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The Pub at MMORPG.COM  » Do you think [mod edit] SWTOR changed MMO gamers?

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90 posts found
  SuperXero89

Apprentice Member

Joined: 8/16/09
Posts: 2550

5/06/12 11:29:07 PM#41

The reason SW:TOR isn't living up to expectations isn't really because it was modeled after WoW.  Anyone who had realistic expectations (the only expectations worth discussing) knew that SW:TOR was going to feel a lot like World of Warcraft.  For the first 49 levels of the game, you could tell it was a little rough around the edges, but the quest content was just as good if not better than WoW.  The storylines from even some of the side quests helped the game feel less like a grind and more like a traditional role playing game.

The biggest issue is that at level 50, the story content stops and what you're left with has been done far better in other games.  Class balance is a mess, hardmode flashpoints are pointless, and the only method of progression at 50 is either grinding PvP matches or grinding enough dailies so you can get your mods and earrings to make you raid ready.

  Gabby-air

Tipster

Joined: 7/20/08
Posts: 3438

5/06/12 11:36:38 PM#42

I don't think at all that the cocensus about swtor on these forums is of it failing. Maybe it failed in regards to being "the" MMO people have been looking for but it was pretty obvious it was going to cater to the bigger demographic and in that it has found great success...much more than any other MMO launched in these past few years. 

As for the main question at hand, I don't think it is at all SWTOR that changed people's mind that's absurd. It simply is the fact that the ESO is so different than what people would expect from it, a series that is crowned the best open world rpg suddenly decides to move away from core mechanics. 

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4052

5/06/12 11:40:11 PM#43

It has made the community as a whole much more skeptical.

kinda a fool me once shame on you. fool me twice shame on me kinda thing.

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  User Deleted
5/06/12 11:45:30 PM#44

Its simple really.  If this is what a failure looks like...a boatload of preorder and launch box sales, then months of decline untill it reaches a natural and steady sub level...then were going to keep seeing failures i guess.

Yeah im sure they wont spend so much on voice actors ect down the line.

Not sure where the OP gets his info about most people considering it a failure.  I played 3 months, i dont consider it a failure.  I dont play and probably wont ever again.

Do you guys consider consol games failures if they cant continually sell millions of compies over 7 years?

 

I just think the failure talk is possibly the dumbest application of the word.  A game fails when it shuts down, i could consider a p2p failing if it goes f2p...but thats usually a misnomer since most just go to a really long trial then p2p for the whole game as a marketing strategy, and call it free.....yeah didnt you notice wow is apparently free now (lol)

Also the claim that this forum usually doesn lable games failures is pretty wild, most games are fails on this site for some reason or another.

 

But if your suggesting that people put their money where their mouth is and demand better games, then i would suggest that what is happening with mmorpgs, especially p2p games, is that we are voting "yes we like this" while raging how we hate it on 3rd party forums no one important reads.  Its like the teacher giving a student a B+ because they seel sorry for how stupid the kid is and knows hes going to fail at life...poor kids walking around like hes smart.....we keep over hyping game, preordering, realizing they are nothing special other than new, then complain while preordering the next game just like the last.

We are the kid whos getting the B+....they got us by the balls and nothing going to change.

Just look at some of the games who are actually doing things diffrent...diffrent combat. diffrent game rules....no hype no following struggling.  Doesnt take a genius to figure out how to make money, which is the goal of making these game.  Serve up a wow-park, overhype slight changes as revolutionary and groundbreaking...game changers...by the time everyone realizes youve made a lot of money...rinse and repeate.

  rottN

Advanced Member

Joined: 12/23/03
Posts: 168

5/06/12 11:47:31 PM#45
Originally posted by SuperXero89

The reason SW:TOR isn't living up to expectations isn't really because it was modeled after WoW.  Anyone who had realistic expectations (the only expectations worth discussing) knew that SW:TOR was going to feel a lot like World of Warcraft.  For the first 49 levels of the game, you could tell it was a little rough around the edges, but the quest content was just as good if not better than WoW.  The storylines from even some of the side quests helped the game feel less like a grind and more like a traditional role playing game.

The biggest issue is that at level 50, the story content stops and what you're left with has been done far better in other games.  Class balance is a mess, hardmode flashpoints are pointless, and the only method of progression at 50 is either grinding PvP matches or grinding enough dailies so you can get your mods and earrings to make you raid ready.

What other games ?

Class balance is not a mess.. there are no OP classes. if YOU mean there are, please tell me what class(es) ?

In what other games dont you grind pvp, flashpoints, dailys, crafting after max level to get raid ready/better gear?

  Omali

Hard Core Member

Joined: 2/16/09
Posts: 878

5/06/12 11:55:42 PM#46
Originally posted by Elikal
Originally posted by WhiteLantern

Fail? When did this happen?

 

By the way, go see The Avengers. Its awesome, and it might take your mind off of TOR for a while.

I do not discuss the question if SWTOR is or is not a fail. I respect if someone disagrees, but at least here we can be pretty sure those who do see it as fail are the majority.

Please stick to the topic. ;)

Your entire point is made null and meaningless since The Old Republic didn't fail. Also you don't discuss the question because your question has no basis in reality, and is made up of hyperbole and vague references to a "majority" who don't exist. It's the old tactic of the unenlightened to throw out random untruths and then either change the subject or refuse to discuss them when called out on it.

  Metentso

Spotlight Poster

Joined: 8/14/10
Posts: 1455

5/07/12 2:19:10 AM#47
Originally posted by Omali
Originally posted by Elikal
Originally posted by WhiteLantern

Fail? When did this happen?

 

By the way, go see The Avengers. Its awesome, and it might take your mind off of TOR for a while.

I do not discuss the question if SWTOR is or is not a fail. I respect if someone disagrees, but at least here we can be pretty sure those who do see it as fail are the majority.

Please stick to the topic. ;)

Your entire point is made null and meaningless since The Old Republic didn't fail. Also you don't discuss the question because your question has no basis in reality, and is made up of hyperbole and vague references to a "majority" who don't exist. It's the old tactic of the unenlightened to throw out random untruths and then either change the subject or refuse to discuss them when called out on it.

 

developers: SWTOR is going to change MMOS forever. community: SWTOR is going to be the next number 1 MMO. It failed completely in both fronts.
  Jakard

Apprentice Member

Joined: 11/19/06
Posts: 417

5/07/12 2:25:12 AM#48

Failure is pretty subjective. Let me explain from my point of view.

The Old Republic was never going to challenge WoW for the title of #1 MMO. The fact is, Star Wars has a limited appeal when you compare it to the "gneralized" fantasy genre that games like WoW and Guild Wars appeals to. Even if The Old Republic was the best MMO ever made, I don't tink it could get more than 4-5 millinos paid subscribers and that's being generous.

I also wouldn't consider TOR to be a failure if what Bioware says is indeed true. If they are still holding at around 1.7 million subscribers, then that's a pretty impressive feat, in all honesty.Will TOR go free to play? I believe so. But to be fair, I also think it's a matter of time before every game goes towards some sort of F2P model. But I think to call a game that has over a million paid subscirbers for over five months... a faiure... is a pretty inaccurate statement.

  Thorqemada

Advanced Member

Joined: 8/30/04
Posts: 1047

5/07/12 2:43:18 AM#49

Is SWTOR a failure?
I dont know - if they get their money back and make some more it is no real failure.
Its maybe a failure in longevity but that is any of the new crowd of games between 2005 and 2011.

TESO will fail at the point that it does probably not deliver a TES experience in a MMO environment as far we know the facts and rumors about facts.
I think they have made a game that may sell well but calls the wrong audience being marketed as TES MMO.
Time will tell.

MMO gamers have grown older since the release of WoW, have experienced much more disapointments, some have gone away from mmos, a minority writes down their disapointment in forums.

"Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!"

Mechwarrior Online - A Thinking Person's Shoter
http://www.youtube.com/watch?v=gIhnZQqSs60&feature=player_embedded
http://mwomercs.com/

  Sylvarii

Novice Member

Joined: 12/03/11
Posts: 1044

5/07/12 2:53:59 AM#50

Nope,anyone with any sence and played the beta weekends could see what swtor was all about.Dont think that mmorpg.com is the mmo world,many away from this site are happy about TESO.

Hell,even the TES forums have a pole with 70% still going to buy the game.

  Thorqemada

Advanced Member

Joined: 8/30/04
Posts: 1047

5/07/12 2:57:52 AM#51

As TESO will be PC-only how much is the target crowd of TES fans...500k ?

"Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!"

Mechwarrior Online - A Thinking Person's Shoter
http://www.youtube.com/watch?v=gIhnZQqSs60&feature=player_embedded
http://mwomercs.com/

  Bushi13

Novice Member

Joined: 4/17/12
Posts: 124

5/07/12 3:24:01 AM#52

I think that SWTOR "faillure" for some, didn't change anything to the MMO industry, but I think it will.

There is a time lag between actual changes and reality. Simpel enought studio that have been developping for X years are coming out with an Alpha or Beta product and therefor exposing thyself to critic.

The developper are sceptical when it come to critic since you got to believe in your product to let it stand critics (sometime unfair critics from internet raging haters) They are no fouls !!

Diablo3 is a good example, develloppers will not change the graphics even after severe critics on them.

It seems really simpel for that matter, after developping for X year you just can't redo it because faceless internet is saying "bah".

Then again the same people saying I don't like it will probably buy it anyway.

And there it is !! that is the very point where it will change, do you want to buy that game anyway or will you buy something else?

AT that time when the game is out and it sells anyway, why should develloppers care about those critics ?

If it's not selling well then they should have care but eitherway they can't just change the game because it was already so much work to make.

For a MMO it is much easier to measure it succes because of the sub numbers, then develloppers will care once they are bleeding with higher cost then income.

All changes will occur in 2 or 3 years, once develloppement studios start to devellop new games, then they can change with what is happening now.

So the real problem is that in between those 2 or 3 years gamers still wanna play and they are gonna buy also some crap games because gamers need to play now.

The point is people that can affort not to care are doing a lot of damage to the people that actually care about the game they buy or bought.

The changes will not come to gamers but gamers themself should change, at least for now.

For now most people shouldn't buy any game right after it's been out but wait and see if it's really, really worth buying.

In a couple of year will see clear changes.

Lucky us there is GW2 that will allow a lot of gamers to be busy with something good while waiting for the changes in the all game industry. (gw2 is changing a lot of things as wel)

Pls rich people don't give in buying about anything new, just because it's new and you are bored.

You' ll still be bored and you 'll support what is boring you.

Diablow 3, it sucks ...

  Omali

Hard Core Member

Joined: 2/16/09
Posts: 878

5/07/12 5:21:36 AM#53
Originally posted by Metentso
Originally posted by Omali
Originally posted by Elikal
Originally posted by WhiteLantern

Fail? When did this happen?

 

By the way, go see The Avengers. Its awesome, and it might take your mind off of TOR for a while.

I do not discuss the question if SWTOR is or is not a fail. I respect if someone disagrees, but at least here we can be pretty sure those who do see it as fail are the majority.

Please stick to the topic. ;)

Your entire point is made null and meaningless since The Old Republic didn't fail. Also you don't discuss the question because your question has no basis in reality, and is made up of hyperbole and vague references to a "majority" who don't exist. It's the old tactic of the unenlightened to throw out random untruths and then either change the subject or refuse to discuss them when called out on it.

 

developers: SWTOR is going to change MMOS forever. community: SWTOR is going to be the next number 1 MMO. It failed completely in both fronts.

So you take two pieces of advertising-lingo that almost all developers throw out and use it as a basis to claim the game is a "failure." That just makes you look like a whinging child. 

  Warmaker

Hard Core Member

Joined: 5/04/07
Posts: 2226

5/07/12 5:44:41 AM#54

OP, nothing is going to change.  SWTOR didn't catastrophically fail.  I think it will do good in terms of numbers, but it's not like what EA/BioWare hoped it would be.

Nothing is going to change in the genre.  As I've said many, many times before, the majority of MMORPG devs are still looking at Blizzard's WoW model and wondering why they can't replicate that magic.  They copy Blizzard's attempt, some far more than others, especially BioWare with SWTOR.  Yet for some reason or another, they all fail in knocking WoW off the top of the mountain.

Face it folks, WoW's been King of the Hill for 7 years straight with no worthy contenders to this date.  And the other developers do the same thing as others before, and keep failing, just like others before.

Now, as for the outrage regarding TESO, I'm figuring for the vast majority of MMORPG players, the anger about this upcoming game is confusing.  It's a new Elder Scrolls game coming right off the heels of a game they might have heard a bit of recently:  Skyrim.  The anger, if you really dig into it, is coming from the longtime TES fans.  Quite a number of whom come from the days of Daggerfall of 1997 and early 2000's Morrowind, with even more from mid-2000's Oblivion.  The anger is that this TES MMORPG is going to be designed in a way that goes completely against what TES gaming has been all about.  Freedom.  It's been designed specifically not to cater to its longtime existing playerbase.

For me, the only silver lining to this whole stinking debacle is that Bethesda themselves has nothing to do with this entry into their TES franchise.  This is all Zenimax's call.  This is their mess, and I can only sigh in relief that Bethesda will continue making games the way they've always done them.  RPGs that gave the player what's so lacking in RPGs / MMORPGs these days... freedom in gameplay.

Unless, if TESO catastrophically fails so bad that it takes the entire TES franchise with it.

"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  Chrome1980

Novice Member

Joined: 4/14/12
Posts: 523

5/07/12 5:48:50 AM#55

Another one of those 'if i don't like this MMO..it is a failure' topic.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8651

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

5/07/12 5:52:12 AM#56
Originally posted by Elikal
Originally posted by WhiteLantern

Fail? When did this happen?

 

By the way, go see The Avengers. Its awesome, and it might take your mind off of TOR for a while.

I do not discuss the question if SWTOR is or is not a fail. I respect if someone disagrees, but at least here we can be pretty sure those who do see it as fail are the majority.

Please stick to the topic. ;)

It's truly facinating this thread went any further than that reply.

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  Terranah

Hard Core Member

Joined: 7/03/04
Posts: 3487

5/07/12 6:02:00 AM#57

It takes some people longer to get bored.  That's it mostly.  SWTOR didn't help the situation.  

 

 

  Terranah

Hard Core Member

Joined: 7/03/04
Posts: 3487

5/07/12 6:09:16 AM#58
Originally posted by Warmaker

OP, nothing is going to change.  SWTOR didn't catastrophically fail.  I think it will do good in terms of numbers, but it's not like what EA/BioWare hoped it would be.

Nothing is going to change in the genre.  As I've said many, many times before, the majority of MMORPG devs are still looking at Blizzard's WoW model and wondering why they can't replicate that magic.  They copy Blizzard's attempt, some far more than others, especially BioWare with SWTOR.  Yet for some reason or another, they all fail in knocking WoW off the top of the mountain.

Face it folks, WoW's been King of the Hill for 7 years straight with no worthy contenders to this date.  And the other developers do the same thing as others before, and keep failing, just like others before.

Now, as for the outrage regarding TESO, I'm figuring for the vast majority of MMORPG players, the anger about this upcoming game is confusing.  It's a new Elder Scrolls game coming right off the heels of a game they might have heard a bit of recently:  Skyrim.  The anger, if you really dig into it, is coming from the longtime TES fans.  Quite a number of whom come from the days of Daggerfall of 1997 and early 2000's Morrowind, with even more from mid-2000's Oblivion.  The anger is that this TES MMORPG is going to be designed in a way that goes completely against what TES gaming has been all about.  Freedom.  It's been designed specifically not to cater to its longtime existing playerbase.

For me, the only silver lining to this whole stinking debacle is that Bethesda themselves has nothing to do with this entry into their TES franchise.  This is all Zenimax's call.  This is their mess, and I can only sigh in relief that Bethesda will continue making games the way they've always done them.  RPGs that gave the player what's so lacking in RPGs / MMORPGs these days... freedom in gameplay.

Unless, if TESO catastrophically fails so bad that it takes the entire TES franchise with it.

To use an analogy....

 

You could learn all about meter and rhyme in regards to poetry.  Then you could take that knowledge and create a poem based on that knowledge, but using a particular meter and rhyme does not mean you will necessarily create something memorable or inspirational.  And ignoring the fact that there are all different kinds of poetry and sticking to one form only would get rather boring after awhile.

 

Creating games is an art, but lately I think more has been made about trying to distill what made WOW great into a series of rules and then create a recipe for success.  Greatness is not so formulaic or repetitive.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8651

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

5/07/12 6:41:38 AM#59
Originally posted by Terranah

Creating games is an art, but lately I think more has been made about trying to distill what made WOW great into a series of rules and then create a recipe for success.  Greatness is not so formulaic or repetitive.

Very well said.

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 5796

5/07/12 6:47:40 AM#60


SWTOR failed? Oh, it seems I missed it...again :(

Whenever someones claims that the game has failed and I look, the game is still there, generating revenue and profits.


Always miss the moment, hopefully next time...GW2?... :/

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