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atziluth
Hard Core Member
Joined: 9/18/04
Killer 73.33% |
5/05/12 6:56:58 PM#201
Originally posted by Mardukk Yet you feel the need to play GW2 and complain. Here is a novel idea... take your own advice. Skip GW2 as it is not your style... refrain from posting about it... and play something else. If you fail to do all three, your post above loses any credibility and is little more than trolling. The MMO genre is varied... It can accomidate everyone. Not every MMO has to conform to what YOU think an MMO should be. -Atziluth- - Never underestimate the predictability of stupidity. |
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5/05/12 9:22:13 PM#202
Character Progression in Guild Wars 2 Some people seem to be a bit misinformed. GW2 is not a game with out character progression, (with the exception of Stuctured PvP, which is skill based, arena PVP combat; featuring casual matches, formal tournaments and the ability to rent private, optionally password protected SPVP match servers). There is character progression in GW2. It's a system with a lot of depth and level is only one element of it. Healing, utility and elite skills are all unlocked via skill points. You earn one skill point per level, but that itsn't enough to unlock all your skills. There are over 200 skill point challenges spread across the map and even though unlocking your utility and elite skill slots is level based, the skills themselves are not. Someone who takes time to hunt down and complete skill point challanges will have more skill diversity and will even be able to afford more high cost skills than someone who just gets skill points from leveling. Skill point accumulation can continue after you reach the level cap. Gear is still important in GW2. The max stat, level 80 gear represents a plateau of power that will not be extended by some endless gear grind, but you do still need to get that gear. There will be a number of ways to aquire max stat gear. Those wealthy enough may buy crafted, capped gear. Everyone else may spend hours aquiring their primary set and may also want alternative sets for different character builds or roles. No one ever said that once you hit level 80, you are automatically done progressing your character. Just that once you do aquire your max stat gear, you won't have to worry about a gear inflation treadmill that will keep pushing the power bar higher and higher. For completionists, there are tons of achievments in the game, some of which provide rewards beyond a feeling of self accomplishment. Guilds can be leveled through there own progression. World vs. World combat can continue to be meaningful and exciting well beyomd the point at which your character progression has been completed. Not to mention that the game also has a system in place that scales your level down, to allow you to enjoy lower level content in a meaningful manner. Not all achievments you can aspire after have to be driven by level/power character progression. There are some players who only seek to reach the level cap and then move on. Considering that GW2 content is designed to be played for the fun of it, not just to be a series of challenges to be over come on the way to "end game", it would be a shame for someone to approach GW2 with that mentality. However, at least the game looks to offer a fairly lengthy journey to the level cap, compared to many other contemporary MMORPGs. I'm also willing to bet that a good portion of those players will actually come to appreciate what GW2 offers beyond a leveling challenge and may find themselves enjoying game play where leveling isn't the end all. be all of MMO gaming. So, the game does offer progression, but it's meaningful progression earned through meaningful and fun play and, beleive it or not, gaining another level doesn't always mean as much as players have come to expect from other games. I personally found skill unlocks to be more important than just gaining another level and I found myself spending most of my time playing content below my level. It was still fun, challenging and rewarding and I never felt I needed to move on before I was finished having fun with which ever region I was still exploring and adventuring in. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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5/05/12 9:44:37 PM#203
I am stunned that you used Pokket's video as reference for your ideas. There is just so much thats wrong in that video. My Guild Wars 2 Blog can be found here: Divinity's Reach |
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5/05/12 9:55:31 PM#204
Originally posted by Lord.Bachus Then they can do what people always do with a regular RPG... turn it off. Play something else. Do something nice for the wife and kids. Then they will most likely (if they had fun while playing it) come back and play the expansions. EDIT: I would also like to add: People who actually enjoy the diversity of the class they play will probably want to tailor gear to specific things. For example, one might love their 2-handed wielding warrior and they capped the gear for it. Then they decide they want to try out a support warrior with a mace and warhorn. All of a sudden they realize the gear they are wearing isn't properly optimized because it doesn't have the most +healing or +boon enhancing stats on it. So they go hunt for a different set of gear, and slap in stuff into the slots to maximize their new playstyle. They then go out and PvE or PvP with their new playstyle to see if its any fun. I would argue, this is what gave a game like Diablo 2 so much staying power, since the actual game was very short and extremely repeatitive. The fun part was... hey, I wonder what a poison-based necro is like or a javelin based Amazon? |
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DeserttFoxx
Elite Member
Joined: 5/11/04
Cry Havok; and let loose the dogs of war. Si vis pacem, para bellum |
5/05/12 10:35:46 PM#205
Im playing guild wars 2 for the story, with zero progression, i dont expect it to hold me longer then 2 weeks. worth 60 bucks i guess. Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy Life... is the shit that happens while you wait for moments that never come - Lester Freeman Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson |
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5/05/12 10:45:38 PM#206
I'll make fun of pokket all day long for gaming and being a girl, but if she points out flaws and you discredit her for that maybe you should re evaluate your standards. I don't want to bash and turn this into a sexest thread but she just pointed out the obvious. She did not disrespect MMORPG, or her employer, or any other form that pays her. She told the truth and did not becoming entranced by what she was playing.
For once, and only once I really truly applaud her for telling the truth. |
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5/05/12 11:52:58 PM#207
Originally posted by hotix If her flaws are unfounded (ie: trying to spam the 1 skill to break down a door in WvWvW and complaining that its taking too long instead of getting supply, getting siege weapons etc.) then she is no less succeptable to criticism as any one else. |
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5/06/12 2:15:38 AM#208
Originally posted by potis Lol? Why can't GW2 be your MAIN MMO?. It has more things to do than WOW. I can spend 8 hours a day for the next 5-10 years with this game. PVP is endless fun. That's why some ppl played Counterstrike and such for years and years. |
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5/06/12 4:18:14 AM#209
Oh, so new players should never even get a chance to catch up with old players. Nice idea of "fun" you have here...
Nothing. There's no such need. MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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5/06/12 5:20:03 AM#210
Originally posted by FrodoFragins You might be surprised. I also played SW:TOR for the story but the only immersive thing in the game are these story cutscenes. SW:TOR's world itself feels empty and lifeless (and often copy and paste of the same corridors with just a few pcs. of decoration different), NPCs are just standing around doing nothing and there's even not that much of objects / buildings around that contribute to immersion other than the landscape itself. There's really not much to explore. The world of GW2 feels very alive, NPCs go about their daily business, have a lot of (voiced over) dialogue just in the open world and during dynamic events they are actually physically doing in the world what they say they're going to do. This feels a lot more immersive than just some cutscenes and then return to the bland world that SWTOR does. There's a lot of detail everywhere. Because of this large amount of detail in GW2 it took me over 3 hours just to explore 1 city and I still didn't catch everything going on in it. So it's what you prefer and what your definition of immersion is, watching some vids and then return to your fetch / kill 10 rats quests in a bland world, or exploring a very alive immersive world full of detail and along the way participate in events that are also quite immersive if you pay attention to what the NPCs around are actually doing instead of just completing the objectives. |
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5/06/12 5:33:19 AM#211
The thread is pretty amazing imo, and show very well the real problems behind treadmill kind of gaming. |
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5/06/12 5:34:19 AM#212
I'm Sorry but Pokket reviews are terrible. She goes off on wild tangents, compares game mechanics to other games without articulating the core of the mechanic, and I find it really hard to listen to people who keep saying "Y'know." because no, I don't know, thats why I am listening to your review. Lucky for me I actually played in the BWE and I found it highly enjoyable and the PvP alone will be enough to keep me playing for months if not years. I won't profess that GW2 is the best game ever, but it fufills my needs and wants as a player, and thats all I ever ask for: Fun. "The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln |
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5/06/12 6:19:15 AM#213
Originally posted by Finit Seeing how "one month then pack your bags and leave" is the new standard, 2 weeks is more than enough time to create rivalries. |
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5/06/12 6:53:28 AM#214
Originally posted by wowfan1996 Try not to put words in my mouth friend. I never said new players shouldn't get a chance to be on parity with the old. They certainly should have a chance. Any player that puts in sufficient effort should be sufficiently rewarded.
What I SAID was that gear treadmills were stupid because they were treadmills. You're always pushing the rock uphill, but never really getting anywhere. If I get Uberlord's staff of superawesomeforever, I want that to mean something more than I have a slightly better weapon for a couple months/.
And if you think players in a pvp environment don't give a damn about progression, every game with leaderboards would like a talk with you. Don't dismiss the argument out of hand. Most players want some kind of sense of accomplishmet. I think when you read my post you misinterpreted me as saying "I want WoW-style progression" or soemthing even worse. Far from it. I want a game that lets my actions be meaningful. And GW2 is, to some extent, doing that. However, this is an MMO, and we could in theory be playing it for -years- if we like it. What's to keep us there? I hope Anet recognizes this and continues to give us something to strive for. |
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5/06/12 8:01:55 AM#215
Certainly, by all means. Titles, achievements... this kind of thing. Clearly shows you put in sufficient effort. But not gear. Gear progression destroys PvP and I want to have one, just one MMO where PvP isn't completely about grind. Think League of Legends in MMO suit.
Ranks, ratings and leaderboards are OK. Perhaps even something server-wide to mark WvWvW victories. A good matchmaking system is absolutely necessary. New PvP and WvWvW maps in the long run. Guild vs. guild battles either on WvWvW maps or open world. Well, pretty much anything. Just not progressive gear rewards. MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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5/06/12 8:18:58 AM#216
Originally posted by wowfan1996 And I'm 100% OK with that. I didn't mean to imply I wanted gear progression. At least not on the wow-style treadmill. Cosmetic gear or something else that's tangible but avoids the treadmill (or makes it fun!) is what I'm suggesting |
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5/06/12 9:10:56 AM#217
Most people will get their money's worth, yes. But when people start leaving because there are no more rewards to get (they've leveled the classes they're in to) it will not work out well. Unlike GW1, GW2 is a server based game. When servers start partially emptying WvW might well die out. So no, you won't be able to pick it up when you feel like it, unless something keeps alot of other players playing night after night.
To me, there needs to be rewards, however small, for both WvW and pve. Make said power rewards not work in sPvP and we're good to go. |
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5/06/12 9:27:34 AM#218
People quit gear progression games every day. Yeah, even WoW. You can't get 100% retention just because you add gear rewards. WAR had gear rewards and it's dead. AoC, dead. Rift, dead. SWTOR, dead. It's been proven time and again that gear treadmill doesn't make retention rate better at all. And somehow people still don't get it. MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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5/06/12 9:49:02 AM#219
Originally posted by wowfan1996
If it rains over an open grass field, the grass gets wet; however, just because the grass is wet, it doesn't mean it rained. |
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5/06/12 9:53:14 AM#220
Originally posted by Svarcanum As long as people can change server for free it is not really a big problem, people will just merge to servers with more players on naturally. Opening or closing servers will be fast and simple for ANET. There are rewards for both PvE and PvP though, but not the rewards you might be used to from EQ or Wow. |
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