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5/04/12 3:10:49 PM#61
Originally posted by GPrestige The answer cannot be black or white, there is lots of grey area to cover. The thing is that answers will come depending and based on player generations. First generation players (from UO/MUD days lets say) will most probably hate them, Second generation players, from EQ, will not necessarilly hate them but may find them "dumped down"...then you have other generations which actually never experienced old school ones, and these will not hate them generally, but may become bored of them or bored at certain aspects like you. |
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5/04/12 3:14:36 PM#62
It isn't that alot of us hate themepark games, its that they have all been very similar the last few years.....Extremely quest heavy, little or no exploration, instanced, and made so that you could train your 4 year old brother to beat them......I just think alot of us are getting tired of the same thing over and over and are looking for something a little more fresh and exciting. |
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5/04/12 3:16:20 PM#63
A themepark game can be good, it just depends on how they build it. Making kill ten rat quests is not good. End game gear grind is not good. Turning PVP into a grind is not good. 40 man raids to stay competitive gearwise is not good. I would say GW2 is an example of a themepark done well, at least they address everything I hate about themeparks. I also think a well made sandbox would be a lot more fun than any themepark just because their would be more stuff to work toward. Are you a Pavlovian Fish Biscuit Addict? Get Help Now! |
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The question I have is why are people willing to accept every FPS that is extremely similar in gameplay and style, just different stories and settings... but can't accept the same for MMOs? -Computer specs no one cares about: check. -MMOs played no one cares about: check. -Xfire stats no one cares about: check. -Signature no one cares about: check. ------------------------------------------------------------ |
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5/04/12 4:07:39 PM#65
Originally posted by GPrestige Simple. It's because there's other ways to make mmorpg's that are more virtual world and in-depth instead of the same on rails, linear, gear grind themepark. |
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5/04/12 4:08:03 PM#66
GW2 is a kind of themepark your still rather free to do and go wherever you wanne go and game won't steer you or tell you what to do plus no npcs to get quests or or need for party no raids. No gear treatmill no lvling of importence. You can PvP on highest lvl from lvl1 or raid huge bosses when lvl1. Guild Wars 2 is semi themepark with freedom of a sandbox. I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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5/04/12 4:17:11 PM#67
That bad? No. Has the market been flooded with them? Yes. I love pizza. But if every restaurant in my city was a pizza joint I would probably get sick of it pretty quickly. Enter a whole new realm of challenge and adventure. |
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5/04/12 7:54:18 PM#68
I find em fun, but I do have friends that I always play with. currrently I'm playing star wars and having some good ole fashion fun. Some people hate em some people like em, but what it comes down to is what is the best way you would like to kill your time after a hard days work. Yes I played SWTOR. |
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5/04/12 8:03:03 PM#69
Originally posted by NaughtyP That's it in a nutshell. There's nothing wrong with theme park games, it's just that an increasing number of gamers seem to have had their fill after all of these years. The current crop of devs needs to seriously get their shit together or we're not going to have much of a genre to dabble in. It was kind of funny a few years ago, now it's beyond sad. "I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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5/04/12 8:23:41 PM#70
Originally posted by GPrestige Because variety is created by players through the gameplay. Unless your playing against a pro, then your just being shot in the head a bunch of times. |
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5/04/12 8:46:32 PM#71
Originally posted by GPrestige FPS (and RTS) games have been fleshed out rather well over their lifespans, and they are relatively limited in their scope to begin with. Use your imagination, man. This genre, above all others, has the potential to become something the likes of which we have never seen in video gaming.
"I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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5/04/12 9:03:25 PM#72
Originally posted by dontadow Yeah if there was a DEV assigned to making my experience one of a kind by controlling mobs or what not than I would pay much more each month!!
I don't typically enjoy DnD games that force me along the rails either though. In fact, I like having DMs that would allow me to kill both the good guys and bad guys and take everything for myself if I was able to pull it off.
example: Questgiver A says, "Go go kill 5 rats and bring back there tails for a reward!" I go out and kill the rats and collect the tails while I ding to level 2 ..... "Alright here are you tails, sir. May I please have my reward now?" Questgiver A repies, "Here is what I owe you (cha-ching I earned 10 copper!) and now I have another task for you. I need you to kill 10 lizards and bring me back their tongues for a reward!" .... "Uhhh . .. how about you just give me your money bitch! I am not killing any more fucking animals for you!!" *stab* cha-ching!
Bad example but my point is that the player doesn't always want to go along with the quest the way that the DM wants and its really lame to play with DMs that will make God shoot down a lightning bolt from the sky to stop you from doing things differently.
I've played tabletop games all my life and people used to pay me to be the DM at times. Probably because instead of creating a quest for the next time that we play I would create a setting with several optional quests and storylines. While playing I constantly roll (so the dice make all decisions instead of me) and try and make things as realistic as possible without letting what I want to happen effect the game. Its like a tabletop sandbox version lol much funner though imo since I've played all those games and playing this way is by far the funnest for the players since they have so much more control over what they want to do in the game and do not ever feel 'trapped' by what I want them to do. Its interesting how everyone handles things differently when done this way and I end up creating quests that they would much rather do. NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do. |
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