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Guild Wars 2

Guild Wars 2 

General Discussion  » Bright Wizard Class

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47 posts found
  Hauvarn

Novice Member

Joined: 3/24/12
Posts: 223

 
OP  5/04/12 2:12:05 PM#1

Well I'm sitting here bored, didn't get to play the BWE, so instead of researching about it I'm just gonna ask the good ole mmorpg community.  

Do you think they're going to have a class that was as rediculous as the bright wizard was in warhammer?

The reason I ask this is because as much as I loved warhammer rvr, the fact that the bright wizard could stack rain of fire and decimate wrabands really ruined the game for me (and the guild ruin but thats another story) and even after this was addressed they just added the kotbs with his unbreakable aoe snare and the bright wizards scorched earth ability.  It always seemed like they would take a step back then a sprint forward.

I know arena net is better with their balancing but from what I heard this is a much more ambitious project in the mmo-world than Gw1 and that comes with more problems. Now since I didn't get to play in the BWE I'd like one of you that did to answer this for me.  

on a side note, by bright wizard class I do not mean flavor of the month (Because we all know every game has these) but more flavor of the game (Incredibly overpowered through-out the life of the game.) 

P.S.  Can't wait for release, gonna be a great game.

Edit: if I don't reply immediately there is a reason, I'll be back, you supply me with answers (please be hoesnt though, I've already formed my opinion so don't try to get me to hate or love the game)

Yes I played SWTOR.

  DJJazzy

Apprentice Member

Joined: 5/18/11
Posts: 2074

5/04/12 2:14:12 PM#2

Well all aoe is capped to 5 people so I doubt you'll see something as outrageous as Bright Wizards. And since each profession can have multiple syles of play (ranged and melee) it will lessen that kind of impact as well.

  Gorilla

Old School

Joined: 6/07/04
Posts: 2218

5/04/12 2:15:31 PM#3

I thought <TAB> DoTing was the prolem?

  AIMonster

Elite Member

Joined: 12/31/08
Posts: 2016

5/04/12 2:43:11 PM#4

Well, it really depends on how they do with class balance in future updates.  I'm a little worried about the fact they are looking over melee and possibly buffing it as melee was absolutely overpowered already in Conquest especially on certain professions.  Right now a lot of balancing needs to be done.  If you like I can comment further on why this is, but right now I felt the professions were tiered as followed in their current known top specs:

Balantly Overpowered:  Necromancer (Staff), Ranger (Warhorn + Anything and Greatsword)

Somewhat Overpowered, but Managable:  Warrior (Axe + Shield and Greatsword), Guardian (Sword/Shield and Mace/Focus)

Balanced:  Thief (Anything really), Elementalist (Anything really), Engineer (Pistol + Shield)

Underpowered:  Mesmer (Staff and Dual Swords)

Nearly every profession had "balanced" specs and weapon sets (for example bow Rangers are effectively balanced in my opinion), just certain weapon sets and utility skills need to obviously be brought down a notch.  Mesmer was the only profession I felt could use an all around buff.  If you want explanations to why I felt this way I could provide it.

Raptr link because it's the cool new trend:

  jondifool

Novice Member

Joined: 6/04/07
Posts: 1122

5/04/12 3:00:48 PM#5

If we are going to have an overpowered class in World Wars (WvW) then elementalist is a good guess.

Just look here how they can be played

http://www.youtube.com/watch?v=mbRYEE1k-xk&feature=plcp

But with that said the group Mostly harmless must be one of the best GW1 guilds. So most of what you see is properly also related to the huge difference in player skill level. But it is significant that they actual chosse to play elementalists. (On the other hand i hear them swearing at a Guardian a couple of times, propperly just because he is so hard to kill.)

read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8549

I believe in life before death... So dont forget to enjoy it while you still can.

5/04/12 3:12:39 PM#6
Originally posted by Magnum2103

Well, it really depends on how they do with class balance in future updates.  I'm a little worried about the fact they are looking over melee and possibly buffing it as melee was absolutely overpowered already in Conquest especially on certain professions.  Right now a lot of balancing needs to be done.  If you like I can comment further on why this is, but right now I felt the professions were tiered as followed in their current known top specs:

Balantly Overpowered:  Necromancer (Staff), Ranger (Warhorn + Anything and Greatsword)

Somewhat Overpowered, but Managable:  Warrior (Axe + Shield and Greatsword), Guardian (Sword/Shield and Mace/Focus)

Balanced:  Thief (Anything really), Elementalist (Anything really), Engineer (Pistol + Shield)

Underpowered:  Mesmer (Staff and Dual Swords)

Nearly every profession had "balanced" specs and weapon sets (for example bow Rangers are effectively balanced in my opinion), just certain weapon sets and utility skills need to obviously be brought down a notch.  Mesmer was the only profession I felt could use an all around buff.  If you want explanations to why I felt this way I could provide it.

 

How can anyone make these conclusions based on a single weekend surrounded with people that have no clue how to play their class best?

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations)
Currently playing : The Elder Scrolls Online and Wildstar

  Thorbrand

Novice Member

Joined: 3/06/04
Posts: 1217

5/04/12 3:17:20 PM#7
Originally posted by Lord.Bachus
Originally posted by Magnum2103

Well, it really depends on how they do with class balance in future updates.  I'm a little worried about the fact they are looking over melee and possibly buffing it as melee was absolutely overpowered already in Conquest especially on certain professions.  Right now a lot of balancing needs to be done.  If you like I can comment further on why this is, but right now I felt the professions were tiered as followed in their current known top specs:

Balantly Overpowered:  Necromancer (Staff), Ranger (Warhorn + Anything and Greatsword)

Somewhat Overpowered, but Managable:  Warrior (Axe + Shield and Greatsword), Guardian (Sword/Shield and Mace/Focus)

Balanced:  Thief (Anything really), Elementalist (Anything really), Engineer (Pistol + Shield)

Underpowered:  Mesmer (Staff and Dual Swords)

Nearly every profession had "balanced" specs and weapon sets (for example bow Rangers are effectively balanced in my opinion), just certain weapon sets and utility skills need to obviously be brought down a notch.  Mesmer was the only profession I felt could use an all around buff.  If you want explanations to why I felt this way I could provide it.

 

How can anyone make these conclusions based on a single weekend surrounded with people that have no clue how to play their class best?

Or the fact no one made it to lvl 80 outside of Structured PvP and boosting. There was no class actually OP in BWE some people may think so but this is what killed WAR, DAoC and many other games. There is no balance in large scale tactical PvP.

  Games888

Novice Member

Joined: 2/06/12
Posts: 244

5/04/12 3:21:06 PM#8

some good for 1v1 some good for pvp some good for WvW.

  AIMonster

Elite Member

Joined: 12/31/08
Posts: 2016

5/04/12 4:04:15 PM#9
Originally posted by Lord.Bachus
Originally posted by Magnum2103

Well, it really depends on how they do with class balance in future updates.  I'm a little worried about the fact they are looking over melee and possibly buffing it as melee was absolutely overpowered already in Conquest especially on certain professions.  Right now a lot of balancing needs to be done.  If you like I can comment further on why this is, but right now I felt the professions were tiered as followed in their current known top specs:

Balantly Overpowered:  Necromancer (Staff), Ranger (Warhorn + Anything and Greatsword)

Somewhat Overpowered, but Managable:  Warrior (Axe + Shield and Greatsword), Guardian (Sword/Shield and Mace/Focus)

Balanced:  Thief (Anything really), Elementalist (Anything really), Engineer (Pistol + Shield)

Underpowered:  Mesmer (Staff and Dual Swords)

Nearly every profession had "balanced" specs and weapon sets (for example bow Rangers are effectively balanced in my opinion), just certain weapon sets and utility skills need to obviously be brought down a notch.  Mesmer was the only profession I felt could use an all around buff.  If you want explanations to why I felt this way I could provide it.

 

How can anyone make these conclusions based on a single weekend surrounded with people that have no clue how to play their class best?

Because we had all abilities, traits, and such available for testing and the numbers associated with them.  There are abilities right now that are flat out imbalanced when compared to other abilities.  Again if you want me to state how I came to these conclusions that's fine.  Abilities like Quickening_Zephyr absolutely need a nerf.  Let's take the Ranger for example:

  • Possibly doing the highest 4 second burst in the game with Rampage As One (or alternatively Warhorn Buff) and Greatsword + Quickening Zephyr, criting for as much as 4k in about 10 different attacks all in a matter of seconds.
  • Can almost permenantly keep up Swiftness.  Has extra movement speed buffs on top of that AND a gap closer.
  • Can keep up Stability for a long period of time (20 seconds).
  • Can remove conditions well on top of that.
  • Has a pet that also shares their buffs, as well as hits consistently for over 1k damage and moves at 63% + base movement speed.
  • Has 6 seconds of invulnerability and extra toughness when the signet is ready but not activated.
  • 22K base HP, with a high (~70%) critical rate, solid toughness, 50% faster endurance recharge.
Almost no build can counter this.  Even if you were to remove the boons the Ranger has, the Ranger still has solid ways to stick to you especially since they are nearly impossible to CC with soft CCs due to their solid condition removal.  Even if you were to counter the Ranger you still have a pet who is hitting for consistent damage moving at the speed of light to deal with.  It's safe to come to the conclusion that a few of the Ranger's abilities are on the overpowered side with some mathematics and logic.
 
It's called thereocrafting, you don't need extensive play experience to understand why something might be a little over the top since all games pretty much function on mathematics and logic.

Raptr link because it's the cool new trend:

  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 6164

5/04/12 4:12:32 PM#10
Originally posted by Lord.Bachus
Originally posted by Magnum2103

Well, it really depends on how they do with class balance in future updates.  I'm a little worried about the fact they are looking over melee and possibly buffing it as melee was absolutely overpowered already in Conquest especially on certain professions.  Right now a lot of balancing needs to be done.  If you like I can comment further on why this is, but right now I felt the professions were tiered as followed in their current known top specs:

Balantly Overpowered:  Necromancer (Staff), Ranger (Warhorn + Anything and Greatsword)

Somewhat Overpowered, but Managable:  Warrior (Axe + Shield and Greatsword), Guardian (Sword/Shield and Mace/Focus)

Balanced:  Thief (Anything really), Elementalist (Anything really), Engineer (Pistol + Shield)

Underpowered:  Mesmer (Staff and Dual Swords)

Nearly every profession had "balanced" specs and weapon sets (for example bow Rangers are effectively balanced in my opinion), just certain weapon sets and utility skills need to obviously be brought down a notch.  Mesmer was the only profession I felt could use an all around buff.  If you want explanations to why I felt this way I could provide it.

 

How can anyone make these conclusions based on a single weekend surrounded with people that have no clue how to play their class best?

My conclusion from Beta was that I was scared they would nerf Mesmer.

  Tuchaka

Apprentice Member

Joined: 4/14/10
Posts: 452

5/04/12 4:14:03 PM#11

Things still need adjusting while i am not gonna write things in stone after this weekend some vets are correct to point out some of the classes need adjusting....

 

http://www.youtube.com/watch?v=CY4vinsdrqU&feature=player_embedded

 

 

 

 

^ this is the video many pointed to show some of the issues with ranger W/ broadsword it got quite a lot of play on the offical forums

  jondifool

Novice Member

Joined: 6/04/07
Posts: 1122

5/04/12 5:30:42 PM#12

What OP is asking is if we get a proffesion as overpowered as the Bright wisard in WAR.

Now the Brightwizard was overpowered in RvR lakes. In GW2 that would be a question about what  proffision is overpowered in RvR. So far it is an open question if battles away from keeps  in form of skirmishes is actual going to be a big enough factor to influence that .

But if we talk keeps and Zerg battles , it really looks like its AoE that is going to be the most important factor.

And even if its kapped at hitting 5 targets max, that doesn't prevent the damage that stacked AoEs can do to be insane.

So far it could look like the elemetalist is insanely strong there 

read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2

  Hauvarn

Novice Member

Joined: 3/24/12
Posts: 223

 
OP  5/04/12 6:05:49 PM#13
Originally posted by jondifool

What OP is asking is if we get a proffesion as overpowered as the Bright wisard in WAR.

Now the Brightwizard was overpowered in RvR lakes. In GW2 that would be a question about what  proffision is overpowered in RvR. So far it is an open question if battles away from keeps  in form of skirmishes is actual going to be a big enough factor to influence that .

But if we talk keeps and Zerg battles , it really looks like its AoE that is going to be the most important factor.

And even if its kapped at hitting 5 targets max, that doesn't prevent the damage that stacked AoEs can do to be insane.

So far it could look like the elemetalist is insanely strong there 

Yes for 1v1's or even 1v2 I can get over a class being overpowered.

The problem comes when a class is just rolling over groups of people.  

I'm more than positive though that Gw2 wouldn't have such problems, but you never know, and it couldn't hurt anyone to ask.

Yes I played SWTOR.

  MMOSavant

Apprentice Member

Joined: 4/14/12
Posts: 177

5/04/12 6:09:52 PM#14
Originally posted by Magnum2103

Well, it really depends on how they do with class balance in future updates.  I'm a little worried about the fact they are looking over melee and possibly buffing it as melee was absolutely overpowered already in Conquest especially on certain professions.  Right now a lot of balancing needs to be done.  If you like I can comment further on why this is, but right now I felt the professions were tiered as followed in their current known top specs:

Balantly Overpowered:  Necromancer (Staff), Ranger (Warhorn + Anything and Greatsword)

Somewhat Overpowered, but Managable:  Warrior (Axe + Shield and Greatsword), Guardian (Sword/Shield and Mace/Focus)

Balanced:  Thief (Anything really), Elementalist (Anything really), Engineer (Pistol + Shield)

Underpowered:  Mesmer (Staff and Dual Swords)

Nearly every profession had "balanced" specs and weapon sets (for example bow Rangers are effectively balanced in my opinion), just certain weapon sets and utility skills need to obviously be brought down a notch.  Mesmer was the only profession I felt could use an all around buff.  If you want explanations to why I felt this way I could provide it.

 

At last a game with a decent Ranger class.

  OldManFunk

Advanced Member

Joined: 4/29/06
Posts: 900

5/04/12 6:15:32 PM#15

Bright Wizards won't be a problem in GW2 but the arrow carts will mow you down if you don't move.

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

5/04/12 6:17:36 PM#16

I think ANet should take a page out of their GW1 book and make PvP versions of certain abilities. For example, the warrior's Hundred Blades greatsword skill. Properly spec'ed warrior with Bullstrike + Hundred Blades is absolutely deadly, especially when you follow up with an Eviscerate from 1H axe.

It'll be imposible to achieve decent balance with 8 different classes and multiple weapons for each class for both PvE and PvP. This is why they need different versions of certain skills for PvE and PvP.

  OldManFunk

Advanced Member

Joined: 4/29/06
Posts: 900

5/04/12 6:24:29 PM#17
Originally posted by heartless

I think ANet should take a page out of their GW1 book and make PvP versions of certain abilities. For example, the warrior's Hundred Blades greatsword skill. Properly spec'ed warrior with Bullstrike + Hundred Blades is absolutely deadly, especially when you follow up with an Eviscerate from 1H axe.

It'll be imposible to achieve decent balance with 8 different classes and multiple weapons for each class for both PvE and PvP. This is why they need different versions of certain skills for PvE and PvP.

Maybe, but every class can dodge, and a well timed dodge will turn that burst damage into a whiff.

  Valkaern

Advanced Member

Joined: 7/23/03
Posts: 513

5/04/12 6:37:46 PM#18

In WvW anyway, the biggest threat was seige weapons rather than class AEs, for whatever that's worth :) 

So far all the classes I tried felt fairly balanced, and there was no class that stood out as any more of a threat than others like BWs did in WAR.

One big difference I found compared to DAoC and WAR, was the fact that if you were, for example, defending a gate, going down into the thick of it to chase after a target near death or just for the fun of it, was *not* an instant death sentance.

Numerous times I was able to chase someone into the crowd (or just dive off the wall into the enemy army) if they were fairly wounded, finish them off, and still manage to escape (usually). And I initially started doing that on my ranger (just to experiment), who was somewhat squishy.

Usually in those scenerios melee sit around twiddeling their thumbs if they dont have a seige weapon to use, so it was nice to see I wasn't as hindered as a melee. They did a really good job on TTK and damage ratios in my opinion.

This may not seem related to BWs power in WAR, but it's just to illustrate that we're not really dealing with the same rules regarding range either.

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

5/04/12 6:39:41 PM#19
Originally posted by OldManFunk
Originally posted by heartless

I think ANet should take a page out of their GW1 book and make PvP versions of certain abilities. For example, the warrior's Hundred Blades greatsword skill. Properly spec'ed warrior with Bullstrike + Hundred Blades is absolutely deadly, especially when you follow up with an Eviscerate from 1H axe.

It'll be imposible to achieve decent balance with 8 different classes and multiple weapons for each class for both PvE and PvP. This is why they need different versions of certain skills for PvE and PvP.

Maybe, but every class can dodge, and a well timed dodge will turn that burst damage into a whiff.

That's true but Bull's Charge (not Bullstrike, don't know why I said that) is a 2 second knowdown which is why those 2 skills go so well together. Especially if you catch your oponent unaware.

I guess that really only makes a huge difference in structured PvP or 1v1 but still.

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

5/04/12 6:43:12 PM#20

I used to love Bright Wizards.  My Zealot's healing numbers went through the roof whenever they were around -- which was almost always.  Really made playing a healer a fun challenge.

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