#152
With GW2 I can finally be my true self, kind respectful and considerate of others. It never was my intent in the first place to allow other MMOs turn me into something I'am not, that rude and inconsiderate and disrespectful, when that happens I found myself drifting from that game and in isolation. Thank you GW2 for allowing me to be my self again. |
|
|
5/07/12 8:55:48 AM#153
Originally posted by SoulOfRaziel Let's tone down the discussion a bit. As I know that violent game censorship is a very emotional hot spot for gamers. Lets bring it back to somewaht on topic and talk about socially accepted behavior (not that we can all agree what this is but general consensus might suffice). I certianly can write edutainment software to teach reading, physics, mathmatics or any subject really. So I doubt anyone would disagree that there could exist software that teaches sociopathic tendencies. You could argue that it wouldn't take since any sane and well adjusted person would reject the teaching/programming. So then it's a question of how prevassive the software is that teachs the bad behavior and how susceptable the student is to learning it. I would suspect that the younger the student/player the more open they are to learning bad behavior given that they have experienced less socially acceptable behavior over thier lifetimes (less reinforcement up till that point).
Given that, it is possible that games that have encouraged and rewarded bad behavior were in fact having a negative impact on certian individuals (training them). You certianly can argue that it is the individuals (or parents in the case of minors) responsibility to avoid such games. And you might ague that no game exists today that encourages negative behavior enough to have a true impact. But it would be hard to argue that it couldn't exist.
|
|
|
5/07/12 10:00:42 AM#154
One thing I miss and really don't miss is being able to horse around with my friends and drop a duel flag. being able to test your skills out on friends was always a bonus that I will miss, but it was so annoying having random people drop duel flags rapidly while you're trying to organize or in a quest screen reading something. I do like the cooperative theme GW2 has brought though. |
|
|
5/07/12 11:38:57 AM#155
And here I thought (from the title) this thread would be about existential revelations... |
|
|
5/07/12 12:27:25 PM#156
Originally posted by Meleagar |
|
|
5/13/12 3:26:39 PM#157
Originally posted by Goreson Not really. A lot of people are simply used to being handed stuff as a result of simply "grinding". Basically the gear/stats that makes you good. Seen on countless MMOs where people simply use brute force (gear and stats) to plow through challenges because that has overcome any need to actually use strat and tactics. I'm looking forward to seeing what GW 2 shapes up to be in that department, because GW1 felt a whole lot more player-centric than many MMOs I've played in the past five years. The OP has some relevant points. Wherever you go, there you are. |
|
|
5/13/12 3:34:39 PM#158
Definitely agree with the OP. Its the little things that make a difference: - Ressing other people - This is very rare in other MMOs. You actually had no incentive to res somebody in an open playfield. At worst they would kill your mobs. At best they would say thank you. In GW2 Ressing is actually a key point in combat. So much so you just do it without thinking - Killstealing is impossible - This is a huuuuuuge step forward imo.
Currently Playing Random shizzle!
Waiting on TERA, GW2, TSW |
|
|
5/13/12 3:39:22 PM#159
Originally posted by Razephon Well you may not question whether you should rez someone. But you should certainly do some thinking. Because if you die while rezzing someone then you are both SOL and it can certainly happen that way. |
|
|
5/13/12 4:00:29 PM#160
Originally posted by RainBringer Actually, no, games are about having fun. In fact, many of us play games to get away from jerks like yourself who use excuses like "the world is a bad place" to continue making the world a bad place, IRL and online. |
|