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5/05/12 11:02:30 AM#421
Originally posted by corpusc
Disagree. Nearly every MMO since 2005 has basically been "Copy WoW's details, implement them less skillfully, and add the new gameplay feature x, and the new option y." TERA: copy WoW's details, implement them horrendously (the worst questing out of any game I've ever played, including Eastern FTP games), adding real time action combat and the option to engage in an end game political system. This does not help the MMO genre. If you're going to change base gameplay, change the entire F*ing gameplay details from the ground up to make the experience cohesive. I applaud ArenaNet for being the only ones who seem to have realized this. |
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5/05/12 11:03:40 AM#422
TERA has been released for over a year (in Korea). GW2 is still in beta. And yet in comparisons.....I'm seeing a lot of GW2>TERA, so I'm anxious to see this kind of comparison article WHEN IT'S ACTUALLY MORE FAIR and at least both games have been released. I haven't played TERA so I can't judge it, but GW2 is going to be my new MMO once it's out....that much I can say. I don't like the graphics of TERA and I don't like them enough that I won't be playing it. That's pretty big hate for the graphics there....or should I say art style. Yes, art style. Eww icky gross. GW2.....ahh soft, beautiful, entrancing. President of The Marvelously Meowhead Fan Club |
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5/05/12 11:07:52 AM#423
I tried asking this on a similar discussion thread but it seems to have died. So here it is. "This is a serious question and I'm not trying to start a heated discussion. My copy of Tera should be here Tuesday now and I'm looking forward to it and it's PvP. My question is GW2 has objectives in WvWvW like protecting/aquiring supplies, destroying/holding keeps, etc. In Tera what do you do other than smack one another? I watched a couple good Guild vs Guild videos but didn't really understand much more about it. " Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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5/05/12 11:32:48 AM#424
i tryed both some few hours and have much more fun on GW2. Tera have amazing graphics ( personaly i hate the style, to much asian for me) and a excelent combat system but the rest is like any other MMORPG. i cant see people say Tera is PvP and GW2 is Pve. in GW2 you have sPvP (real skil combats) and WvW (need lot of cooperation between guilds). what Tera have? (i ask because i really dont know beside the normal PvP).
in terms os PvE cant compare, PvE of GW2 is much better than Tera. |
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5/05/12 12:10:06 PM#425
KK. Sorry, but I don't see how this article works. Tera was terrible. Literally, I rage quitted. The combat system, which is shitty in comparison to a good action game only held my attention for a few minutes. The characters were ridiculous: I had a dragon guy in a fucking blue blouse hitting people with an axe, an elf whose armor is underwear, and a fucking weird man-rabbit. The only redeeming quality for me was the graphics, but graphics don't mean anything when I spend LITERALLY 4 fucking quests killing the same damn mobs. Oh those tree guys you just killed? Go kill 10 more, but this time get their hearts instead of their toes. WTF? The quests were plain BORING, and no really cruddy "action combat" system is going to make and break the game for me. Why? Because the action combat system is terrible. Just terrible. Maybe if it brought an action combat system someone would expect from a newly released title these days, but it doesn't-and just because it is in an MMO doesn't justify it. Shitty Asian game built off of a lacking combat system that fails to deliver. Will go free to play after people realize that they are tired of terrible hack and slash. |
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5/05/12 12:15:41 PM#426
Originally posted by p_c_sousa Dont forget dynamic events if u "know how to do them RIGHT" its freaking awesome !
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5/05/12 12:17:53 PM#427
Originally posted by Garrok1 Your words, although somewhat disturbing, make me ponder my choice in buying the game which I haven't recieved yet! Oh well, I will play it anyway and decide for myself. I played in the beta up until those trees you described and the 1st beta and then I played a little on the 3rd beta starting at level 20 but didn't get to play long. Thank you for your vulgar comments. :) Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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5/05/12 12:19:47 PM#428
Originally posted by Amjoco This is a feature that is still being designed and has yet to be fully implemented. The PvP system for TERA is still in the development stage. TERA will most likely offer different server types. Battlegrounds and PvP rewards will be an important part of the endgame content of TERA.
This lists what is currently in place: "Loading screens" are not "instances". |
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5/05/12 12:29:49 PM#429
Originally posted by Dawnbr3aker I agree. I realize that different people like different thing (shocking, I know), but that kind of hyperbole isn't helpful in what would consider to be a professional review. You can argue that GW2 is a tab target game, except it's not. You don't have to be tabbed on to your target to damage it. If you are tabbed on to your target and are either too far away or not facing them then you can use your ability but it will be wasted. Thera is some animation lock in game but it is extremely limited. Tera's aim is interesting but the lack of localized damage for me means it doesn't go far enough IMO. If you could, say, target an arm and cripple it, I would say that makes it "light years ahead". The combat lock is typical for this type of genre and many people say it's an integral part of the strategy. This means you don't spam abilities. I would argue that in GW2 you CAN spam abilities off of cooldown but this is not optimal play as they are designed to be used situationally. At any rate, some people will like one, some the other, some will like both. In their own way they both try and change the genre which is helpful. Setting them up in a "head to head" competition doesn't make a lot of sense and because people tend to be so passionate about what they like, and so biased about what they don't like, discussion is challenging at best. "Loading screens" are not "instances". |
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5/05/12 2:11:49 PM#430
Tera is the only game P2P with cash shop, nice innovation...... |
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5/05/12 2:15:06 PM#431
Originally posted by Amjoco I don't know why, but I found this hilarious. |
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5/05/12 2:21:31 PM#432
Originally posted by escarreta Is it? I thought there were others... maybe SWTOR only toyed with the idea. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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5/05/12 2:23:42 PM#433
Originally posted by escarreta
Great, perfect score, you said 2 things and they are both wrong: 1) Tera has no cash shop atm. 2) WoW has a cash shop, just to name another p2p game.
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5/05/12 2:26:39 PM#434
Originally posted by Eir_S WoW, TSW, Fallen Earth...
Honestly, I'm looking through a list and so many of the games have gone F2P with a sub option. In these games, you can choose to pay a sub and there is a still a cash shop, but they are not strict P2P titles. So yeah, not that many left.
Edit: Wait... is Fallen Earth free now? BRB, playing Fallen Earth. SWTOR is the greatest mmo ever! |
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5/05/12 2:49:25 PM#435
Correct me if I'm wrong, which I'm willing to admit is more likely than not.. But I tried the GW2 beta for a day and I'm wondering if there was something else to the questing? Because all I got out of it was nearly an exact rip-off of public quests from Warhammer Online. While I don't mind them, the whole "revolutionary" questing experience people keep talking about has me scratching my head as I kept getting the "I've been there, done that" feeling. They're talking about something else, right? Also, I play Tera and also plan on giving plenty of my time to GW2.. and somehow D3 and still finding time for work and eating. Oh, and sleeping I guess. |
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5/05/12 2:53:33 PM#436
Originally posted by raazman Me too! Korean game makers see the world as "man-rabbits"? Well-I just don't know. ;) |
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5/05/12 2:54:59 PM#437
The Guild Wars 2 PQ's scale according to players participating, and have branching outcomes which may trigger different phases / events afterwards. That's really the big difference I think, other than in WAR PQ's sometimes distracted people from single quests. In GW2 the PVE is built with this in mind, so that's all you have. FWIW - GW2 closed beta and onwards strongly diluted my MMO craving for other games. Still looking for a F2P time-waster until release though. |
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5/05/12 3:08:16 PM#438
So if you change one thing, you have to change everything? Mmk. Change just for the sake of change is bad.
Any game with aoe spells mean you don't have to be tabbed on to your target to damage it, doesn't mean it's not a tab target game. Also every game has reach for its abilities, if you're beyond the max distance the ability won't hit. Still doesn't make it not a tab-target game. Situational ability use is also nothing new. If TERA's combat is crappy, as one poster said, GW2's is absolute trash. |
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5/05/12 3:29:30 PM#439
Originally posted by ElVisitante You not liking GW2's combat system, which I would guess you have no personal experience with, does not mean by default that Tera has a good one. "Loading screens" are not "instances". |
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5/05/12 3:36:56 PM#440
First, your guess is wrong. Also, the general consensus seems to be that TERA has better combat and GW2 has better quests. That is my opinion as well, having played both games. There are no "by default" conclusions being drawn here, and I don't know why you would even say that. |
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