| 39 posts found | |
|---|---|
|
5/06/12 7:50:36 AM#21
btw, melee weapons are supposed to be far superior in damage than ranged weapons because of the added risk of being so close to take hits. So a longbow ranger should always do way less damage than a greatsword ranger. |
|
|
5/06/12 8:21:36 AM#22
Originally posted by Arachneus1 Yes and no. I'm fine with the added damage as a carrot to entice you to taking risks, but not so much that rangeders (new phrase, I just made it, LOVE IT) are just useless.
I don't know personally that is the case; I did not play a ranger in beta. Going to try one next phase most likely. |
|
|
5/06/12 8:27:17 AM#23
okay, so you face-stomped people who didn't know how to play their class and basing your judgment on one beta weekend? would you say same thing against teldo and his engineer class or against someone who knows how to play their class. yes greatsword does nice damage, but i've seen many videos just standing their soaking damage or not using their cc, or not dodging properly. i say reserve your judgment after a few months of the release of the game. |
|
|
5/06/12 8:33:49 AM#24
a ranger is not OP if u could kill 2 or 3 players together in pvp only with auto attack its because they didnt know how to pvp well yet. for exemple if u get a elemental + a warrior that knows what they are doing.... run man run !
|
|
|
5/06/12 8:42:14 AM#25
Can't pets be switched in a fight, similar to weapons? Your pet getting low on health, switch pets. Voila! Healthy pet. Unfortunately, I didn't play a ranger in beta, but I am sure I've read ranger players talk about this.
|
|
|
5/06/12 9:01:59 AM#26
Originally posted by Roybe They can, but there is a cooldown that's dependent on the pet's health that you are swapping from. A pet at full health would give you a cooldown of something like 30 or 40 seconds, while swapping out a dead pet would give you a cooldown of 1 minute. Needless to say, most swaps have a cooldown of one minute, or close to it. You can trait it to reduce it, which requires 15 points into the Beastmastery line. |
|
|
5/06/12 9:09:02 AM#27
Originally posted by Arachneus1 The should do relatively the same dmg, the issue at the moment is how in DE melee get face rolled and stomped to the ground. I've charged into a big DE and die in seconds. The problen is melee having zero surviveability. Melee should do a little bit more damage but not a whole lot or at least have better utility usage like kicks or throwdowns or what have yous or just much higher combo potential. DDO has ranged gimped and look at how archery turned out... pople going on "A bow....WHY?!?!?! Go melee newb!" to the point that people will exclude Rangers (the typical archer) in non-faceroll content. |
|
|
5/06/12 9:16:41 AM#28
i think people are crying nerf too soon. i faced OP's ranger build in arenas many times on my guardian. they werent laughable, but i couldnt help but wonder why they didnt roll warrior/thief instead as these do superior melee damage. the GS ranger was nothing to laugh at, but could be handled quite easily. i actually found well-played dagger thieves to be borderline OP |
|
|
5/06/12 9:21:55 AM#29
Originally posted by ruonim I played five professions and the Ranger really held up well. For survivability, only the Guardian surpassed it, and by a long stretch too. It just couldn't match the Ranger's grotesque offensive output. And being effective at both range and in melee, also put it above the Guardian. I'm not certain that they need a nerf, but if I had to choose a profession to look at scaling down first, it would be Ranger followed closely by Guardian. |
|
|
5/06/12 10:14:27 AM#30
i think some have it wrong when if comes to a ranger i played with this build http://www.gw2tools.com/skills#r;XaaaX;aaaaaaaaaaaaaaa;bacW;biVfb
1st weapon longbow 2nd weapon axe+torch
i was able to do lost of danage and keep my self and pet alive most of the time. you have to watch you pets health just like your own and take it out of the fight when it gets low. also pets are good for pulling mob into traps. send pet out to hit a mob then pull pet back some times the mob will follow your pet back to your and your trap if you have one set.
in the norn area at this spot http://atlantis.servegame.org/gw008.jpg there was a DE to stop waves of mobs from rebuilding the tower if you stoped it another DE to follow 3 NPC into the mine and kill the boss. right before the servers crashed i was here and no one else was around when the DE started. so i soloed it and stoped the tower from rebuilding the tower. the 2nd DE started and still no one was around so i soloed it all the way to the boss and was in the middle of the fight when i got kick off the server here a image of that fight with a group of players http://atlantis.servegame.org/gw009.jpg
do not cut the ranger short on what it can do, i think the axe+torch was good it let me add fire damage to some weapons
|
|
|
5/06/12 1:56:31 PM#31
Originally posted by Ambros123 With respect, the BIG problem with that is melee stupidity.
In a lot of these DEs, you get the mobs all firing off one MASSIVE alpha as soon as they close into range on something. And since in large scale events there's 50 mobs....what you get is a situation that will outright drop you. What I found after a few of thse that if 1-2 guys jump in, activate something that gives them Distortion or a similar buff, and soak the alpha...they have a good 3-4 seconds at least to wreck shop, then dodge/evade out of the nect big alpha. Occasionally you will get mobs rolling in stacatto (small groups instead of one big waes) and this becomes tricker, but a smart rotation of dodges and other evasion mauevers, coupled with whatever heals you can manage, seem to carry fine most of the time.
Except Flame Shaman. Screw that guy and his fireballs that hit before they launch. |
|
Originally posted by ruonim I was stating my thoughts on the ranger. Too be honest, I think it was a little unfair that I could take on 2-3 people in structured pvp no problem with that build. I thought all the fanboys said this game was about skill not button mashing? Played-Everything |
|
|
5/06/12 7:54:35 PM#33
Originally posted by Maephisto I played both the ranger and the thief to 25 and found the theif to be way more impressive than the ranger. Granted until I had damage = healing glyphs I spent a lot of time running away, but the burst damage output of the thief in both pvp and pve was staggering. |
|
|
5/06/12 7:54:48 PM#34
Originally posted by Chrisbox I think you are in the wrong forums ....I believe Tera is under T and found < ----- and below |
|
Originally posted by Baddogbill (laughs) I wasn't being serious with the fanboy button mashing comment. I gave a more useless response, to a useless response. Played-Everything |
|
|
5/06/12 8:03:16 PM#36
Originally posted by Chrisbox GW2 pvp is not like smashing buttons if u did fine doing this it only shows that the other team was smashing too and prob didnt know how to play the game if u face someone that knows how to play u will die no matter what class u are if u only smash buttons without thinking
|
|
|
5/06/12 8:17:42 PM#37
Originally posted by terrant This ^ Finally someone who understands melee combat. As for the OP. The greatsword indeed does some crazy damage, however. 1) You're using most of your CDs at once in order to achieve this 'juggernaut' status. - Ranger isn't the only class that can do this. If you look at the class threads on the beta forums almost every class has a build like this that is considered 'OP'. What a lot of people forget is that it's a 1trick pony build. It works as long as people aren't expecting it. There are skills that strip buffs off enemies, and such builds are very vulnerable to that counter. Simply put, if you can avoid that initial 10sec burst, the skills needed for that damage output are now gone for quite a while. 2) Longbow does not need to fire faster. I can only guess as to which other games you've been playing, but bows are not machine guns. There are way too many MMOs that treat archers as if they have a machine gun of arrows, and I'm glad Anet's games don't cater to this. It's fine. - Furthermore, as others have stated, range needs to do less damage than melee for balance reasons. You can still spec out a longbow to pump out some nice damage, though, it's just not going to wreck like a melee will in your face. This is specifically due to the amount of risks melee need to take in order to achieve such a spike of damage. 3) I'd agree that the overall damage of ranger may be a bit high. They may need a tiny nerf, and if anything they don't need a buff. The only area that I'd say really need to be looked at is that of pets. Some pets are just clearly better than others. Pets either need some passive AoE dmg reduction, higher toughness, or both. Even in GW1 pets seemed to be more durable. |
|
|
5/06/12 9:41:14 PM#38
Originally posted by aesperus I call BS! I expect this skill in GW2..otherwise...I quit and go home!
|
|
|
5/06/12 9:58:43 PM#39
Originally posted by Roybe Heh, that skill makes a demon hunter so easy. |
|