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5/04/12 3:59:25 AM#121
Can't say I disagree, if i want action combat I play BF3, MMO's have always been chill chat and button bash for me, can't say I enjoy this action combat hard on the genre currently has it sharp gets boring and just plain tedious when your playing for any length of time. I said it when AOC came out with its system and I'll say it again utilise both systems with debuffs for using a traditional style, this allows you to chill relax and chat on standard PVE faire whislt using the better mor eon your toes system for raids pvp etc |
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5/04/12 7:17:36 AM#122
You really think that WvW which is confined to one (seemingly very large) zone is more dynamic that the endgame 0.0 of Eve or the economy of Eve? Really? I guess you could say it is the most dynamic themepark endgame, but I still would have given that to DAOC, but to each their own. |
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5/04/12 8:01:49 AM#123
I still dont know how people plan to make this their main mmo. You level to cap in a week, do some wvw, and then do the few explorer mode dungeons... Then what? There are no goals in this game, and dynamic events are only slightly better than quest grinding. I boughg the game because im sure itll give me a few weeks of entertainment, but lets be realistic here people. Also for people saying there are no other games out there like gw2, Warhammer Online was very similar.
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5/04/12 8:14:35 AM#124
Met? Hardly. Did we even play the same game last weekend? I've been waiting for a chance ot play GW2 and I was extremely excited to do so and when I finally got the chance I was utterly disappointed. First, the game has ZERO direction. Yes, I know it is more of a sandbox than themepark and I could "find" the dynamic events on the map, but the events were much more boring that grabbing a quest to kill 10 rats - and they often took longer than such quest. Then when you finish these dynamic events you get squat for your time - a couple copper pieces, no gear to help you along the way. Sitting there spamming a single skill to learn a second is one of the most retarded "features" I have yet to encounter in a MMO. You're not learning to play a character or even beginning to learn a good spell rotation when you are limited to a single spell for a few levels and then you are limited to two as you have to learn the third as well. I'd rather pay a trainer to learn a ability. The graphics? I've been seeing all of this beautiful concept art knowing the capabilities of ArenaNet artist and THAT is the graphics I get? They look horrible even compared to something like TOR which is not out of this world. Needless to say I am glad I got my beta pass from PAX and not from pre-ordering as I don't have to waste my time getting my money back from the pre-order. |
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5/04/12 8:26:09 AM#125
Great article.
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5/04/12 8:35:34 AM#126
Originally posted by st3v3b0
BOOYAKA! |
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5/04/12 8:53:11 AM#127
* This post has been censured by The Great Censor * Even if the game won't meet my fun factor expectations I won't regret buying it. |
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Xzen
Apprentice Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
5/04/12 9:02:19 AM#128
Originally posted by Jimmydean Trophies and content completion. There are actually a lot of people that enjoy these things. It's the reason why they added trophy and title systems to everyting. People that primarily enjoy these things are not bothered by the lack of gear treadmill. I'd appreciate it if you would stop trying to pretend like we don't exist. Thanks. |
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5/04/12 9:12:09 AM#129
Originally posted by Xzen Maybe you didnt know it. But guess what, Warhammer have all those thing, Lots and Lots of trophies and content completion and a system more complex and huge than gw2 have a moment, you can even put those trophies on your character armor, they have like 6 armor slots for them, so everyone can see them on ur toon it was a pretty good system tbh. For a war veteran GW2 looks like a cheap copy of warhammer online, and we know what will happen with the game after 1 week of non-stop playtime. Anet is making the same mistakes that mythic did with war in the past, talking about RvR. |
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5/04/12 9:32:27 AM#130
I agree, I can already imagine the profit they will reap from this. |
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5/04/12 9:34:31 AM#131
So you do like pointless grinding, but grinding for a purpose (gear) is not ok? I dont get your logic. Achievements were always a side thing or something you did for the reward, and people still got bored of them in WoW and every other game thats had them. You are probably right thougj, this game will be different so u can justify the $150 u spent on the CE.
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Xzen
Apprentice Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
5/04/12 9:38:52 AM#132
Originally posted by hikaru77 I played WAR and it felt like a cheap knock off of WoW. It felt like a f2p quality game from the start. I did like the public quests. |
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Xzen
Apprentice Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
5/04/12 9:40:42 AM#133
Originally posted by Jimmydean In my experience when you grind for gear the grind is made worse by the fact that you need to grind a raid countless times so that people can get their full gear set before moving to the next raid. |
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5/04/12 9:44:44 AM#134
Right, but in my experience with GW1, if you wanted anything more than 30/50 u had to grind more than I have ever had to for gear.
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Xzen
Apprentice Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
5/04/12 10:02:36 AM#135
Originally posted by Jimmydean I don't know about that. You can get most of the trophies just by playing through it. In WoW for example I had to spend months farming 1 raid with my guild so that everyone could get geared up for the next raid. |
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5/04/12 10:10:10 AM#136
Originally posted by Sythion There is nothing difficult about GW2's combat, it's merely annoying, so whatever dude. |
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5/04/12 10:13:56 AM#137
Originally posted by Vorthanion I found that circle strafe was far, far less effective than properly using your dodge + skills to "ping pong" a mob back and forth. You didn't need to constantly kite, but instead just move in and out at the appropriate time based on their attack patterns. That was playing melee of course, much more challenging and skill intensive. MMO History: |
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5/04/12 10:14:04 AM#138
Originally posted by heartless Yeah, imagine that. To each their own, for sure. |
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5/04/12 10:15:17 AM#139
Originally posted by BadSpock Dodge and CC abilities on my Elementalist and Engineer were not enough, you had to constantly run away from mobs or die regularly. |
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Xzen
Apprentice Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
5/04/12 10:16:12 AM#140
Originally posted by Vorthanion Combat in mmorpgs has always been it's weakness. When you compare the combat in mmorpgs to Devil May Cry or my personal favorite Monster Hunter it doesn't hold up. |