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5/07/12 6:27:37 AM#41
Originally posted by Amjoco Skills will fire whether they can hit or not. The target can be dodging, hidden by cover, out of range, whatever. When you press the button, the skill fires. It's the player's responsibility to make sure that it can connect. The game won't do it for you. |
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5/07/12 6:28:49 AM#42
Originally posted by sanshi44 Well in this case he may be trolling, but this is a good topic to discuss. I have been trying to understand it for days now. If you want to learn any of the mechanics it is very hard to find information on it. I have been trying to gather bits and pieces from forums, wiki, and videos, but there is no where that I can find that gives solid information about it. One persons view counters anothers so I'm skeptical on what is what. If anyone can link me to an official, or even a reliable site I would appreciate it! :) I learn gooder with pictures! Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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5/07/12 6:31:00 AM#43
Originally posted by Unlight Ok, so he could stand there and fire at the side of the hill all day. Gotcha. All I played in the beta was a warrior so I didn't have the caster knowledge at all. Thank you. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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5/07/12 6:34:38 AM#44
some ppl should have the rights to post threads revoked "I am not a robot. I am a unicorn." |
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5/07/12 6:39:54 AM#45
I found tab targetting to be the better option as it allowed for locking onto specific targets, however, abilities fire off where ever they're aimed even if you haven't selected a hard target. You also have the option of combining that with auto targetting. So while you're not really forced to select a target, I personally found it to be more efficient to do so. It's important to understand that it isn't one or the other if you're trying to educate people, rather a combination of both but easily customizable to one extreme or the other through the options menu. Other options include auto facing (which seemed to have thrown a few people off at first), auto targetting, and even fast mouse over AE targetting. ONce people get used to the gameplay they'll have to play around and decide what's best for them, but it is a bit misleading to claim that there's no option aside from tab targetting. |
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5/07/12 6:40:45 AM#46
I think it is somewhere in between tab targeting and fps style. I mean there is no denying you can press tab and select an enemy and you will track them, however tab targetting as a mechanique, to me, implies that you tab, select your target and fire your skill and even if the target moves, you would still hit. This is just not true in GW2 if you fire a shot and the target moves, there is no magic bullet effect, you miss. I only tested this out with a guardian using a staff, I will deffinately think to further test this next beta weekend with something like a thief with pistols or a ranger with longbow. |
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5/07/12 6:43:34 AM#47
GW 2 its a tab target game thats it. |
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5/07/12 6:52:06 AM#48
Originally posted by holyman1981 That's false actually. On my warrior for example, one of my cone based Bow AE attacks was often used without a target as it was less limiting that way and allowed me more control over exactly where I fired it. There's an example of this on every character I tried. I'm sure you mean well, or perhaps mean that for you the tab targetting was the only way to go, but surely if you'd played it you'd have been aware of this? Or maybe as it's a new game you assumed you had to tab target. Whatever the reason for the misunderstanding, now you know :) |
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5/07/12 7:16:59 AM#49
Not sure of the OPs intentions, but it generated some good info for me. I'm playing Tera right now and love the combat. It's something you can get good at with practice and skill. I don't like tab targeting and auto-attacks. What I thought about GW2 before was that it was either Aim based OR Tab targeted which to me said - yeah I could aim and practice up, but my opponent could win by tab targeting and spamming hot keys, so though I enjoyed the challenge and immersion of aim based targeting, using it would put me at a disadvantage. After reading through the above replies from players, my interest is renewed a bit - it looks as though skill will be rewarded. I'll be checking it out after release. |
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5/07/12 7:17:34 AM#50
1) Wrong answer to a question i did not ask. I made a statement about that you can't sidestep but have to use a skill to "evade" which is not really evading at all. Hence after two times, you are bound to be hit by certain skills. (which is a response to all the "more skill is needed to play GW2" type of posts). Because there is really no difference between an Archer in FFXIV using his "evade" skill (You can't be hit for the next attack) and a GW2 player using his dodge button. 2. LOS or OOR are true and thankfully so (i hated when they disabled OOR and LOS in Aion). But my post was specifically addressing the Dodge part in comparison to a game like TERA, so my point stands true. 3. No it's not. There is a difference when i step two feet away (and out of the aoe damage area) by simply pressing "D" button or if i'm pressing a skill called "dodge" (while still remaining in the aoe area) and not getting "hit". (Something called invicible frames in action based MMOs *hint*) but don'T worry TERA has this issue too. Slayers and Warriors "dodge" too with dodge skills. 4. & 5. no one "told" me, i've tested it myself. This was a response to what many post here. 6. It is intended as a neutral statement, i never wanted put one in a "higher" league. More like apples and fish. |
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5/07/12 7:20:52 AM#51
Originally posted by MMOExposed From my personal experience this is not true. If I used dodge, and if I was still in the range of the melee attack or aoe circle while rolling away I would still get hit. This could be delay but It happens way too often to be that. |
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5/07/12 7:27:14 AM#52
http://www.youtube.com/watch?v=mu4hXamJls4
i dont care how much u aim in a game if your animations force you to stand still it doesnt inspire true action combat and even if you can dodge i can just wait for you to get stuck into a attack animation and attack u at 1:43 and many other moments u can see him get stuck and many of his opponents get stuck in there attack animation and take a quick attack. anywho i figured i would joiin in on the troll post. This video the warrior is facing some super trashy kids and the duels are very blan but the song imo of course is very good. |
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5/07/12 7:28:11 AM#53
Originally posted by Amjoco Yeah, it works the same as if you were a melee Warrior. If there's no mob in front of you, you could swing and whiff repeatedly. Ranged skills like spells will do the same thing. The game doesn't care if you're in a position to hit something, that's your job and it leaves it in your hands. |
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5/07/12 7:28:59 AM#54
*Breaking News* The Pope is Catholic and bears shit in the woods! Honestly, what are you trying to expose MMOexposed? I just don't get your zealous campaign against GW2...
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5/07/12 7:34:30 AM#55
Originally posted by thedarkess Evasion does give you temporary immunity, something like one second worth, where nothing can touch you. However, if at the end of your roll, you are still within a damaging AoE or in the arc of a swing, you will take damage. That's why knowing where to dodge to, is sometimes as important as knowing when to do it. You have a small window of safety and you need to make sure that your maneuver won't leave you vulnerable after. In GW2, it's entirely possible to dodge out of the frying pan and into the fire. |
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5/07/12 7:35:00 AM#56
To all those people who are saying "no one ever claimed it wasn't tab targetting!"
Go back and read older posts on this board, and I don't mean like, year old, I mean a few months. Look at old GW2 blogs.
They freakin' do claim that. Just because people stopped doing it recently doesn't mean it never stopped happening. Stop trying to lie about things as if they never happened, it just makes you look all the more foolish and drone-like in your defense of the game (which I like, I just don't like people lying about things to make it look better, just leads to runaway hype) |
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5/07/12 7:36:02 AM#57
Originally posted by BadSpock Everyone needs a hobby. |
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5/07/12 7:39:06 AM#58
Originally posted by MMOExposed Once again
Another pitiful attempt at misinformation and trolling. GW2 has terrified you. I'm sorry and all I can say is it will pass. I feel sadness in my heart for your suffering and I'm sorry for whatever game you love becayse it must have tanked or crashed and burned horribly or maybe just the genre changing out from under your feet. It is good tho that you can come here and share those fears with fellow gamers. We can help and try to show understanding to help cope with the issues you have. You will adjust eventually and become a productive member of these boards once again. Love you bro and we can make it together with the help of our friends. |
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5/07/12 7:42:45 AM#59
Originally posted by MMOExposed This is important for those folk who claim tab targeting is the bane of existance. I can't see playing an rpg without it. I play rpgs when i play rpgs. I play action games when i play action games. I don't mind some action elements (block, dodge) but relying too much on twitch reflexes in an RPG is antirpg and causes more harm than good. GW2 has a fine balance. Moving and dodging is very reliable and requires you either have a sure shot before u release ranged or be able to follow up with something or trick the individual. Your shots do not homer in. If they did it would negate moving out of the way and dodging. |
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5/07/12 7:45:21 AM#60
MMOEXPOSED, your username sound like somekind of detective of MMORPG, but you are such bad detective. you always say you have played GW2 on beta, are you sure???? all of your post have such incorrect information that someone who play GW2 just say: what the hell are this guy talking????!! GW2 isnt tab targeting. melee dont need target anything, ranged dont need to but is better. you can dodge atack yes, i did dodge ranged attack and melee atacks. i dodge and avoid damage, i did a action (roll on ground) and didnt get damage from atack. this isnt dodge? dont know what is definition dodge for you. i read lot of topic you did and they are so useless. otherthing i never read GW2 will be like FPS/TPS, where did you get that?
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