| 40 posts found | |
|---|---|
|
I remember when I first started playing WoW sometime shortly after its launch and thinking wow this is awesome. I can solo effectively and only need to find a group for dungeons. This is such a great change from DAoC and EQ. In WoW I soloed all the time while leveling and would only group for dungeon content. And that is how it has been in pretty much every MMO since. You get your quests and run around and do them. You see other people running around doing the same thing...but no need to talk or interact with them, unless of course you want to do the occasional group quest. One exception since the WoW solo friendly advent was doing world pvp in Warhammer. I would always join warbands. Another was last year when I played on the EQ progression server (until the hack when Sony or whoever it is now shut down). I grouped almost exclusively from level 1-50 and actually joined a guild and did some raiding...I'm not a raider typically. Was playing GW2 obw and I don't think I talked to another player the whole weekend. I remember fondly when I first started EQ back in 1999 forming a regular play group with some people and how much fun that was and all the friends I made in pugs. You knew everyone, had grouped with many, and a lot of people by reputation (good or bad). I remember playing on the day DAoC launched and grouping up with some random strangers and talking about how cool the game was. We were just running around killing mobs and it was great. Granted, we all remember the days of sitting around spamming LFG (usually on the ramp in Lower Guk), not being able to find one. Sometimes even logging after a night of not getting a damn thing accomplished because we couldn't get a good group together. But have we sacrificed what makes an MMO an MMO for on demand convenient solo content. How many games since the launch of WoW have you had to group to effectively level? How many have you been able to level soloing almost exclusively? I don't know if GW2 will be good or not, but I think its good that they have moved away from the quest hub model. Hopefully it is a step in the right direction. But maybe what we are all missing in MMOs theses days is what made EQ and DAoC so frustrating at times, but also made them so great.
tldr Maybe being able to solo from 1-max level is what is killing all of these new mmos that launch and fail. Maybe a shift back to the "need to group" like in EQ and DAoC is what the genre needs to put the mmo back in mmos.
|
|
|
5/06/12 7:21:57 AM#2
Perhaps there could be some middle ground, but I don't think forced grouping is the answer.
Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
|
|
5/06/12 7:41:41 AM#3
I wouldn't mind seeing at least one new MMORPG that would bring back Forced Grouping. Add to that an in-depth crafting system however, some crafters wants to interact too! ------ |
|
|
5/06/12 7:46:14 AM#4
What I find missing are conversations. With combat getting more action oriented, no one has the time or the inclination to chat. As a result, games feel dead and a major component of socializing goes right out the window. Socializing is such a huge part of MMOs, it's a wonder they don't fall apart from the lack of personal communications between players. I find it a much more critical component than grouping. |
|
|
5/06/12 7:48:50 AM#5
There isnt really an answer that works here sadly...... Back when forced grouping worked we had a different calibur of player, people, for the most part, played with ethics and respect. Thats what made it work and yes even with its Cons, the Pro's, basically socialization, which is why most folks play online, outweighed them. Now few play with basic respect for others in any game online. Its all greedy selfishness with little to zero accountability. People can be named "X", do bad things, seldom get banned or susspended, transfer or just change names to "Y" and do it all again for free or little expense. Sadly this has become the norm in gaming online and imho has driven alot of the better people away fom gaming online, well at least nothing like we all used to do. I havent a clue when this will change and would tend to believe it wont. It will only get worse sadly... So game makers, to keep the subs or money coming in from cash stores in games, continue to make and release games/content solo folks can do leaving the social enviroments open but not forced typically. Then its up to us, the individual , to spend days / weeks/ months / years finding good people to group with...... < and as of late it seems even some folks you believe will stay grouping and having fun with online forever just Vanish without a word, even some you might have called a dear friend > Zero Accountability brings out the worst in gaming players. Much like real life, if there is no real penalty then there is no real deterent and people do things without ethics, morality, or regard for others. I do see a light at the end of the tunnel, but its not "white" lol its a greyish hue! Its when we become our avatars via virtual worlds in true 3d, in the not so distant gaming furture, that folks will become once again, at least somewhat, accountable for thier actions in gaming. Thats when things will be a bit different, and not till then can it occur imho! Hence i continue my forever grinding, looking for more " friends" to socialize with and enjoy gaming! I have a solid group of good people but still now and then "POOF" someone leaves and I am surprised at who it is, usually not someone you'd think would do that, Poofing away, never to contact again without a word as of why , as if they wernt part of a social organization, as if they wernt really friends at all, just seemed that way......< and 99% of the time they are just playing a different game > |
|
|
5/06/12 7:53:26 AM#6
Originally posted by Vorthanion As someone who currently plays more action games, I disagree. It's clear that you can't type while in the middle of a combo, but based on personal experience, I don't think it's any different than non-action oriented MMORPGs. What players need to learn in Actions Games is timing, players simply need to learn the right timing to discuss and prepare. Once they learn it discussions can happen. I say "can happen", because like non-action oriented MMORPGs, players hardly ever chat even when talked to. Terrible plague of the MMORPG world. ------ |
|
|
5/06/12 8:01:26 AM#7
I disagree. Forced grouping is a mistake. However the pendulum has swung too far in the other direction, with no need for grouping at all. The answer (as it almost always is) is compromise. There should be in-game dynamics that encourages (not forces, encourages) grouping over soloing. Like xp boosts or loot rewards, or whatever. Do that and the problem takes care of its self. |
|
|
5/06/12 8:11:07 AM#8
Any game that has to resort to instituting the hideous, clumsy and dimwitted notion of forced grouping is admitting it is dead in the water. I wouldn't touch a 'forced grouping' game with 1,000 condoms on a bargepole. |
|
|
5/06/12 8:15:57 AM#9
Forcing people to do something has never worked and never will. Either convince them it's better or don't bother, but never force. |
|
|
5/06/12 8:18:51 AM#10
Forced grouping will only create more awkward groups where nobody talks. You can't throw together 5 people these days and expect them to suddenly get along and talk, even if they need each other to complete something.
If you want this kind of social playstyle, nowadays, it's not handed to you on a silver platter - you need to actually do your research and find a guild that fits how you want to play the game.
In my experience, not having forced grouping is actually a positive influence on my gameplay - the people who don't want to group simply go solo, while I can choose to only group with people who want to be social and enjoy the game. This has been great news for my guild, where people who are just in it to get gear are turned away easily while we have enough players to form raids full of social people.
The only people that are suffering these days are the divas who roll healers and tanks and want everyone to give them attention and praise because they are 'carrying the group'. And to be honest, I couldn't care less about them. |
|
|
5/06/12 8:19:50 AM#11
Originally posted by dubyahite forced grps will lead only to players hating the game more... thats why i liked gw2 u can solo but if u like grp u can easily find people that want to join u in the dynamic events !
|
|
|
5/06/12 8:20:27 AM#12
Originally posted by MadnessRealm Well, in comparison to today's games. EQ, EQ2, DAoC and WoW are veritable power houses of conversations and chat. Unlike today's action oriented games which tend to be silent at worst and not even a comparison to the older games. I've played DCUO and STO and Champions Online and Tera and Guild Wars 2 and Darkfall. The amount of chatter in them combined didn't even equal EQ, let alone WoW. I'm sure you'll argue the quality of that chat, but considering the lower precentage of the listed games, there was per capita the same amount if not more of smack talk that everyone loves to accuse of the WoW player base.
P.S. I have no idea where you get off saying it's clear that I can't type in the middle of a combo. It's neither relevant to my original statement nor does it help your argument in the least and it's insulting to boot. I tried to chat in those games all the time and I was lucky if I could even get a "hello" response when in a group, let alone local or general chat. |
|
|
5/06/12 8:22:07 AM#13
If a company wants to do a financial suicide they should implement forced grouping in their MMOS. |
|
|
5/06/12 8:22:26 AM#14
people need to realize that you cant force anybody to do anything...for very long.
what you can do though is make something so cool and interesting that people want to do it.
thats all thats missing.
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
|
|
Emhster
Hard Core Member
Joined: 11/28/09
Played: Shadowbane, WoW, WAR, AOC, Aion, SWTOR, Rift, Tera |
5/06/12 8:25:18 AM#15
Forced grouping or automatic grouping can be a solution. However, I've noticed the following in too many games:
|
|
5/06/12 8:26:26 AM#16
Originally posted by slowpoke68 Did you like GW2? Not asking if it will fail--did you like it? Maybe that will answer the question in your own mind. |
|
|
5/06/12 8:28:46 AM#17
Originally posted by Eunuchmaker Aside for my distate with the combat mechanics, I love the rest of the GW2 game, but the lack of a general chat channel really made the game silent and it felt lacking to me. I'd ask questions or make comments in local and would rarely ever get a response. |
|
|
5/06/12 8:31:22 AM#18
Originally posted by Vorthanion
voice chat and commands are now a reality and i think the people ahead of the curves realize this. I would expect games like Eq next to feature very well integrated voice chat (possibly even voice modulation), and a plethora of voice commands and hand gestures to bridge the transition to action oriented mmo's. keyboards are on their way out.
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
|
|
To those who said encouraged grouping, that is probably more what I was thinking of, but used a poor choice of words. Someone said, xp bonuses for groups etc, that is a good idea. I did like GW2 quite a bit from what I saw in beta. Hopefully it will be the death of the quest hub model, something that is way stale in my opinion. I would say I am cautiously optimistic, but with so many crash and burns over the last few years, I'm not holding my breath, hopeful..... but not holding my breath. |
|
|
5/06/12 12:50:44 PM#20
In EQ's early years you weren't "forced" to group, but it was alot more convenient if you did.....THey had classes that could solo, but it took longer to do anything and your content was limited.....Also if you're going to make a forced grouping game, then everyone needs to have a distinct and valuable role in the group......I haven't seen a game be able to do that since EQ and DAoC. |
|