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The Pub at MMORPG.COM  » Dailies are the worst thing to happen to the genre.

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50 posts found
  Piiritus

Apprentice Member

Joined: 5/02/12
Posts: 546

5/02/12 11:29:17 PM#41
Originally posted by mmoDAD

Battlegrounds / Arenas / Warzones = LAZY IMPLEMENTATION of PvP.

Dailies / Repeatable Quests = LAZY IMPLEMENTATION of PvE.

100% Theme Park = LAZY IMAGINATION

I agree. Also, it's sad that all failed MMOs with total hand holding, dailies and brainless gear grind instead of end game float around on so-called freemium model. Risks for laziness hould be way bigger than going freemium.

  UsualSuspect

Elite Member

Joined: 11/01/04
Posts: 1078

5/03/12 1:42:15 AM#42
Originally posted by Starpower

I played EQ for 4 years and DaoC for 3

Not once did I log on because of "community". I logged on because at the time, they were great games and there was always something to do. Levelling was a long process and so was reaching your personal goals. If anything is to blame, then it's the Mc'MMOs that insists endgame should be reached preferably yesterday, with its easy and fast advancement systems

Although I agree the community part has gone to hell, I strongly disagree with a correlation to 'dailies'. Not everybody plays MMOs to become buddy buddy with online players, like a little online family and we are quite able to keep our attention span focused on 1 game for long periods of time if the game is well made in all aspects

That's the beauty of it. You didn't log on because of the community - not knowingly - but the community made those games so much better. It's like saying that going to the bar is great, even on your own, but I bet you'd think differently if the place was empty. Imagine taking all the players out of EQ or DaoC and playing solo for those 3 or 4 years - would it have been such a great game? 

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1699

5/04/12 8:32:02 PM#43
Originally posted by tixylix

It's just lazy grind content that isn't fun and just ruins an end game. It's just "go get this repeatable quest" then "collect 50 or these or kill 50 of those" then you get a reward. I mean why not just tie that into stats like if you get 50 kills in a PVP battleground or have a dot kill someone after your died or something fun? You have games like TF2 that do fun things like these and then you have this whole loot/crafting system which is amazing.

Interestingly GW2 is doing something similar to what the op suggest with their daily and monthly achievements, like kill 8 types of enemies, or gain 1000 gold trading or win 1 pvp battle. Monthly events can include stuff like kill 1000 invaders in WvW or get 50000 xp without dying.

 

It still is kinda of a daily quest but it is disguise during your normal activities and allow to make your first periors of playing more rewarding and that is good if you only have limited amount of time.

Of course if the activities aren't fun anymore it doesn't make much difference, although I suspect that they can use these achievements (and apparently monthly achievements vary from month to month) to focus people in certain areas or lead to areas that they have changed, like adding a new event change to zone x with new enemies and stories.

 

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  Toferio

Elite Member

Joined: 11/26/09
Posts: 1304

5/06/12 2:48:44 PM#44
Originally posted by Loktofeit

Dailies were a solution to the player desire to repeatedly farm a dungeon they enjoy.

That statement is quite far from truth imo. At first dailies were introduced in certain MMOs as a yet another simple and steady source of gold for max level character, which were repeatable quests (the ones OP mentions, I believe). When they were also later introduced to the dungeons (I think WoW was one of the first to do so), they did so not in order to cater to players desire to farm dungeons, but in order to reduce the said grind for a specific item.

Since dungeon quests in WoW rewarded you with a currency, it served two goals;

a) You could get gear from currenvy even if your luck at getting items from bosses was absolute worst.

b) You could have some free choice which dungeon you preffered to grind to obtain said powerful piece from dungeon currency.

I don't think majority in WoW enjoyes dungeon farming for the sake of farming anymore.

 

Originally posted by Ausare
 How are you going to stop griefing except putting in some highly restrictive rules that protect those that want the main focus to be PvE with PvP on the side.
 

Or you could design your game around open world PvP as EvE did, while leaving a smaller safe heaven for those who want to take it slow and steady.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7114

“No path is darker then when your eyes are shut.” -Flemeth

5/06/12 8:23:32 PM#45

I tend to agree. While I am not sure I can rank the bad things of MMOs, dailies definitely rank among the worst. I passionately hate them, together with faction grind and endgame grind.

Dailies are really the most dumb, cheap and boring way to keep people subscribed.

Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs!

Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects,

But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation,

Amen!

  Epic1oots

Hard Core Member

Joined: 2/01/11
Posts: 793

5/06/12 8:24:52 PM#46

so... dont do them.

  stringboi

Hard Core Member

Joined: 5/08/05
Posts: 366

5/06/12 8:27:26 PM#47

I agree, its a cheap way to add content and keep players....follow the carrot.  Gets old quickly

  Drakxii

Advanced Member

Joined: 10/05/08
Posts: 597

5/06/12 8:32:03 PM#48

They are awful but they would only barily make my top 5 worst things to happen to the genre list.

I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.

  Sciva

Advanced Member

Joined: 9/08/07
Posts: 241

5/06/12 8:34:42 PM#49
Originally posted by Dawnbr3aker

so... dont do them.

le facepalm

  JRRNeiklot

Hard Core Member

Joined: 2/03/11
Posts: 50

5/06/12 8:48:07 PM#50

Dailies are what drove me to quit first WoW and then SWTOR.  Logon, do dailies, logout.  Too much like real life.

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