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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
5/06/12 9:46:49 AM#101
Originally posted by mcool
The please educate us with some hard info...? Even just a SS or two?
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5/06/12 9:58:32 AM#102
Originally posted by mcool Now everyone, please, lets not pile on too much here! We wouldn't want to be accused of cyberbullying. LMAO! I mean, please consider the OP's self-esteem, just sayin. ... on second thought... please carry on!
*grabs popcorn, doritos, six pack and 3D glasses*
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
5/06/12 10:29:00 AM#103
Originally posted by mcool
You are right, I've created games that didn't cost anything simply because I did the art, and I did the coding, and you could contract for whatever else like sound, etc. But you are saying you are a producer... in other words, you have no skills in creating the game by yourself, so you had to contract all of the work, and chances are, on that budget, you found out of work employees, a very new to the business company, students who are looking for experience, or a charity that does computer work.
I've known students who have created and programmed games for free for experience so they can get their foot in the door and sometimes the work is really good, but that isn't what you are saying here.
In most situations, that wouldn't pay a single salary for any of the people you need for more than a few months, which means, if this is a company, then clearly this isn't the only project they are working on, and it also means, if they aren't dedicating the time to it, its unlikely it will be very good.
What engine are they using? Because obviously they'll need something where much of this stuff is already programmed where there is already a lot of support in utilities, resources, and code.
The OP was the one who brought the project up, and he can stop being irrational about this and put some real weight behind what he's saying simply by answering some questions on who is creating the game... more than a company name, lets hear how many people, who they are, what they do, what engine they are using, the platform its supposed to release on, he could release some concept art.. it doesn't even have to be in game...
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the platform is pc, we were creating models with 3d max and importing them to unity 3d ....although a thinkingof changing the engine to bigworld engine a not going to relase any concept art yet.. the company name is digitalartflow. there are currently 15 people working on this |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
5/06/12 11:39:23 AM#105
Originally posted by mcool
Way too big of a team for the money spent. I've used 3ds max and currently use Unity... which would/could explain why development costs are so low if you are taking everything off the asset market including the coding.
Creating something in Unity isn't tough, and you can get anything pretty much prescripted, but that doesn't make it a game.
I'd say theres a chance you could be telling the truth, but I'm also going to say that theres a very slim chance the game will see the light of day, and an even slimmer chance that if it does, that it won't be remotely close to being the best game ever with the amount of money spent, even if you are using the asset store, |
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5/06/12 11:42:31 AM#106
Originally posted by mcool Sounds great OP. Scrap levels though PLEASE. See The Secret World for an example of a leveless system. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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5/06/12 11:43:19 AM#107
Hey All, I was gonna have a few girls over this coming weekend, couple of kegs, few bottles of rum, crank out a hit mmo...
Anyone interested?
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
5/06/12 11:45:49 AM#108
Originally posted by anemo +1 filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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5/06/12 11:48:53 AM#109
Originally posted by mcool So... you are trying to design Grand Theft Auto the MMO? PS, if this is a thought exercise or research for a paper or something you should have just said, instead of pretending you are developing an MMO. if you are actually developing an MMO post some screenshots or artwork, character models, storyboards etc to shut everyone up. Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom |
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5/06/12 11:52:51 AM#110
Originally posted by Korgborg
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5/06/12 11:59:59 AM#111
Wow Cosmo! It took Google less than like 3 minutes to index this thread since you posted! Google "national butterface finals"
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5/06/12 12:06:41 PM#112
Ha! Sweet. ™ |
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lifesbrink
Novice Member
Joined: 1/22/09
There are 2 kinds of people in the world: those who don't like dragons and those who enjoy living. |
5/28/12 12:16:27 AM#113
Believe it or not, I read al 12 pages of this thread, and I have to say, sheer hilarious.
But seriously, OP, why is you can not tell us hard facts about this game, like screenshots? You said it is close to being released, yet no screens? My blog is a continuing story of what MMO's should be like. |
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5/28/12 5:22:02 AM#114
Originally posted by lifesbrink Someone may steal his idea :P |
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5/28/12 5:46:51 AM#115
Hey OP
I'd be very interested in testing this game if you needed people. When it releases, will it be f2p or sub? |
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