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5/02/12 11:29:17 PM#41
Originally posted by mmoDAD I agree. Also, it's sad that all failed MMOs with total hand holding, dailies and brainless gear grind instead of end game float around on so-called freemium model. Risks for laziness hould be way bigger than going freemium. |
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5/03/12 1:42:15 AM#42
Originally posted by Starpower That's the beauty of it. You didn't log on because of the community - not knowingly - but the community made those games so much better. It's like saying that going to the bar is great, even on your own, but I bet you'd think differently if the place was empty. Imagine taking all the players out of EQ or DaoC and playing solo for those 3 or 4 years - would it have been such a great game? |
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5/04/12 8:32:02 PM#43
Originally posted by tixylix Interestingly GW2 is doing something similar to what the op suggest with their daily and monthly achievements, like kill 8 types of enemies, or gain 1000 gold trading or win 1 pvp battle. Monthly events can include stuff like kill 1000 invaders in WvW or get 50000 xp without dying.
It still is kinda of a daily quest but it is disguise during your normal activities and allow to make your first periors of playing more rewarding and that is good if you only have limited amount of time. Of course if the activities aren't fun anymore it doesn't make much difference, although I suspect that they can use these achievements (and apparently monthly achievements vary from month to month) to focus people in certain areas or lead to areas that they have changed, like adding a new event change to zone x with new enemies and stories.
Currently playing: GW2 |
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5/06/12 2:48:44 PM#44
Originally posted by Loktofeit That statement is quite far from truth imo. At first dailies were introduced in certain MMOs as a yet another simple and steady source of gold for max level character, which were repeatable quests (the ones OP mentions, I believe). When they were also later introduced to the dungeons (I think WoW was one of the first to do so), they did so not in order to cater to players desire to farm dungeons, but in order to reduce the said grind for a specific item. Since dungeon quests in WoW rewarded you with a currency, it served two goals; a) You could get gear from currenvy even if your luck at getting items from bosses was absolute worst. b) You could have some free choice which dungeon you preffered to grind to obtain said powerful piece from dungeon currency. I don't think majority in WoW enjoyes dungeon farming for the sake of farming anymore.
Originally posted by Ausare Or you could design your game around open world PvP as EvE did, while leaving a smaller safe heaven for those who want to take it slow and steady. |
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
5/06/12 8:23:32 PM#45
I tend to agree. While I am not sure I can rank the bad things of MMOs, dailies definitely rank among the worst. I passionately hate them, together with faction grind and endgame grind. Dailies are really the most dumb, cheap and boring way to keep people subscribed. Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
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5/06/12 8:24:52 PM#46
so... dont do them. |
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5/06/12 8:27:26 PM#47
I agree, its a cheap way to add content and keep players....follow the carrot. Gets old quickly |
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5/06/12 8:32:03 PM#48
They are awful but they would only barily make my top 5 worst things to happen to the genre list. I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less. |
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5/06/12 8:34:42 PM#49
Originally posted by Dawnbr3aker le facepalm |
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5/06/12 8:48:07 PM#50
Dailies are what drove me to quit first WoW and then SWTOR. Logon, do dailies, logout. Too much like real life. |
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