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News & Features Discussion  » TERA: Guild Wars 2 vs TERA

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492 posts found
  ElVisitante

Novice Member

Joined: 5/03/12
Posts: 47

5/04/12 12:02:55 AM#341

Originally posted by heartless


Originally posted by ElVisitante




I am just relating my experience. Believe it or don't. Although it seems like you are saying that just because I felt differently about the game than you, I must not have played the game.



It's not about feeling differently it's about being believable. It's simply impossible to get to level 25 and not be aware of certain features.



 


Like I said, believe it or don't. But simply stating a random fact about the game, then claiming that I didn't know about it, isn't a very good basis for dismissing me as not having played.


  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2074

5/04/12 12:24:07 AM#342
Originally posted by Novusod

Both games are Terrible bad pun intentional for two bad games. They are both linear themeparks on rails with comabat that is entirely beholden to the holy trinity. They advertize next generation combat yet if feels remarkable like playing WoW with dodging. Been there done and gets old after about 15 minutes. If you want real next generation action combat then look at the way Vindictus did it. NO HEALER class at all and a limited tank that doesn't do much in terms of tanking. Making a game based arround the holy trinity and calling it next generation or action combat is a joke.

 

Both TERA and Guild Wars 2 have no end game to speak of. There is nothing to do after you beat all the content except PvP. TERA especially failed to produce any large scale PvE content or raids. When the largest group content is 5 man instances that hardly feels like MMO anymore. These are both throw away MMOs designed to rack up large box sales and nothing else.

You seem to be confused and misinformed in all of your ranting there.

  BlahTeeb

Apprentice Member

Joined: 9/01/09
Posts: 628

5/04/12 12:27:53 AM#343
Originally posted by Novusod

Both games are Terrible bad pun intentional for two bad games. They are both linear themeparks on rails with comabat that is entirely beholden to the holy trinity. They advertize next generation combat yet if feels remarkable like playing WoW with dodging. Been there done and gets old after about 15 minutes. If you want real next generation action combat then look at the way Vindictus did it. NO HEALER class at all and a limited tank that doesn't do much in terms of tanking. Making a game based arround the holy trinity and calling it next generation or action combat is a joke.

 

Both TERA and Guild Wars 2 have no end game to speak of. There is nothing to do after you beat all the content except PvP. TERA especially failed to produce any large scale PvE content or raids. When the largest group content is 5 man instances that hardly feels like MMO anymore. These are both throw away MMOs designed to rack up large box sales and nothing else.

You clearly did not play either of the games you speak of.

 

Guild Wars 2 has no healer and no tank. There are heal skills, of course, but not healing classes. It is hard enough to get three or more healing skills on one bar, let alone enough to make you a healer.

There is no aggro grabbing or aggro holding whatsoever. The aggro decides who to attack, not the guy spamming taunt.

Vindictus was a good game, but the actual gameplay outside of combat was off. Vindictus felt like a mini game, not a fully fleshed out game. I will say the combat in Vindictus is great, but not great enough to make up for just about everything else the game it was lacking. Also... fishing was pretty fun. :)

 

Also... endgame does not have to be raiding. Are people still idiotic enough to fall for this? Time sink is one thing, end game is another. End game means there is a purpose to play at the end of the game. It would appear this is present in both games.

Also... the largest group content is not five. .The largest group content in Guild Wars 2 is more than triple that of Vindictus. If you count PvP, then the group content is even more... but you don't know this because you never looked into the game. Which is fine.

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

5/04/12 12:28:17 AM#344
Originally posted by ElVisitante

Originally posted by heartless


Originally posted by ElVisitante




I am just relating my experience. Believe it or don't. Although it seems like you are saying that just because I felt differently about the game than you, I must not have played the game.


It's not about feeling differently it's about being believable. It's simply impossible to get to level 25 and not be aware of certain features.



 

Like I said, believe it or don't. But simply stating a random fact about the game, then claiming that I didn't know about it, isn't a very good basis for dismissing me as not having played.

You don't know simple things that anyone who had played past level 10 would know. But anyway, it's pointless if you want people to believe that you have played, who am I to stop you. Keep at it!

  Purgatus

Novice Member

Joined: 4/22/12
Posts: 347

5/04/12 12:29:42 AM#345
Originally posted by Novusod

Both games are Terrible bad pun intentional for two bad games. They are both linear themeparks on rails with comabat that is entirely beholden to the holy trinity. They advertize next generation combat yet if feels remarkable like playing WoW with dodging. Been there done and gets old after about 15 minutes. If you want real next generation action combat then look at the way Vindictus did it. NO HEALER class at all and a limited tank that doesn't do much in terms of tanking. Making a game based arround the holy trinity and calling it next generation or action combat is a joke.

 

Both TERA and Guild Wars 2 have no end game to speak of. There is nothing to do after you beat all the content except PvP. TERA especially failed to produce any large scale PvE content or raids. When the largest group content is 5 man instances that hardly feels like MMO anymore. These are both throw away MMOs designed to rack up large box sales and nothing else.

I can't speak to your points about Tera......but as far as GW2 goes......

DE's are about as far from an on rails theme park as you can get. They will litterally fire off when no one is around and they will be at different states for different people. 

There are elements of a trinity of sorts in GW2, but its not Tank, Healer, DPS. Healers have been ripped out entirely. There are proffesions that do some healing, but its nowhere near enough to sustain combat. Tanks exist somewhat with some fringe builds, but by and large its been replaced with Control. DPS remains.

Finally, since you automatically scale to a level that offers a challenge for each event, they remain viable throughout your leveling experience. And since there is no set path for progression, you skip content frequently. ANNNNDDDD, the dev will be altering DE's in a zone by zone basis over the course of months, adding some and removeing others, in order to make it new and fresh. Can't beat that endgame.

  dadante666

Apprentice Member

Joined: 5/07/11
Posts: 400

you stop laughing when hear the same joke ,but always cry for the same thing...

5/04/12 12:31:33 AM#346

dont get mad guys this is just his opinion ,same ican give mine i play terra and gw2 betas and ican say i really enjoy more gw2  in all aspect  ,terra bring  the combat wish is great but come on therest its just Aion feels for me . either way KOR game dont last or shine in NA so dont fight or make it harder  for what it is  gw2 will be the next talk  the next fanboys the next WoW word but  whit GW ,and in front of that the game is not release yet  so we have a long more stuff to see and suprises .


  Brynn

Apprentice Member

Joined: 12/17/03
Posts: 337

5/04/12 12:31:44 AM#347

The biggest difference for me is that in Tera, when you reach the lower twentys, you need groups for the continuing quests. I'm not a pickup group fan. In GW2, I didn't need a group, I just joined in to whatever was going on and got credit for it,


I can see that GW2 will be a long playing game for me, although I will try others out occasionally, like the Secret World.


  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 2907

I actually still like MMORPGs

5/04/12 1:29:19 AM#348

Originally posted by Vannor

As soon as I saw the title of this thread I knew tera would come out on top overall. Personally tera isn't for me, it's GW2 all the way.


I knew though, just knew, that mmorpg.com couldn't/shouldn't put an article up like this if GW2 was the overall winner. The ongoing forum battle would have turned into an all out war. Giving two verdicts from different people was also a must, just to save face.


I actually think that both Luke and good ol' Bill Murphy actually prefer GW2 hands down... but that's just my opinion :P The wording in this article is very selective and careful, especially the "as it stands right now" bit at the end, which is a clear opener for an opinion change in a later article. In other words, TERA gets the edge because it is completed and released, but when GW2 is completed and released.................?



 


wow....go get your tinfoil hat! I doubt the MMORPG staff is purposely lying just to hype Tera.


  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 2907

I actually still like MMORPGs

5/04/12 1:42:13 AM#349

Since GW2 is F2P i'll likely get that too even though i'm playing Tera right now. I'm sure a lot of people will get GW2 and still carry a sub to another game.


  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

5/04/12 1:46:57 AM#350
Originally posted by Brynn

The biggest difference for me is that in Tera, when you reach the lower twentys, you need groups for the continuing quests. I'm not a pickup group fan. In GW2, I didn't need a group, I just joined in to whatever was going on and got credit for it,


I can see that GW2 will be a long playing game for me, although I will try others out occasionally, like the Secret World.

You do get group quests per are you visit, but, well, like any other mmorpg they are skippable. Besides, the amount of quests given per zone is big enough to keep you ahead of the levelling curve, especially if you combine them with dungeoning.

My only issue at the moment is that the dungeon finder tool seem to be relatively slow in finding me a group. That may mean that:

  • The conditions to make a group are too strict (the tool is cross server btw)
  • Not may people are using the tool, but rely more on guild runs and are chat invites
  • There aren't many people in general
I have no way to verify the fist condtion. The second condition is a possibility, but I would still expect soloers to use such a tool. Maybe a good portion of people are not aware of it. It's not as bad as LOTRO, where almost noone knew or used the matchmaking tool, but the wait in Tera is still quite lengthy. As for the last bit, I find it hard to believe, looking at how many people are roaming the open world. If there was a population drop off, I'd expect it much later, perhaps by the time TSW will be out.
 
 
You are right though. GW2 is build from ground up to be a soloer's game. This is certainly making it more accessible and casual, which is hardly a bad thing. The irony is that guilds and guild wars seem to matter a lot more in Tera than in GW2.
  Nightverge

Advanced Member

Joined: 4/30/12
Posts: 216

5/04/12 2:00:31 AM#351
Originally posted by Xasapis
Originally posted by Brynn

The biggest difference for me is that in Tera, when you reach the lower twentys, you need groups for the continuing quests. I'm not a pickup group fan. In GW2, I didn't need a group, I just joined in to whatever was going on and got credit for it,


I can see that GW2 will be a long playing game for me, although I will try others out occasionally, like the Secret World.

You do get group quests per are you visit, but, well, like any other mmorpg they are skippable. Besides, the amount of quests given per zone is big enough to keep you ahead of the levelling curve, especially if you combine them with dungeoning.

My only issue at the moment is that the dungeon finder tool seem to be relatively slow in finding me a group. That may mean that:

  • The conditions to make a group are too strict (the tool is cross server btw)
  • Not may people are using the tool, but rely more on guild runs and are chat invites
  • There aren't many people in general
I have no way to verify the fist condtion. The second condition is a possibility, but I would still expect soloers to use such a tool. Maybe a good portion of people are not aware of it. It's not as bad as LOTRO, where almost noone knew or used the matchmaking tool, but the wait in Tera is still quite lengthy. As for the last bit, I find it hard to believe, looking at how many people are roaming the open world. If there was a population drop off, I'd expect it much later, perhaps by the time TSW will be out.
 
 
You are right though. GW2 is build from ground up to be a soloer's game. This is certainly making it more accessible and casual, which is hardly a bad thing. The irony is that guilds and guild wars seem to matter a lot more in Tera than in GW2.

     Really? I found GW2 to be a groupers paradise. Grouping and interacting with other poeple as painlessly as possible. So painless it required zero effort. I'd go into a DE and instantly be working with 10+ other people. I didn't really consider myself to be soloing at all with my time in GW2.

     Now I am a known GW2 fan so we may, and probably do, just have different values and views. That's perfectly fine and actually its great. The world would be boring if everybody had my values.

     As far as guilds mattering they definately matter here. Its almost impossable to do a dungeon in GW2 without a coordinated group, usually stemming from guilds. For anyone who thought the game would be easy the dungeons (at least the one showcased in the demo) are challenging as nails. I believe the guilds really shine in PvP though. Guilds rule the WvWvW show. Trying to take a castle from an organized guild took hours of sieging and stratagizing. I participated in the attack of reddits castle a few times and boy, it was tough. I only made it inside the walls once and that was because team legacy was there and really laying the pressure on so I managed to skip inside for a few minutes. The guards actually killed me. Yeah, the guards. Reddit had upgraded the keep so much that just the guards were tough as nails.

     So I think all large scale guild activities will likely take place on the battlefield, in dungeons, or in meta events (the world bosses and such).

  dontadow

Novice Member

Joined: 12/29/03
Posts: 1045

5/04/12 2:03:41 AM#352
Originally posted by Nightshade55
Originally posted by Xasapis
Originally posted by Brynn

The biggest difference for me is that in Tera, when you reach the lower twentys, you need groups for the continuing quests. I'm not a pickup group fan. In GW2, I didn't need a group, I just joined in to whatever was going on and got credit for it,


I can see that GW2 will be a long playing game for me, although I will try others out occasionally, like the Secret World.

You do get group quests per are you visit, but, well, like any other mmorpg they are skippable. Besides, the amount of quests given per zone is big enough to keep you ahead of the levelling curve, especially if you combine them with dungeoning.

My only issue at the moment is that the dungeon finder tool seem to be relatively slow in finding me a group. That may mean that:

  • The conditions to make a group are too strict (the tool is cross server btw)
  • Not may people are using the tool, but rely more on guild runs and are chat invites
  • There aren't many people in general
I have no way to verify the fist condtion. The second condition is a possibility, but I would still expect soloers to use such a tool. Maybe a good portion of people are not aware of it. It's not as bad as LOTRO, where almost noone knew or used the matchmaking tool, but the wait in Tera is still quite lengthy. As for the last bit, I find it hard to believe, looking at how many people are roaming the open world. If there was a population drop off, I'd expect it much later, perhaps by the time TSW will be out.
 
 
You are right though. GW2 is build from ground up to be a soloer's game. This is certainly making it more accessible and casual, which is hardly a bad thing. The irony is that guilds and guild wars seem to matter a lot more in Tera than in GW2.

     Really? I found GW2 to be a groupers paradise. Grouping and interacting with other poeple as painlessly as possible. So painless it required zero effort. I'd go into a DE and instantly be working with 10+ other people. I didn't really consider myself to be soloing at all with my time in GW2.

     Now I am a known GW2 fan so we may, and probably do, just have different values and views. That's perfectly fine and actually its great. The world would be boring if everybody had my values.

     As far as guilds mattering they definately matter here. Its almost impossable to do a dungeon in GW2 without a coordinated group, usually stemming from guilds. For anyone who thought the game would be easy the dungeons (at least the one showcased in the demo) are challenging as nails. I believe the guilds really shine in PvP though. Guilds rule the WvWvW show. Trying to take a castle from an organized guild took hours of sieging and stratagizing. I participated in the attack of reddits castle a few times and boy, it was tough. I only made it inside the walls once and that was because team legacy was there and really laying the pressure on so I managed to skip inside for a few minutes. The guards actually killed me. Yeah, the guards. Reddit had upgraded the keep so much that just the guards were tough as nails.

     So I think all large scale guild activities will likely take place on the battlefield, in dungeons, or in meta events (the world bosses and such).

I never did anything solo in GW2.  If you can solo in GW2 hats off. By that I mean, u are alaways partying with people and teaming with people. 

Again, this is the slave wow mentality.  Grouping means healing or tanking.  There's no other way to do it in the mind mentality.   

There is a difference between "grouping" and "partying".  If you want to coordinate with people or party with people, you just sselect to do that, but its not a nesseancity for grouping. Grouping's only requirement is to have the same objective.  Next, u do the same htings u do in a party, watch for action ques. 

ICombat is fluid.  It actually feels like combat. I"m watching for combo fileds, i'm laying them down, i'm dipping in combat, watching those who do and knowing when to relieve them, throwing down conditions and healing fountains and blowing them up when they lead the bad guys to me.  You just don't do this in any other MMO.  

I just can't get geekded about a crosshair when u just told me to kill 50 trees for a darn piece of bark. I know trees, they all have bark.  

  Leodious

Novice Member

Joined: 2/28/06
Posts: 782

The best way to travel is by means of imagination.

5/04/12 2:04:31 AM#353

I got bored in under half an hour in Tera. I kept spamming my mouse button like an FPS, but it wasn't as mobile or interesting as an FPS. Yes, I dodged a few times, and I got some fun abilities. The ranger had a cool multi-target AoE that was done very well, and could also be used for massive damage on a single powerful unit. Very clever, very well done, and very cool. But the majority of my time was intensely repetitive and very grindy. Even the starter island was a series of "kill this many dudes" quests. It bored my so heavily I became annoyed and disillusioned very quickly. But this was not because it was a bad game. Everything was gorgeous, just stunning. The combat was fast-paced and well done. I just didn't enjoy the traditional quest mechanic or the FPS style of the combat.


Guild Wars 2 was exciting from the word go. Learning new abilities was well-paced, and every single one of them was interesting and fun to use. After the start, I was repeatedly drawn into things, going places I hadn't planned on going, and doing things I hadn't planned on doing, without getting a quest from some guy. I fought a giant worm with a dozen other people less than ten minutes out of the gate. And we worked together with a basic level of synergy as well. Choosing what to do, what ability to activate or what weapon to use was interesting and exciting. The environment was gorgeous, the cities were massive and full of life, the combat was active without being jumpy or too actiony. Every moment of the game was fun and every encounter was interesting and included a measure of actual danger, though in some cases a small one only.


There is really no comparison, and they shouldn't be compared, except in that they are both using control schemes that greatly outclass anything done in any MMO before. Tabula Rasa was a step forward, but everything else about that game was boring as all hell. They are new, and we should just be glad there are two games out there trying to do new things.

They are both amazing for what they set out to do, and if there is any MMOer who plays these two games, and goes back to WoW or EQ or something, they are hopeless.

"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."

— John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

5/04/12 2:11:45 AM#354

Oh, I grouped a lot in Rift's dynamic events as well, but I woudn't call that grouping, nor I would call my group mates necessary. Just some people who happened to be at the spot at the time, working on the same task, easily pickable but also easily forgettable. It was the exact same thing in Warhammer and it's the problem with dynamic events and people not really needing each other. Yes, trinity is restrictive in a sense, but it gives purpose to grouping, a role. What was the role you took in the last dynamic event that made you indispensable to the team you joined? That's my worry.

 

Also my previous post had more to do with issues with Tera grouping than what issues or advantages GW2 may end up having.

  Jorendo

Advanced Member

Joined: 8/02/08
Posts: 212

5/04/12 2:36:01 AM#355

it is simple, GW2 fans won't say anything good about Tera, to them even the combat of GW2 is much better. Tera fans will say nothing good about GW2 either. This article just fuels the flame wars more. I play Tera atm and i played a bit of the GW2 this beta weekend. Like Luke i felt the same about GW2 that it was a bit underwhelming, probally because i got used to the Tera combat and didn't got to play GW2 as much as i had liked cause of other activities i had to do.


 


The thing remains none of the two games is better as the other. I know both sides will do their best to convince the other theirs is much better. It is a mather of taste, if you want a game where your focus is more on the quests and exploring the world GW2 is your game. Do you want a more pvp oriented game with a great combat system Tera is your game. I know many GW2 people say the Tera combat is boring, but i doubt they even tried it without a baised opinion to begin with. Cause to be honest, the GW2 combat isn't that special either, it just depends what you look for. Yeah Tera might be a grind, but what is the difference people? I have to kill 10 mobs cause a NPC tells me too, or i have to kill 10 mobs cause some dynamic event tells me to so i can hand in afterwards, quests are quests, no mather how you present it they are the same, you do the same damn thing, killing a x amount of mobs.


 


I like both games, both offer things that i want. GW2 has siege battles and WvWvW and i loved castle sieges in Warhammer so im glad to see it return in GW2. Tera for me personally has a better combat system and i don't find the grinding that bad cause i get to beat mobs around, and i play on a pvp server so there is plenty of combat to be found with guilds waging wars with each other and such. Tera cost me a monthly fee, and GW2 will be Buy to play free to play...so i can play both games and i shall play both games.


 


But please people of both sides, stop hating and start minding your own damn business. You aren't gonna convince the other party your game is better, you are talking to a brick wall. Both games have great things, and both games have minor things. Both games haven't done anything new, yet both games have evolved on things, worked them out better. Sorry for the GW2 people but in the old days many things GW2 offers was normal, including the class progression. Tera's diplomacy has been done before as well. Yet both games have put new life into it and improved on it. Both great games so stop bitching.


  Xodroc

Advanced Member

Joined: 2/27/09
Posts: 5

5/04/12 2:48:08 AM#356

Tera had my interest at first, but having played a true FPS style mmorpg, Darkfall, I found Tera's combat underwhelming.  It feels more like pseudo FPS controls, a hybrid target system.  


Since combat is really the only thing Tera has to offer, I see no incentive to choose it over Darkfall despite it's low population.  I went into GW2 with low expectations for combat and pve, pvp, wvw and ended up finding it refreshing despite it's casual nature.


Blah

  Nightverge

Advanced Member

Joined: 4/30/12
Posts: 216

5/04/12 2:49:37 AM#357
Originally posted by Xasapis

Oh, I grouped a lot in Rift's dynamic events as well, but I woudn't call that grouping, nor I would call my group mates necessary. Just some people who happened to be at the spot at the time, working on the same task, easily pickable but also easily forgettable. It was the exact same thing in Warhammer and it's the problem with dynamic events and people not really needing each other. Yes, trinity is restrictive in a sense, but it gives purpose to grouping, a role. What was the role you took in the last dynamic event that made you indispensable to the team you joined? That's my worry.

 

Also my previous post had more to do with issues with Tera grouping than what issues or advantages GW2 may end up having.

     I understand your view and here is my counter.

     Are you really "grouping" or coordinating if a group knows its rolls and does the exact same thing every time? In WoW in the dungeon finder I would "group" sure. I'd hardly interract with them. It was as if we were in seperate rooms. I was doing my job. The tank was doing his. Dps theirs.

     What makes me indespensable as a party member is the same thing that makes a buddy indespensable on the battlefield. He's another gun. He can be whatever you need him to be on the field. That is where GW2 shines. As a thief I got placed into multiple different rolls depending on the situation. Every class gets shifted around depending on what it is necessary for them to be. Sometimes a guardian will be a shield while me and our other group mates revive. In that case he is a shield and we are rezers. Other time's he is a damager holding the line. In that case he is more of a fence. Other times he is support.

     Nobody is locked into a roll so we do actually have to be a group and coordinate. I could go into almost every raid under the trinity system and be a perfect healer. Heal the tank, move out of AoE's. Done.

     Again this story is more solid when discussing the dungeons in the game which are, as I said, nie impossible unless you are absolutely coordinated and every member is completely indespensable.

     That and the classes themselves provide different facets to a group.

      what you bring to a group also depends on what skills you've chosen and what weapons you bring into combat. Every person is useful and brings something different that is indespensable to a group.

     As a dual dagger thief who chose utility skills based on maximizing my dodge and trapping oponents I brought damage, mobility, and excelled at making our enemies vulnurable. Certainly they could have made it work with someone else. But I brought something to the group that was unique. Virtually all healers bring the same utility to a group.

     My importance to a group is unique and can't be found elsewear unless someone copied my build and playstyle and glyphs.

     During my tme with the dungeon we mixed our builds together to come up with extremely unique ways to work with the benefits each of us brought.

     The guardian focused on damage so we used him as a dodging cannon. He didn't have as much mobility but his shields allowed him to take more damage before letting someone else come in for a bit. Plus his recovery skill provided a bonus for everyone in the area.

     I provided the mobility and vulnerability to the group as I stated.

     our mesmer focused on his phantasm skills so he was excellent survivability and crowed control.

     Our ranger focused on defensive abilities to give him more options for getting away from foes and prolonging melee.

     the other thief focused on defense so he really, really focused on his mobility and health.

     Finally our necromancer focused on pet swarms and his DoT's with his glyphs and abilities and weapons.

     So we took a look at this and decided we would use the other thief to attract initial attention. He was just better at dodging than any of us and so could hold attention of hard hitters the longest. When he used his recovery skil and  turned invisable that would be the guardians que to run in and wrestle away attention. Once the gaurdian had had enough generally he would use his group buff recovery and the mesmer would disorient the group while the necro would use his DoTs to cause damage while the mob was busy with the phantasms and while we recovered. At this point I would be up to bat and run around using my vulnerability moves to try to finish off as many as I could.

     The ranger gave our group a constant stream of damage without being in the way or a burden. Because of his focus on  defensive abilities he could largely take care of himself as long as we held the line. He didn't add a noticable increase in damage but then again, we never had to save his ass.

     So you see, I can tell exactly what each of us provided for the group in that dungeon. We each provided something unique based on our skill, glyph, and weapon choices.

  Nightverge

Advanced Member

Joined: 4/30/12
Posts: 216

5/04/12 3:05:16 AM#358
Originally posted by Jorendo

it is simple, GW2 fans won't say anything good about Tera, to them even the combat of GW2 is much better. Tera fans will say nothing good about GW2 either. This article just fuels the flame wars more. I play Tera atm and i played a bit of the GW2 this beta weekend. Like Luke i felt the same about GW2 that it was a bit underwhelming, probally because i got used to the Tera combat and didn't got to play GW2 as much as i had liked cause of other activities i had to do.


 


The thing remains none of the two games is better as the other. I know both sides will do their best to convince the other theirs is much better. It is a mather of taste, if you want a game where your focus is more on the quests and exploring the world GW2 is your game. Do you want a more pvp oriented game with a great combat system Tera is your game. I know many GW2 people say the Tera combat is boring, but i doubt they even tried it without a baised opinion to begin with. Cause to be honest, the GW2 combat isn't that special either, it just depends what you look for. Yeah Tera might be a grind, but what is the difference people? I have to kill 10 mobs cause a NPC tells me too, or i have to kill 10 mobs cause some dynamic event tells me to so i can hand in afterwards, quests are quests, no mather how you present it they are the same, you do the same damn thing, killing a x amount of mobs.


 


I like both games, both offer things that i want. GW2 has siege battles and WvWvW and i loved castle sieges in Warhammer so im glad to see it return in GW2. Tera for me personally has a better combat system and i don't find the grinding that bad cause i get to beat mobs around, and i play on a pvp server so there is plenty of combat to be found with guilds waging wars with each other and such. Tera cost me a monthly fee, and GW2 will be Buy to play free to play...so i can play both games and i shall play both games.


 


But please people of both sides, stop hating and start minding your own damn business. You aren't gonna convince the other party your game is better, you are talking to a brick wall. Both games have great things, and both games have minor things. Both games haven't done anything new, yet both games have evolved on things, worked them out better. Sorry for the GW2 people but in the old days many things GW2 offers was normal, including the class progression. Tera's diplomacy has been done before as well. Yet both games have put new life into it and improved on it. Both great games so stop bitching.

     I largely agree with you. I think the problem is that is difficult for many people to concede any ground. They feel like if they admit that one things is ok about another game then they have lost. It's silly. That being said I actually DID like GW2 combat better. I also don't agree that something must be wrong with people to come to any conclusion (a la "you don't have my opinion, you didn't play it").

     So I won't lie and say what I didn't experience just for the sake of civility. I will however say Tera isn't a bad game. I had fun with it. Sadly, to most that isn't enough. They must convince me that its better than GW2. In that there is no convincing me. I've played it and experienced it and played and experienced Tera. That was my experience with the two. To me, one was clearly better--GW2.

     If I could I would underline "To me" sixty times to really bring home that its my experience. Not anybody elses.

     I appreciate what you are trying to do in your second paragraph by pointing out positives of both but even your assessments of the two there would be different than what I found. I would have been dissapointed listening to even that small pro's listing of the two games. I say this mostly about the PvP aspect you brought up. GW2 is gearing up to be a PvP E-sport with a 200k tournament a year (in structured PvP) that is decided based on a small league ladder system similar to SC2. The ladders aren't really leagues I guess. But if you win enough weekly matches you are placed in the monthly tournament. Win a monthly tournament and you are submitted for the annual. Semi-final in the annuel and you are flown out of state/country to compete in the final match for the pot.

     Team legacy is already putting together smaller pots as well to compete in as well as IGN.com and Esport.  Given all the attention to PvP in GW2 its kind of criminal to say that Tera has more of a focus on it when Anet has a fully balanced structured PvP system with a 200k pot at the end of every year.

     I didn't mean to chew you out or anything so if it appeared that way I'm sorry. Was just trying to prevent any dissapointment. Tera is a fun game, but if people go in expecting more than what GW2 is offering in that aspect they will be dissapointed. One is gearing up to be an E-sport with streaming and casting support and full fledged siege combat in an open world environment.

     Moving on though Tera was fun. It really was. It, ultimately, isn't for me but it was a fine game.

  

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

5/04/12 3:06:27 AM#359

@ Nightshade55

A bit long but I like the sound of it.

As for the reference to WoW, that is an example on how you can make the trinity system fail and make grouping irrelevant in the process. This is also the main reason I was against the implementation of party finding tools under that structure.

In the end of the day, a group is successful if you have identified certain people and put them into your friends list. In order for this to happen they must either be rather social (make your time in the group pleasant) or their role inside the group good enough that you'd prefer to group with them in future encounters.

 

My only worry is that you mentioned dungeons when I was referring to dynamic events. Dungeons are certainly better at promoting a group mentality. But dynamic events, at least in the games that are out, have more of a mob mentality. Mind you, I am not saying that are not fun, far from it, they were extremely fun to play. But beyond keeping key players afloat, the rest could run around like headless chicken and noone would notice, or care.

 

Tera has a different issue, ie the unfairness of most of the open world encounters. From what I've seen, beyond few PvP rejects that hunt lowbies, the majority enjoy a good fight at their level range. Of course, as it is in most cases, people try to stack the odds in their favor, so things are usually never "fair".

My other fear with Tera is guild domination. Ie, a guild becoming so big that it dominates all PvP fights just by sheer numbers. I can see that guild becoming an unattractive target for war declarations and the possibility of splits when the fun factor drops, but the danger remains.

The third aspect is not so much a problem, but a reality of open world PvP games. While GW2 features server pride, guild pride in Tera incites drama accross the server. It is certainly something that is newsworthy in games like EVE for example.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16606

5/04/12 3:23:18 AM#360
Originally posted by Xodroc

Tera had my interest at first, but having played a true FPS style mmorpg, Darkfall, I found Tera's combat underwhelming.  It feels more like pseudo FPS controls, a hybrid target system. 
 

Since combat is really the only thing Tera has to offer, I see no incentive to choose it over Darkfall despite it's low population.  I went into GW2 with low expectations for combat and pve, pvp, wvw and ended up finding it refreshing despite it's casual nature.

It is not the only thing, but I get what you mean. The beutiful graphics and open world are great but the game lacks that really special thing to kook me.

As for GW2 Vs DF liking both isn´t really that strange. Casual can be really fun as can really hardocre games, fun is fun and always playing something super serious can get tedious in the long run.

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