| 350 posts found | |
|---|---|
|
5/05/12 10:08:56 PM#321
in advance. sorry for the english,
I player both Beta. First Tera, what u think i did when i frst log in? runned to the guys with the yellow mark on his head click not read anything accept quest, go to the mobs i need to kill i have to collect stuff from them. kill and collect return back to the guys. he give me a quest again and i have to kill the same mobs again, whatever i do it and continue, Will running to a mobs just before i attack it some1 else steal it from me . oh cmon, Looking around for more mobs. waiting for them to spawn, argh... next quest still not reading it (no1 want to read a bunch of text. (lol), combat is nice and all but that only it,
GW2 in the tutorial yes u click the guys with the green dots so he lets u know where to go ,but that only for the personal story .but u still do it. u go to the inn u talk to the lady, bang a cinematic. (skip it if u like), go help logan kill a centaur evasion, then a big boss, way more intersting then Tera start, then its start there u venture into the world full of adventure/action combat and dynamtic event/quest and u dont need to read anything. Npc running to u yellin to help them, metting up with other people grouping with them without forming an actual group not stealing any xp or loot from me, how great, lol well u see the picture, i cancelled my Tera pre-order
its not only graphic or combat who interest me, its every lil details, they bringing some old stuff from other mmo and mixing them with other to make it better, but i give a +! for tera combat, the rest was meh,
But of course its my Opinion and my opinion only.. deal with it, |
|
|
5/05/12 10:12:33 PM#322
Originally posted by Volkon
So what they were talking about is that there isn't aiming, which is obvious since there is no crosshair . although aiming with a mouse crosshair on a hitbox isn't particularly difficult, especially if those hitboxes have to stop to do something - it is easier than actually having to click on the target., but GW2 requires more positional skill than aiming skill. Currently playing: GW2 |
|
|
5/05/12 10:16:20 PM#323
Originally posted by Gaia_Hunter OK, that I agree with. IF you have a target selected, the game is intelligent enough to send the attack at that target. However if you don't, it goes straight ahead, which you can aim if you wish. |
|
|
5/06/12 6:02:47 AM#324
Originally posted by sk8chalif And not on topic but since you brought it up... In the start of tera there are some quests but then you do fight a boss (not special but more entertaining than the gw2 one) there is a small cinematic and you help that guy whos name escapes and his 2 friends fight it. The only thing is with GW2 theres no quest giver you just get the event when your in the area. I do not find this to be as big of a deal as the company or the fans made it out to be. In fact videos were misleading to me in the sense that I was under the impression that what I did made a difference in the world but the enemies just come right back. Not that any of that is really that important to me. I chose Tera because I don't expect GW2's pve to amuse me (or really anyone) for very long. The PvP is alright but also not sure how long that will amuse me. Tera's pvp is not perfect either but in my opinion it has way more potential. (Edit: Let me clarify to say while I can understand that sieging castles and such is very appealing to some it got old very quickly for me. If you really really enjoy that kind of thing then perhaps you'll truly enjoy what GW2 has to offer) I do agree with the several posts referring to guild wars 2 social friendly things like not fighting over mobs, loot (though tera loot is a lil better in some situations compared to wow), etc but then again it kind of lacks a reward feeling to me. I do wish people were more social friendly about those situations its become sad how much effort mmo's need to go through to stop player griefing. One thing I do enjoy about Tera is being on a pvp server with no factions if someone annoys me enough i'll just kill them. For those that think Tera is going to become free to play anytime soon...highly unlikely. Perhaps when a big new mmo comes out it may be possible then but only because of the population for the PvE servers. The PvP servers have PLENTY of players and they aren't going any where. |
|
|
5/06/12 10:59:58 AM#325
Originally posted by Ceromus You were doing it wrong. As was I, as were most of us. |
|
|
5/06/12 11:23:08 AM#326
Originally posted by Volkon You were doing it wrong. As was I, as were most of us.
I can't watch the video from my current location but I will check it out later unless you want to give me a recap. |
|
|
5/06/12 12:31:14 PM#327
Originally posted by Gaia_Hunter
The red leads someone to believe that you don't understand why there's an animation lock. I didn't just make it up :)
Meh this is me signing out on the GW2 fanboy discussions. There's no point.
I argue "It's tab-targetting", and they respond back "No it's not tab-targetting because if there's a tree inbetween us then the spell hits the tree"... Oh really? What the hell does projectile collision detection have to do with tab-targetting? Absolutely NOTHING. "You don't HAVE to use tab". Yah, but you're clearly at a disadvantage to anyone else who is.
My favorite is how managing skills and cooldowns is somehow harder and more complex with the removal of a resource system.
Again, this whole everyone is self-sufficient, being able to cast while running, no real resource management thing just seems too 'arcade' for me.. I prefer the strategy of having to aim my attacks and knowing that if I miss my attack there will be more to consider than just a cooldown (like cooldown consideration is somehow new). It's no surprise people choose the easier option, hell WoW made a killer living off of it. With the action combat thing you either love it or you hate it.
Have fun trollin - Cya in-game. |
|
|
5/06/12 1:03:13 PM#328
Originally posted by Ceromus Obviously if you enjoy Tera more then that's what you should play. I'm just a bit surprised at the comment about because I found the PvE content in Tera to be, by far, the weakest point. One leveling path. Repeating the same fetch and kill quests 3 times (like the trees in the starter area). In fact, people advised me to just go off the path and do only my character storyline quests and farm BAMs to level. I compare this to my experience in GW2 where no matter where you go, there is appropriate and mostly interesting content for you to do, and level approrpriate items drop, and the events seemed to impact the world. But to each their own. "Loading screens" are not "instances". |
|
|
5/06/12 2:48:58 PM#329
Originally posted by helthros First the red means that I don't see why people are bashing GW2 or Tera combat system on the grounds that they aren't innovative or at least different - both are clearly different from something you have in a game like EQ, WOW or Rift. I didn't say having to stop while using a skill is a big problem to me, but I prefer not having it, but probably the way Tera is designed absolute movement freedom would imbalance the game while in GW2 mobs have tools to crowd control the players (this is less seen in earlier levels but as you go on you start to see more knocks, conditions, charges, etc). Second why is a disadvantage no tabbing? You can just shoot in their direction by pressing one key instead of two - you just don't see a crosshair but you are actually playing as if you had one. Third, opposed to other games where tab guarantess you hit the enemy even if the enemy is behind a horde of other enemy targets, in GW2 it doesn't. It also doesn't guarantee an hit if the target strafes or dodge due to the physics model being used in game. Fourth, the resource system cannot be seen in isolation to the number of skills available and type of skills available. And there is a reason why these systems with multiple resource systems end up in 1 or 2 rotations that are more efficient. GW2 takes a different look at it (I said different, nothing about easier or harder) - there is one solid attack, the number "1" skill and all the others can be more effective if used in the proper circumstance or can be worse if used in the wrong circumstances - In a rotation sometimes you have to use subpar skills just because it is slightly better than doing nothing. Aditionally many skills concern positioning, blocking attacks, or granting boons (buffs) and debuffs (conditions). In the end, even in games with a ton of skills available at all times, it boil down to just use 5 or 6 most of the time since all the resources just prevent you to use all those skills (and lets face it many of the skills are only useful in a few special circumstances). So in fact GW2, despite only having the cooldown resource might force a player to actually use more skills during a combat with their weapon swapping and profession mechanics because all these skills do something usefull, most if not all the time, and are required for you to survive and kill the targets (early levels this isn't true of cource). Everyone isn't self sufficient - they are self sufficient for shorts periods of time. Big difference. One needs to manage their health, deal damage, control the enemies, dodge and be able to hold the aggro for a few seconds. So basically one is doing all the roles that in other games are split in tank, healing and dps. Exactly how having to perform all the roles is easier than perform a single role? For example playing as a warrior in one of those events about killing the drake broodmother, I started by going and bashing her, then she start attacking me and my focus shifted to stay alive mode while other people pounded on her. Then someone else caught the broodmother atention, so I was able to regain my health while ressurecting a downed player and go again deal damage and then drew the broodmother attention from the other player that was starting to take a beating. In that simple early level event, I "tanked", I dealt damage, I dodge some of the broodmother attacks and got out of the way of her breath attack, I ressurected someone, I crippled the broodmother allowing an injured player to escape and I managed my health bar. I still had to assure I was facing the broodmother and was in range to hit her. I guess this is easy peasy mindless game. I have no problem with you prefering a style over the other, but bashing a style without giving it a shot to actually understand what is going on, that I think isn't fair. I don't understand why some GW2 fans bash Tera combat either - sure there is a trinity, there is rotations, but the aiming is indeed different and refreshing. Currently playing: GW2 |
|
|
5/06/12 4:45:27 PM#330
Originally posted by Charlizzard I should have worded that better. I dont expect GW2 PvE to amuse me or really anyone for very long because I dont expect there to be alot of high end pve content or updates to add new pve experiences. I expect there to be the occasional expansion but thats about it. I could be mistaken but id be surprised if I was. I expect there to be more to do in Tera PvE wise over all though I do not expect it to have more to do than say WoW PvE wise. I dont expect non PvPers to stay in either game for long. |
|
|
5/06/12 4:58:58 PM#331
Originally posted by Ceromus My understanding is that post-launch, developers will be working to regularly swap in and swap out DE content to all areas of the game so that the content does not become too stale and/or predictable. There was an article on this but damned if I can find it at the moment. At any rate, I spent about 15 or so hours on one character in the BWE and had uncovered 4% of the explorable area and I know I did not stick around areas long enough to see the full DEs play out, which is my mistake. This leads me to believe that there are hundreds of hours of pure PvE content and that the higher in level the content, the higher the stakes. This doesnt even include the 8 official instances. This will not be enough to hold the attention of people seeking a pure instanced raiding tiered progression format, but then again at this point Tera has no raids implemented or structured PvP. It will be interesting to see which delivers more PvE satisfaction over time. "Loading screens" are not "instances". |
|
|
5/06/12 6:27:37 PM#332
Originally posted by Gaia_Hunter I would buy you a beer if I could. Thank you for posting that. :) Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
|
|
5/06/12 6:35:21 PM#333
Originally posted by Amjoco U sir for sure proved ur point well done ! very well writing post with facts not troll... GJ !
|
|
|
5/06/12 10:47:18 PM#334
Originally posted by Gaia_Hunter Well that wasn't very short. Grrr. This is why you shouldn't play with leveling buddies. Damn slacker... I wanna blow stuff up. |
|
|
5/07/12 12:01:21 AM#335
Simply put... GW2 is warhammer 2.0...while warhammer had immense potential that GW2 could do better at...its still a very familair game even without heals and all the frills they will add to it. (not a fan of the b2p+item mall cash shop ether) Tera is ....well it looks like a better aion...has all the lame characters you hate in korean games. It has a pedo race, a furry race and a overly metro race, on top of some acceptable ones. It has "grind" Its rough around the edges. It has some issues that i wouldnt call game breaking but can be turnoffs. The only thing tera has over GW2 is its combat system, wich is incredibly fun and diffrent. Some stunning scenery as well...everything ive seen in GW2 looks dreary and standard issue ( going the realism rout over fantasy world perhaps)
All tera has over GW2 is the combat and the bright and beautiful scenery. GW2 has everything you expect from a new wow-park with a pvp focus.
I wouldnt consider one to compete with the other in any way tbh. Im playing tera now for the combat, will play Gw2 when i get in the mood for pvp ( i actually loved warhammer so i know ill like it) Just not in the mood for gw2 type game, and ill let the community go through its 3 month emotional rollercoaster ride first. You know when all the crazy fanbois slowly turn into illogical anti-game ragers. |
|
|
5/07/12 12:49:27 AM#336
"helthros": I have played neither game but I signed up for an account just to tell you how unintelligent your responses appear in comparison to the posters whom you're trying to reason with.
Most people take intelligent responses seriously. Give it a try. I believe in you. |
|
|
5/07/12 2:33:39 AM#337
Originally posted by helthrosOriginally posted by Volkon I played beta weekend. I can confirm that you do change dirrections automatically. Also just want to make things clear,,, GW2 is not aim based like a FPS/TPS. it's tab target. This is why the dodge mechanics don't actually have you dodging attacks, but simply make you immune to the attack.. Also GW2 does have animation locks. Especially on Melee. For example, Guardian Greatsword build. Using skills 2-5 on Greatsword will be interrupted while moving. While moving from point A to point B, and using those skills I between, you will stop and be rooted in place from Melee animation. Melee attacks with cast times don't seem to allow movement while casting, like advertised. Just making this clear, since the GW2 forum community here seem to be against people speaking the truth over the misleading hype from the fans.
|
|
|
5/07/12 4:34:10 AM#338
Originally posted by helthros Ok. Lets go back to basics. So Tera aim but also homing projectiles, GW2 can be auto aim but the projectile isn't homing. Currently playing: GW2 |
|
|
5/07/12 5:15:51 AM#339
Originally posted by MMOExposed What? Sure the Guardian greatsword skill number 3 and number 5 are skills that say "Spin in place". Of course the Guardian greatsword also has a few skills that actually immobilize foes. :) Of course if you actually hit with those skills bad things happens to the enemy and teamwork is involved to make these siuations happen. But most melee skills allow you to move and swing. Likewise some of the casters channeled skills require you to stop. Yes, skill mechanics are varied. And yet again, if someone shoots a bullet at me in GW2 I can strafe the bullet or I can strafe that warrior that is moving my way using whirliwing attack, I can again strafe. I can't strafe an eviscerate though, but do Tera mobs strafe and dodge, and does someone strafe a Tera Archer multi shot? Actually, PvE wise do Tera regular mobs actually dodge anything?
Currently playing: GW2 |
|
|
5/07/12 8:35:37 AM#340
Originally posted by Gaia_Hunter Just a quick clarification... you really can't strafe the bullets, the projectiles are too fast for that to be reliable. Arrows, on the other hand, are much easier. Ranged attacks in GW2, if you have a target selected, will go to where that target would be if it continued the current heading and speed. If you're running in a certain direction and someone fires an arrow at you the arrow will be on an intercept course, but if you change direction or move out of range the arrow will miss. These claims that the arrows track you are blatantly false, and the links they post to back up this alleged claim actually show them to be false. Of course, attacks made without a target fire off in the direction you're facing. |
|