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General Discussion  » Join the Elder Scrolls Online Betrayal Campaign!

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230 posts found
  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5414

5/05/12 3:26:40 PM#201
Originally posted by Chrome1980
Originally posted by colddog04
Originally posted by Gdemami

 

Originally posted by colddog04

Retention... retention was the goal. His post is clearly talking about retention...
 
And it was for everyone with legacy level 6 as well.

 

If player is not interested in playing the game today, it is pointless to offer him a free month.

What are you talking about?

Fail logic.

Not really, i got my money's worth and i didn't care for free month and i am sure i am not alone in this.

If you were the only person that played the game, then you might have a point.

SWTOR is the greatest mmo ever!

  Gdemami

Hard Core Member

Joined: 9/23/08
Posts: 6382

5/05/12 3:28:28 PM#202


Originally posted by colddog04

Fail logic.

Yeah, you failed hard with bringing the retention up on that one...

  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5414

5/05/12 3:31:03 PM#203
Originally posted by Gdemami

 


Originally posted by colddog04

Fail logic.

 

Yeah, you failed hard with bringing the retention up on that one...

Their goal was obviously retention. After all, they offered it to current subscribers. If they had offered it to ONLY new subscribers or ONLY subscribers that had quit, then you might actually have a point.

 

Unfortunately, the free month was meant for retention. It's obvious to anyone with half a brain. Only a fool could believe that the offer was to get NEW customers since they didn't offer new customers anything.

SWTOR is the greatest mmo ever!

  Gdemami

Hard Core Member

Joined: 9/23/08
Posts: 6382

5/05/12 3:34:29 PM#204


Originally posted by colddog04

Only a fool could believe that the offer was to get NEW customers since they didn't offer new customers anything.

It does not offer anything to current customers either. It does nothing for retention - it does not make people stay and pay for the game.


It was just a gift to loyal players.

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

5/05/12 3:35:33 PM#205
Originally posted by Boraell


Senseless reply much? Obviously you are unable to grasp my point but I will counter anyway, yes he has played WoW but (A) he hasnt played ESO and (B) he has no other benchmark to compare it to, so even if the hotbar and combat are, in reality, more like GW2 than WoW he wont know this...Therefore he will compare it to WoW!

Senseless reply much? Obviously you are unable to grasp my point but I will counter anyway, No he has not played ESO but he has a pair of eyes and the ability to recognize something that looks familiar to him, even something also being similar to something else, which has no effect on a thing being similar also to what he knows.

Object looks like A,

I know what A is,

Object also looks like B,

I dont know what B is,

Does obeject still look like A even though it could also look like B or even MORE like B? Yes...it can. this is gradeschool school stuff.

And we have another scathing indictment of the american education system, not even going to bother trying to get sense out of you, its like getting blood out of a stone, laters.

And we have another scathing indictment of ignorant superiority complex along the lines of the "morans" sign holder still thinking its the other person that isnt very smart.

But no really, really, Shelly cant look like Lisa because Terry, the girl you have never seen before looks even more like Lisa then Shelly does. Hurr Durr...derp derp.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5414

5/05/12 3:38:50 PM#206
Originally posted by Gdemami

 


Originally posted by colddog04

Only a fool could believe that the offer was to get NEW customers since they didn't offer new customers anything.


 

It does not offer anything to current customers either. It does nothing for retention - it does not make people stay and pay for the game.


It was just a gift to loyal players.

That's about as blind as you can get.

 

Here you go people, we are giving away millions of dollars as a gift to you. We have no ulterior motive to retain subs. We just want to give you millions of dollars.

 

YAY!

SWTOR is the greatest mmo ever!

  spankybus

Advanced Member

Joined: 11/20/05
Posts: 1151

"Don''t touch that squirrel''s nuts!" - Willy Wonka

5/05/12 3:42:27 PM#207
Originally posted by Vesavius

Campaign against TESO by buying Archeage.

 

Sure,they either need to launch in the U.S. or I need to learn to read Korean. Great idea!

Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature

  treysmooth

Apprentice Member

Joined: 6/25/06
Posts: 639

5/05/12 3:48:18 PM#208

Personally I have better things to worry about than whether The elder scrolls mmo is made to my exact specs.  Its  their IP, they can do what ever they want with it.  If people don't like what they are doing they won't buy it.  If you buy it knowing what the game is going to be and don't like it its on you.  TES doesn't owe any of us a damn thing and the idea that they do is beyond ridiculous.  If the game turns out to be a decent pvp game in the Elder scrolls universe great! I'll buy it, if it turns out to be another same old same old I'll pass.   The only games that tried combat that even compares to the ES games is darkfall and mortal and I wouldn't touch either of those basically ever.  It wouldn't matter if each game came with a 100 dollar bill people on these forums would find reason to bitch and rage, have fun with that :).

  miagisan

Hard Core Member

Joined: 7/28/06
Posts: 5297

5/05/12 7:06:55 PM#209

Dear OP,

this thread reminds me of this

  AdamTM

Novice Member

Joined: 5/05/05
Posts: 1395

I'M PUNCHING YOUR SALAD!!!!

5/06/12 6:09:15 PM#210
Originally posted by Gdemami

 


Originally posted by AdamTM

 

I don't know Distopia, people associate TES with Bethesda, they -will- be associated with this game as proven by the people here on this site that think they are making it.
And people -will- associate it with the singleplayer TES games, no doubt about that.
Damage will be done to the IP.


 

You can't really protect yourself from ignorance and stupidity of human kind.

Yes you can, thats why Zenimax was sueing Notch over the name "Scrolls" and Interplay/Masthead over Fallout Online.

Zenimax did not do this because they are dicks, they did it to protect their IP/Franchise -NAMES- to not be confused with other developers/publishers and to not be associated with -them-.

Specifically with Notch it was clear they only are doing it to drum up publicity so -everyone interested- distinguishes Scrolls from Elder Scrolls.

Just tell me that if I say the following product-names you don't immediately think and associate them with the companies that are making them:

Playstation

GeForce

Pentium

Call Of Duty

World Of Warcraft

 

Those are household franchise names, if you slap them on your product, your company will be associated with it -always-and I can blame nobody that they do, because the companies -WANT- you to associate them with the product.

Bioware -wants- you to associate them with Mass Effect and Apple -wants- you to associate them with the iPhone, they would be crazy not to.

Its called brand-loyalty.

 

  DSWBeef

Apprentice Member

Joined: 8/11/09
Posts: 744

 
OP  5/06/12 6:19:30 PM#211
Originally posted by miagisan

Dear OP,

this thread reminds me of this

What does this accomplish. Yes i know your trolling but comeon....


Playing: TSW, War Thunder, World of Tanks, and FFXIV.
Waiting on: Archeage, Wild Star, Everquest Next and The Black Desert

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5739

5/06/12 6:27:56 PM#212
Originally posted by DSWBeef

Just read a nice Kotaku article on TESO. My favorite line was. "People always wonder why no MMO has ever beaten World of Warcraft. It's because the people who want to play World of Warcraft...already play World of Warcraft, and don't need to play something built using the same system. This franchise, like Star Wars: Old Republic before it, was a great chance to try something new, something that can capture the imaginations of the hundreds of millions of people who don't play WoW, not the ten million who do. To hear it won't be, as a massive fan of the Elder Scrolls series, is disappointing."

 

 

If there were any logic to that, than why did EQ1 players leave for WoW?

  Gdemami

Hard Core Member

Joined: 9/23/08
Posts: 6382

5/06/12 7:35:56 PM#213


Originally posted by AdamTM

Yes you can, thats why Zenimax was sueing Notch over the name "Scrolls" and Interplay/Masthead over Fallout Online.
Zenimax did not do this because they are dicks, they did it to protect their IP/Franchise -NAMES- to not be confused with other developers/publishers and to not be associated with -them-.


You fairly lost track of who is who...

  Uhwop

Hard Core Member

Joined: 3/20/10
Posts: 1354

5/06/12 8:26:10 PM#214
Originally posted by Boraell

Its not my problem what is feasible or not feasible in the MMO.

Can't make a TES MMO because its concept is not suited for an MMO? Don't make it. Simple.

As I thought, you have no rational response beyond the much overused 'waaaaaaaa!' of a spoilt child who wants a lollypop but demands it be vanilla because you always have vanilla, despite the shop selling the new strawberry range.

P.s. if you wait the shop is selling a new vanilla lollypop soon (Dawnguard) so selling one range does not mean your shop will stop making new ones you do like.

 

Too abstract for you? Dont like it, dont play it, im sure there will be more single player clones for you to enact your god complex in!

 Perhaps becuase the ES fans who have been waiting for an ES mmo understand better then the fairweather fans who refuse to play anything that doesn't play like wow, that once they make an ES mmo wrong, they won't be able to make one right.

They won't get to make a seonc ES mmo.  If they alienaate all the fans who actually want an ES mmo and not just another reskinning of WoW with some gimmicks, they won't get a second chance.

A few hundred thousand subs and a most of your fans pissed off at you, or a few hundred thousand subs and WoW players oblivious to you?  Because let's be realistic here, no mmo following the "traditional mmo formula" is ever going to get beyond that few hundred thousand subscriber base without being f2p.  If it was possible, wow wouldn't have a 10 million subsciber base lead on every other game.  The MMO population would have spread out, and it hasn't. 

A real ES mmo, that plays like the ES games, would have no problem gaining just as many subs as any of the themepark mmos.   Anyone who's played the ES games, enjoyed them, and who also plays MMO, is lying if they say they wouldn't play an ES mmo because it plays like ES.  Don't even try and deny it.  If you wouldn't play it as an mmo you wouldn't have played it at all.

  Uhwop

Hard Core Member

Joined: 3/20/10
Posts: 1354

5/06/12 8:33:45 PM#215
Originally posted by MMOExposed
Originally posted by DSWBeef

Just read a nice Kotaku article on TESO. My favorite line was. "People always wonder why no MMO has ever beaten World of Warcraft. It's because the people who want to play World of Warcraft...already play World of Warcraft, and don't need to play something built using the same system. This franchise, like Star Wars: Old Republic before it, was a great chance to try something new, something that can capture the imaginations of the hundreds of millions of people who don't play WoW, not the ten million who do. To hear it won't be, as a massive fan of the Elder Scrolls series, is disappointing."

 

 

If there were any logic to that, than why did EQ1 players leave for WoW?

 Please explain this.

WoW 10 million subs.  EQ at it's prime never passed 500 or 750k, one of those two numbers.

Did the EQ subscribers somehow clone themselves, or did millions of people suddenly start subbing to EQ so that they could leave it for WoW? 

And from everything I've ever seen, EQ managed to retain 200-300k subs after WoW.  Soooo.... 

But for the sake of arguement.  Could it have something to do with WoW being the really easy version of EQ?  I never had to type a specific sentence to an NPC to get a quest in WoW, nor did I ever have to talk to every npc to find the quest givers in WoW, I sure didn't have to spend a year and a half my life playing WoW like a job in order to reach max level.  WoW only took the people who wanted to keep playing EQ, but wanted something easier with less grind. 

You probably shouldn't try and argue logic when yours isn't very solid.

  Gishgeron

Advanced Member

Joined: 3/05/07
Posts: 1297

5/06/12 9:00:57 PM#216
Originally posted by Uhwop

 Perhaps becuase the ES fans who have been waiting for an ES mmo understand better then the fairweather fans who refuse to play anything that doesn't play like wow, that once they make an ES mmo wrong, they won't be able to make one right.

They won't get to make a seonc ES mmo.  If they alienaate all the fans who actually want an ES mmo and not just another reskinning of WoW with some gimmicks, they won't get a second chance.

A few hundred thousand subs and a most of your fans pissed off at you, or a few hundred thousand subs and WoW players oblivious to you?  Because let's be realistic here, no mmo following the "traditional mmo formula" is ever going to get beyond that few hundred thousand subscriber base without being f2p.  If it was possible, wow wouldn't have a 10 million subsciber base lead on every other game.  The MMO population would have spread out, and it hasn't. 

A real ES mmo, that plays like the ES games, would have no problem gaining just as many subs as any of the themepark mmos.   Anyone who's played the ES games, enjoyed them, and who also plays MMO, is lying if they say they wouldn't play an ES mmo because it plays like ES.  Don't even try and deny it.  If you wouldn't play it as an mmo you wouldn't have played it at all.

 

  This part is kinda....silly....

 I wouldn't play it as an MMO because it doesn't work as an MMO.  ES as a single player game gives me an open world, quasi-sandbox RPG to play.  I can run about collecting apples if I chose and making pie.  I could make the worlds largest pile of troll skulls.   But when you KEEP the tiny, yet game defining, elements of the series and place them in an MMO you end up with a pretty barren world.  Someone will run around and grab all that stuff.  You won't find little items laying in interesting places.  Whiterun, in an MMO, would be forever empty from the first person who decided to murder-hell on everything. 

 In the same scenario, that empty whiterun is AWESOME in a single player setting because its a monument to your achievement.  YOU did it.  In an MMO, it would just be an empty wasteland...serving no purpose and having no meaning to the player.  And you can't just say, "Well they could take that out and it would still be ES" because it wouldn't.  Those choices, and their consequences, are all a part of the experience.  Having all the wildlife running around, being the one to take all the forgotten armor from the lost prison, knowing you can always kill that bastard in that one town that runs around beating dark elves for no reason.....those small details make the flow of the game what it is.  Those options make every bug and all the akward combat worth it.  And not a single one work in an MMO setting.

 You say if we wouldn't play it as an MMO we wouldnt play it at all.  I say you're wrong.  Some of us want those game elements and understand that when you apply them to a world with thousands of other players...they will be consumed before you can enjoy them

  Boraell

Hard Core Member

Joined: 1/17/06
Posts: 70

5/07/12 3:57:42 AM#217
Originally posted by Gishgeron
Originally posted by Uhwop   Anyone who's played the ES games, enjoyed them, and who also plays MMO, is lying if they say they wouldn't play an ES mmo because it plays like ES.  Don't even try and deny it.  If you wouldn't play it as an mmo you wouldn't have played it at all.

 

  This part is kinda....silly....

 I wouldn't play it as an MMO because it doesn't work as an MMO.  ES as a single player game gives me an open world, quasi-sandbox RPG to play.  I can run about collecting apples if I chose and making pie.  I could make the worlds largest pile of troll skulls.   But when you KEEP the tiny, yet game defining, elements of the series and place them in an MMO you end up with a pretty barren world.  Someone will run around and grab all that stuff.  You won't find little items laying in interesting places.  Whiterun, in an MMO, would be forever empty from the first person who decided to murder-hell on everything. 

 In the same scenario, that empty whiterun is AWESOME in a single player setting because its a monument to your achievement.  YOU did it.  In an MMO, it would just be an empty wasteland...serving no purpose and having no meaning to the player.  And you can't just say, "Well they could take that out and it would still be ES" because it wouldn't.  Those choices, and their consequences, are all a part of the experience.  Having all the wildlife running around, being the one to take all the forgotten armor from the lost prison, knowing you can always kill that bastard in that one town that runs around beating dark elves for no reason.....those small details make the flow of the game what it is.  Those options make every bug and all the akward combat worth it.  And not a single one work in an MMO setting.

 You say if we wouldn't play it as an MMO we wouldnt play it at all.  I say you're wrong.  Some of us want those game elements and understand that when you apply them to a world with thousands of other players...they will be consumed before you can enjoy them

Completely agree, unfortunately your being logical about why skyrim with 2mil heroes wouldnt work and the knee-jerks dont want logic, they each want their concept of what a ES MMO should be regardless of if its viable, regardless of if the publishing company would make a loss and damage their future publishing power and regardless of what anyone else wants. Personally im looking forward to seeing more of the world of Tamriel regardless of the setup, as long as its well done!

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

5/07/12 5:44:23 AM#218
Originally posted by Uhwop

 

If there were any logic to that, than why did EQ1 players leave for WoW?

 Please explain this.

WoW 10 million subs.  EQ at it's prime never passed 500 or 750k, one of those two numbers.

Did the EQ subscribers somehow clone themselves, or did millions of people suddenly start subbing to EQ so that they could leave it for WoW? 

And from everything I've ever seen, EQ managed to retain 200-300k subs after WoW.  Soooo.... 

But for the sake of arguement.  Could it have something to do with WoW being the really easy version of EQ?  I never had to type a specific sentence to an NPC to get a quest in WoW, nor did I ever have to talk to every npc to find the quest givers in WoW, I sure didn't have to spend a year and a half my life playing WoW like a job in order to reach max level.  WoW only took the people who wanted to keep playing EQ, but wanted something easier with less grind. 

You probably shouldn't try and argue logic when yours isn't very solid.

 

Also, WoW was a huge step up from EQ, in a lot of ways.  A step down in others too, maybe, but it had to be a big improvement overall.  It didn't succeed by being a cheap knockoff, so much as a superior knockoff.  This is one area where every clone has failed to even be a a successful clone, so far.  I guess if TESO somehow manages to out-WoW WoW, enough people will be happy with it, to outweigh the criticisms of it being a clone.. but what's the liklihood of that?

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 3694

5/07/12 12:22:40 PM#219
Originally posted by Gishgeron
Originally posted by Uhwop

 Perhaps becuase the ES fans who have been waiting for an ES mmo understand better then the fairweather fans who refuse to play anything that doesn't play like wow, that once they make an ES mmo wrong, they won't be able to make one right.

They won't get to make a seonc ES mmo.  If they alienaate all the fans who actually want an ES mmo and not just another reskinning of WoW with some gimmicks, they won't get a second chance.

A few hundred thousand subs and a most of your fans pissed off at you, or a few hundred thousand subs and WoW players oblivious to you?  Because let's be realistic here, no mmo following the "traditional mmo formula" is ever going to get beyond that few hundred thousand subscriber base without being f2p.  If it was possible, wow wouldn't have a 10 million subsciber base lead on every other game.  The MMO population would have spread out, and it hasn't. 

A real ES mmo, that plays like the ES games, would have no problem gaining just as many subs as any of the themepark mmos.   Anyone who's played the ES games, enjoyed them, and who also plays MMO, is lying if they say they wouldn't play an ES mmo because it plays like ES.  Don't even try and deny it.  If you wouldn't play it as an mmo you wouldn't have played it at all.

 

  This part is kinda....silly....

 I wouldn't play it as an MMO because it doesn't work as an MMO.  ES as a single player game gives me an open world, quasi-sandbox RPG to play.  I can run about collecting apples if I chose and making pie.  I could make the worlds largest pile of troll skulls.   But when you KEEP the tiny, yet game defining, elements of the series and place them in an MMO you end up with a pretty barren world.  Someone will run around and grab all that stuff.  You won't find little items laying in interesting places.  Whiterun, in an MMO, would be forever empty from the first person who decided to murder-hell on everything. 

 In the same scenario, that empty whiterun is AWESOME in a single player setting because its a monument to your achievement.  YOU did it.  In an MMO, it would just be an empty wasteland...serving no purpose and having no meaning to the player.  And you can't just say, "Well they could take that out and it would still be ES" because it wouldn't.  Those choices, and their consequences, are all a part of the experience.  Having all the wildlife running around, being the one to take all the forgotten armor from the lost prison, knowing you can always kill that bastard in that one town that runs around beating dark elves for no reason.....those small details make the flow of the game what it is.  Those options make every bug and all the akward combat worth it.  And not a single one work in an MMO setting.

 You say if we wouldn't play it as an MMO we wouldnt play it at all.  I say you're wrong.  Some of us want those game elements and understand that when you apply them to a world with thousands of other players...they will be consumed before you can enjoy them

I think every single MMO ever made allows players to run around and 'collect apples' I dont see why magically that is now a problem where it is done and not a problem in all other MMOs.

When i first played Morrowind one of first thoughts were 'this would be amazing as an MMO'.

When I first logged into Darkfall I thought, 'this is how a  Morrowind online could have been'. A few things about Darkfall needs to change mostly to make it PvP with training wheels instead of PvP for socieopaths but other than that and more content Darkfall is spot on.

does your game have rainbow sprinkles and magic ponies!?

  DoomBDragon

Novice Member

Joined: 11/15/06
Posts: 13

1/22/13 5:03:46 PM#220

To be all fair. The betrayed me when they brought the Elder Scrolls to consoles. Now this is not to bash consoles it just to say they have dumbed down every aspect of the game to please the console player.

 

Combat got dumbed down. Quest got dumbed down. Puzzles got dumbed down.

 

I see TESO being just a super resticted and super dumbed down version of Arena.

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