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5/05/12 9:29:18 AM#81
Originally posted by Onigod I think you have to look at SWTOR at the penticle of what the hero engine can do. We're talking EA, Bioware and Lucasarts here. WE're talking a budget of 300 million dollars. No other game is going to put this kind of money into something. I feel its safe to presume that SWTOR is the best its gonna get, because they aid for the best. OF course, the game was rushed, could they have done more with another year or two, certainly, but, Elder Scroll has put in just as much time, with less talent and far less money. |
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5/05/12 9:38:04 AM#82
Originally posted by nonthal You are putting alot of faith in an Engine that was shown to not work as an MMO engine through SWTOR. ESO might make Hero Engine work better than Bioware did with SWTOR but really why would they take that chance. Why would you as a gamer and consumer take that chance and buy a game that uses an engine that you are already familiar with through SWTOR. I wish it all the best but once Hero Engine was mentioned, all the hype for ESO went out the window for me personally. And with the bad press, I am not sure it gives any of their investors ease of mind. Life is a Maze, so make sure you bring your GPS incase you get lost in it. |
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5/05/12 9:42:16 AM#83
Originally posted by dontadow not really, biowares priority - great looking cutscenes and imersive story. Its heavily instanced because they like it that way. The PVP lags - thats because bioware dont give a shit about PVP so they never worked on the engine for that, 90% of their work will have gone towards making it "the best story ever" the engine, the code base everything will have been geared towards that first, everything else second. EA are a known bad producer. Bioware were a good maker of RPGS althought lately they feel more like "interactive movies" they fall someway behind CDProjekt and Bethseda in my book, they never made a MMO. Biowares recent RPGs are closed in, linear and on rails why would anyone expect their mmo to be any different. Bethsedas MMOs are open world (although not sand box like some think). The people making the game at Zenimax Online have 2 prior really good mmos under their belts - Ultima Online and Dark Age of Camelot, they know more about making MMOs than bioware. They like open world as do Bethseda -so that will be a priority, they like large scale PVP so that engine will be optimised for lots of players on screen.
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5/05/12 10:48:50 AM#84
Originally posted by ShakyMo Its been stated to be 100 vs 100 vs 100 i think. Anyways, this game will never been on my radar if the development is going the direction that its going, if it had another name that has no relation to Elder Scrolls then yeah, the hype would be greater. But because they put Elder Scroll on their title, this game will most likely get lots of bad press that will result in delays after delays. BTW we already saw what Hero Engine is capable of through SWTOR and its also not a very comfortable demonstration. So with the current two strikes thats going for TESO , I doubt many are as excited as they should be. 1st strike : Elder Scroll name 2nd strike: Hero Engine Life is a Maze, so make sure you bring your GPS incase you get lost in it. |
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5/05/12 10:55:19 AM#85
Originally posted by Lucioon
Oh good lord, more of this? I just can't believe how closed minded people are. Yes, Bioware purchased a very early version of Hero, and yes, they heavily modified it for their own purposes. Stating that it 'doesn't work as an MMO engine' only shows how little you actually do know. Get off the bandwagon for once and think for yourself. |
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5/05/12 11:10:58 AM#86
Originally posted by Eliandal Oh goood lord, more of this?If it smells like a dead animal, looks like a dead animal, then no way, shape, or form could it be one? Could of been better example but after seeing the taxidermy Truck on Reddit hard to leave my mind. |
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5/05/12 11:16:06 AM#87
Originally posted by Sourd420 I am sorry to not understand Hero Engine as well as you apparently do. And that in your opinion there aren't any better engine out there that they could have used. But when the developer of a up and coming MMO using a very popular IP stated that player housing is "too hard to implement in an MMO", and that 'World of Warcraft mechanics" is what they are doing and this is from an apparently well known DAOC developer that has years of experience. Is that because of the Engine, or is it because of the developer. Regardless of which, its just not a good way to promote your game that you want people to have faith in. Life is a Maze, so make sure you bring your GPS incase you get lost in it. |
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5/05/12 11:25:41 AM#88
Can you point out supposed demonstrations and back up that they are related to engine and not SWTOR development team? |
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5/05/12 11:34:34 AM#89
People really need to understand what a game engine actually is. A game engine has nothing to do with actual gameplay. It has nothing to do with art style. It also has nothing to do with if the game is a sandbox or a themepark game. It's a tool to speed up game development and get rid of some of the tedious code so they can get to more important parts of the development. Basically an engine doesn't define how a game will look or play. Developers who are too afraid to do something new do that. |
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5/05/12 11:35:20 AM#90
Originally posted by Gdemami
Yeah, TOR's Tatooine might make a good example of how limited a landscape needs to be, in order for the engine to handle it being wide open. Aside from just being more taxing, rendering a wide open area does use somewhat different resource juggling than just nearby objects.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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5/05/12 12:06:36 PM#91
Can you actually elaborate on those limitations and how they are related to the engine and not SWTOR development team? |
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5/05/12 12:14:43 PM#92
Originally posted by Gdemami Why do you keep asking people to prove how bad the Hero Engine is? Why dont you show some proof of how great it is? Show us a game that makes full use of the Hero Engine is a spectacular way. Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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5/05/12 12:21:38 PM#93
Because people claim it to be a bad engine, despite not providing anything to support their claims...maybe...? I do not need to prove you that Hero engine is great as I am not claiming it is. |
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5/05/12 12:21:46 PM#94
Originally posted by Chrome1980 but they started making ESO in 2007... DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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5/05/12 12:30:42 PM#95
Originally posted by Gdemami
Well, then I guess you could say we're in agreement, that neither of us know for sure. I just have some doubts about it. Sure, it might have been all Bioware's fault, but that just seems unlikely to me. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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5/05/12 12:36:00 PM#96
We are not in agreement. You claim something you cannot even remotely back up, I don't. Burden of proof is on your shoulders. |
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5/05/12 12:42:49 PM#97
HAHAHAHA, you think Hero engine is bad, really??? When is the last time you worked with it!! This made me LOL, you think because the graphics was dumbed down by bioware thats thats what every game looks like, well guess what get your facts right before you comment because you look plain stupid.
SWTOR did that on purpose because they wanted all there fans to be able to play there game something they said since day 1 of making the game, by the way I was an beta tester eariler on.... I been working with game engines for nealry 20 years and Hero engine is very good engine to work with , I find this to be funny!!
Some people have no idea whta there saying, priceless..
people love to bash the Unreal engine to but look 60% of the industry uses it, but thats a bad engine to people claim.. The issue is to many gamers claim certain engines are bad, because some company use them poorly does not make it so, some companys have no idea how to use any engine properly...
But some are very good at using the engine properly... So to say this is funny stuff... I have used Hero, I have used Unreal, and I like them both sure they have issues they all do, but SWTOR is not a example of what Hero can do , so get your facts straight and try making a game with each engine then come back, and talk, until then, go back under that hole you came out of it.
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5/05/12 12:46:49 PM#98
As long as it can support Dx 11 in the future, I really don't care. The engine is fine. |
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5/05/12 12:50:53 PM#99
12.5.5 ea founded in 1982, like a certain vulture capitalist has a tendency for buying up companies cheap, gutting them and putting 100s if not THOUSANDS of people that design and build our games out of work: they bough Garriott's dx5 1997 Ultima Online through his company Origin then killed off that company in 2004. rip: Bullfrog '01, Kesmai '01, Westwood '03, Maxis '04, Origin '04, DICE '06, Pandemic '09, Bright Light '11. tba Ubisoft, anti-trust lawsuits, eula and DRM rootkits. Upcoming titles: Command & Conquer: Generals 2, SimCity, Crysis 3. edit:
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5/05/12 1:05:30 PM#100
The game didn't lose me at the hero engine being used for development. I don't know enough about the system to really give an informed opinion about it's limitations. Where the game lost me is the fact that it's dumping most of, if not all, of the features that make the ES series popular in the first place. Sounds like what they're doing is making a generic MMO and slapping the ES name on it to try and scoop up some extra cash. |
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