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5/04/12 12:00:50 PM#241
If you are just talking Combat then Tera > GW2 if my opinion. I played both an elementalist and a thief in GW2, in Tera I have played a Slayer and a Mystic. I can see how some aspects of GW2 combat appeal to people but to be perfectly honest I feel WoW did both the mage and the rogue better than GW2. Mostly the mage though but keep in mind I am not bringing pve challenge into my discussion obviously a mage in pve is childs play in comparison to an elementalist in pve in GW2. Certain posts here lead me to believe the people claiming to play Tera did not play it long. I am no Tera expect but I have put in approximately 105 hours of play time and I read a lot about it in between clients at my job. Just 2 main things I wanted to mention. 1. Animation Locking - This is kind of a problem but I think necessary to keep people from kiting you endlessly. Now one thing thats important to note is stacking attack speed can play a big role in improving the animation lock issue. 2. PvE difficulty - I don't think this should come into play when comparing combat but there is no doubt that GW2 has much more difficult normal PvE. However once you get to BAM's in Tera there is a massive difficulty gap. A skilled player depending on class can solo some of the easier bams but it may take a while....HA HA I solo'd a BAM Tera is super easy!....and then they try a different bam later on and as they staring at their screen in black and white wonder what just happened they realize not all BAMs are equal.
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5/04/12 12:11:49 PM#242
Originally posted by BadSpock I think he sacrificed himself to make Tera look bad and GW2 good. /shrug Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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5/04/12 1:59:21 PM#243
In TERA, you have to stop in order to do anything like fire a bow or cast a spell. You don't in GW2, hence why I will be playing that and not TERA. Plus I prefer GW2's art style, I don't care much for the Anime type of TERA. |
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5/04/12 2:04:02 PM#244
Originally posted by Amjoco Another person that post without searching or learn enough of games.... For God sake GW2 is not a wow clone u prob want it to be but its isnt and will not be.
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5/04/12 2:53:25 PM#245
Originally posted by CallsignVega Not all spells |
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5/04/12 3:22:45 PM#246
Just level 12 in Tera right now but I must have missed some memos. Based on the discussion in this thread you get a view that the combat systems are different. Hint: They are bloody identical apart from the fact that you are movement locked in Tera - and that the Tera engine runs with higher FPS right now. That is it. Two MMOs without tab-targetting, where avoidance is key etc. I cannot for my world understand why Tera has choosen to balance combat around the ground lock instead of DPS output and cc though. |
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5/04/12 4:41:22 PM#247
Originally posted by Sikhander Only thing I can think of is its much easier to escape a #v1 gank. |
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5/04/12 5:34:32 PM#248
Originally posted by Amjoco This is absolutely hilarious. "Both games are deeply rooted in the holy trinity" roflol. One game most assuredly is not. There are no healers or holy trinity in GW2. I'm not sure how you even made it on this site without knowing that. This is one of those rare situations where I believe both parties can sit back and laugh. Lay down your flamethrowers. Put your +20 flameshields down and leave your troll poison at the door. Pick up a drink, sit down, and share in a laugh. |
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Zen_Blade
Advanced Member
Joined: 7/29/03
"Use no way as a way, no limitation as a limitation." -Bruce Lee |
Originally posted by CallsignVega Regarding GW2's run and gun combat currently, I expect we will see many changes in the coming months that change this to some degree as the melee vs ranged gap is well documented everywhere after this first test weekend. They have some serious balancing to do and either abilities are going to get nerfed hard, or mechanics are going to get changed, or both at some point. Will be interesting to see where it ends up. |
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5/04/12 6:52:30 PM#250
Originally posted by Zen_Blade I agree, it's going to be great to see what the do with all the complaints. GW2 fans didn't disappoint on the amount of criticisms to the game that are eventually going to benefit us all! Very exciting to see progress in motion, and everyone knows ANet truly listens. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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5/04/12 9:04:11 PM#251
Originally posted by Zen_Blade First very few people actuallyknew what they were doing, the beta was only until lvl 30 0r so although most didn't even reach level 10 and those that played competitive pvp and got bumped simply had no time to evaluate how all the skills, traits, runes, weapons, sygils, etc, interact. Second, imo, a big part of it was a mental thing - we are used to go bash people in the face with our warriors and stay there in the frontline all the time. You do this in GW2 and you die. Once the mobs start turning your way you better run away, because if they start hitting you, you will die really quickly against multiple mobs. There is no dude that has the sole job of keeping you alive while you soak up hits. Performance and particle effects dificult perception of mobs actions, something that is worsened by the fact everyone is unfamiliar with the animations of the game, making it easier to stay engaged for too long and end up fighting for survival.. What we can't forget is that melee deals way more damage than ranged, so they can afford to break action witjout being penalized in dps terms and once you reach level 7 you can always switch to a ranged weapon for less downtime. Third, in other games when melee swings their sword they stop moving, allowing their target to increase distance, in GW2 they can swing while moving, so their prey can use skills and attack while moving but so can they, so there is really no difference compared to games where you stop to do an action. It still is based on criples, stuns, increased movement speed, teleports, etc.
Currently playing: GW2 |
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5/04/12 9:15:13 PM#252
Originally posted by Gaia_Hunter I echo most of your sentiments. I played from the perspective of a future professional player and the PvP between ranged and melee was perfect. You don't backpeddle as fast as you do running forward. This means as long as you can dodge the ranged snares you can easily catch up and cripple the ranged classes. It all comes down to skill though. If the ranger has good footwork, for example, they can snare dumb-founded melee rushers failry frequently and keep range. However, if melee characters land their own snares and dodge the oponents they can quickly, QUICKLY, close distance and dismantle ranged fighters. There is actually no balancing needed, I believe. My time with competitive PvP (played mostly structured PvP) was almost flawless as far as balance goes. I'm more concerned about when they'll implement casting tools, but thats another story. Melee deals, on average, triple the damage ranged does. Every class has melee and ranged so typically battles start ranged. The intentions from there vary. If the character is melee focused then he will use his ranged snares and cripples and blinds to close distance while dodging traps and oponent snares. Once distance is closed it takes the ranged character a fatal few seconds, usually, to give up on ranged and switch to melee. From that point the battle is over. You cannot kite perpetually in this game because, again, you run faster moving forward than backwards. About twice as fast would be accurate. You move even slower backwards while firing your bow, though your still moving. Ability to keep range is directly proportionate to player skill based on if they can land their snares and cripples and if they can dodge adequetly. Interestingly enough all ranged characters that played our team thought that ranged was underpowered. They barely landed any damage on us at all. It wasn't that ranged was underpowered, it was that we knew how to counter them and it always came down to who could dodge better and who had the better aim with snares and cripples. We got very good at dodging these things and, as a thief, it took me all of two seconds to catch up to any ranged class. I had utility skills that allowed me multiple dodges in a row as well as a crippling dagger throw. I didn't even have to switch to a ranged weapon. I'd throw my cripple, dodge all of their futile attempts to slow me down as they backpeddled desperately and eviscerate them with my fast damage daggers. Again, people just need to..well..learn to play. To put it bluntly. There is no reason beyond playing poorly that a character moving twice as fast can't close distance. |
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5/04/12 9:15:15 PM#253
I think GW2 will have more fun combat. When I played GW2 it didn't feel like a grind when I fought monsters because of the events. I enjoyed being able to assist anyone as any class and being able to DPS without being forced into a healing role. I enjoyed how I could join PvP combat at any level and go back to lower levels for lower level content so I could choose what I got to do. I think Tera has plenty going for it, because of the aimed combat, but I don't think that style of game combined with the MMO grind will be able to absorb players from games such as other 3rd person or even 1st person games that don't have much of a grind. |
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5/04/12 9:57:22 PM#254
Originally posted by SoulOfRaziel I only actually played TERA and I can tell you it is 100% Trinity based group dynamic. The videos I saw of group content in GW2 certainly looked like trinity but I could be wrong. Both games are still WoW clones to me because they are still hotbar ability based games. You click a button and get a predetermined result. This is just like every other MMO made in the last decade. There really is nothing new about either of these games. Once again look to Vindictus if you want to see what real action combat is. |
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5/04/12 9:59:56 PM#255
Originally posted by Novusod Don't the games you play have buttons? GW2 has no Tanks or Healers...no Trinity. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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5/04/12 10:52:29 PM#256
Originally posted by Amjoco He's got you there. All games have buttons where "You click a button and get a predetermined result" Its not as if I have to hope that Kratos will attack when I hit square. GW2 is absolutely not trinity based. There are no tanks, no healers, and everyone is essentially DPS in the sense that they do damage. The classes are futher seperated through individual emphasis on chosen weapons and skills and glyphs. |
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5/04/12 10:54:48 PM#257
I'm waiting for the game in which I can play just by thinking about it, a mind meld. Anyway, every single video game out there has you pressing a button of some sort. Well maybe Pong doesn't. |
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5/04/12 10:58:54 PM#258
Originally posted by Amjoco No they don't. That is why I am laughing at these two games as total jokes. Vindictus uses mouse click combos to perform abilities which are NOT predetermined. Combos are varities of Left Right clicks + holds to get things done some of which require earlier hits to go off before finishing the combo. That is real action combat. Click a button on a hot bar and magic happens is not action combat but WoW clone territory. GW2 and TERA are not action combat games but just different flavor of WoW. Same old song and dance. |
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5/04/12 11:06:41 PM#259
So.. games with hotbar are wow clones? Guys, something wrong with you. You should cure your wow addiction. GW2 is fully different from WoW but TERA can be WoW clone because of boring quests and grindfest. Yes. GW2 is group oriented as an MMO must be, otherwise play Skyrim if ya want to solo RPGs. ![]() |
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5/04/12 11:15:58 PM#260
Originally posted by Novusod Look man, I'm going to be blunt and black and white here. Do you see as big of a following for vindictus? Maybe its beyond my perception, its possible; However, you are speaking as if nobody has ever played it. You are posing as an internet cliche who says all 'mainstream' games pale in comparison to your unpopular, archaic, and relatively unknown game. Vindictus has buttons. When I press them they do a certain action. I don't just left click and hope something I want happens. They are just minor variations of swings and attacks. Instead of using two buttons though (left and right mouse buttons) I use over 10. Vindictus has some interesting Ideas but honestly, its just monster hunter style combat. You press combo's of left and right mouse buttons, sure. They hardly vary though and I have way more options in GW2 OR Tera for unique actions. There are only a small handful of combos you can perform in vindictus. There are 10! combo's with just my ten different moves (I'm also not shouting the number 10 at you 10! is shorthand for 10*9*8*7*6*5*4*3*2*1). And actually most classes have more than 10 buttons when counting attunement changes, weapon switches, and class abilities. |
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