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5/04/12 6:20:25 AM#61
Lord Bachus,
1.) you do not understand the point. First let's talk about three facts taken from the thing called "reality": 1.There are enough MMOs out there with endgame-raiding-grinding-needmoreepix-stuff. 2. There are many players complaining about it. 3. Guildwars 1 has been very successfull without these mechanics. And there a still many players playing it. So now people with those other things called "rational minds" at ArenaNet put these 3 facts together and drew the very logical conclusion: The next MMO has to deliver fun without grinding and item-progression. And think about it. Endgame in every MMO means you do the same things over and over again. But here comes the difference: What is better? To do the same thing over and over again, although you hate it and you feel like going to work? Or having the freedom to do whatever you like to do over and over again, because you like to have fun? For me a game is just a game. If I play chess every day, because I like it, than it is ok. But I will never recieve better chess pieces with better "stats" as a reward for my invested playingtime, that give me a certain advantage over other players in PvP. No. I can leave my chessboard for 2 months and it will be exactly the same. I and many other just want the same mechanics in an MMO. Easy like that.
2.) I still do not understand why they disabled names in WvWvW. Half the fun in PvP is to know who you are fighting against, as she explained in the video. But maybe they will change this till release.
3.) The doors are a problem, because they do not use enough siege-weapons. Now one problem is, that at low-level players do not have enough money to buy siege-weapons. So maybe this is not really a problem. However, the whole door-mechanic can be easily tuned by ArenaNet, so there is no reason to be concerned. 4.) Nobody can look beyond the first levels currently, because the related content is not in the beta yet. That could be a problem, because many MMOs tend to deliver better polished starter-zones with the rest of the game being mediocre. In this case we just have to wait and see. Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need. |
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5/04/12 6:20:56 AM#62
Originally posted by Lord.Bachus WvW reward are based on THE PVE level which was realy low in beta you get more money and so on as u lvl up and competitive pvp rewards glory which is used to purchase better looking pvp gear. |
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5/04/12 6:37:35 AM#63
Originally posted by aesperus I would counter, however, that when my friends and I networked and played DOOM, it was the first time we had ever played a shooter online like that. Novelty, and the fact that we were not always playing it made the experience a lot more fun than it would be now. In point of fact, whethter people like it or not, WoW and games like it--all the way back to the beginning of MMORPGs--have created this effect. If the GW2 experience is novel enough, new enough, then they can maybe get away with this. I hope they can, it would be awesome to have that new of an experience. But, player retention in the long term could be a challenge for them, just because of the way this community has evolved. |
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5/04/12 6:46:32 AM#64
Originally posted by Connmacart Care to clarify!? There are 525 abilities to unlock none of which are "useless" and it has a really steep gear grind which gets empowered by the need of getting different gear for every spec. The abilities are also tiered so you'll be getting better ones as you keep on playing. I'd rather play a broken version of TSW than a perfectly working version of GW2. |
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5/04/12 6:52:58 AM#65
What i find a bit ridiculous about this thread is the title. Because honestly to me its pretty clear this girl don't go past her first experience, and she don't claim otherwise, its a preview, she took a long time to explain it at the very beginning of her video. Believe me OP you seam genuinely interested in GW2, if you want an in dept look at the state game watch the video i linked you in my preview post here. |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
Originally posted by sanshi44
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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5/04/12 6:58:37 AM#67
Originally posted by GoldenArrow I'm the other way, I"d rather play a broken version of GW2 than any other MMO, I want another beta!:( Remember... all I'm offering is the truth. Nothing more. |
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5/04/12 6:58:59 AM#68
Originally posted by GoldenArrow To each their own then, I felt more satisfying character progression in GW2 than in anything post WoW in which you play one game to max level, then bang your head against the ceiling for months in a different game and the *only* occasional progression you even see is the same raid bought gear everyone else has anyway. Even in Rift which supposedly offered a wide variety of builds, every class ended up the same up through Akylios anyway. TSW? Really? I haven't seen many games that are less appealing. Either way I don't think it matters, it's clear from the tone of your posts you're on a very specfic crusade rather than interested in rationally discussing things. |
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5/04/12 7:05:47 AM#69
I told you, i unlocked my best gear with glory points, now if you prefer doing something else with it, its you choice, but saying it give you no reward is false. Also if you buy siege engine with them and are doing well they should in fact gave you even more glory points at the end of said event, since how well you do in an event determine the amount of glory points you get. |
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5/04/12 7:09:19 AM#70
I understand some of her points in the vid, but she lost me when she complained about the Battlegrounds being to stock and like "WoW". This is the same girl gushing over SWTOR battlegrounds and has tons of vids of her playing on the Alderaan and voidstar battlegrounds. Where are the same complaints about those "stock" "WoW" type battlegrounds? I can get behind wanting more reward for PVPing in GW2 and making keep doors take less time to destroy, but it is Beta and these are things they may still be balancing and working on. I do agree with the name tag issue. I got confused myself my first day in WvWvW as I thought I was watching a group of NPC's attacking a keep gate and it didn't dawn on me at all that they were actual players. |
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5/04/12 7:10:01 AM#71
Originally posted by Lord.Bachus
OK, someone shares the same opinion as you on the game or helps you justify your own opinion on the game? What now? A giant wall of text affirming that? For what reason do you feel forced to have your opinion justified in the public court of opinion?
You don't like it, OK don't play it.
It's OK. No one is going to come to your house in the middle of the night and take you away.
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5/04/12 7:10:04 AM#72
Probably she autoattacked her way through the keep, thus being rewarded only a couple of copper pieces. My experiences differ from her and I could pay other weapons with the money I got from WvW. |
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5/04/12 7:14:05 AM#73
Right now I am mostly concerned with possibility of OP AOE and ranged attacks ( especially in 3W pvp ), game performence with large groups of players in the same area and 3W and not enough dodge energy. |
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5/04/12 7:14:39 AM#74
Originally posted by IPolygon Ye pretty much, i don't think WvW was made for japanese tourist to come picture the nice building and throw few aoe at a door. It is made for groups to build strategical play around taking maps defended by forts and castles over a few week match. So once more the op video is just a preview, nothing wrong here, but take it for what it is. |
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5/04/12 7:16:13 AM#75
I agree with the OP for the most part. For me, the best part of DAOC PvP was the RR system. To be able to improve your character with new abilities through PvP was what kept me playing that game for years. When WAR came out I was happy to see a similar system but the stats you got from PvP in WAR were next to useless so they implemented it poorly. When my friends and guildmates asked for my verdict on GW2 I said, " it was a great game but here's what your not going to like." Then proceeded to tell them about this very thing. It was an instant turn off for all of them. A few asked "Why keep playing at 80 if there is zero progression of any type"? I had no answer for them. I'm not saying that people won't like this system. I'm just saying that myself, and everyone I've been playing games with for the last decade arn't too fired up about meaningless PvP for PvP's sake as an endgame. I know myself and I can guarantee that I will play through this game once, stick around for a week or two after, then move on out of boredom if things stay as is. |
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Adalwulff
Elite Member
Joined: 1/18/10
"I am not the light, or the darkness, but the twilight in between" |
5/04/12 7:18:24 AM#76
I still dont understand the problem with name plates for the enemy. No, Anet did not forget that part when they copied the RvR from DAOC, I cant believe they would just "forget" that. When I think about it, the answer seems to be community. Anet has done alot to promote community and co-op, and I think having players not concentrating on the enemies name, and instead focusing on thier team, builds a stronger community and a better game. Also, since we are facing a new server every 2 weeks, it makes even more sense. |
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5/04/12 7:19:36 AM#77
Originally posted by aesperus |
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5/04/12 7:26:44 AM#78
You cannot repair a door that is under fire, i especially tested it myself, this is just impossible, the amount of aoe will insta kill you, even if you are behind the door, and nobody will be able to come close to you to res you without dieing. You can repair when nobody is attacking it though. |
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5/04/12 7:27:59 AM#79
Originally posted by Sybnal This - except I expect to be playing for 12 weeks (ironically just about the same amount of time I stuck with SWTOR). The GW2 world is just incredible and so much more than just pvp but, with no rewards after max level execpt for achievements I don't see staying much longer. Plus, the idea of going back and fighting lower level bosses at their level does not sound fun to me. I level so that it is easier for me to fight bosses. This may be a fun challenge for skilled players but for others (like me) it is an exercise in frustration. |
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5/04/12 7:31:23 AM#80
Originally posted by Lord.Bachus If the only rewards you'll be happy with are the carrot on a stick gear treadmill based ones, well, this isn't the game for you, period. The complaints about the keep attacks are ridiculous. They're not aware you can take down walls? Seige equipement can be built, utilized and defended?
Someone wants GW2 to be the next WoW. Not gonna happen. |
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