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Diablo 3

Diablo 3 

General Discussion  » Why should I buy this game..

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31 posts found
  Chrisbox

Elite Member

Joined: 7/15/10
Posts: 760

 
5/05/12 1:59:51 PM#1

So like everyone else on this section of the forums, I have tested Diablo 3.  I was highly dissapointed when i realized there would be no trait points, or skill tree's.  Combat was fun, bosses were challenging, but theres two key components that I just cant seem to locate.  Customization- People will tell me the runes I put in my skills will set myself apart, or my gear but thats not really anything new.  Not alot of people were running the same builds in a given group in diablo 2 ,and now that they have even narrowed it down to 4 people cap with linear character progression what will happen.... I had someone tell me diablo 3 is going to be a pvp based game, but it wont even include pvp at launch.  But when it does come what then? It will be like who can spam the quickest.  Blizzard is asking me to drop 60 bucks for a hack n slash with linear character paths and no replay value besides rerolling characters or possibly hardcore mode, for the people that are buying this game what do you see in it as far as customization/replay that I don't.  I've tried really hard to look forward to this game because of my fantastic experience in diablo 2 but as of now im still left with a bad taste when thinking about D3.

Played-Everything
Playing-EVE,Darkfall:Unholy Wars,WoW:MoP.

  DAS1337

Elite Member

Joined: 11/28/07
Posts: 1905

5/05/12 2:03:05 PM#2
Originally posted by Chrisbox

So like everyone else on this section of the forums, I have tested Diablo 3.  I was highly dissapointed when i realized there would be no trait points, or skill tree's.  Combat was fun, bosses were challenging, but theres two key components that I just cant seem to locate.  Customization- People will tell me the runes I put in my skills will set myself apart, or my gear but thats not really anything new.  Not alot of people were running the same builds in a given group in diablo 2 ,and now that they have even narrowed it down to 4 people cap with linear character progression what will happen.... I had someone tell me diablo 3 is going to be a pvp based game, but it wont even include pvp at launch.  But when it does come what then? It will be like who can spam the quickest.  Blizzard is asking me to drop 60 bucks for a hack n slash with linear character paths and no replay value besides rerolling characters or possibly hardcore mode, for the people that are buying this game what do you see in it as far as customization/replay that I don't.  I've tried really hard to look forward to this game because of my fantastic experience in diablo 2 but as of now im still left with a bad taste when thinking about D3.

Hah.  Why are you asking us?  We are not you, make up your own mind.

  Chrisbox

Elite Member

Joined: 7/15/10
Posts: 760

 
5/05/12 2:06:38 PM#3
Originally posted by DAS1337
Originally posted by Chrisbox

So like everyone else on this section of the forums, I have tested Diablo 3.  I was highly dissapointed when i realized there would be no trait points, or skill tree's.  Combat was fun, bosses were challenging, but theres two key components that I just cant seem to locate.  Customization- People will tell me the runes I put in my skills will set myself apart, or my gear but thats not really anything new.  Not alot of people were running the same builds in a given group in diablo 2 ,and now that they have even narrowed it down to 4 people cap with linear character progression what will happen.... I had someone tell me diablo 3 is going to be a pvp based game, but it wont even include pvp at launch.  But when it does come what then? It will be like who can spam the quickest.  Blizzard is asking me to drop 60 bucks for a hack n slash with linear character paths and no replay value besides rerolling characters or possibly hardcore mode, for the people that are buying this game what do you see in it as far as customization/replay that I don't.  I've tried really hard to look forward to this game because of my fantastic experience in diablo 2 but as of now im still left with a bad taste when thinking about D3.

Hah.  Why are you asking us?  We are not you, make up your own mind.

"for the people that are buying this game what do you see in it as far as customization/replay that I don't. I've tried really hard to look forward to this game because of my fantastic experience in diablo 2 but as of now im still left with a bad taste when thinking about D3."   I want to know what other people think.  Hence the thread, made for discussion.

Played-Everything
Playing-EVE,Darkfall:Unholy Wars,WoW:MoP.

  Robokapp

Elite Member

Joined: 11/15/09
Posts: 3136

The only luck I had today was to have you as my opponent.

5/05/12 2:07:17 PM#4

I don't know, OP. I get it for free so...my choice is simple.


Yes, games that I play to pass the time should be time-consuming. That's why I play them.

  dubyahite

Novice Member

Joined: 1/17/11
Posts: 2506

5/05/12 2:08:52 PM#5
If you don't appreciate the new form of character customization, I don't know what to tell you, but it's there.

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  Chrisbox

Elite Member

Joined: 7/15/10
Posts: 760

 
5/05/12 2:10:51 PM#6
Originally posted by dubyahite
If you don't appreciate the new form of character customization, I don't know what to tell you, but it's there.

Where...

Played-Everything
Playing-EVE,Darkfall:Unholy Wars,WoW:MoP.

  Aori

Hard Core Member

Joined: 1/28/06
Posts: 1515

5/05/12 2:11:24 PM#7
Originally posted by Chrisbox

So like everyone else on this section of the forums, I have tested Diablo 3.  I was highly dissapointed when i realized there would be no trait points, or skill tree's.  Combat was fun, bosses were challenging, but theres two key components that I just cant seem to locate.  Customization- People will tell me the runes I put in my skills will set myself apart, or my gear but thats not really anything new.  Not alot of people were running the same builds in a given group in diablo 2 ,and now that they have even narrowed it down to 4 people cap with linear character progression what will happen.... I had someone tell me diablo 3 is going to be a pvp based game, but it wont even include pvp at launch.  But when it does come what then? It will be like who can spam the quickest.  Blizzard is asking me to drop 60 bucks for a hack n slash with linear character paths and no replay value besides rerolling characters or possibly hardcore mode, for the people that are buying this game what do you see in it as far as customization/replay that I don't.  I've tried really hard to look forward to this game because of my fantastic experience in diablo 2 but as of now im still left with a bad taste when thinking about D3.

Since your main concern is skills, i'll focus on that. In diablo 2 more than half the barbs only used WW, a smaller portion was frenzy/throw and a rare amount of singing and crap barbs were there. It wasn't much different from other classes, it was mostly the same stuff and it become even more cookie cutter when synergy came into play.

For diablo 3, you'll rarely run into someone with the same skill and rune set. The options are just to many and Diablo 3 caters to a much larger range of playstyles. The difference is that you don't have to reroll if you get bored with that one spammable skill you used like in D2. However you are locked into your skill set in any combat situation so some thought is involved.

As for no PvP at launch, eh it isn't the core focus of the game. Running thru dungeons has always been the core focus of the diablo series, D2 was a mix of dungeon running and loot lottery. Unlike D2 skills and tactics will play a much larger role in D3 PvP. I can expand on it if you need me too, otherwise i've got posts littered all over if ya wanna hunt em down. In diablo 2 pvp was mostly an afterthough and more or less was a way to show off your gear, little tactics were ever needed.

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4729

5/05/12 2:13:02 PM#8

Why?

 

Because you like hack and slash, procedurally generated, progression based loot games.

 

If you don't like those, then you shouldn't buy it.

SWTOR is the greatest mmo ever!

  Diminio

Novice Member

Joined: 2/23/12
Posts: 11

5/05/12 2:17:03 PM#9

I think your over complicating it.  

 

If you can answer the following questions then that will help you decide:

 

Is it fun to play YES/NO

 

Did you enjoy your beta (demo) YES/NO

 

If you answered YES or NO then congratualtions, your on your way to making a decision.

 

{I answered YES btw to both so I pre purchased}

 

 

 

 

  dubyahite

Novice Member

Joined: 1/17/11
Posts: 2506

5/05/12 2:19:02 PM#10
Originally posted by Chrisbox
Originally posted by dubyahite
If you don't appreciate the new form of character customization, I don't know what to tell you, but it's there.

Where...

I just made 4 monk builds.  I could probably also do like a holy damage or a fire damage build as well.  And probably other stuff I'm not even thinking of. 

 

Aoe build:

http://us.battle.net/d3/en/calculator/monk#WeYVfk!ZgT!YZcYZa

 

Healing/Spirit regen build: 

http://us.battle.net/d3/en/calculator/monk#UcXVjQ!YfT!YcZZba

 

Evasion Dodge build:

http://us.battle.net/d3/en/calculator/monk#acgdjh!dXW!ZYaccc

 

Melee Direct Damage build:

http://us.battle.net/d3/en/calculator/monk#UZYVTk!gaT!abccaa

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  Nivisiru

Novice Member

Joined: 10/14/04
Posts: 167

5/05/12 2:19:12 PM#11

The scaling of the game works dif then in diablo 2. Its based mostly off of weapon. Making more builds viable in theory.

In diablo 2 you had only a few builds that work, just like in most Tree based games. I like how I can try out lots of dif builds without having to reroll every time. That and a lot feel the customization is better then the second game cause of the scaling and rune choices. Its like Guilds Wars 2 in a way. You have access to all the skills, yet you can't use them all at the same time. You must pick and choose what skills you use and how you moded them with runes. This should give a good amount of variety.

A lot of people were not happy about the new system from diablo 1 to diablo 2. Funny how people forget about the drama once they get over it. I for one don't want a diablo 2.5.  I want a new game just likey they did from 1 to 2. It might not be all we hoped for. Yet still I feel change is healthy.

  Aori

Hard Core Member

Joined: 1/28/06
Posts: 1515

5/05/12 2:21:16 PM#12
Originally posted by Diminio

I think your over complicating it.  

 

If you can answer the following questions then that will help you decide:

 

Is it fun to play YES/NO

 

Did you enjoy your beta (demo) YES/NO

 

If you answered YES or NO then congratualtions, your on your way to making a decision.

 

{I answered YES btw to both so I pre purchased}

 

 

 

 

The reason people ask is because they can't see ahead of them. They can only go off what they have infront of them. They play the beta and get to level 13 and think thats all the game is going to be about. For some reason people can't see past that 13 levels and think you just fall off a cliff beyond that point.

  dubyahite

Novice Member

Joined: 1/17/11
Posts: 2506

5/05/12 2:21:27 PM#13
Originally posted by Nivisiru

The scaling of the game works dif then in diablo 2. Its based mostly off of weapon. Making more builds viable in theory.

In diablo 2 you had only a few builds that work, just like in most Tree based games. I like how I can try out lots of dif builds without having to reroll every time. That and a lot feel the customization is better then the second game cause of the scaling and rune choices. Its like Guilds Wars 2 in a way. You have access to all the skills, yet you can't use them all at the same time. You must pick and choose what skills you use and how you moded them with runes. This should give a good amount of variety.

A lot of people were not happy about the new system from diablo 1 to diablo 2. Funny how people forget about the drama once they get over it. I for one don't want a diablo 2.5 I want a new game just likey they did from 1 to 2. It might not be all we hoped for. Yet still I feel change is good.

I like how people are always clammoring for innovation around here. Then when someone does it (and Blizzard nonetheless) they scream and cry that it's not like the old way. 

 

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Open recruitment for

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  Rednecksith

Advanced Member

Joined: 6/12/09
Posts: 1272

Bite my fiery metal ass!

5/05/12 2:22:54 PM#14

D2 really only provided the illusion of choice. The fact of the matter is, you pretty much HAD to distribute your points in a certain way to be viable for Hell difficulty.

Here is a great post which sums it up far better than I ever could. It's a bit long, but covers pretty much all your concerns: http://us.battle.net/d3/en/forum/topic/3811455085

If that doesn't convince you that D3's system is far deeper and more flexible than D2's could ever hope to be, then I don't know what will.

  Aori

Hard Core Member

Joined: 1/28/06
Posts: 1515

5/05/12 2:23:02 PM#15
Originally posted by dubyahite
Originally posted by Nivisiru

The scaling of the game works dif then in diablo 2. Its based mostly off of weapon. Making more builds viable in theory.

In diablo 2 you had only a few builds that work, just like in most Tree based games. I like how I can try out lots of dif builds without having to reroll every time. That and a lot feel the customization is better then the second game cause of the scaling and rune choices. Its like Guilds Wars 2 in a way. You have access to all the skills, yet you can't use them all at the same time. You must pick and choose what skills you use and how you moded them with runes. This should give a good amount of variety.

A lot of people were not happy about the new system from diablo 1 to diablo 2. Funny how people forget about the drama once they get over it. I for one don't want a diablo 2.5 I want a new game just likey they did from 1 to 2. It might not be all we hoped for. Yet still I feel change is good.

I like how people are always clammoring for innovation around here. Then when someone does it (and Blizzard nonetheless) they scream and cry that it's not like the old way. 

 

I like when they say it isn't innovation and its degradation because it isn't like Diablo 2.

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2114

5/05/12 2:24:48 PM#16

From what you've written, I would say go play something else. You even said it yourself, you were very disappointed with the game.

I heard that those indie games Torchlight 2 and Path of Exile are the best thing since sliced bread. So go play that okay? 

  Nivisiru

Novice Member

Joined: 10/14/04
Posts: 167

5/05/12 2:25:23 PM#17
Originally posted by Aori
Originally posted by dubyahite
Originally posted by Nivisiru

The scaling of the game works dif then in diablo 2. Its based mostly off of weapon. Making more builds viable in theory.

In diablo 2 you had only a few builds that work, just like in most Tree based games. I like how I can try out lots of dif builds without having to reroll every time. That and a lot feel the customization is better then the second game cause of the scaling and rune choices. Its like Guilds Wars 2 in a way. You have access to all the skills, yet you can't use them all at the same time. You must pick and choose what skills you use and how you moded them with runes. This should give a good amount of variety.

A lot of people were not happy about the new system from diablo 1 to diablo 2. Funny how people forget about the drama once they get over it. I for one don't want a diablo 2.5 I want a new game just likey they did from 1 to 2. It might not be all we hoped for. Yet still I feel change is good.

I like how people are always clammoring for innovation around here. Then when someone does it (and Blizzard nonetheless) they scream and cry that it's not like the old way. 

 

I like when they say it isn't innovation and its degradation because it isn't like Diablo 2.

It would be so damn boring if it was the same game with just better graphics. Most leading games right now are trying to work past the tree system. Its outdated imo.

  helthros

Novice Member

Joined: 10/24/09
Posts: 1450

5/05/12 2:27:41 PM#18

Having to reroll your character a month down the line because you realize you wasted points should not be considered replayability. If that's your idea of fun, how about you give me the $60 bucks and I'll bash your head with a hammer and we'll call it even.

 

I'm playing PoE and it's pretty retarded knowing perfectly well that I'm going to regret several point decisions I'm making - Mainly because I'm new to the game and have no idea what I'm doing.

  dubyahite

Novice Member

Joined: 1/17/11
Posts: 2506

5/05/12 2:28:33 PM#19
Originally posted by helthros

Having to reroll your character a month down the line because you realize you wasted points should not be considered replayability. If that's your idea of fun, how about you give me the $60 bucks and I'll bash your head with a hammer and we'll call it even.

Haha awesome.  

 

Or if you like, just everytime you accidentally assign the wrong skill to your hotbar, delete your character and reroll. 

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  Aori

Hard Core Member

Joined: 1/28/06
Posts: 1515

5/05/12 2:28:45 PM#20
Originally posted by helthros

Having to reroll your character a month down the line because you realize you wasted points should not be considered replayability. If that's your idea of fun, how about you give me the $60 bucks and I'll bash your head with a hammer and we'll call it even.

Only if it is a 60 dollar hammer.. I won't accept any less.

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