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5/04/12 3:49:26 AM#41
Originally posted by Saneless Wait just a damn minute. Those difficulties weren't in the beta were they?
It was just normal mode up to level 13. Sooooo.....you're making stuff up right? Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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5/04/12 4:24:56 AM#42
Originally posted by dubyahite Perhaps he died a lot in the Den of Evil? :P Diablo 2 till Andariel was pretty easy. Diablo 1 was much harder, even in the beginning. Though it had way more to do with the fact that you didn't have any ability, unless you were playing a mage :) I still hate the bloody Butcher though. |
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5/04/12 4:30:25 AM#43
I can break this "review"down into 2 parts: 1. Anything regarding taste (Graphics). 2. Anything that hasn't been actually tested by the reviewer (Level design, PvP). Oh, and, why are we reviewing the tutorial exactly?
P.S.: It's 2012. If you haven't got a dedicated internet connection by now, I feel sorry for ya :). 0___x "I'm afraid I can't do that, Dave". |
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5/04/12 4:38:58 AM#44
While I only played to to the skeleton king level and finished it and on every class I know it is just the opening of the game.
However I was no impressed and the game didn't feel like diablo to me. No talent trees to experiment with. Outdated graphics. and a unfinished game to be released in 11 days. People will buy it thus supporting shitty design ideas and promoting that it is ok to release unfinished games.
I want Diablo 3 to be a Diablo sequel, but it is not. It has the story but it's not the same game. also its 2012. the graphics are that of 2007-2009 which is extremely behind to what is being released now.
I will save my 60 bucks and purchase Torchlight 2.
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5/04/12 4:44:48 AM#45
Originally posted by daydreamerxx You're full of it. How does Torchlight 2 have the graphics of 2012 that D3 somehow doesnt? How is D3 unfinished? I respect that you dislike D3. But when you try to argument, you should atleast make sense. 0___x "I'm afraid I can't do that, Dave". |
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5/04/12 4:54:16 AM#46
Originally posted by Kaledus Strange. Blizzard is the single best PC game developer in the world. SC2 is an E-sport and at the top of strategy. Diablo is the adventure action rpg scene and at the top of its game and WoW was at the top of the MMO scene. Blizzard makes gold out of whatever genre they enter. This is no different. I played the beta and was a "true" Diablo and Diablo 2 fan. Quiz me. I know every piece of lore and almost all D2 builds by heart. Which isn't a feat sense there were only a couple viable builds for each class. Here, in D3, there are hundreds. A guy did some math magic and came up with over a billion possibilities when considering skill options and gyphs. Not even counting your gear. These options are actually viable too. None of the skills were unuseful and all brought different elements to combat. At least the ones we got to test. D3 just got rid of the useless crap. There's no point in offering attribute points because frankly all that was was a frusterating trial and error until you looked up one of the two viable ways to build a character. My first playthrough of diablo was the most frusterating thing I've ever experienced. I ultimately had to give up and recreate a new character. Fun. You don't have to worry about permenantly gimping your character here. You can just have fun. I can try out skills to find the ones I like. Another major gripe with D2 is that I couldn't change my skills. I got bored using the same skills for days. I like how in D3 I can switch up my playstyle and keep things interesting. I have a list of skills to choose from that will remain on my hotbar. People just don't like change which I feel is the problem here. This is not D2 game of the century edition. It's D3. I honestly can't fathom what you'd miss about D2. The two or three viable builds for each class versus the hundreds if not thousands in D3? The hours wasted in ruined characters until you figure out those two or three viable builds? The wondering around in fields aimlessly until you find the exit? Which was NOT fun in the slightest. OP mentions some kind of intangable feeling of greatness upon finding the destination? I never felt that. I wondered around and wished I could just know where the hell to go because I've been fighting these same fiends in this same field for half an hour. The graveyard was pretty damn open to boot. So I'm not sure what he's getting at here. I wasn't frusterated in the graveyard but it was open enough that it gave me that same feeling in D2 of exploring a vast area without all the frusteration. The combat is fast and exciting. Animations look phenomenal. What is there to complain about for a Diablo fan?
I'm usually against doing this but I'm going to turn that around on you. A true Diablo fan would love D3. Its all we loved in D2 without the frusterating elements. BTW that is not a marshmellow monster and doesn't look nice in any way shape or form. He actually looks pretty creepy, which is great. I'm actually glad you showed me him because I think he's a great creature. So, thanks. |
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5/04/12 5:02:00 AM#47
Originally posted by BizkitNL I largely agree with your assessment. Its laughable that you'd buy torchlight in its stead. I couldn't even play the first torchlight to hold me over for a week until D3. I tried. Today in fact. The game is dull as all hell to me. Although a good buy for the price it asks. Why would you enjoy the talent tree's? Seriously. What did they provide to the game? There was only a few optimal ways to get through them anyways. There wasn't any real choice there. Aside from that all they did was lock us into place. Once I chose a skill I couldn't experiment and have fun with the others. I was stuck using that skill for, basically, ever. Unless I was ok with wasting a skill point. Instead of talent tree's you have runes which allow the customizability of the moves themselves. D3 looks a thousand times better than Torchlight 2. ESPECIALLY if your looking for any hint of realism T2 is undoubtedly cartoon.
if you like experimenting D3 has a ton of skills for you to choose from. A great deal of them. Here, though, you can actually experiment. I would hardly call D2 experimenting sense it wasn't an experiment. I knew where I was going to put my points in already. It was useless. There was no real choice there because there was only one way to viably get through each classes skill trees. Anyways, that's my take.
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5/04/12 5:04:04 AM#48
Originally posted by BizkitNL People can like D3 for what it is and still think it feels like a different genre and not a true Diablo sequel. From a ARPG point of view its dumb down and also lacks the sense of darkness, horror and danger that some diablo fans think is essential. This I think makes it a better action game. If you just want to kill things and find loot...And if you want a streamlined game without much complexity that the typical action gamer would think was tedious and boring. Its not a bad action game...but not really a sequel. And, of course, they had to remove features to get ready for release. Like PvP, rune(item) system and more. They could have delayed it til 2013...But they wanted to release now. |
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5/04/12 5:14:23 AM#49
Originally posted by Hurvart You make it sound like D2 was complex. Are you for real? 0___x "I'm afraid I can't do that, Dave". |
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5/04/12 5:16:23 AM#50
Originally posted by Saneless PRAISE THE LORD. AMEN. I agree with everything you said its a shame that all the people doenst see it like us.
Peace. Beta tester maniac |
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5/04/12 5:17:17 AM#51
Originally posted by Hurvart D2 had a color palett of grey and black and red. It wasn't actually dark you just couldn't see because everything was black. What horror? D3 feels far more gothic to me than D2. The graveyards screamed gothic. It just has a larger color palett. Just because forests are actually green and alive in some areas does not take away from the gothic feel to me. |
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5/04/12 5:24:56 AM#52
Originally posted by Hurvart They streamlined Diablo 3 when compared to Diablo 2. Not "dumbed down". Diablo 2 wasn't complex. Like they tried to explain in the few posts above yours, there were only a few builds that worked in Nightmare and Hell mode of Diablo 2. Ofcourse, you could do pretty much whatever you wanted in the Normal mode, but Normal ended pretty much around level 30-40. If you wanted to succeed in Hell mode, you was pretty much limited to perhaps 3 builds a champion. That's not complex, that's limited. Same goes for the skill points. Yes, you could pretty much put everything in dex and str. Normal mode would be once again be the end of the line for you then. Blizzard removed the skill points allocation (well, it happens automatically now) and removed the talent trees. No more putting 20 bloody points in one skill. Just pick the skill you want and use it. If anything, Diablo 3 is more complex then it's predecessors, because most, if not every skill, is viable now. Instead of picking 1 out of 3 builds, you play the game. I really fail to see how that is "dumbed down". Blizzard could have done something with talent trees and a respec system. The thing is, if you allow unlimited respecs, you can jsut scrap the whole system, because at that moment, the trees are pretty much obsolete. That's how I see it at least. For me, the darkness and horror are still there. Pretty much the same scenery as in the first two games, albeit with more of the scenery visible. The contrast is more present too. Nice, lush areas, filled with undead creatures, mutilated bodies and the horrors of a demonic invasion. The danger was not present in the demo for me, but I'm confident that the difficulty will increase when we get further in the game. I wish that people would give some examples of darkness and horror that can be found in Diablo 1 and 2, instead of reusing these hollow arguments. |
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5/04/12 5:25:16 AM#53
Originally posted by Saneless ... The same can be said about starcraft 2, we wanted a SC2 and what we got was starcraft, cartoon graphics, shitty balance issues (the original had them but not nearly as bad as sc2), and a horrible battle.net D..... I have been following the GSL since it started and ofcourse there has been balance problems, but there are less and less of them and more meta game shifts than anything else. Maps do also play a big factor. Complaining about SC2 not being "balanced" when it's just 1.5 years old when SC:BW didn't get fixed before the expansion came is just silly. There is a good reason there are SC2 tournaments with cash prices of up to 100,000$, the skill level and ceiling are extremely high. |
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5/04/12 5:30:45 AM#54
I won't buy diablo 3 because of how you have no choice on yoru chars advancemenbt of any kind, every skill and rune etc is given to you. No stat or skill builds, half the fun of diablo 2 was making skill builds that were diffrent than the norm. in D3? Nope not allow, blizzard just pigeon holes you down the same path on the same class no matter who is playing that class, Sorry but when a f2p diablo clone can have a proper skill/stat/passive system (Torchlight 2 and Path of exile) Blizzard has no damn excuse for not having it other than plain laziness, especally after how many years has d3 been in dev? 5 years? Its pretty sad that after 5 years D3 is the best blizzard could come out with? a bascally watered down worse than diablo 1 game. The game, gameplay wise feels like diablo 0.5. Sad thing is alot of morons will buy it, which just makes excuses for other devs to cop out. Hell they already do especally mmo wise thanks to world of warcraft. Most other games are following the same suit, only savign grace for gaming is the indie devs, they the only ones who actually create shit that feels unique now a days. I plan to pirate d3 just to spite blizzard like I do to EA, also before you say it, they had a cracked bnet server thingy you could run on your own pc and connect to your own pc or something to play the diablo 3 beta, so don't say its not crackable. Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either: A. Proven right (if something bad happens) or B. Pleasantly surprised (if something good happens) Either way, you can't lose! Try it out sometime! |
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5/04/12 5:32:19 AM#55
How can you review a game that hasn't been released yet. |
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5/04/12 5:33:40 AM#56
"John: Hey Bob, what did you do yesterday? Bob: Hey man, i've been playing this D3 open beta thing John: Oh cool, how is it? Bob: Oh i tell u man it's shit they removed the skill trees so it is dumbed down, also the graphics are not like D2, it's crap man John: omg cant wait to get home and post this on mmorpg.com! "
Jokes aside, how much do YOU know about D3? Every other day, theres people starting threads on this, how the game is not "complex" anymore and how you lost your customisation choices and how it is dumbed down etc. I've felt the same way a while ago, was dissapointed about the lack of skill trees, about the RMAH etc. Instead of bitching my assumptions on these boards, i've started to search for info. I've found a lot of it, the best place where this is summarized is here: http://us.battle.net/d3/en/forum/topic/3811455085 I challenge you to have the patience to read it, and come back with arguments. I've been posting this link at least once per day lately, i'm still waiting for that person able to come back with strong arguments, after understanding the mechanics, what was the developer's view. I understand and respect the people who just don't like D3 or/and Blizzard whatsoever, it's their right. But please, stop spreading garbage without having a clue.
There's the other two topics on D3 1. The graphics - either the game is considered "dark" enough then the graphics are "so not 2012" or the graphics are "too trendy" and the game should look 2005-like as Path of Exile does. Here i cannot have any arguments, to each it's own. 2. The RMAH - please, again, do your research before bitching about that |
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5/04/12 5:34:17 AM#57
Originally posted by IPolygon There was a recent open beta stress test of what most likely is the final game client since its so close to launch. The core gameplay is not going to change much as you go into higher level area's especally not in a diablo-like title. Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either: A. Proven right (if something bad happens) or B. Pleasantly surprised (if something good happens) Either way, you can't lose! Try it out sometime! |
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5/04/12 5:42:44 AM#58
Originally posted by simmihi
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either: A. Proven right (if something bad happens) or B. Pleasantly surprised (if something good happens) Either way, you can't lose! Try it out sometime! |
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5/04/12 5:47:55 AM#59
Originally posted by Siveria Thanks for reading Siveria (no i'm not bumping my post there, it's not mine, it's on the US severs, i'm EU). About the RMAH, i started by strongly disliking the idea but now i don't feel the same. I find trading between players with the company taking their cut to be a much much better option than a cash shop. In fact, i'd like to see it expanded to some free to play (or changing from p2p to f2p) games out there (developed by serious companies)
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5/04/12 6:02:24 AM#60
Originally posted by Siveria Um...Just because you don't understand the complexity of the game systems doesn't mean they are dumbed down. Let's look at your arguments.
1. No stat builds. This is just incorrect. Did you know that there are more stats available with gems in D3 than there were in D2 throughout the entirety of charachter progression? Instead of assigning stats from leveling up now, stats have been moved to gear. Stat builds will still be important!
2. No skill builds Also incorrect, there are going to be more viable ability builds in this game than in D2 because of the rune system. Each ability can use 5 different runes. You can only use six abilities at a time. The runes radically alter the skills. You pick which skills/runes you want and that is what your skill build is. The combinations number in the billions.
Nevermind, its to complicated for you to wrap your brain around I can see.
3. Blizzard made this game this way because they are lazy. Game developers work long days well over 40 hours a week generally. They spend a lot of time crafting their products. Just because you don't like it doesn't mean it's lazy. I am sick and tired of hearing this argument. It is simply not true. Here's an idea. Go get a degree. Get a job in game development and come back here and tell me that they are lazy. You won't last one year before you burn out from the amount of work that goes into making a high budget video game. This statement demonstrates your ignorance of video game development cycles, and frankly it makes you look like a jerk.
4. Piracy is the solution: This just makes you a criminal. IF the game is as bad as you say it is, and not worth your money, than you should not play it. The fact that you are willing to pirate it and crack it just goes to show how badly you actually want to play the game. It's kind of funny that you admit that you're going to steal it when you sit here and tell us how bad the game is.
If it's so bad, why are you going to spend your time playing it at all? Have fun playing Diablo 3 by yourself! Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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