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5/06/12 5:21:40 PM#41
Originally posted by maskedweasel I actually think it's less about going with a sure thing, and more about spending all available time on making the entirety of the game. Rather than conceptualizing and reiterating one feature. I'm not really going to go into the area of resources, as who knows what budget and time they are given on the title outside of the development team and their handlers? As far as MMO combat systems go, there are few examples of well done combat across the board, be it FPS, hybrid or turn-based. Many seem to forget or just outright ignore that many cases of active combat is really all some of these titles they're talking about have to offer. The reality tends to usually be medicore whole, with a gimmick like a "new combat system". I wonder why that is?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/06/12 5:31:08 PM#42
Originally posted by Distopia it's not a new combat system it's an elder scrolls combat system, something they have been refining for years. They are going with standard mmo combat because they want to appeal to the masses and make lots of money. |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
5/06/12 5:31:22 PM#43
Originally posted by Distopia
I think in some cases you're right, but I think its due to the mindset of the player today. If they come from WoW, they are looking for everything WoW had, plus some. Its a tough anomaly to recreate in any aspect. If they do a little with a new combat system, its not enough. If they don't have millions of others playing, its not worth playing at all.
I think with games like TERA they tout the combat system a little too much, where, in my opinion, DCUO had an amazing combat system in the bag, with a lot of interesting story lines, and some great voice work... but I think they are shooting for the moon too often here and aren't okay with just landing in the stars.
I'm mostly positive about upcoming MMOs... and I'm not saying TESO is going to be a bad game at all, its just disappointing because it isn't what people think of when thinking of TES. |
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5/06/12 5:38:28 PM#44
Why wouldn't it work,there has ONLY been one mmorpg ever made around not soloing.Single player game=soloing so it is actually of the norm not something wild and crazy. Even combat is about soloing your weapon skills and healing yourself,so yes it most definitely would work based on the demographic of current mmorpg gamers. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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5/06/12 6:11:30 PM#45
Originally posted by caremuchless http://www.youtube.com/watch?v=01p4M-SKB_g
not possible eh?? and MO's melee system is way more advanced than skyrims there are 2 types of mmo, imitators and innovaters. |
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5/06/12 6:13:36 PM#46
guess i'm in the minority on this thread..but i can't stand ANY fps games..i wouldn't want em to go fps i don't know jack..but i know his sister :) |
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5/06/12 6:16:33 PM#47
Originally posted by tatbounty well elder scrolls has been typically fps and tpv, but this game should of been for TES fans, so if you havent palyed TES or you dont like TES this game shouldnt of been aimed at you in the first palce. there are 2 types of mmo, imitators and innovaters. |
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5/06/12 6:16:44 PM#48
Originally posted by tatbounty In TES you have the choice to either FP or TP, what would have been the problem of adding both to TESO? |
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5/06/12 6:18:49 PM#49
Originally posted by tatbounty So what's your stance on traditional TES games? They were originally FPS, you know... Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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5/06/12 6:21:41 PM#50
Originally posted by maskedweasel Pretty much this. |
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5/06/12 6:30:14 PM#51
Originally posted by AdamTM Due to the situational awareness advantages of Third Person, in any multiplayer or competitive environment would just about force you to use it, so the game would be very difficult to balance between the two. Other devs have spoken about this before; in reality it would come down to just using one or the other. |
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5/06/12 6:33:22 PM#52
with this TESO aren't you just getting another EQ type game with TES lore and stuff ? i don't know if there will be much of a difference you could just be looking at exactly that another EQ. |
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5/06/12 6:34:28 PM#53
Every TES is on computer first and console second IMO. I feel like the transition of combat would be perfectly fine to follow the same structures they have been using. It is possible. Mortal Online and Darkfall are both indie games with this same type of combat (be it not exactly the same just an example). TESO has enough resources to make what everyone expected a reality. I won't give any excuses to this MMO for it not being what everyone as dreamed about. |
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5/06/12 6:36:02 PM#54
Originally posted by greyed-out Then it's usage becomes situational, besides, most people just use the TP-perspective for vanity reasons. If they had stuck to convention, we could expect the handy-dandy compass to relay hostile targets long before they actually get a jump on anyone. It works AS IS. ~Also, have you tried to fight in TP? The accuracy of FP trumps the situational awareness of TP in almost every circumstance, but it's still useful to have BOTH.
Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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5/06/12 6:36:25 PM#55
Morrowind didn't really have action combat. Things like blocking and hit were determined by dice rolls, and it was frustrating at times to watch you land blow after blow (graphically) but have the rolls fail. Oblivion removed those hit rolls, which IMO was an improvement, but did generate a fair amount of nerdrage at the time. And Skyrim ofc is a further refinement of the system, which while good is still not great. TESO could have and should have done so much more to refine the combat path ES has been on. There have been plenty of games now which prove action-combat to a good degree can work. Although the decision not to was no doubt made during the design phase, the engine they chose couldn't support it even if they wanted to now. |
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5/06/12 6:42:35 PM#56
Originally posted by GTwander Which is pretty much always in that case. The point being that player-A using FP pvp'ing against player-B using TS will always be at a disadvantage. At least that is the argument, and I think it makes sense. WoW has a FP view, but I know of no one who uses it for any real gameplay, although its certainly not impossible. In fact, TESO will most likely have a FP view mode too, but since TP is available (and the game mechanics designed around having it) I doubt it will be used much. Personally I'd love to play ES in FP-mode, but the masses will likely complain. |
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5/06/12 6:43:41 PM#57
Originally posted by greyed-out well..this pretty much is my feeling...don't get me wrong..i don't enjoy fps in any game..but in a single player game i can understand it to a point..u don't have other human users (pvp) to be aware of..as far as opinion on elder scrolls game sin particular i can't have one..they were not mmo's or multiplayer combat games so i wasn't interested..but this is to be an mmo with pvp..thus i'd want tps or at worst the option between fps or tps it's why socom series was one of the games i enjoyed compared to these other fps that have been all over consoles i don't know jack..but i know his sister :) |
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5/06/12 6:56:55 PM#58
Originally posted by greyed-out It would be the other way around. Unless Player B (in TP) has the JUMP on Player A, Player A will smoke him because of the accuracy that being in FP gives. TP only has a use in facing multiple targets, in order to note their locations all at once, but controls in FP are much more accurate. There is a time and place for both, and picking one over the other ENTIRELY = "you're doing it wrong"... and it would show - and HAS shown already, in the single-player games. Human targets just means harder targets, and sticking with a single viewpoint for all occasions is going to be STUPID on anyone's behalf. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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5/06/12 7:03:30 PM#59
Originally posted by Istavaan As far as online tech goes, yes it is in a sense. I mean if you're wanting combat exactly like it is in TES. Even then in order to have a AAA version of say darkfalls combat there's a lot of ground to cover, and they didn't choose to traverse it. For whatever reason that makes it hard, or unapproachable by most dev teams. Like I said earlier I don't think it's matter of going with what's easy ( for the sake of ease) as much as it is going with what's easy in order to focus on the whole of the game rather than one feature. Maybe I'm wrong, I can live with that, but who knows really? For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/06/12 7:07:35 PM#60
Originally posted by Distopia Are people really going to overlook that this is the exact same MMO gameplay we've been used to for the last 12 years, just because it has the TES name slapped on it? There have been enough claims by analysts to state that the genre is in the state it's in BECAUSE of recycling the same shit over and over again. TESO may sell a million copies, but so did WAR and AoC. I really do think this is just a cash-grab, at the expense of stupid or oblivious people. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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