Trending Games | Guild Wars 2 | Elder Scrolls Online | WildStar | Final Fantasy XIV: A Realm Reborn

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Combat: TERA v. GW2. Your thoughts?

18 Pages First « 12 13 14 15 16 17 18 » Search
350 posts found
  sk8chalif

Hard Core Member

Joined: 9/18/10
Posts: 544

5/05/12 10:08:56 PM#321

in advance. sorry for the english,

 

I player both Beta. 

First Tera, what u think i did when i frst log in? runned to the guys with the yellow mark on his head click not read anything accept quest, go to the mobs i need to kill i have to collect stuff from them. kill and collect return back to the guys. he give me a quest again and i have to kill the same mobs again, whatever i do it and continue, Will running to a mobs just before i attack it some1 else steal it from me . oh cmon, Looking around for more mobs. waiting  for them to spawn, argh... next quest still not reading it (no1 want to read a bunch of text. (lol), combat is nice and all but that only it,

 

GW2 in the tutorial yes u click the guys with the green dots so he lets u know where to go ,but that only for the personal story .but u still do it. u go to the inn u talk to the lady, bang a cinematic. (skip it if u like), go help logan kill a centaur evasion, then a big boss, way more intersting then Tera start,

then its start there u venture into the world full of adventure/action combat and dynamtic event/quest and u dont need to read anything. Npc running to u yellin to help them, metting up with other people grouping with them without forming an actual group not stealing any xp or loot from me, how great, lol

well u see the picture,

i cancelled my Tera pre-order

 

its not only graphic or combat who interest me, its every lil details,

they bringing some old stuff from other mmo and mixing them with other to make it better,

but i give a +! for tera combat, the rest was meh,

 

But of course its my Opinion and my opinion only.. deal with it,


~The only opinion that matters is your own.Everything else is just advice,~

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1714

5/05/12 10:12:33 PM#322
Originally posted by Volkon
Originally posted by Gaia_Hunter
Originally posted by helthros
Originally posted by Infeareal
Originally posted by Sikhander
Originally posted by Infeareal

We did thte same style of poll for our mutli-genre gaming group (we have been gaming for 13 years together) but the poll was simpler option 1  or option 2. We were trying to decide were we would focus for the next while. 213 votes 209 were for tera and 4 for GW2 combat. We like to focus on PvP and we keep the irrational fanboy/girl stuff out. Just combat nothing else and highlighted was 4 videos two of tera and two of GW2 PvP as performed by 2 of our top facemelters.

For PvE I would understand - people have different preferences. But for PvP? GW2's combat + combat system is designed with PvP in mind to a very large degree. So far I have not seen anything close to advanced in the way abilities are designed in Tera that makes PvP interesting.

Edit: And just stop the tab targetting stuff. It is wrong. Ranged attacks are not homing in GW2. At least base the discussion on facts.

http://www.youtube.com/watch?v=5YxOeRyboxA  3:01 in that video and the next 10 seconds clearly shows it. The elementalist and the arrows comming from behind him are both locked and homing. Hrmmmmm facts is facts


Owned heh. I saw the pockett video and she was facing the target she was firing at like 5% of the time. That's when I knew I wouldn't like the GW2 combat, but oh well I'll get to play a friends account next BWE to see for myself. After TERA, I simply can't do tab-targets again. Think it's hilarious how people are still trying to tell you that you're wrong.

 

There's one thing I want to test for myself which I haven't been able to confirm through videos. It seems like melee auto-turns in the direction of their target when they activate some skills (like the shield charge/bash thing from a warrior in a video someone post a few pages back). (http://www.youtube.com/watch?v=rAi_2_eCf_A   4:01 there) Notice how his charge changes direction to meet his target - LAME.

Also one last thing - Is there really no mana or resource management? I loved the way GW1 handled mana and mana regen.

Clearly sending a curved fireball is in violation of the the laws of magic fireball physics.

 

One maor problem here... the fireball doesn't curve. Watch thee video. It's strraight line every time, trying to get to where the target will be if it continues in a straight line and steady speed.

 

The curved fireball is a lie.


The fireball itself doesn't curve while it is in the air but it comes out in an angle from the ele hand - the ele is looking foward and she shoots the fireball 60 degrees or so to the right. And that seems to be the default anymation for the scepter "1" skills anyway.

 

So what they were talking about is that there isn't aiming, which is obvious since there is no crosshair . although aiming with a mouse crosshair on a hitbox  isn't particularly difficult, especially if those hitboxes have to stop to do something - it is easier than actually having to click on the target., but GW2 requires more positional skill than aiming skill.

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  Volkon

Elite Member

Joined: 9/14/10
Posts: 3193

Facts do not require fiction for balance.

5/05/12 10:16:20 PM#323
Originally posted by Gaia_Hunter
Originally posted by Volkon
 

One maor problem here... the fireball doesn't curve. Watch thee video. It's strraight line every time, trying to get to where the target will be if it continues in a straight line and steady speed.

 

The curved fireball is a lie.


The fireball it self doesn't curve while it is in the air but it comes out in an angle from the ele hand - the ele is looking foward and she shoots the fireball in like a 60 degrees to the right. And that seems to be the default anymation for the scepter "1" skills anyway.

 

So what they were talking about is that there isn't aiming, which is obvious since there is no crosshair . although aiming with a mouse crosshair on a hitbox  isn't particularly difficult, especially if those hitboxs have to stop to do something - it is easier than actually having to click on the target., but GW2 requires more positional skill than aiming skill.

OK, that I agree with. IF you have a target selected, the game is intelligent enough to send the attack at that target. However if you don't, it goes straight ahead, which you can aim if you wish.

Oderint, dum metuant.

  Ceromus

Novice Member

Joined: 9/20/03
Posts: 112

5/06/12 6:02:47 AM#324
Originally posted by sk8chalif

in advance. sorry for the english,

 

I player both Beta. 

First Tera, what u think i did when i frst log in? runned to the guys with the yellow mark on his head click not read anything accept quest, go to the mobs i need to kill i have to collect stuff from them. kill and collect return back to the guys. he give me a quest again and i have to kill the same mobs again, whatever i do it and continue, Will running to a mobs just before i attack it some1 else steal it from me . oh cmon, Looking around for more mobs. waiting  for them to spawn, argh... next quest still not reading it (no1 want to read a bunch of text. (lol), combat is nice and all but that only it,

 

GW2 in the tutorial yes u click the guys with the green dots so he lets u know where to go ,but that only for the personal story .but u still do it. u go to the inn u talk to the lady, bang a cinematic. (skip it if u like), go help logan kill a centaur evasion, then a big boss, way more intersting then Tera start,

then its start there u venture into the world full of adventure/action combat and dynamtic event/quest and u dont need to read anything. Npc running to u yellin to help them, metting up with other people grouping with them without forming an actual group not stealing any xp or loot from me, how great, lol

well u see the picture,

i cancelled my Tera pre-order

 

its not only graphic or combat who interest me, its every lil details,

they bringing some old stuff from other mmo and mixing them with other to make it better,

but i give a +! for tera combat, the rest was meh,

 

But of course its my Opinion and my opinion only.. deal with it,

And not on topic but since you brought it up...

In the start of tera there are some quests but then you do fight a boss (not special but more entertaining than the gw2 one) there is a small cinematic and you help that guy whos name escapes and his 2 friends fight it.

The only thing is with GW2 theres no quest giver you just get the event when your in the area.  I do not find this to be as big of a deal as the company or the fans made it out to be.   In fact videos were misleading to me in the sense that I was under the impression that what I did made a difference in the world but the enemies just come right back.   Not that any of that is really that important to me.  I chose Tera because I don't expect GW2's pve to amuse me (or really anyone) for very long.  The PvP is alright but also not sure how long that will amuse me.  Tera's pvp is not perfect either but in my opinion it has way more potential.

(Edit:  Let me clarify to say while I can understand that sieging castles and such is very appealing to some it got old very quickly for me.  If you really really enjoy that kind of thing then perhaps you'll truly enjoy what GW2 has to offer)

I do agree with the several posts referring to guild wars 2 social friendly things like not fighting over mobs, loot (though tera loot is a lil better in some situations compared to wow), etc but then again it kind of lacks a reward feeling to me.  I do wish people were more social friendly about those situations its become sad how much effort mmo's need to go through to stop player griefing.  One thing I do enjoy about Tera is being on a pvp server with no factions if someone annoys me enough i'll just kill them.

For those that think Tera is going to become free to play anytime soon...highly unlikely.  Perhaps when a big new mmo comes out it may be possible then but only because of the population for the PvE servers.   The PvP servers have PLENTY of players and they aren't going any where.

  Volkon

Elite Member

Joined: 9/14/10
Posts: 3193

Facts do not require fiction for balance.

5/06/12 10:59:58 AM#325
Originally posted by Ceromus
Originally posted by sk8chalif

in advance. sorry for the english,

 

I player both Beta. 

First Tera, what u think i did when i frst log in? runned to the guys with the yellow mark on his head click not read anything accept quest, go to the mobs i need to kill i have to collect stuff from them. kill and collect return back to the guys. he give me a quest again and i have to kill the same mobs again, whatever i do it and continue, Will running to a mobs just before i attack it some1 else steal it from me . oh cmon, Looking around for more mobs. waiting  for them to spawn, argh... next quest still not reading it (no1 want to read a bunch of text. (lol), combat is nice and all but that only it,

 

GW2 in the tutorial yes u click the guys with the green dots so he lets u know where to go ,but that only for the personal story .but u still do it. u go to the inn u talk to the lady, bang a cinematic. (skip it if u like), go help logan kill a centaur evasion, then a big boss, way more intersting then Tera start,

then its start there u venture into the world full of adventure/action combat and dynamtic event/quest and u dont need to read anything. Npc running to u yellin to help them, metting up with other people grouping with them without forming an actual group not stealing any xp or loot from me, how great, lol

well u see the picture,

i cancelled my Tera pre-order

 

its not only graphic or combat who interest me, its every lil details,

they bringing some old stuff from other mmo and mixing them with other to make it better,

but i give a +! for tera combat, the rest was meh,

 

But of course its my Opinion and my opinion only.. deal with it,

And not on topic but since you brought it up...

In the start of tera there are some quests but then you do fight a boss (not special but more entertaining than the gw2 one) there is a small cinematic and you help that guy whos name escapes and his 2 friends fight it.

The only thing is with GW2 theres no quest giver you just get the event when your in the area.  I do not find this to be as big of a deal as the company or the fans made it out to be.   In fact videos were misleading to me in the sense that I was under the impression that what I did made a difference in the world but the enemies just come right back.   Not that any of that is really that important to me.  I chose Tera because I don't expect GW2's pve to amuse me (or really anyone) for very long.  The PvP is alright but also not sure how long that will amuse me.  Tera's pvp is not perfect either but in my opinion it has way more potential.

(Edit:  Let me clarify to say while I can understand that sieging castles and such is very appealing to some it got old very quickly for me.  If you really really enjoy that kind of thing then perhaps you'll truly enjoy what GW2 has to offer)

I do agree with the several posts referring to guild wars 2 social friendly things like not fighting over mobs, loot (though tera loot is a lil better in some situations compared to wow), etc but then again it kind of lacks a reward feeling to me.  I do wish people were more social friendly about those situations its become sad how much effort mmo's need to go through to stop player griefing.  One thing I do enjoy about Tera is being on a pvp server with no factions if someone annoys me enough i'll just kill them.

For those that think Tera is going to become free to play anytime soon...highly unlikely.  Perhaps when a big new mmo comes out it may be possible then but only because of the population for the PvE servers.   The PvP servers have PLENTY of players and they aren't going any where.

You were doing it wrong. As was I, as were most of us.

Oderint, dum metuant.

  Ceromus

Novice Member

Joined: 9/20/03
Posts: 112

5/06/12 11:23:08 AM#326
Originally posted by Volkon
You were doing it wrong. As was I, as were most of us.

 

I can't watch the video from my current location but I will check it out later unless you want to give me a recap.

  helthros

Novice Member

Joined: 10/24/09
Posts: 1450

5/06/12 12:31:14 PM#327
Originally posted by Gaia_Hunter
Originally posted by helthros
Originally posted by Gaia_Hunter
Originally posted by Amjoco
 

Thank you! Might I use your GW2 targeting analogy on other posts I find from Tera fans?  Every other post is about tab-targeting! I wish both sides would read about the games before posting rumors or clueless comments.

Sure.

I don't understand what is the thing about Tera vs GW2, especially concerning combat.

I wold love an mmo that would combine the aiming crosshair of Tera+ GW2 movement freedom.

Both combat systems require skill and are fun to play.

I'm not going to be playing Tera for 2 reasons - subscription (no point paying when there are games just as good or better without them) and out of combat stuff like questing (for my tastes GW2 world is apparently superior)

But we (at least I do) definetly are needing mmorpgs that have action combat and I don't think the combat will be the main factor deciding between GW2 and Tera for most people  -  both games will give a more lively, albeit different, combat.

 

I'm sorry that you don't understand why you need the 'animation-lock' for this kind of combat. Honestly, it's one of my favorite features in the game. If you attack, you leave yourself vulnerable. The way it usually works is the stronger attacks have a bigger drawback. Even boxers and MMA fighters, with all their quickness, are vulnerable when they throw haymakers. I don't know why it's so hard for some video gamers to understand the trade-off.

I know that constant movement can be fun because it provides more of an 'arcade' feel to it, but the way TERA does it just adds another level of strategy.


I didn't said anything about understanding or not the animation lock so there is nothing to be sorry about. :)

Imobility is simply one of the ways of representing vulnerability and providing opportunities.

The downside of the Tera system is that it becomes easier to avoid the hits if every time one attack it has to stop.

GW2 offer those opportunities with their CC, skills that can have movement modifiers, boons and conditions.

Then add cooldowns and dodge.

You just used your big attack with a big cooldown and I just dodged taking no damage  (remember you don't have that many skills availablr, so each one is precious), now you are vulnerable. On the other hand, I'm vulnerable as well since  spent 1 of my dodges and have to regain endurance.

Its different ways of approaching combat that in my opinion are superior to other more traditional systems.

One may prefer one or the other, they will require different skill and routines, but both are active combat systems.

 

The red leads someone to believe that you don't understand why there's an animation lock. I didn't just make it up :)

 

Meh this is me signing out on the GW2 fanboy discussions. There's no point.

 

I argue "It's tab-targetting", and they respond back "No it's not tab-targetting because if there's a tree inbetween us then the spell hits the tree"... Oh really? What the hell does projectile collision detection have to do with tab-targetting? Absolutely NOTHING. "You don't HAVE to use tab". Yah, but you're clearly at a disadvantage to anyone else who is.

 

My favorite is how managing skills and cooldowns is somehow harder and more complex with the removal of a resource system.

 

Again, this whole everyone is self-sufficient, being able to cast while running, no real resource management thing just seems too 'arcade' for me.. I prefer the strategy of having to aim my attacks and knowing that if I miss my attack there will be more to consider than just a cooldown (like cooldown consideration is somehow new). It's no surprise people choose the easier option, hell WoW made a killer living off of it. With the action combat thing you either love it or you hate it.

 

Have fun trollin - Cya in-game.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

5/06/12 1:03:13 PM#328
Originally posted by Ceromus

I chose Tera because I don't expect GW2's pve to amuse me (or really anyone) for very long.  The PvP is alright but also not sure how long that will amuse me.  Tera's pvp is not perfect either but in my opinion it has way more potential.

Obviously if you enjoy Tera more then that's what you should play. I'm just a bit surprised at the comment about because I found the PvE content in Tera to be, by far, the weakest point. One leveling path. Repeating the same fetch and kill quests 3 times (like the trees in the starter area). In fact, people advised me to just go off the path and do only my character storyline quests and farm BAMs to level. I compare this to my experience in GW2 where no matter where you go, there is appropriate and mostly interesting content for you to do, and level approrpriate items drop, and the events seemed to impact the world. But to each their own.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1714

5/06/12 2:48:58 PM#329
Originally posted by helthros
Originally posted by Gaia_Hunter
Originally posted by helthros
Originally posted by Gaia_Hunter
Originally posted by Amjoco
 

Thank you! Might I use your GW2 targeting analogy on other posts I find from Tera fans?  Every other post is about tab-targeting! I wish both sides would read about the games before posting rumors or clueless comments.

Sure.

I don't understand what is the thing about Tera vs GW2, especially concerning combat.

I wold love an mmo that would combine the aiming crosshair of Tera+ GW2 movement freedom.

Both combat systems require skill and are fun to play.

I'm not going to be playing Tera for 2 reasons - subscription (no point paying when there are games just as good or better without them) and out of combat stuff like questing (for my tastes GW2 world is apparently superior)

But we (at least I do) definetly are needing mmorpgs that have action combat and I don't think the combat will be the main factor deciding between GW2 and Tera for most people  -  both games will give a more lively, albeit different, combat.

 

I'm sorry that you don't understand why you need the 'animation-lock' for this kind of combat. Honestly, it's one of my favorite features in the game. If you attack, you leave yourself vulnerable. The way it usually works is the stronger attacks have a bigger drawback. Even boxers and MMA fighters, with all their quickness, are vulnerable when they throw haymakers. I don't know why it's so hard for some video gamers to understand the trade-off.

I know that constant movement can be fun because it provides more of an 'arcade' feel to it, but the way TERA does it just adds another level of strategy.


I didn't said anything about understanding or not the animation lock so there is nothing to be sorry about. :)

Imobility is simply one of the ways of representing vulnerability and providing opportunities.

The downside of the Tera system is that it becomes easier to avoid the hits if every time one attack it has to stop.

GW2 offer those opportunities with their CC, skills that can have movement modifiers, boons and conditions.

Then add cooldowns and dodge.

You just used your big attack with a big cooldown and I just dodged taking no damage  (remember you don't have that many skills availablr, so each one is precious), now you are vulnerable. On the other hand, I'm vulnerable as well since  spent 1 of my dodges and have to regain endurance.

Its different ways of approaching combat that in my opinion are superior to other more traditional systems.

One may prefer one or the other, they will require different skill and routines, but both are active combat systems.

 

The red leads someone to believe that you don't understand why there's an animation lock. I didn't just make it up :)

 

Meh this is me signing out on the GW2 fanboy discussions. There's no point.

 

I argue "It's tab-targetting", and they respond back "No it's not tab-targetting because if there's a tree inbetween us then the spell hits the tree"... Oh really? What the hell does projectile collision detection have to do with tab-targetting? Absolutely NOTHING. "You don't HAVE to use tab". Yah, but you're clearly at a disadvantage to anyone else who is.

 

My favorite is how managing skills and cooldowns is somehow harder and more complex with the removal of a resource system.

 

Again, this whole everyone is self-sufficient, being able to cast while running, no real resource management thing just seems too 'arcade' for me.. I prefer the strategy of having to aim my attacks and knowing that if I miss my attack there will be more to consider than just a cooldown (like cooldown consideration is somehow new). It's no surprise people choose the easier option, hell WoW made a killer living off of it. With the action combat thing you either love it or you hate it.

 

Have fun trollin - Cya in-game.

First the red means that I don't see why people are bashing GW2 or Tera combat system on the grounds that they aren't innovative or at least different - both are clearly different from something you have in a game like EQ, WOW or Rift. I didn't say having to stop while using a skill is a big problem to me, but I prefer not having it, but probably the way Tera is designed absolute movement freedom would imbalance the game while in GW2 mobs have tools to crowd control the players (this is less seen in earlier levels but as you go on you start to see more knocks, conditions, charges, etc).

Second why is a disadvantage no tabbing? You can just shoot in their direction by pressing one key instead of two - you just don't see a crosshair but you are actually playing as if you had one.

Third, opposed to other games where tab guarantess you hit the enemy even if the enemy is  behind a horde of other enemy targets, in GW2 it doesn't. It also doesn't guarantee an hit if the target strafes or dodge due to the physics model being used in game.

Fourth, the resource system cannot be seen in isolation to the number of skills available and type of skills available. And there is a reason why these systems with multiple resource systems end up in 1 or 2 rotations that are more efficient.

GW2 takes a different look at it (I said different, nothing about easier or harder) - there is one solid attack, the number "1" skill and all the others can be more effective if used in the proper circumstance or can be worse if used in the wrong circumstances - In a rotation sometimes you have to use subpar skills just because it is slightly better than doing nothing. Aditionally many skills concern positioning, blocking attacks, or granting boons (buffs) and debuffs (conditions).

In the end, even in games with a ton of skills available at all times, it boil down to just use 5 or 6 most of the time since all the resources just prevent you to use all those skills (and lets face it many of the skills are only useful in a few special circumstances). So in fact GW2, despite only having the cooldown resource might force a player to actually use more skills during a combat with their weapon swapping and profession mechanics because all these skills do something usefull, most if not all the time, and are required for you to survive and kill the targets (early levels this isn't true of cource).

Everyone isn't self sufficient - they are self sufficient for shorts periods of time. Big difference.

One needs to manage their health, deal damage, control the enemies, dodge and be able to hold the aggro for a few seconds. So basically one is doing all the roles that in other games are split in tank, healing and dps.

Exactly how having to perform all the roles is easier than perform a single role?

For example playing as a warrior in one of those events about killing the drake broodmother, I started by going and bashing her, then she start attacking me and my focus shifted to stay alive mode while other people pounded on her. Then someone else caught the broodmother atention, so I was able to regain my health while ressurecting a downed player and go again deal damage and then drew the broodmother attention from the other player that was starting to take a beating.

In that simple early level event, I "tanked", I dealt damage, I dodge some of the broodmother attacks and got out of the way of her breath attack, I ressurected someone, I crippled the broodmother allowing an injured player to escape and I managed my health bar. I still had to assure I was facing the broodmother and was in range to hit her.

I guess this is easy peasy mindless game.

I have no problem with you prefering a style over the other, but bashing a style without giving it a shot to actually understand what is going on, that I think isn't fair.

I don't understand why some GW2 fans bash Tera combat either - sure there is a trinity, there is rotations, but the aiming is indeed different and refreshing.

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  Ceromus

Novice Member

Joined: 9/20/03
Posts: 112

5/06/12 4:45:27 PM#330
Originally posted by Charlizzard
Originally posted by Ceromus

I chose Tera because I don't expect GW2's pve to amuse me (or really anyone) for very long.  The PvP is alright but also not sure how long that will amuse me.  Tera's pvp is not perfect either but in my opinion it has way more potential.

Obviously if you enjoy Tera more then that's what you should play. I'm just a bit surprised at the comment about because I found the PvE content in Tera to be, by far, the weakest point. One leveling path. Repeating the same fetch and kill quests 3 times (like the trees in the starter area). In fact, people advised me to just go off the path and do only my character storyline quests and farm BAMs to level. I compare this to my experience in GW2 where no matter where you go, there is appropriate and mostly interesting content for you to do, and level approrpriate items drop, and the events seemed to impact the world. But to each their own.

I should have worded that better.  I dont expect GW2 PvE to amuse me or really anyone for very long because I dont expect there to be alot of high end pve content or updates to add new pve experiences.  I expect there to be the occasional expansion but thats about it.  I could be mistaken but id be surprised if I was.

I expect there to be more to do in Tera PvE wise over all though I do not expect it to have more to do than say WoW PvE wise.  I dont expect non PvPers to stay in either game for long.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

5/06/12 4:58:58 PM#331
Originally posted by Ceromus
Originally posted by Charlizzard
Originally posted by Ceromus

I chose Tera because I don't expect GW2's pve to amuse me (or really anyone) for very long.  The PvP is alright but also not sure how long that will amuse me.  Tera's pvp is not perfect either but in my opinion it has way more potential.

Obviously if you enjoy Tera more then that's what you should play. I'm just a bit surprised at the comment about because I found the PvE content in Tera to be, by far, the weakest point. One leveling path. Repeating the same fetch and kill quests 3 times (like the trees in the starter area). In fact, people advised me to just go off the path and do only my character storyline quests and farm BAMs to level. I compare this to my experience in GW2 where no matter where you go, there is appropriate and mostly interesting content for you to do, and level approrpriate items drop, and the events seemed to impact the world. But to each their own.

I should have worded that better.  I dont expect GW2 PvE to amuse me or really anyone for very long because I dont expect there to be alot of high end pve content or updates to add new pve experiences.  I expect there to be the occasional expansion but thats about it.  I could be mistaken but id be surprised if I was.

I expect there to be more to do in Tera PvE wise over all though I do not expect it to have more to do than say WoW PvE wise.  I dont expect non PvPers to stay in either game for long.

My understanding is that post-launch, developers will be working to regularly swap in and swap out DE content to all areas of the game so that the content does not become too stale and/or predictable. There was an article on this but damned if I can find it at the moment.

At any rate, I spent about 15 or so hours on one character in the BWE and had uncovered 4% of the explorable area and I know I did not stick around areas long enough to see the full DEs play out, which is my mistake. This leads me to believe that there are hundreds of hours of pure PvE content and that the higher in level the content, the higher the stakes. This doesnt even include the 8 official instances.

This will not be enough to hold the attention of people seeking a pure instanced raiding tiered progression format, but then again at this point Tera has no raids implemented or structured PvP. It will be interesting to see which delivers more PvE satisfaction over time.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 2472

5/06/12 6:27:37 PM#332
Originally posted by Gaia_Hunter
Originally posted by helthros
Originally posted by Gaia_Hunter
Originally posted by helthros
Originally posted by Gaia_Hunter
Originally posted by Amjoco
I'm sorry that you don't understand why you need the 'animation-lock' for this kind of combat. Honestly, it's one of my favorite features in the game. If you attack, you leave yourself vulnerable. The way it usually works is the stronger attacks have a bigger drawback. Even boxers and MMA fighters, with all their quickness, are vulnerable when they throw haymakers. I don't know why it's so hard for some video gamers to understand the trade-off.

I know that constant movement can be fun because it provides more of an 'arcade' feel to it, but the way TERA does it just adds another level of strategy.


I didn't said anything about understanding or not the animation lock so there is nothing to be sorry about. :)

Imobility is simply one of the ways of representing vulnerability and providing opportunities.

The downside of the Tera system is that it becomes easier to avoid the hits if every time one attack it has to stop.

GW2 offer those opportunities with their CC, skills that can have movement modifiers, boons and conditions.

Then add cooldowns and dodge.

You just used your big attack with a big cooldown and I just dodged taking no damage  (remember you don't have that many skills availablr, so each one is precious), now you are vulnerable. On the other hand, I'm vulnerable as well since  spent 1 of my dodges and have to regain endurance.

Its different ways of approaching combat that in my opinion are superior to other more traditional systems.

One may prefer one or the other, they will require different skill and routines, but both are active combat systems.

 

The red leads someone to believe that you don't understand why there's an animation lock. I didn't just make it up :)

 

Meh this is me signing out on the GW2 fanboy discussions. There's no point.

 

I argue "It's tab-targetting", and they respond back "No it's not tab-targetting because if there's a tree inbetween us then the spell hits the tree"... Oh really? What the hell does projectile collision detection have to do with tab-targetting? Absolutely NOTHING. "You don't HAVE to use tab". Yah, but you're clearly at a disadvantage to anyone else who is.

 

My favorite is how managing skills and cooldowns is somehow harder and more complex with the removal of a resource system.

 

Again, this whole everyone is self-sufficient, being able to cast while running, no real resource management thing just seems too 'arcade' for me.. I prefer the strategy of having to aim my attacks and knowing that if I miss my attack there will be more to consider than just a cooldown (like cooldown consideration is somehow new). It's no surprise people choose the easier option, hell WoW made a killer living off of it. With the action combat thing you either love it or you hate it.

 

Have fun trollin - Cya in-game.

First the red means that I don't see why people are bashing GW2 or Tera combat system on the grounds that they aren't innovative or at least different - both are clearly different from something you have in a game like EQ, WOW or Rift. I didn't say having to stop while using a skill is a big problem to me, but I prefer not having it, but probably the way Tera is designed absolute movement freedom would imbalance the game while in GW2 mobs have tools to crowd control the players (this is less seen in earlier levels but as you go on you start to see more knocks, conditions, charges, etc).

Second why is a disadvantage no tabbing? You can just shoot in their direction by pressing one key instead of two - you just don't see a crosshair but you are actually playing as if you had one.

Third, opposed to other games where tab guarantess you hit the enemy even if the enemy is  behind a horde of other enemy targets, in GW2 it doesn't. It also doesn't guarantee an hit if the target strafes or dodge due to the physics model being used in game.

Fourth, the resource system cannot be seen in isolation to the number of skills available and type of skills available. And there is a reason why these systems with multiple resource systems end up in 1 or 2 rotations that are more efficient.

GW2 takes a different look at it (I said different, nothing about easier or harder) - there is one solid attack, the number "1" skill and all the others can be more effective if used in the proper circumstance or can be worse if used in the wrong circumstances - In a rotation sometimes you have to use subpar skills just because it is slightly better than doing nothing. Aditionally many skills concern positioning, blocking attacks, or granting boons (buffs) and debuffs (conditions).

In the end, even in games with a ton of skills available at all times, it boil down to just use 5 or 6 most of the time since all the resources just prevent you to use all those skills (and lets face it many of the skills are only useful in a few special circumstances). So in fact GW2, despite only having the cooldown resource might force a player to actually use more skills during a combat with their weapon swapping and profession mechanics because all these skills do something usefull, most if not all the time, and are required for you to survive and kill the targets (early levels this isn't true of cource).

Everyone isn't self sufficient - they are self sufficient for shorts periods of time. Big difference.

One needs to manage their health, deal damage, control the enemies, dodge and be able to hold the aggro for a few seconds. So basically one is doing all the roles that in other games are split in tank, healing and dps.

Exactly how having to perform all the roles is easier than perform a single role?

For example playing as a warrior in one of those events about killing the drake broodmother, I started by going and bashing her, then she start attacking me and my focus shifted to stay alive mode while other people pounded on her. Then someone else caught the broodmother atention, so I was able to regain my health while ressurecting a downed player and go again deal damage and then drew the broodmother attention from the other player that was starting to take a beating.

In that simple early level event, I "tanked", I dealt damage, I dodge some of the broodmother attacks and got out of the way of her breath attack, I ressurected someone, I crippled the broodmother allowing an injured player to escape and I managed my health bar. I still had to assure I was facing the broodmother and was in range to hit her.

I guess this is easy peasy mindless game.

I have no problem with you prefering a style over the other, but bashing a style without giving it a shot to actually understand what is going on, that I think isn't fair.

I don't understand why some GW2 fans bash Tera combat either - sure there is a trinity, there is rotations, but the aiming is indeed different and refreshing.

I would buy you a beer if I could. Thank you for posting that. :)

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  SoulOfRaziel

Hard Core Member

Joined: 8/23/06
Posts: 410

5/06/12 6:35:21 PM#333
Originally posted by Amjoco
Originally posted by Gaia_Hunter
Originally posted by helthros
Originally posted by Gaia_Hunter
Originally posted by helthros
Originally posted by Gaia_Hunter
Originally posted by Amjoco
I'm sorry that you don't understand why you need the 'animation-lock' for this kind of combat. Honestly, it's one of my favorite features in the game. If you attack, you leave yourself vulnerable. The way it usually works is the stronger attacks have a bigger drawback. Even boxers and MMA fighters, with all their quickness, are vulnerable when they throw haymakers. I don't know why it's so hard for some video gamers to understand the trade-off.

I know that constant movement can be fun because it provides more of an 'arcade' feel to it, but the way TERA does it just adds another level of strategy.


I didn't said anything about understanding or not the animation lock so there is nothing to be sorry about. :)

Imobility is simply one of the ways of representing vulnerability and providing opportunities.

The downside of the Tera system is that it becomes easier to avoid the hits if every time one attack it has to stop.

GW2 offer those opportunities with their CC, skills that can have movement modifiers, boons and conditions.

Then add cooldowns and dodge.

You just used your big attack with a big cooldown and I just dodged taking no damage  (remember you don't have that many skills availablr, so each one is precious), now you are vulnerable. On the other hand, I'm vulnerable as well since  spent 1 of my dodges and have to regain endurance.

Its different ways of approaching combat that in my opinion are superior to other more traditional systems.

One may prefer one or the other, they will require different skill and routines, but both are active combat systems.

 

The red leads someone to believe that you don't understand why there's an animation lock. I didn't just make it up :)

 

Meh this is me signing out on the GW2 fanboy discussions. There's no point.

 

I argue "It's tab-targetting", and they respond back "No it's not tab-targetting because if there's a tree inbetween us then the spell hits the tree"... Oh really? What the hell does projectile collision detection have to do with tab-targetting? Absolutely NOTHING. "You don't HAVE to use tab". Yah, but you're clearly at a disadvantage to anyone else who is.

 

My favorite is how managing skills and cooldowns is somehow harder and more complex with the removal of a resource system.

 

Again, this whole everyone is self-sufficient, being able to cast while running, no real resource management thing just seems too 'arcade' for me.. I prefer the strategy of having to aim my attacks and knowing that if I miss my attack there will be more to consider than just a cooldown (like cooldown consideration is somehow new). It's no surprise people choose the easier option, hell WoW made a killer living off of it. With the action combat thing you either love it or you hate it.

 

Have fun trollin - Cya in-game.

First the red means that I don't see why people are bashing GW2 or Tera combat system on the grounds that they aren't innovative or at least different - both are clearly different from something you have in a game like EQ, WOW or Rift. I didn't say having to stop while using a skill is a big problem to me, but I prefer not having it, but probably the way Tera is designed absolute movement freedom would imbalance the game while in GW2 mobs have tools to crowd control the players (this is less seen in earlier levels but as you go on you start to see more knocks, conditions, charges, etc).

Second why is a disadvantage no tabbing? You can just shoot in their direction by pressing one key instead of two - you just don't see a crosshair but you are actually playing as if you had one.

Third, opposed to other games where tab guarantess you hit the enemy even if the enemy is  behind a horde of other enemy targets, in GW2 it doesn't. It also doesn't guarantee an hit if the target strafes or dodge due to the physics model being used in game.

Fourth, the resource system cannot be seen in isolation to the number of skills available and type of skills available. And there is a reason why these systems with multiple resource systems end up in 1 or 2 rotations that are more efficient.

GW2 takes a different look at it (I said different, nothing about easier or harder) - there is one solid attack, the number "1" skill and all the others can be more effective if used in the proper circumstance or can be worse if used in the wrong circumstances - In a rotation sometimes you have to use subpar skills just because it is slightly better than doing nothing. Aditionally many skills concern positioning, blocking attacks, or granting boons (buffs) and debuffs (conditions).

In the end, even in games with a ton of skills available at all times, it boil down to just use 5 or 6 most of the time since all the resources just prevent you to use all those skills (and lets face it many of the skills are only useful in a few special circumstances). So in fact GW2, despite only having the cooldown resource might force a player to actually use more skills during a combat with their weapon swapping and profession mechanics because all these skills do something usefull, most if not all the time, and are required for you to survive and kill the targets (early levels this isn't true of cource).

Everyone isn't self sufficient - they are self sufficient for shorts periods of time. Big difference.

One needs to manage their health, deal damage, control the enemies, dodge and be able to hold the aggro for a few seconds. So basically one is doing all the roles that in other games are split in tank, healing and dps.

Exactly how having to perform all the roles is easier than perform a single role?

For example playing as a warrior in one of those events about killing the drake broodmother, I started by going and bashing her, then she start attacking me and my focus shifted to stay alive mode while other people pounded on her. Then someone else caught the broodmother atention, so I was able to regain my health while ressurecting a downed player and go again deal damage and then drew the broodmother attention from the other player that was starting to take a beating.

In that simple early level event, I "tanked", I dealt damage, I dodge some of the broodmother attacks and got out of the way of her breath attack, I ressurected someone, I crippled the broodmother allowing an injured player to escape and I managed my health bar. I still had to assure I was facing the broodmother and was in range to hit her.

I guess this is easy peasy mindless game.

I have no problem with you prefering a style over the other, but bashing a style without giving it a shot to actually understand what is going on, that I think isn't fair.

I don't understand why some GW2 fans bash Tera combat either - sure there is a trinity, there is rotations, but the aiming is indeed different and refreshing.

.

U sir for sure proved ur point well done ! very well writing post with facts not troll... GJ !

  helthros

Novice Member

Joined: 10/24/09
Posts: 1450

5/06/12 10:47:18 PM#334
Originally posted by Gaia_Hunter
Originally posted by helthros
Originally posted by Gaia_Hunter
Originally posted by helthros
Originally posted by Gaia_Hunter
Originally posted by Amjoco
 

Thank you! Might I use your GW2 targeting analogy on other posts I find from Tera fans?  Every other post is about tab-targeting! I wish both sides would read about the games before posting rumors or clueless comments.

Sure.

I don't understand what is the thing about Tera vs GW2, especially concerning combat.

I wold love an mmo that would combine the aiming crosshair of Tera+ GW2 movement freedom.

Both combat systems require skill and are fun to play.

I'm not going to be playing Tera for 2 reasons - subscription (no point paying when there are games just as good or better without them) and out of combat stuff like questing (for my tastes GW2 world is apparently superior)

But we (at least I do) definetly are needing mmorpgs that have action combat and I don't think the combat will be the main factor deciding between GW2 and Tera for most people  -  both games will give a more lively, albeit different, combat.

 

I'm sorry that you don't understand why you need the 'animation-lock' for this kind of combat. Honestly, it's one of my favorite features in the game. If you attack, you leave yourself vulnerable. The way it usually works is the stronger attacks have a bigger drawback. Even boxers and MMA fighters, with all their quickness, are vulnerable when they throw haymakers. I don't know why it's so hard for some video gamers to understand the trade-off.

I know that constant movement can be fun because it provides more of an 'arcade' feel to it, but the way TERA does it just adds another level of strategy.


I didn't said anything about understanding or not the animation lock so there is nothing to be sorry about. :)

Imobility is simply one of the ways of representing vulnerability and providing opportunities.

The downside of the Tera system is that it becomes easier to avoid the hits if every time one attack it has to stop.

GW2 offer those opportunities with their CC, skills that can have movement modifiers, boons and conditions.

Then add cooldowns and dodge.

You just used your big attack with a big cooldown and I just dodged taking no damage  (remember you don't have that many skills availablr, so each one is precious), now you are vulnerable. On the other hand, I'm vulnerable as well since  spent 1 of my dodges and have to regain endurance.

Its different ways of approaching combat that in my opinion are superior to other more traditional systems.

One may prefer one or the other, they will require different skill and routines, but both are active combat systems.

 

The red leads someone to believe that you don't understand why there's an animation lock. I didn't just make it up :)

 

Meh this is me signing out on the GW2 fanboy discussions. There's no point.

 

I argue "It's tab-targetting", and they respond back "No it's not tab-targetting because if there's a tree inbetween us then the spell hits the tree"... Oh really? What the hell does projectile collision detection have to do with tab-targetting? Absolutely NOTHING. "You don't HAVE to use tab". Yah, but you're clearly at a disadvantage to anyone else who is.

 

My favorite is how managing skills and cooldowns is somehow harder and more complex with the removal of a resource system.

 

Again, this whole everyone is self-sufficient, being able to cast while running, no real resource management thing just seems too 'arcade' for me.. I prefer the strategy of having to aim my attacks and knowing that if I miss my attack there will be more to consider than just a cooldown (like cooldown consideration is somehow new). It's no surprise people choose the easier option, hell WoW made a killer living off of it. With the action combat thing you either love it or you hate it.

 

Have fun trollin - Cya in-game.

Ugh I thought I was done so I'll make this quick. You just butter up everything GW2 and put a little mint chocolate on top.

 

First the red means that I don't see why people are bashing GW2 or Tera combat system on the grounds that they aren't innovative or at least different - both are clearly different from something you have in a game like EQ, WOW or Rift. I didn't say having to stop while using a skill is a big problem to me, but I prefer not having it, but probably the way Tera is designed absolute movement freedom would imbalance the game while in GW2 mobs have tools to crowd control the players (this is less seen in earlier levels but as you go on you start to see more knocks, conditions, charges, etc).

Yes they are both different.

Second why is a disadvantage no tabbing? You can just shoot in their direction by pressing one key instead of two - you just don't see a crosshair but you are actually playing as if you had one.

You can make your own start-up and make billions without ever setting foot in an educational institution, does that mean you should? There really is just no getting through to you GW2 fans. Just because you CAN doesn't mean you WILL. I understand that you DON'T HAVE TO. However, looking at the warrior video someone post, each of his gap-closers were tab-target based. They went to the target he had tab-targetted regardless of where he was facing or 'aiming'.

Third, opposed to other games where tab guarantess you hit the enemy even if the enemy is  behind a horde of other enemy targets, in GW2 it doesn't. It also doesn't guarantee an hit if the target strafes or dodge due to the physics model being used in game.

lol you just had to recite it one last time didn't you. I acknowledged the feature of projectile collision detection. It is tab-targetting with projectile collision detection. As for the last part, I've seen lots of streams and videos where animations and projectiles curve to meet their target - Again, the warrior video posted earlier, the charge curves to meet the enemy's new location.

Fourth, the resource system cannot be seen in isolation to the number of skills available and type of skills available. And there is a reason why these systems with multiple resource systems end up in 1 or 2 rotations that are more efficient.

Ok, so you've convinced yourself that having NO resource management leads to no rotations, while having resources as a limitation leads to rotations.

Because when you're at the end of your resource-pool you can keep doing the same rotation than say if all you had to do was wait for cooldowns? lol, there's just no getting through to you.

Yup, my berzerker that's been deprived of mana (rage) can keep executing the same rotation because I have a resource system. I'm sorry, but your logic hear is so horribly incorrect.

GW2 takes a different look at it (I said different, nothing about easier or harder) - there is one solid attack, the number "1" skill and all the others can be more effective if used in the proper circumstance or can be worse if used in the wrong circumstances - In a rotation sometimes you have to use subpar skills just because it is slightly better than doing nothing. Aditionally many skills concern positioning, blocking attacks, or granting boons (buffs) and debuffs (conditions).

lol no need to use subpar skills here because they give you 1 button that you're supposed to mindlessly spam inbetween any other skill because it's better than doing nothing. Not like spamming that 1 key has any drawbacks or trade-offs. This isn't a different look - WAR has casting while running and a spammable "auto-attack". It's not really that different here.

I love how you butter up things that have been in games for AGES. "lol it's about correct positioning, buffs, debuffs, some circumstances it's better etc..." You described every single MMO on the market.

In the end, even in games with a ton of skills available at all times, it boil down to just use 5 or 6 most of the time since all the resources just prevent you to use all those skills (and lets face it many of the skills are only useful in a few special circumstances). So in fact GW2, despite only having the cooldown resource might force a player to actually use more skills during a combat with their weapon swapping and profession mechanics because all these skills do something usefull, most if not all the time, and are required for you to survive and kill the targets (early levels this isn't true of cource).

I played GuildWars 1 at release. I don't have a problem with the limited skill choice - I actually like the need to select a load-out.

Everyone isn't self sufficient - they are self sufficient for shorts periods of time. Big difference.

Seriously? Wow man...

One needs to manage their health, deal damage, control the enemies, dodge and be able to hold the aggro for a few seconds. So basically one is doing all the roles that in other games are split in tank, healing and dps.

So everyone takes turns zerging the boss using their cooldowns, then waiting for them to come back to take their turn. Not waiting idly of course since you can switch to a ranged weapon. Again, self reliant. Jack of all trades deal is cool if you're into that. Personally, I prefer specialized roles. Neither is better but I can't help but feel like encounters can be easier to make for the latter. I'm interested to see how they keep things interesting.

Exactly how having to perform all the roles is easier than perform a single role?

Because it relies on teamwork instead of everyone having the tools to do it themselves.

For example playing as a warrior in one of those events about killing the drake broodmother, I started by going and bashing her, then she start attacking me and my focus shifted to stay alive mode while other people pounded on her. Then someone else caught the broodmother atention, so I was able to regain my health while ressurecting a downed player and go again deal damage and then drew the broodmother attention from the other player that was starting to take a beating.

I'm glad you had fun.

In that simple early level event, I "tanked", I dealt damage, I dodge some of the broodmother attacks and got out of the way of her breath attack, I ressurected someone, I crippled the broodmother allowing an injured player to escape and I managed my health bar. I still had to assure I was facing the broodmother and was in range to hit her.

NO WAY!! You had to stay in range AND face her? Sorry, but I couldn't resist. I just wanted to point out how deep you're pulling in your fanboy bag to try to paint the game in a positive image. It's a great game, it really doesn't need stuff like this.

Tanking, dealing damage, dodging attacks - Congratulations, you just described solo play to a T. You can do this very same "testimonial" story with anything else. "I did more than DPS, I kept mobs off the healer, I helped our healer out by avoiding big damaging attacks, I helped out our tank by providing crucial CC.. blah blah". Again, highly unbecoming.

 

I guess this is easy peasy mindless game.

Never said it was easy peasy. Watching streams and videos it actually seems fairly difficult PvE wise (as far as the way mobs are balanced to players etc). I think it's awesome that content scales to the amount of people. I'm curious to see how they prevent that from being a zerg-fest. What I DID say is that GW2 has tab-targetting, even if not 100%, it has it. I also mentioned having tab-targetting is easier than aiming. Easier, not easy.

I have no problem with you prefering a style over the other, but bashing a style without giving it a shot to actually understand what is going on, that I think isn't fair.

Because you're not doing the same insisting over and over and over again that there are rotations in TERA? I worry more about timing than any real rotation. Why? Because if I do an attack while the boss is doing an attack, I'm going to take a lot of damage and stress out our healer. I can't just mindlessly block in the middle of an attack like some arcade game.

I don't understand why some GW2 fans bash Tera combat either - sure there is a trinity, there is rotations, but the aiming is indeed different and refreshing.

Well that wasn't very short. Grrr. This is why you shouldn't play with leveling buddies. Damn slacker... I wanna blow stuff up.

  User Deleted
5/07/12 12:01:21 AM#335

Simply put...

GW2 is warhammer 2.0...while warhammer had immense potential that GW2 could do better at...its still a very familair game even without heals and all the frills they will add to it.  (not a fan of the b2p+item mall cash shop ether)

Tera is ....well it looks like a better aion...has all the lame characters you hate in korean games.  It has a pedo race, a furry race and a overly metro race, on top of some acceptable ones.  It has "grind"  Its rough around the edges.  It has some issues that i wouldnt call game breaking but can be turnoffs.

The only thing tera has over GW2 is its combat system, wich is incredibly fun and diffrent.  Some stunning scenery as well...everything ive seen in GW2 looks dreary and standard issue ( going the realism rout over fantasy world perhaps)

 

All tera has over GW2 is the combat and the bright and beautiful scenery.  GW2 has everything you expect from a new wow-park with a pvp focus.

 

I wouldnt consider one to compete with the other in any way tbh.  Im playing tera now for the combat, will play Gw2 when i get in the mood for pvp ( i actually loved warhammer so i know ill like it)  Just not in the mood for gw2 type game, and ill let the community go through its 3 month emotional rollercoaster ride first.  You know when all the crazy fanbois slowly turn into illogical anti-game ragers.

  User Deleted
5/07/12 12:49:27 AM#336

"helthros":

I have played neither game but I signed up for an account just to tell you how unintelligent your responses appear in comparison to the posters whom you're trying to reason with.

 

Most people take intelligent responses seriously. Give it a try. I believe in you.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 4978

5/07/12 2:33:39 AM#337
Originally posted by helthros
Originally posted by Volkon
Originally posted by Infeareal
Originally posted by Sikhander
Originally posted by Infeareal

We did thte same style of poll for our mutli-genre gaming group (we have been gaming for 13 years together) but the poll was simpler option 1  or option 2. We were trying to decide were we would focus for the next while. 213 votes 209 were for tera and 4 for GW2 combat. We like to focus on PvP and we keep the irrational fanboy/girl stuff out. Just combat nothing else and highlighted was 4 videos two of tera and two of GW2 PvP as performed by 2 of our top facemelters.

For PvE I would understand - people have different preferences. But for PvP? GW2's combat + combat system is designed with PvP in mind to a very large degree. So far I have not seen anything close to advanced in the way abilities are designed in Tera that makes PvP interesting.

Edit: And just stop the tab targetting stuff. It is wrong. Ranged attacks are not homing in GW2. At least base the discussion on facts.

http://www.youtube.com/watch?v=5YxOeRyboxA  3:01 in that video and the next 10 seconds clearly shows it. The elementalist and the arrows comming from behind him are both locked and homing. Hrmmmmm facts is facts

OH ffs. That isn't tracking, it's straight line. In GW2 your attacks are intelligent enough to lead your target, going to where the target will be if he maintains speed and heading. If you change direction, they miss.

 

lololol

 

I wouldn't get too :smug: about the numbers on the poll. TERA fans might be, oh I don't know, playing the game? GW2 fans have nothing better to do than troll other games and white-knight their own.

 

I played beta weekend. I can confirm that you do change dirrections automatically. Also just want to make things clear,,, GW2 is not aim based like a FPS/TPS. it's tab target.

This is why the dodge mechanics don't actually have you dodging attacks, but simply make you immune to the attack..

Also GW2 does have animation locks. Especially on Melee. For example, Guardian Greatsword build. Using skills 2-5 on Greatsword will be interrupted while moving. While moving from point A to point B, and using those skills I between, you will stop and be rooted in place from Melee animation. Melee attacks with cast times don't seem to allow movement while casting, like advertised.

Just making this clear, since the GW2 forum community here seem to be against people speaking the truth over the misleading hype from the fans.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1714

5/07/12 4:34:10 AM#338
Originally posted by helthros
Originally posted by Gaia_Hunter
Originally posted by helthros
Originally posted by Gaia_Hunter
Originally posted by helthros
Originally posted by Gaia_Hunter
Originally posted by Amjoco
 

Thank you! Might I use your GW2 targeting analogy on other posts I find from Tera fans?  Every other post is about tab-targeting! I wish both sides would read about the games before posting rumors or clueless comments.

Sure.

I don't understand what is the thing about Tera vs GW2, especially concerning combat.

I wold love an mmo that would combine the aiming crosshair of Tera+ GW2 movement freedom.

Both combat systems require skill and are fun to play.

I'm not going to be playing Tera for 2 reasons - subscription (no point paying when there are games just as good or better without them) and out of combat stuff like questing (for my tastes GW2 world is apparently superior)

But we (at least I do) definetly are needing mmorpgs that have action combat and I don't think the combat will be the main factor deciding between GW2 and Tera for most people  -  both games will give a more lively, albeit different, combat.

 

I'm sorry that you don't understand why you need the 'animation-lock' for this kind of combat. Honestly, it's one of my favorite features in the game. If you attack, you leave yourself vulnerable. The way it usually works is the stronger attacks have a bigger drawback. Even boxers and MMA fighters, with all their quickness, are vulnerable when they throw haymakers. I don't know why it's so hard for some video gamers to understand the trade-off.

I know that constant movement can be fun because it provides more of an 'arcade' feel to it, but the way TERA does it just adds another level of strategy.


I didn't said anything about understanding or not the animation lock so there is nothing to be sorry about. :)

Imobility is simply one of the ways of representing vulnerability and providing opportunities.

The downside of the Tera system is that it becomes easier to avoid the hits if every time one attack it has to stop.

GW2 offer those opportunities with their CC, skills that can have movement modifiers, boons and conditions.

Then add cooldowns and dodge.

You just used your big attack with a big cooldown and I just dodged taking no damage  (remember you don't have that many skills availablr, so each one is precious), now you are vulnerable. On the other hand, I'm vulnerable as well since  spent 1 of my dodges and have to regain endurance.

Its different ways of approaching combat that in my opinion are superior to other more traditional systems.

One may prefer one or the other, they will require different skill and routines, but both are active combat systems.

 

The red leads someone to believe that you don't understand why there's an animation lock. I didn't just make it up :)

 

Meh this is me signing out on the GW2 fanboy discussions. There's no point.

 

I argue "It's tab-targetting", and they respond back "No it's not tab-targetting because if there's a tree inbetween us then the spell hits the tree"... Oh really? What the hell does projectile collision detection have to do with tab-targetting? Absolutely NOTHING. "You don't HAVE to use tab". Yah, but you're clearly at a disadvantage to anyone else who is.

 

My favorite is how managing skills and cooldowns is somehow harder and more complex with the removal of a resource system.

 

Again, this whole everyone is self-sufficient, being able to cast while running, no real resource management thing just seems too 'arcade' for me.. I prefer the strategy of having to aim my attacks and knowing that if I miss my attack there will be more to consider than just a cooldown (like cooldown consideration is somehow new). It's no surprise people choose the easier option, hell WoW made a killer living off of it. With the action combat thing you either love it or you hate it.

 

Have fun trollin - Cya in-game.

Ugh I thought I was done so I'll make this quick. You just butter up everything GW2 and put a little mint chocolate on top.

 

First the red means that I don't see why people are bashing GW2 or Tera combat system on the grounds that they aren't innovative or at least different - both are clearly different from something you have in a game like EQ, WOW or Rift. I didn't say having to stop while using a skill is a big problem to me, but I prefer not having it, but probably the way Tera is designed absolute movement freedom would imbalance the game while in GW2 mobs have tools to crowd control the players (this is less seen in earlier levels but as you go on you start to see more knocks, conditions, charges, etc).

Yes they are both different.

Second why is a disadvantage no tabbing? You can just shoot in their direction by pressing one key instead of two - you just don't see a crosshair but you are actually playing as if you had one.

You can make your own start-up and make billions without ever setting foot in an educational institution, does that mean you should? There really is just no getting through to you GW2 fans. Just because you CAN doesn't mean you WILL. I understand that you DON'T HAVE TO. However, looking at the warrior video someone post, each of his gap-closers were tab-target based. They went to the target he had tab-targetted regardless of where he was facing or 'aiming'.

Third, opposed to other games where tab guarantess you hit the enemy even if the enemy is  behind a horde of other enemy targets, in GW2 it doesn't. It also doesn't guarantee an hit if the target strafes or dodge due to the physics model being used in game.

lol you just had to recite it one last time didn't you. I acknowledged the feature of projectile collision detection. It is tab-targetting with projectile collision detection. As for the last part, I've seen lots of streams and videos where animations and projectiles curve to meet their target - Again, the warrior video posted earlier, the charge curves to meet the enemy's new location.

Fourth, the resource system cannot be seen in isolation to the number of skills available and type of skills available. And there is a reason why these systems with multiple resource systems end up in 1 or 2 rotations that are more efficient.

Ok, so you've convinced yourself that having NO resource management leads to no rotations, while having resources as a limitation leads to rotations.

Because when you're at the end of your resource-pool you can keep doing the same rotation than say if all you had to do was wait for cooldowns? lol, there's just no getting through to you.

Yup, my berzerker that's been deprived of mana (rage) can keep executing the same rotation because I have a resource system. I'm sorry, but your logic hear is so horribly incorrect.

GW2 takes a different look at it (I said different, nothing about easier or harder) - there is one solid attack, the number "1" skill and all the others can be more effective if used in the proper circumstance or can be worse if used in the wrong circumstances - In a rotation sometimes you have to use subpar skills just because it is slightly better than doing nothing. Aditionally many skills concern positioning, blocking attacks, or granting boons (buffs) and debuffs (conditions).

lol no need to use subpar skills here because they give you 1 button that you're supposed to mindlessly spam inbetween any other skill because it's better than doing nothing. Not like spamming that 1 key has any drawbacks or trade-offs. This isn't a different look - WAR has casting while running and a spammable "auto-attack". It's not really that different here.

I love how you butter up things that have been in games for AGES. "lol it's about correct positioning, buffs, debuffs, some circumstances it's better etc..." You described every single MMO on the market.

In the end, even in games with a ton of skills available at all times, it boil down to just use 5 or 6 most of the time since all the resources just prevent you to use all those skills (and lets face it many of the skills are only useful in a few special circumstances). So in fact GW2, despite only having the cooldown resource might force a player to actually use more skills during a combat with their weapon swapping and profession mechanics because all these skills do something usefull, most if not all the time, and are required for you to survive and kill the targets (early levels this isn't true of cource).

I played GuildWars 1 at release. I don't have a problem with the limited skill choice - I actually like the need to select a load-out.

Everyone isn't self sufficient - they are self sufficient for shorts periods of time. Big difference.

Seriously? Wow man...

One needs to manage their health, deal damage, control the enemies, dodge and be able to hold the aggro for a few seconds. So basically one is doing all the roles that in other games are split in tank, healing and dps.

So everyone takes turns zerging the boss using their cooldowns, then waiting for them to come back to take their turn. Not waiting idly of course since you can switch to a ranged weapon. Again, self reliant. Jack of all trades deal is cool if you're into that. Personally, I prefer specialized roles. Neither is better but I can't help but feel like encounters can be easier to make for the latter. I'm interested to see how they keep things interesting.

Exactly how having to perform all the roles is easier than perform a single role?

Because it relies on teamwork instead of everyone having the tools to do it themselves.

For example playing as a warrior in one of those events about killing the drake broodmother, I started by going and bashing her, then she start attacking me and my focus shifted to stay alive mode while other people pounded on her. Then someone else caught the broodmother atention, so I was able to regain my health while ressurecting a downed player and go again deal damage and then drew the broodmother attention from the other player that was starting to take a beating.

I'm glad you had fun.

In that simple early level event, I "tanked", I dealt damage, I dodge some of the broodmother attacks and got out of the way of her breath attack, I ressurected someone, I crippled the broodmother allowing an injured player to escape and I managed my health bar. I still had to assure I was facing the broodmother and was in range to hit her.

NO WAY!! You had to stay in range AND face her? Sorry, but I couldn't resist. I just wanted to point out how deep you're pulling in your fanboy bag to try to paint the game in a positive image. It's a great game, it really doesn't need stuff like this.

Tanking, dealing damage, dodging attacks - Congratulations, you just described solo play to a T. You can do this very same "testimonial" story with anything else. "I did more than DPS, I kept mobs off the healer, I helped our healer out by avoiding big damaging attacks, I helped out our tank by providing crucial CC.. blah blah". Again, highly unbecoming.

 

I guess this is easy peasy mindless game.

Never said it was easy peasy. Watching streams and videos it actually seems fairly difficult PvE wise (as far as the way mobs are balanced to players etc). I think it's awesome that content scales to the amount of people. I'm curious to see how they prevent that from being a zerg-fest. What I DID say is that GW2 has tab-targetting, even if not 100%, it has it. I also mentioned having tab-targetting is easier than aiming. Easier, not easy.

I have no problem with you prefering a style over the other, but bashing a style without giving it a shot to actually understand what is going on, that I think isn't fair.

Because you're not doing the same insisting over and over and over again that there are rotations in TERA? I worry more about timing than any real rotation. Why? Because if I do an attack while the boss is doing an attack, I'm going to take a lot of damage and stress out our healer. I can't just mindlessly block in the middle of an attack like some arcade game.

I don't understand why some GW2 fans bash Tera combat either - sure there is a trinity, there is rotations, but the aiming is indeed different and refreshing.

Well that wasn't very short. Grrr. This is why you shouldn't play with leveling buddies. Damn slacker... I wanna blow stuff up.

Ok. Lets go back to basics.

Traditional MMORPG aiming -WoW style.

You lock on targets by pressing Tab.

You can only use your skills if you are in range and have a target.

The animation of the skill doesn't actually mean anything.

Skills are homing so can't be actively strafed (any dodges/misses/bloks are die rolls).


Aiming MMORPGs - Tera (but also games like Vindictus)

You need to aim the skills or they will miss.

The animation matters - anything hit by the animation takes damage.

You can get out of the way of charge (as in skills that advance quickly instead of skills that you hold to charge, both exist in Tera and GW2 by the way) skills like the Tera's Lancer.

Some skills home on the target after being aimed, like the Archer multi shot or some of the caster spells.

Hybrid systems - GW2

For melee tab targetting only works if you have a lock on target skill like Eviscerate. These skills can still be actively blocked or dodge by the enemy.

For ranged the tab targetting system makes the character face the enemy if they aren't already and auto-aim things like the rifle shots.

You don't require a target to use your skills with the exception of target area skills and lock on target skills.

Some skills like whirlwind attack need to be aimed and once they are fired they follow the animation path just like the Tera's Lancer charge.

The projectiles like arrows and bullets and projectile spells can be actively dodged ans strafed - most of them aren't homing.

Anything that your arrows, spells, bullets, melee weapon animation hit takes damage and they hit all the enemies on their path (projectiles generally can't go through their target).


As one can see GW2 isn't simply using a tab system carbon copy of WOW nor using a full aim system as Tera.

GW2 action combat doesn't only come from the aiming but from the fast pace and ability to use skills on the move plus the hybrid aiming/tab system.

So Tera aim but also homing projectiles, GW2 can be auto aim but the projectile isn't homing.

Finally, it seems some people are very interested in trying to say GW2 is clone or an evolution of some other games. To do so they choose an element of it and say "WvW is just like DAoC RvR" or "Dynamic events are like Warhammer PQs or Rift's rifts" or "combat is just like any other tab system".


That is simplistic because not only GW2 advance those systems, what other games combine them all, don't have a gear treadmill, have instant travel, have open world dungeons, have jumping puzzles, have faillure state quests, have limited skill bar selection, doesn't have a quest log since it handles questing in a different way,everyone participating in an event or a kill is rewarded doesn't diminish xp gained if multiple players kill a creature, allows everyone to gather from a node, allows partying without party, has individual loot tables, scales down players so areas keep challenging, allows max gear to be crafted, etc, etc?

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1714

5/07/12 5:15:51 AM#339
Originally posted by MMOExposed
Originally posted by helthros
Originally posted by Volkon
Originally posted by Infeareal
Originally posted by Sikhander
Originally posted by Infeareal

We did thte same style of poll for our mutli-genre gaming group (we have been gaming for 13 years together) but the poll was simpler option 1  or option 2. We were trying to decide were we would focus for the next while. 213 votes 209 were for tera and 4 for GW2 combat. We like to focus on PvP and we keep the irrational fanboy/girl stuff out. Just combat nothing else and highlighted was 4 videos two of tera and two of GW2 PvP as performed by 2 of our top facemelters.

For PvE I would understand - people have different preferences. But for PvP? GW2's combat + combat system is designed with PvP in mind to a very large degree. So far I have not seen anything close to advanced in the way abilities are designed in Tera that makes PvP interesting.

Edit: And just stop the tab targetting stuff. It is wrong. Ranged attacks are not homing in GW2. At least base the discussion on facts.

http://www.youtube.com/watch?v=5YxOeRyboxA  3:01 in that video and the next 10 seconds clearly shows it. The elementalist and the arrows comming from behind him are both locked and homing. Hrmmmmm facts is facts

OH ffs. That isn't tracking, it's straight line. In GW2 your attacks are intelligent enough to lead your target, going to where the target will be if he maintains speed and heading. If you change direction, they miss.

 

lololol

 

I wouldn't get too :smug: about the numbers on the poll. TERA fans might be, oh I don't know, playing the game? GW2 fans have nothing better to do than troll other games and white-knight their own.

 

I played beta weekend. I can confirm that you do change dirrections automatically. Also just want to make things clear,,, GW2 is not aim based like a FPS/TPS. it's tab target.

This is why the dodge mechanics don't actually have you dodging attacks, but simply make you immune to the attack..

Also GW2 does have animation locks. Especially on Melee. For example, Guardian Greatsword build. Using skills 2-5 on Greatsword will be interrupted while moving. While moving from point A to point B, and using those skills I between, you will stop and be rooted in place from Melee animation. Melee attacks with cast times don't seem to allow movement while casting, like advertised.

Just making this clear, since the GW2 forum community here seem to be against people speaking the truth over the misleading hype from the fans.

What?

Sure the Guardian greatsword skill number 3 and number 5 are skills that say "Spin in place". Of course the Guardian greatsword also has a few skills that actually immobilize foes. :)

Of course if you actually hit with those skills bad things happens to the enemy and teamwork is involved to make these siuations happen.

But most melee skills allow you to move and swing.

Likewise some of the casters channeled skills require you to stop.

Yes, skill mechanics are varied.

And yet again, if someone shoots a bullet at me in GW2 I can strafe the bullet or I can strafe that warrior that is moving my way using whirliwing attack, I can again strafe.

I can't strafe an eviscerate though, but do Tera mobs strafe and dodge, and does someone strafe a Tera Archer multi shot?

Actually, PvE wise do Tera regular mobs actually dodge anything?

 

 

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  Volkon

Elite Member

Joined: 9/14/10
Posts: 3193

Facts do not require fiction for balance.

5/07/12 8:35:37 AM#340
Originally posted by Gaia_Hunter

And yet again, if someone shoots a bullet at me in GW2 I can strafe the bullet or I can strafe that warrior that is moving my way using whirliwing attack, I can again strafe.

I can't strafe an eviscerate though, but do Tera mobs strafe and dodge, and does someone strafe a Tera Archer multi shot?

Actually, PvE wise do Tera regular mobs actually dodge anything?

 

 

    Just a quick clarification... you really can't strafe the bullets, the projectiles are too fast for that to be reliable. Arrows, on the other hand, are much easier.

    Ranged attacks in GW2, if you have a target selected, will go to where that target would be if it continued the current heading and speed. If you're running in a certain direction and someone fires an arrow at you the arrow will be on an intercept course, but if you change direction or move out of range the arrow will miss. These claims that the arrows track you are blatantly false, and the links they post to back up this alleged claim actually show them to be false.

    Of course, attacks made without a target fire off in the direction you're facing.

Oderint, dum metuant.

18 Pages First « 12 13 14 15 16 17 18 » Search