Trending Games | ArcheAge | WildStar | Star Wars: The Old Republic | Elder Scrolls Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,857,585 Users Online:0
Games:742  Posts:6,243,294
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Look at it as DAoC 2 with TES lore, not Skyrim Online.

3 Pages 1 2 3 » Search
52 posts found
  reap3rzx

Novice Member

Joined: 10/29/11
Posts: 39

 
OP  5/04/12 5:38:37 PM#1

I'll admit, when I first got wind of the details of TESO, I was pissed and thought "Insta-Fail."

 

I had got it in my head that I'd be playing Oblivion/Skyrim/Morrowind but with others running around. Seeing the screens and hearing about turn based combat instantly turned me off.

 

Then I tried thinking about it in a different way. Maybe it won't be a BAD game if it does certain things right and gives you an Elder Scrolls feel to it as well.

 

Rules they can't break or it's going to fail big time:

  • Gear grinds through Tiers.
  • Small, instanced zones that break apart Tamriel (Think SWTOR)
  • Quest Hubs
  • The NEED to raid to participate and be successful in PvP (gear issue again)
  • Skill rotations.
  • Complicated gear stats
  • The lack of natural grouping
  • 'Competing' in PvE.
I know that the initial shock of how DIFFERENT gameplay wise ESO will be than single player ES games is hard to shake, but that doesn't mean that this can't turn out to be a GOOD mmorpg. Now that I've thought about it a bit, got over the fact that I'm not playing Skyrim online, there is potential for this to be a really good MMORPG. Yeah, it won't rattle the world by being 100% different than WoW, but as long as they are smart about innovating within the genre and taking a hard look at what sucks in MMOs and remove it, this will be a good game.
 
About the bullet points. Gear grinds are horrible. I know that in TES lore there is magical gear that you wear to improve yourself as an adventurer. That needs to be in the game. But gear that provides so much power that someone with more skill but less gear stats loses every time to them should never exist. I hope Matt Froir (or whatever the DAoC dev's name is) learned from his mistakes with ToA. That expansion alone killed DAoC. 
 
If they split off Tamriel into tiny zones that have multiple instances, that will kill the epic feel of the Elder Scrolls universe. I am most worried about this point because of the Hero engine, and SWTOR felt VERY small, despite the fact that it's span reached multiple planets. When I imagined myself playing SWTOR before it came out, I was thinking there would be multiple, HUGE planets to explore and that made me giddy. Turns out they were tiny, instanced zones, and that sucked really bad. I know that technological limitations will keep games from being completely open world for a long time, so splitting the game up between provinces and cities with a loading screen is fine. But damnit, if when I'm running across Skyrim in ESO, it shouldn't be broken down in load screens, and should be just like running through Skyrim in TESV. 
 
One of the things I love about TES games is how natural, rewarding, and awesome questing is. If MMOs always featured quests like the ones in TES games, the quest era in MMOs wouldn't be stale like it is now. From what I read, there aren't quest hubs in this game which is great. But participating in the open world quests with other players better be natural, with equal rewards, and without forced grouping. It should be a lot like GW2.
 
The 3 faction PvP in ESO is what first caught my eye. As I mentioned before, ToA killed DAoC with it's need to participate in PvE trials and farm artifacts to stay relevant. Here's some obvious advice to developers that they seem to forget: PvPers want to PvP, not PvE then PvP. If I have to go do X raid to get X sword to not be at a major disadvantage in PvP, then forget it. This goes for stupid, pointless stats like TOR had with expertise. Keep it to +health, +magicka, +stamina, +carryweight, and resists, just like Skyrim.
 
Skill rotations, which were developed so retards could play MMOs, need to die. If Skyrim's combat is not going to be in ESO, then it needs to be like GW2. I played 30 hours in the BWE, and I've never had as much fun with combat in a game. I don't want ESO to COPY GW2, just like I don't want it to copy WoW, or any other game. But if it is going to be similar to one of those two games, make it GW2, not WoW. 
 
Competeing in PvE. This is another thing that GW2 is getting right. Looks like ESO won't have quest hubs, but that doesn't matter at all if I'm clearing out a dungeon to rescue the hot Breton chick, and as I'm fighting the last mob, some jackass comes and swoops her away from me and gets the credit for the quest. GW2's lack of PvE competition is one of it's biggest assets, where I actually enjoy seeing other players come along. This is how it should be, and if ESO reverts to old competition-based PvE, it's not something that I can overlook now.
 
Hell, if they can pull this off, this could actually be a really good game. Sure, it won't play or be exactly like Skyrim, but that doesn't mean it's destined to fail. BUT, it has to do a lot right now to not come off as another WoW clone. I hope it will succeed in doing this stuff right, but I won't be buying this game until I know that it does. I'm not getting Biowared again.
 
Feel free to add, subtract, multiply, divide from what you think ESO has to do right, now that we know it's not Skyrim online, to succeed.
  AutemOx

Novice Member

Joined: 11/01/04
Posts: 1719

5/04/12 5:41:26 PM#2

+1, good post, good idea.  I am honestly going to do this now; imagine it as DAoC 2.  With the elder scrolls IP behind it, DAoC 2 is sure to be a success!  :-)

Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/04/12 5:45:41 PM#3
The combat sounds like gw2 limited abilities from a pool, abilities dependent on which weapon equipped, no trinity, no agro.

Also has the stamina system from tes for sprinting and blocking, where blocking gives cc immunity.

Also has this finese bar which sounds somewhat like the morale bar in warhammer.

Also has overlapping ability combos and a state system like gw2 & tsw
  Xsorus

Apprentice Member

Joined: 10/20/05
Posts: 171

5/04/12 5:45:51 PM#4
Originally posted by reap3rzx

I'll admit, when I first got wind of the details of TESO, I was pissed and thought "Insta-Fail."

 

I had got it in my head that I'd be playing Oblivion/Skyrim/Morrowind but with others running around. Seeing the screens and hearing about turn based combat instantly turned me off.

 

Then I tried thinking about it in a different way. Maybe it won't be a BAD game if it does certain things right and gives you an Elder Scrolls feel to it as well.

 

Rules they can't break or it's going to fail big time:

  • Gear grinds through Tiers.
  • Small, instanced zones that break apart Tamriel (Think SWTOR)
  • Quest Hubs
  • The NEED to raid to participate and be successful in PvP (gear issue again)
  • Skill rotations.
  • Complicated gear stats
  • The lack of natural grouping
  • 'Competing' in PvE.
I know that the initial shock of how DIFFERENT gameplay wise ESO will be than single player ES games is hard to shake, but that doesn't mean that this can't turn out to be a GOOD mmorpg. Now that I've thought about it a bit, got over the fact that I'm not playing Skyrim online, there is potential for this to be a really good MMORPG. Yeah, it won't rattle the world by being 100% different than WoW, but as long as they are smart about innovating within the genre and taking a hard look at what sucks in MMOs and remove it, this will be a good game.
 
About the bullet points. Gear grinds are horrible. I know that in TES lore there is magical gear that you wear to improve yourself as an adventurer. That needs to be in the game. But gear that provides so much power that someone with more skill but less gear stats loses every time to them should never exist. I hope Matt Froir (or whatever the DAoC dev's name is) learned from his mistakes with ToA. That expansion alone killed DAoC. 
 
If they split off Tamriel into tiny zones that have multiple instances, that will kill the epic feel of the Elder Scrolls universe. I am most worried about this point because of the Hero engine, and SWTOR felt VERY small, despite the fact that it's span reached multiple planets. When I imagined myself playing SWTOR before it came out, I was thinking there would be multiple, HUGE planets to explore and that made me giddy. Turns out they were tiny, instanced zones, and that sucked really bad. I know that technological limitations will keep games from being completely open world for a long time, so splitting the game up between provinces and cities with a loading screen is fine. But damnit, if when I'm running across Skyrim in ESO, it shouldn't be broken down in load screens, and should be just like running through Skyrim in TESV. 
 
One of the things I love about TES games is how natural, rewarding, and awesome questing is. If MMOs always featured quests like the ones in TES games, the quest era in MMOs wouldn't be stale like it is now. From what I read, there aren't quest hubs in this game which is great. But participating in the open world quests with other players better be natural, with equal rewards, and without forced grouping. It should be a lot like GW2.
 
The 3 faction PvP in ESO is what first caught my eye. As I mentioned before, ToA killed DAoC with it's need to participate in PvE trials and farm artifacts to stay relevant. Here's some obvious advice to developers that they seem to forget: PvPers want to PvP, not PvE then PvP. If I have to go do X raid to get X sword to not be at a major disadvantage in PvP, then forget it. This goes for stupid, pointless stats like TOR had with expertise. Keep it to +health, +magicka, +stamina, +carryweight, and resists, just like Skyrim.
 
Skill rotations, which were developed so retards could play MMOs, need to die. If Skyrim's combat is not going to be in ESO, then it needs to be like GW2. I played 30 hours in the BWE, and I've never had as much fun with combat in a game. I don't want ESO to COPY GW2, just like I don't want it to copy WoW, or any other game. But if it is going to be similar to one of those two games, make it GW2, not WoW. 
 
Competeing in PvE. This is another thing that GW2 is getting right. Looks like ESO won't have quest hubs, but that doesn't matter at all if I'm clearing out a dungeon to rescue the hot Breton chick, and as I'm fighting the last mob, some jackass comes and swoops her away from me and gets the credit for the quest. GW2's lack of PvE competition is one of it's biggest assets, where I actually enjoy seeing other players come along. This is how it should be, and if ESO reverts to old competition-based PvE, it's not something that I can overlook now.
 
Hell, if they can pull this off, this could actually be a really good game. Sure, it won't play or be exactly like Skyrim, but that doesn't mean it's destined to fail. BUT, it has to do a lot right now to not come off as another WoW clone. I hope it will succeed in doing this stuff right, but I won't be buying this game until I know that it does. I'm not getting Biowared again.
 
Feel free to add, subtract, multiply, divide from what you think ESO has to do right, now that we know it's not Skyrim online, to succeed.

 

You'd have a point if TOA actually killed DAOC (it didn't, subscribers increased) and you actually didn't have to PVE before TOA to PvP (you did, be it for gold, crafting, or in SI times, frankly better weapons then anything crafted you could make)

 

https://www.youtube.com/user/Xsorus/videos

Guild Wars 2 Ranger Video's

  reap3rzx

Novice Member

Joined: 10/29/11
Posts: 39

 
OP  5/04/12 5:54:22 PM#5
Originally posted by Xsorus
Originally posted by reap3rzx

-snip-

 

You'd have a point if TOA actually killed DAOC (it didn't, subscribers increased) and you actually didn't have to PVE before TOA to PvP (you did, be it for gold, crafting, or in SI times, frankly better weapons then anything crafted you could make)

 

Obviously, in the short term, ToA increased sales of DAoC. The PvE portion of ToA was actually really cool. The Trials were very fun raids.

 

The main draw of DAoC though was always RvR. When players started to realize that those PvE clowns in their shiny artis were wasting them even though they had higher RR they started to get pissed. Or, the fact that ToA became a required expansion to keep up with the power curve kept sales up. In the long run, it frustrated people and did a lot to bleed DAoC's subscribers.

  Games888

Novice Member

Joined: 2/06/12
Posts: 244

5/04/12 5:59:24 PM#6

sorry this game wont be Daoc2 since GW2 is already considered as daoc2 it will have to best GW2 to be Daoc3.  Actually TOA was very good pve just too much grind like Aion, bad mistake from the DEV to think they can make ppl stay longer if they make the game more grinding.

 

 

 

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/04/12 6:01:15 PM#7
Originally posted by Games888

sorry this game wont be Daoc2 since GW2 is already considered as daoc2 it will have to best GW2 to be Daoc3.  Actually TOA was very good pve just too much grind like Aion, bad mistake from the DEV to think they can make ppl stay longer if they make the game more grinding.

 

 

 

if they get rid of the 2 week shuffle and the stupid anominity in pvp.  It will be daoc2.

  Xsorus

Apprentice Member

Joined: 10/20/05
Posts: 171

5/04/12 6:20:56 PM#8
Originally posted by reap3rzx
Originally posted by Xsorus
Originally posted by reap3rzx

-snip-

 

You'd have a point if TOA actually killed DAOC (it didn't, subscribers increased) and you actually didn't have to PVE before TOA to PvP (you did, be it for gold, crafting, or in SI times, frankly better weapons then anything crafted you could make)

 

Obviously, in the short term, ToA increased sales of DAoC. The PvE portion of ToA was actually really cool. The Trials were very fun raids.

 

The main draw of DAoC though was always RvR. When players started to realize that those PvE clowns in their shiny artis were wasting them even though they had higher RR they started to get pissed. Or, the fact that ToA became a required expansion to keep up with the power curve kept sales up. In the long run, it frustrated people and did a lot to bleed DAoC's subscribers.

PVE clowns in their Shiny Artifacts? other then the fact most high RR players were the first to get the Shiny Artifacts, I can flat out tell you there is no artifact you could get at Low Realm Rank that put you in comparison to me on a High Rank character. Nor could having those Artifacts make you remotely good at PvP. Here is how DAOC worked in balance terms, you had your Class, then your Realm Rank, then Artifacts in terms of what caused ya to win fights. Artifacts went completely out the window in terms of 8v8, as in, I don't care how many artifacts you had, If you sucked at 8v8, You weren't going to kill a good group. Here is an example of how much Artifacts didn't make a difference, You could take an Enchanter, give him fully player crafted gear at the time, make him RR10, and put him against say a RR1 Thane, with Artifacts out the ass, and the Enchanter would absolutely kill that thane 100% of the time with Zero Effort.

TOA had nothing to do with the bleeding of Subscribers, that came from the thing called WoW, which damn near killed every Fantasy MMO on the market at the time.

 

 

 

https://www.youtube.com/user/Xsorus/videos

Guild Wars 2 Ranger Video's

  bishbosh

Apprentice Member

Joined: 3/21/11
Posts: 401

5/04/12 8:05:07 PM#9
Originally posted by reap3rzx

 

 

Rules they can't break or it's going to fail big time:

  • Gear grinds through Tiers.
  • Small, instanced zones that break apart Tamriel (Think SWTOR)
  • Quest Hubs
  • The NEED to raid to participate and be successful in PvP (gear issue again)
  • Skill rotations.
  • Complicated gear stats
  • The lack of natural grouping
  • 'Competing' in PvE.
 

hey SWTOR did all of these and it failed big time.

i think doing these things is what makes games fail because these things are old and boring. these things will be ultra old and boring in 2013.

  Comaf

Advanced Member

Joined: 7/13/10
Posts: 1134

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

5/04/12 8:49:49 PM#10
Originally posted by wormywyrm

+1, good post, good idea.  I am honestly going to do this now; imagine it as DAoC 2.  With the elder scrolls IP behind it, DAoC 2 is sure to be a success!  :-)

After I saw ESO three faction pvp for 2013 - I immediately forgot about every other title on the market.  What is ever going to compare to Elder Scrolls Lore, Elder Scrolls real medieval graphics (no silly cartoons or anime races and classes), and finally, pvp with three factions - FFS...finally. 

 

There is a god (goddess).

  zevni78

Hard Core Member

Joined: 12/02/10
Posts: 1121

5/04/12 9:05:21 PM#11
I don't object to a DAoC 2, I just object to the wasted opportunity for a Skyrim style sandbox mmo. The mmo world needed that more than DAaC 2, which we will get elements of in GW2, TSW and PS2 anyway.
 
A massive loss is not made up for by a smaller win, not with a constant reminder of that massive loss in the game's title.
 
This bizarre hybrid of DAoC pvp with TES lore may suit some people, but it wasn’t what most of us expected, wanted or felt the industry needed. It’s premature to see all that much positive in this, but we know more than enough to see that so many elements that defined this IP are abandoned, that is why a mostly negative reaction feels far more appropriate.
 
And quite frankly some of the attempts to defend this come off as very counter-intuitive, even with my psychology training I cannot understand some people.
 
 
  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1118

5/04/12 9:54:22 PM#12

Remember though, that DAOC was a simplified (some say dumbed down) version of EQ.

Does that mean TESO is going to be a simplified version of WoW or an even easier version of SWTOR?

Because that sounds like a horrible game

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  Thorqemada

Elite Member

Joined: 8/30/04
Posts: 1206

5/04/12 9:59:53 PM#13


Originally posted by PyrateLV
Remember though, that DAOC was a simplified (some say dumbed down) version of EQ.
Does that mean TESO is going to be a simplified version of WoW or an even easier version of SWTOR?
Because that sounds like a horrible game

I hear that sometimes but since when has EQ a good PvP-System that is even today only matched by not more than one other game?

"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
MWO Machinima - Revival (Clan Invasion): https://www.youtube.com/watch?v=saheVNMp7qQ

  reap3rzx

Novice Member

Joined: 10/29/11
Posts: 39

 
OP  5/05/12 12:49:17 PM#14
Originally posted by bishbosh
Originally posted by reap3rzx

 

 

Rules they can't break or it's going to fail big time:

  • Gear grinds through Tiers.
  • Small, instanced zones that break apart Tamriel (Think SWTOR)
  • Quest Hubs
  • The NEED to raid to participate and be successful in PvP (gear issue again)
  • Skill rotations.
  • Complicated gear stats
  • The lack of natural grouping
  • 'Competing' in PvE.
 

hey SWTOR did all of these and it failed big time.

i think doing these things is what makes games fail because these things are old and boring. these things will be ultra old and boring in 2013.

You must have not read my post, lol.

  reap3rzx

Novice Member

Joined: 10/29/11
Posts: 39

 
OP  5/05/12 12:53:28 PM#15
Originally posted by zevni78
I don't object to a DAoC 2, I just object to the wasted opportunity for a Skyrim style sandbox mmo. The mmo world needed that more than DAaC 2, which we will get elements of in GW2, TSW and PS2 anyway.
 
A massive loss is not made up for by a smaller win, not with a constant reminder of that massive loss in the game's title.
 
This bizarre hybrid of DAoC pvp with TES lore may suit some people, but it wasn’t what most of us expected, wanted or felt the industry needed. It’s premature to see all that much positive in this, but we know more than enough to see that so many elements that defined this IP are abandoned, that is why a mostly negative reaction feels far more appropriate.
 
And quite frankly some of the attempts to defend this come off as very counter-intuitive, even with my psychology training I cannot understand some people.
 
 

I agree with you, it is massively disappointing that it's not what we wanted to to be.

 

There could be plenty of reasons for that though, including current tech.

 

What I'm trying to do is help people see that, just because this isn't the step we were looking for, it could still be a very good MMO and still stick to what makes Elder Scrolls, Elder Scrolls, which is the sense of getting lost in a massive world and good lore. I'm just trying to say that POV, combat, and that stuff didn't make Elder Scrolls, so there still might be a chance. Correct me if I'm wrong, but every TES game had levels, so it's not surprising that TESO has levels.

  DAS1337

Advanced Member

Joined: 11/28/07
Posts: 2379

5/05/12 1:04:05 PM#16
Originally posted by Xsorus
Originally posted by reap3rzx
Originally posted by Xsorus
Originally posted by reap3rzx

-snip-

 

You'd have a point if TOA actually killed DAOC (it didn't, subscribers increased) and you actually didn't have to PVE before TOA to PvP (you did, be it for gold, crafting, or in SI times, frankly better weapons then anything crafted you could make)

 

Obviously, in the short term, ToA increased sales of DAoC. The PvE portion of ToA was actually really cool. The Trials were very fun raids.

 

The main draw of DAoC though was always RvR. When players started to realize that those PvE clowns in their shiny artis were wasting them even though they had higher RR they started to get pissed. Or, the fact that ToA became a required expansion to keep up with the power curve kept sales up. In the long run, it frustrated people and did a lot to bleed DAoC's subscribers.

PVE clowns in their Shiny Artifacts? other then the fact most high RR players were the first to get the Shiny Artifacts, I can flat out tell you there is no artifact you could get at Low Realm Rank that put you in comparison to me on a High Rank character. Nor could having those Artifacts make you remotely good at PvP. Here is how DAOC worked in balance terms, you had your Class, then your Realm Rank, then Artifacts in terms of what caused ya to win fights. Artifacts went completely out the window in terms of 8v8, as in, I don't care how many artifacts you had, If you sucked at 8v8, You weren't going to kill a good group. Here is an example of how much Artifacts didn't make a difference, You could take an Enchanter, give him fully player crafted gear at the time, make him RR10, and put him against say a RR1 Thane, with Artifacts out the ass, and the Enchanter would absolutely kill that thane 100% of the time with Zero Effort.

TOA had nothing to do with the bleeding of Subscribers, that came from the thing called WoW, which damn near killed every Fantasy MMO on the market at the time.

 

 

 

Way to give a completely unbalanced example.  Put two characters at RR10 and give one artifacts while the other just has player made gear.  Player with artifacts has a significant advantage.  That was the point.  It forced people to go PvE when they didn't want to or they would fall behind the curve.  You shouldn't be forced to PvE in order to PvP as effectively.  Way to have the point go right over your head.

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

5/05/12 1:16:39 PM#17
Originally posted by reap3rzx

I'll admit, when I first got wind of the details of TESO, I was pissed and thought "Insta-Fail."

 

I had got it in my head that I'd be playing Oblivion/Skyrim/Morrowind but with others running around. Seeing the screens and hearing about turn based combat instantly turned me off.

 

Then I tried thinking about it in a different way. Maybe it won't be a BAD game if it does certain things right and gives you an Elder Scrolls feel to it as well.

 

 

It is not possible for them to give "an ES feel" if its an MMORPG that is nothing more than an TES game online. The moment you start throwing in MMO aspects like dailies, levels, teired gear and add it to the fact there will be no player mods you already changed the game so much that you are basically just taking the TES name, and USING it to create hype and try to sucker in enough TES players into buying the game.

If the game was being made by BETHESDA...

If BETHESDA was making an TES game built around online capabilites...

Then you could have an TES feeling TESO.

All this smacks of taking a beloved series of games and trying to rape MMO players by using its NAME. If it isnt anything like what came before, why USE THE NAME? Just call it something else since its NOTHING like what the players have come to expect.

Hey I know, lets take Dungeons and Dragons and throw out the rules, classes, spells and everything else people expect but call use the story setting anyway instead of calling the land Dayrun we will still call it Faerun, instead of calling this guy blizzit we will still call him Drizzit...cause they need those names/places cause they have no imagination themselves to do a COMPLETE job and make up for the lack of creativity on their own.

And that,is the scariest thing of them all. Enough creativity to make it unrecognizable while still needing to keep just enough to leech from the popularity of it.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  toddze

Advanced Member

Joined: 8/02/08
Posts: 2197

I am not a hater, I call it like I see it.

5/05/12 1:46:16 PM#18

Wheres the hardcore DAOC fans? would they see this as a DAOC2 from the leaks? I never played daoc so im not sure how it played, but just off the top of my head: just because teso has 3 factions doesnt make it daoc2. I think thats the only resemblance I see between the two, I could be wrong, because my mmo history radius does not extend to much of daoc.

Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI

  Games888

Novice Member

Joined: 2/06/12
Posts: 244

5/05/12 1:51:25 PM#19
Originally posted by toddze

Wheres the hardcore DAOC fans? would they see this as a DAOC2 from the leaks? I never played daoc so im not sure how it played, but just off the top of my head: just because teso has 3 factions doesnt make it daoc2. I think thats the only resemblance I see between the two, I could be wrong, because my mmo history radius does not extend to much of daoc.

the reason they said that is b/c the guy who made Daoc is in charge of making this game and no he wasnt part of warhammer team.

 

http://en.wikipedia.org/wiki/Matt_Firor

  Yamota

Advanced Member

Joined: 10/05/03
Posts: 6509

"I fight so you don't have to."

5/05/12 1:53:13 PM#20

I rather have Skyrim Online but an immersive, open ended MMORPG world made with a triple A budget is a fantasy, I guess.

When will the endless stream of simplified WoW clones ever end?

And no, DAoC wasn't all that great. It did one thing good and that was three faction PvP. The rest was a watered down version of Everquest.

3 Pages 1 2 3 » Search