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5/03/12 9:25:20 PM#441
Originally posted by Ashen_X
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5/03/12 9:28:07 PM#442
Originally posted by MosesZD
One thing to keep in mind here is that I know several people who canceled their renewing subs in anticipation of SWTOR coming out. I don't think this accounts for the 1 mill that left, but I think a sizable portion did move from WoW to SWTOR. |
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5/03/12 9:39:17 PM#443
Originally posted by cloud8521 Afraid that such a distinction is a bit silly (in my opinion of course). EA is the worst company in the U.S. if we define, "worst," specificalyl to exclude those involved in much worse business practices from consideration for the title. And even if we do accept that caveat, only an uninformed (or narrow minded) voter base would allow EA (a company that I dislike myself by the way) to be chosen. When all has been said and done, more will have been said than done. |
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5/03/12 10:00:42 PM#444
Originally posted by Ashen_X
thats why durring it all there was nothing about EA swallowing up other companies to shut them down, it was how it affected the consumers. now you have to think, EA affected every gamer out there, whereas others are more likely only affecting much less people maybe with bigger effects. and generally those isies were sorted out.
now if you wanted to make it worse in america based on everything... i think ea still is up there overworking people, buyign up smaller places to shut them down or to remove competetors. and excelerating releases which should be relased in time. |
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5/03/12 10:10:42 PM#445
Originally posted by cloud8521 If you measure worst company by merely its impact on consumers...how is a company whose sole impact is on games that one may or may not choose to play even in the running ?
As far as, "worst in America based on everyting," a company accellerating product releases or engaged in (excessively ?) aggressive competition is not even in the same league as companies that are killing people for a profit. No offense but do you really place rushing a game's release in the same league as poisoning a child's drinking water ? When all has been said and done, more will have been said than done. |
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5/03/12 11:16:47 PM#446
Originally posted by Ashen_X
but by a consumer standpoint i would say they win |
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5/04/12 4:51:14 AM#447
I didn't mean to set off the thread discussing EA, I meant that if you looked at WHY they were voted that way it was about the relentless drive down in quality and "nickel-and-diming" of consumers for the same products.
Now, back on the thread.
I think the biggest issue with the store isn't the store itself, not at all. I saw very little by way of complaints with GW1. People want to support AreanaNet as they bring value to one's gaming experience. From the BWE weekend, however, what upset most (as covered in the GW Forums) was changing from account based purchases (ala GW1) and going to character based ones. This might not seem like a big deal except ArenaNet already had published that purchases would be account wide, then with first BWE they became character only. THAT is what set many people off and is what made many view what they were doing as a cash grab - and, to be honest, that is exactly what it is, otherwise stuff that was account wide in GW1 would be account wide in GW2. Previous to the BWE, sure they always mentioned it there would be a cash shop and most didn't have issue because of the way GW1 was and the statements about the new dye system and purchases being account wide. Suddenly, all of that changed.
On the official forums, most were vocal in this regard with the dye system (which was OFFICIALLY stated as being account wide, then made character only in beta) and costumes.
Consider in GW1, when you bought a costume it was available to all characters, including new ones you created or, even if you deleted and created a new character. In GW2, for the iteration in the first BWE, this is no longer the case. So now, if you buy the costume (which is the same price as GW1 only per character - which effectively now makes them 5 times the price as GW1), you only get it for one character. If, at a later date you choose to delete that character and create a new one in that slot, you lose the item and must buy it all over again.
In addtion, the desire to drive players to the store has crept into the design of the game itself. They KNOW dyes are popular in MMOs and were popular in GW1. So, they design a silly system were it takes 24 hours to grow one dye color, or you can accelerate it with magic plant food. There is no reason, whatsoever, for a silly design such as this except to try and play to a player's impatience if they enjoy the dye system. Moreover, there is no reason to have a dye pack in the store that gives three random dyes, where they may be duplicates, except to follow the path of collectable card games with people buying 2,000 of the same commons to get that one rare they are looking for.
Sure, we don't HAVE to use the store to get the dyes, but we ALL have to live with a very silly 'grow a color once every 24 hours' as a result. There is no other reason for this design except for the gemshop, and thereby it effects everyone whether they use the store or not. That is a major crux of the issue.
Again, it isn't about the cash shop at all - it was the wide spread change from account wide purchases to character only and the desire to have more people use the store more often creeping into the design of the game overall.
Sure, you can state if you don't want it don't buy it... but ArenaNet wants to sell items from the store, and people want to buy them to support ArenaNet but consumers WON'T buy it if they feel they are blatantly trying to take advantage of them which is EXACTLY what the iteration of the cash shop was in the first BWE (and what was mentioned quite a few times on their forums). Let's see what the second BWE brings to see if they heard the message.
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5/04/12 5:11:48 AM#448
Originally posted by Wayshuba These arguments are well reasoned and well worth consideration. I do not completely agree with all of them, but I too will be watching future beta events (as well as live) for the evolution of this matter.
I believe that per character unlocks generally reduce replay value of a game as the desire to re-unlock something for a second, third, etc character, which one had previously unlocked for your first character, encourages one to focus on a primary main character. Replay value, longevity, are not enhanced by dis-incentivizing playing alts. When all has been said and done, more will have been said than done. |
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5/04/12 5:29:01 AM#449
Dyes, like all the rest, are NOT mandatory things required to play. And seriously... 24 hours only? Is it that bad, are you in a hurry? If you're going to play this game for months, if not for years, 24 hours to grow a dye is insignificant. Also, the whole store thing is a choice between time and money. There's nothing in the store you can't get with game gold, and some, like dyes, don't even require game gold, but just patience. And stuff like bags have already been discussed and proved not to be mandatory to play confortably either. |
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5/04/12 5:38:51 AM#450
there are acocunt wide stuff, i beleive the stuff in beta were bag/box slots. and bank upgrades
durring bets i had so many dye seeds... i did not know hwow to use them so isold them off.... but i had so many (20+) i dont think dyes will be too big a problem |
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5/04/12 5:39:57 AM#451
Originally posted by The_Korrigan Yes, you are correct, they are not mandatory, just like a character name, costumes or different armors isn't mandatory. Heck, everyone in the game should be with the exact same character model, in the exact same armor since we put it that way. But, being it is an RPG, character identity is a BIG part of MMORPGs, and thus why dyes and costumes are always popular regardless of MMO.
And yes 24 hours.... per character.... for 400 dyes... that is 400 days per character times 5 is 2,000 total days (or 5.47 years) to collect dye colors for your account. That is ludicrous from the start and only that way because of the gem shop.
Maybe you might not consider dyes important, but a huge portion of the MMO community does (thus why black dye was so expensive in GW1). Too many, the look of their character is just as important as the game play itself (why else design a dye system with 400 colors). So, if you are a player type that enjoys more of the RPG aspects of an MMORPG, then dyes are mandatory. If you like the MMO past, then stats are mandatory. It all depends on one's view. |
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5/04/12 5:43:48 AM#452
Originally posted by cloud8521 Bank upgrades will automatically be account wide, since the bank is account wide. Character slots are of course account wide... the only thing that's character specific is bag slots, but as it has been confirmed by many people here, they are definitely not required to confortably play the game. The only persons which had bag space problems where those who didn't understand that you can send crafting materials directly to your bank from anywhere. |
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5/04/12 5:50:13 AM#453
Originally posted by Wayshuba I value character customization options like dyes as much as anyone else, I'm actually an old school player who plays these games since UO and before, when they weren't all about collecting purple gear from raid bosses, but more about community and RPG. Dyes are important, having all 400 dyes is not. Actually, the basic choice of colors coming with all characters already allow a huge amount of customizations, armor/clothes having 2 or 3 different colors. Actually, not being able to have the 400 dyes on all chars in a couple of months means you have always something to look forward to. And as I said, the dye kits from the gem shop aren't that expensive - you can also buy them with game gold. I'm one of the biggest skeptics when it comes to cash shops, but I have a hard time to find anything wrong with this one, unless it drastically changes between now and release. |
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5/04/12 6:13:22 AM#454
Originally posted by The_Korrigan Calculation isn't biased in the slightest. Yes, you can grow 5 per day, but that doesn't change the total number of days needed at all. Even at 5 per day, per character slot you still need 2,000 total days (400 per character), which is still 400 days per character (as I metioned) which is 1.1 years per character. Still an awful lot of time assuming you log in every single days for 13 months. There is no single collection grind this intense in all of MMO land.
And none of it changes the fact that this is all driven, design wise, by the cash shop. Otherwise, we would have the standard drop and use in every other MMO (including GW1).
The root of what I was saying earlier, whether you use the shop or not, whether they are expensive or not, whether they are madatory or not, none of it matters. What matters is this design concept is solely in the game in it's current iteration as a result of the gem shop. That is what I meant earlier about a store effecting the design of the game. No one has to use the store, but everyone has to live with the silly grow a color once a day design as a result.
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5/04/12 6:23:37 AM#455
Originally posted by Wayshuba And how many shades of green/yellow/blue does a person honestly need. Just because they are there does not mean you have to get them all. Unless you are an obsessive compulsive person, but than you have bigger problems to be honest. |
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5/04/12 6:23:45 AM#456
No matter how you try to turn it, it doesn't require 2000 days to get the dyes on 5 characters. You keep on conveniently ignoring parts of what I've said, like the fact that you can also buy the dye kits from the shop with game gold without ever playing a cent of real money. That's no different from buying the kits from an in game NPC. Originally posted by Wayshuba If you want to see a store affecting the game (and badly), I suggest you try playing LOTRO. There, yes, the store affects you permanently, it's actually slammed in your face at every opportunity. But in GW2? Definitely not. And as I demonstrated above, no, you do NOT have to live with one color per day. Not only you can grow several on alts, but you can buy the kits in the shop with game gold just as if you bought it from a NPC. Try LOTRO if you haven't. You'll see what I'm talking about. |
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5/04/12 6:36:49 AM#457
Who needs 400 different colors anyway? GW1 had a lot of colors aswell, but black has always been the most expensive. Once you unlock black in GW2 for one char, you won't ever have to buy a black dye again. I think it is far better than in most MMOs, where you need to buy dye potions for every piece (or cannot dye an armor set at all). |
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5/04/12 10:08:58 AM#458
Originally posted by The_Korrigan Unfortunately, that's why I am concerned here. I'd did play LOTRO, as a lifer, for more than four years and I saw how the drive to get everyone to use the cash shop destroyed that game.
Regardless of the number of dyes, think for a minute about the in game mechanic - growing a dye color a day or accelerating it with a grow flower and getting to use it on one character only. Why such a silly mechanic (when most games just drop the dang dye - including GW1)? Simple, to get many to use the store. Again, I worry mostly that, like LOTRO, as updates come they will be more about what we can get people to purchase from the store and then the design of the game itself will end up accomodating the drive there - ala LOTRO.
So, it really isn't about the number of dyes or the store - it is about the store causing silly mechanics (or later dreaded grinds just to sell accelerators) effecting the design of the game whether you use the store or not. Yes, unlike LOTRO where the Buy Now button is on just about every dialog box in the game, it isn't that bad, but already, from first BWE we have game design influenced by wanting players to use the store and that is what concerns me. |
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5/04/12 10:33:16 AM#459
Originally posted by Wayshuba
Windows pop up all the time telling you to buy things in the CS to win. The grind feels terrible all the time and you get reminded to go to the CS to make it better. To buy the stupid Li enhance scroll instead of grinding for weeks to get it...and so on. And, yes, the whole game is designed to make you need/want to use the CS as often as possible. People that have played Lotro and really hate the game and the company are of course worried. Perhaps they are looking forward to play Gw2 but fear that eventually the CS will turn in to the terrible mess that we can see in Lotro. Personally I hope and also really want to believe it will be better in Gw2. That the CS will never have the type of items they sell in Lotro or other terrible games. I mean people are negative and fear the CS in Gw2 will be bad based on bad experiences and painful lessons learned in other games. Can you blame them? |
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5/04/12 10:49:38 AM#460
A. I will only play one main character until max level before rolling my first alt. So, I'll never need the extra slots. B. I could care less about extra bank space. If It's junk, I sell it.. I hardly ever store items C. The extra bag slots would sound nice for when I'm out leveling, but I'll just tele back to town to sell more often, then tele back to my leveling area.. D. I knew GW2 would have a cash shop because there's no way a game this huge was going to be 100% free.. I wouldn't be surprised to see end game raid content costing thousands of gems to unlock... or something like 20 USD a person.. Rallithon Oakthornn |
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