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5/06/12 6:17:04 PM#41
Another vote for a 2h axe.
Seems like a bad oversight to not include one, particularly when you have a race based on the Norse and given that the giant axe-wielding Viking archetype (whether it was actually common or not) is one a lot of players would likely want to play. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
5/06/12 6:19:20 PM#42
Originally posted by eluldor Agreed. The Lancer is absolutely ridiculous in TERA. I mean I know that it's a fantasy game and all but a melee lancer is just bananas! I like fantasy as much as the next guy but I prefer it to be a bit realistic. I can relate to it better. Also, unarmed fighting for the thief. Maybe mesmer as well.
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
5/06/12 6:20:12 PM#43
I would like to see my dervish again... it can weild scythe, spear, staff, and sheild on main hand. Off hand it shall have shield, warhorn, and torch. I've always wanted to see double-weild shield in a game, and I imagine it to be a command center kind of build, and when weilded grants large defense but immovable, but allow for long range hinderances. The rest would be normal builds, each change in weapon has a designated "avatar", which were a staple of the original dervish, (the double-sheild would be Kormir... for obvious reasons, and would allow you to change to the command center mode) while the Staff would be Lyssa, Scythe Grenth, Spear Balthazar, etc. Each avatar would change build from the normal. Tat is mmy dream character... sorry if it is slightly confusing, I just made it up as I went. http://www.merriam-webster.com/dictionary/innovation |
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Scarlyng
Novice Member
Joined: 5/01/12
Get your facts first, and then you can distort them as much as you please. -- Mark Twain |
5/06/12 6:39:36 PM#44
As some have pointed out, you might see more weapons in expansions, like spear/shield and scythe if there is an expansion set in elona, or Oriental weapons for one set in Cantha. The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man. -- George Bernard Shaw |
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5/06/12 6:45:45 PM#45
It'd be cool if they added whips (this would be cool on necro or thief), flails, 2-handed axes. Other then that they have pretty much the stock and trade weapons of a fantasy world. Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2. Game(s) I Am Currently Playing: GW2 (+LoL and BF3) |
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5/06/12 6:52:56 PM#46
Originally posted by drel No, they forgot to put the Halberd, but i'm sure its because a guy plain forgot to code it. They are probably slaping each other now that i reminded it to them And no you shouldn't be able to dual wield halbert... Ps 2h axes are overated
Misfit the elementalist have a kind of electrical whip as a skill. |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
5/06/12 7:01:55 PM#47
Originally posted by Requiamer Is it even possible to duel wield halberts? Of course, they can carry giant hammers around like they're nothing... http://www.merriam-webster.com/dictionary/innovation |
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5/06/12 7:05:48 PM#48
I can imagine them adding a weapon for each profession with a full expansion. Could be completely new weapons, or could even be regional variants of existing weapons, like a Katana and Dai Katana for sword and 2H sword in a Cantha based expansion. We probably won't see new weapons outside of major expansions though. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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5/06/12 7:06:56 PM#49
Originally posted by Alders Omg...I could totally see a necro with a scythe! |
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5/06/12 7:10:33 PM#50
this is going to be a major expansion point I imagine. The amount of weapong types they could add is staggering, but each one takes a lot of effort to balance and create. I'd love to see a new weapon on a static release schedule though. Something like a new weapon every 2-3 months. would love to see many of the uncommon weapons like: Nets Whips Javelins Numbchuck Baton Sai Flail claws |
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5/06/12 7:24:09 PM#51
Originally posted by garretth Like I said in my first post, Necros actually form a scythe with the staff. It pops up only when casting, but the effect is pretty cool if you ask me.
Though, I wouldn't mind an actual scythe for one either! So I'll agree! |
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5/06/12 8:09:11 PM#52
some ideas: melee: pickaxe, halberd (and other pole variants), lance, battlestaff, scythe, knucles, claws, fans, whip, flail, anchor, nunchaku, ranged: handcannon, boomerang, chakram, crossbow, sling, javelin, shuriken, darts, bolas, lasso,
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5/06/12 8:14:24 PM#53
Originally posted by pacov To be fair, bolas do exist, its one of the warriors utility skills. Could cut down on the list a little as well, since some weapons have a repeating pattern. |
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5/06/12 8:19:40 PM#54
There are plenty of weapons of the various types with different stats. It would even be fine if each class only has 1 weapon type this is Guild Wars darn it. |
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5/06/12 8:20:35 PM#55
engineer specific.....chainsaw I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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5/06/12 8:23:44 PM#56
its not that it doesnt have enough weapons, but maybe more different skins and design. You cant just poot in a taser, you have to at least follow the GW lore here. But then the asuras could have came up with some sort of "magical" electric shocking device. |
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5/06/12 8:45:24 PM#57
Originally posted by rungard omg YES! Engineers technically only have 2 weapons, both ranged so a chainsaw would be perfect melee weapon |
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5/06/12 9:27:23 PM#58
Originally posted by heartless Hmm don't know, trying to think of Guardian specific weapon, maybe a drill lance(Dynasty Warriors 7) Or a mace on a chain like a flail. Also I saw someone mention unrealistic...riiighhht But yea IDK was just throwing things out there. I also saw someone mention chainsaw seems pretty cool IMO. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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5/06/12 9:34:20 PM#59
Originally posted by ariboersma Well I said Gun Bow but really just a crossbow but able to have different ammo types and shoots darts as well, crossbows take some time to shoot I believe where as a gun bow would be faster and more hightech than a crossbow. There was this one game where a guy had a shield tied to a rope and it had blades around it, maybe that can go to a Guardian or something. I also played a game where a guy had a spear cannon, think that'd be a nice weapon for the engineer or an elite skill for char depending on skills and such.
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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5/06/12 11:31:52 PM#60
i think the game has enough wepons and weapon types i jsut wish that those types had subcatigories with diffrent skills
im going to be honest that i think i may ge t bored with the ammount of wepon veriaty for my main characters |
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