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5/05/12 5:42:46 AM#41
GW2 is the exact opposite to WoW in almost every aspect. So I gonna start with the similarities: 1. Crafting: ArenaNet did not make any effort to be innovative here. It is almost exactly the same like in WoW, aside from the fact, that everybody can gather everything and your two tradingskills are both producing skills. However, it is already very polished and well done. 2. World: ArenaNet goes the same way Blizzard did 8 years ago - take an outdated graphic-engine, create an impressive huge world and put a lot of artistic work into it. So it runs even on older PCs and everybody has a very immersive experience. Yet there is one tiny but important difference: Whenever a high-level character enters a zone with a lower level, his level will be adjusted to the zone. So helping friends or just exploring the whole world always stays challenging. And there is another difference here, too. ArenaNet has some hidden puzzles. Sometimes you will discover something like a hidden cave and find a series of obstacles and traps that lead to a reward in the end. Now to the differences: 1. Classes: The holy trinity is gone. There are no tanks and no healers anymore. However, almost all classes can play one of these roles for a short period during a fight, but everybody has to dodge a lot and be moving all the time. This requires more skill than in WoW, is faster paced and definitely much more fun. And yes, 5 warriors can complete a dungeon together. No more waiting for a tank/healer, no more having to play healer/tank because your guild desperately needs some. No more wating-cues in the dungeonfinder. No more sticking to one's role and ignoring everything else, but more playing together as a group. No more watching TV, having a meal and doing whatever with your girlfriend while playing. Yes you have "only" 10 skill-slots, but think about it. How many abilities do you regularily use in WoW? Exactly, 3-5 most of the time! Here you have them all on cd all of the time. And you can always change the first 5 during combat giving you even more depth. You can change from being heavily dps-oriented to support or defensive, on the fly. It is like changing your skilltree in WoW in combat! 2. Character-customation: They have three mechanics here. First it depends on your weapons. A warrior who chooses 2handed sword / rifle has a completely different playingstyle compared to a warrior, who chooses sword+shield / axe-axe. Then you have so called traits. You can choose between five paths (and yes mix them), in order to specify your playingstyle. Finally, you can put sigils into your weapons, which also can have very different effects. And the best of it: you can change all of this between fights for free! So if there is a different boss in a dungeon, or you meet a certain kind of opponents in PvP, you can adapt. 3. Role-playing: During character-creation you have to answer some personal questions. These are a good starting point for your role-playing and have an effect on your personal story. Role-playing as a gamemechanic. How awsome is that? Moreover you can dye your character from the very beginning as you want. 4. Personal-story: It is a little bit like phasing in WoW, only that you can invite your friends to join you whenever you want. You get little instances in the world and in your hometown. NPCs will recognize you and treat you as a friend, familymember, enemy, etc. The story grows with every chapter and you can make choices that determine the path it takes. Put in the questions from character-creation and you have your very own heroic story. This may even include some kind of housing in the future. 5. Dynamic quests: Traditional questing is gone. There are some NPCs to help newcomers who tend to get lost without people with golden !s over their heads. But in the end it is very easy: Just run around and explore the world. If something is happening that interests you, just join in. You will always be rewarded and you do not have to group, because everybody works together automatically. No kill-stealing, waiting for spawns or ninja-looting. The ugly days are over! The difficulty scales with the number of players involved. Some DEs are like raiding world-bosses. And the best part of it: The outcome changes the world around you. Some are very basic, but some are amazing. You really have the feeling, that your heroics have an effect. The world feels more alive and more fun from level 1! Oh, and they brought something completely new to MMOs: you can fail. If you fail to kill the giant, he will kill every NPC in town and eventually close the teleporter. 6. Dungeons: There will be several dungeons and each dungeon will have several heroic modes, so it will never get boring. Oh, and there are puzzles, traps, etc. Something, WoW never had. 7. Battlegrounds: When you want to join a battleground, you are warped to lvl 80 and can choose of endgame gear. Everybody is equal, there is no honor-system, no pvp-items and no waitin-cues. They will even include some mechanics, so that players can make their own tournaments and choose between different kind of fights like in Counterstrike. If you want some e-sports-like competition, there will be official tournaments. 8. WvWvW: A huge map, where three complete servers are fighting against each other 24/7. Every server has its own big home-land and then there is a neutral piece of land in the middle. There are little outposts and castles everywhere and you need siege-weapons of course. They have put in a clever mechanic with resources (you need them for siegeweapons and repairs). The overall design requires a lot of strategy. You can get there from level 1 (again you will be warped to lvl 80, this time without proper items. However you can loot your enemies). The beta-tests so far show, that this is just awsome, many will play GW2 just for this. 9. Freedom of choice There is no more farming or grinding! Do whatever you want to, whenever you want to! Personal story, dynamic events, dungeons, battlegrounds, WvWvW - everything is fun and well done, everything gives XP, gold and items. And since there is no item-progression in the endgame, you feel no restraint. This may be the biggest difference between WoW and GW2, just have fun together with other players! And this is what an MMO should be all about.
Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need. |
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5/05/12 5:47:49 AM#42
It's not about end game raiding for gear. Next question. CU FP#0: The game must be fun. This overrides all the other FPs. Interested in: TESO, Wildstar, CU |
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5/05/12 5:56:16 AM#43
Originally posted by Nefera Only if you make it like that yourself. Because you're downscaled in level appropriate to the zone you're in you could stay in the lvl 1-15 zone forever if you wanted too. And to give an indication, it took me 3+ hours just to explore 1 (yes one) city and I still didn't catch everything going on in it. So full exploring the 1-15 zone could take me up to a few weeks as opposed to WoW where you're pretty much done with the entire zone within 1 play session (once you completed all quests there's nothing to do as opposed to in GW2). Or you could choose to never ding at all if structured PvP is your thing, you're not just scaled in level if you jump in at lvl 1, all skills and traits are available to you and you can spec the way you like just like somebody who PvE'd to level cap and unlocked all skills that way. To answer the OP question, for me the most fundamental difference is that positive interaction with other players is naturally happening, there's no incentive needed for it, allthough all mechanics of the game encourage it. There's no competition over questmobs / bosses / crafting nodes, everyone who contributes to a fight gets rewarded even without being in a group / raid. No gear grind and repeating the same dungeons / raids / repeatable quest until the next patch hits is also a big point for me because I've burned out completely on that repetetive end-game grind after having raided 4+ raid nights a week for several years. Sure raids are fun but only when still figuring out the tactics and maybe when repeating it the first few times, but after that it's just for the gear to be able to the next raid and / or helping guildies / alts get geared. |
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5/05/12 6:16:31 AM#44
Almost everything but biggest difference is dynamic events-no party-no getting quests- no gear treadmill. But AWESOME WvsWvsW in huge PVP world. Oh and forgot to mention Graphics WAY, WAY, WAY BETTER then WoW. I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
5/05/12 6:30:31 AM#45
Does the fact that GW2 is Buy to Play and WoW is Pay to Play count as a fundamental difference? |
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5/05/12 6:49:21 AM#46
Originally posted by jakojako Come on OP, you could throw this argument up with about every MMO thats out there, GW2 is vastly different to all the mmo's out there, Graphics, gameplay, UI, rewards, AH, and so-forth, does not remotely make it a WoW clone. I could make a list on how much different GW2 is compared to WoW and so could many other people. But becasue you have so blatantly started a bait thread, I'm not going to entertain you any further than most people have already. ![]() My XIVPad: [video]http://xivpads.com?13754614[/video] |
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5/05/12 7:43:28 AM#47
Originally posted by jakojako In red...
GW 2 is Tera with no animation locks and aiming via mouse Tera has good lengthy anims GW 2 simple anims nice visuals Tera and GW 2 both action GW 2 how ever is a hybrid I'm not saying which one is better Truth be told you can in fact play both without touching tab button like I did. I didn't touch the tab key at all while playing both. If you like using tab target combat you can do so in GW 2. if you like auto attack you can if you wish do so in GW 2. That's just being honest and to the point with facts. Oh and Tera combat is not bad nor is GW 2 BOTH bring something new I assume far as combat. Advice to haters toward either game, live life, both game can prosper both are action, both require skill. Take care and enjoy yourselves. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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5/05/12 8:11:24 AM#48
Play it and you'll see for yourself. A (moving) picture says more than a bazillion words. |
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5/05/12 8:24:07 AM#49
After reading some of the replies of the OP its obvious no MMO will ever live up to their expectations. |
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5/05/12 3:24:04 PM#50
Originally posted by Freyas
Yeah this is EXACTLY what I was talking about. They're only lifting the things from GW2 that "Look Cool" but they're still going to have 200% Carrot on a Stick treadmilling going on b/c most MMO Execs still think that's the only way to keep people paying a monthly subsription for shit. (And F2P games are even MORE SADISTIC in this manner ... including MOBA's & Online Shooters like TA and APB).
This guy is absolutely right. TESO had an oportunity to repeat the brilliance of Oblivion but they took a hard left on all the things that could have made it the ultimate "Freedom" MMO. |
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5/05/12 3:31:04 PM#51
for me GW2 have nothing to do with WoW. the one thing they share in common is both are fantasy MMORPG and nothing more. combat / pvp / pve are so diferent |
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5/05/12 3:33:41 PM#52
Originally posted by Vesavius U just read my mind... i lost my motivation... wont say anything cause i think the OP is a lost cause
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5/05/12 3:40:45 PM#53
The last 3 games that I was super excited about were SWTOR, ME 3 and D3. Having played a sith warrior to 50 and stayed for about 3 weeks after reaching 50 I felt the game overall had too many issues to warrant a $15 a month price tag. Mass Effect 3 despite it's somewhat lame ending was an awesome single player experience and the horde mode style multiplayer has kept me coming back daily for a couple rounds of play. This is the only game in recent memory that has kept my attention for more than a couple of weeks. After playing the D3 open beta and having built countless builds with the skill calculator I'm pretty confident D3 will keep me thoroughly occupied and entertained for longer than any other game has in years. All that said I am interested in GW 2. At this point I really hope the game is a success and is fun, well polished and has fun enough and balanced enough pvp to give it long lasting appeal. There is sooooooooooooo much hype for this game. Even before SWTOR released I felt this game had just as much hype. At this point I'm not making judgements on the game and will wait until it's released for a week or 2 and see what people have to say before considering purchasing it. MMORPG's need to evolve in new and different ways. Carrot on a stick is not the best way to go. It's the easiest way. Creating a system of play that is truly fun, customizable and has lasting appeal is difficult to do. I hope GW 2 succeeds. |
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