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5/03/12 10:05:24 PM#21
[mod edit] |
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Stizzled
Gumshoe
Joined: 9/13/07
If you don't go when you want to go, when you do go, you'll find you've gone. |
5/03/12 10:05:35 PM#22
Originally posted by GrayGhost79 Oh, I completely agree. Everyone has differing opionions, my opinion is just based on the actual meaning of the word sandbox. You do agree that in a sandbox (the actual one we all played in as children) it's all about using your imagination to create things? And that, if your going to label something a sandbox it should, by definition, be about creating things, or at least have it as a feature?
Even the paragraph that you posted, which I highlighted in red, points out the diference between sandbox and open world or free roam.
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5/03/12 10:10:56 PM#23
The problem is, the hard core Sandboxers have gone to extremes when defining what a Sandbox is, so that if a game truely had all thing elements that they define as "Sandbox," it would either be totally unplayable; or it would be "Second Life" and not really a game at all.
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5/03/12 10:12:23 PM#24
By your definition you just posted GW2 is a full sandbox game. There are no quest hubs to guide you from one objective to another or any quests outside of your main story that drive you in any particular direction. And im pretty sure noone here believes that GW2 should be classified as "sandbox". So you have to make the decision. Stick to your definition from wikipedia and call both TES and GW2 sandbox games. Or admit that maybe wikipedia isnt always 100% accurate or have the last word on what a final definition is. |
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5/03/12 10:12:54 PM#25
Originally posted by Johnie-Marz Oh, I totally agree. I'm just commenting about the fact that somewhere along the line, the definition of a "sandbox" game got pretty muddled. |
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5/03/12 10:13:54 PM#26
Originally posted by Unreal024 The term sandbox refers more to the mechanics of a game and how, as in a physical sandbox, the user is entertained by his ability to play creatively and with there being "no right way"[5] of playing the game. You really should read what you highlight before saying it proves your point. But yeah... by your definition it's not a sandbox unless we have a box with sand that we can make sand castles out of? Why does this younger generation forget that many of these definitions were meant to describe aspects and not to always be taken as a literally translation. Being from the generation that first used the term in regards to gaming I kind of know what I meant when using the term. |
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5/03/12 10:14:49 PM#27
Originally posted by GrayGhost79 I've never posted here. I was referred here by one of my guildies.
Anyways... can you answer my question? I'm not being rude or anything... just asking. |
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5/03/12 10:15:24 PM#28
Originally posted by Unreal024 You honestly expect devs to make a non-theme park game now a days? good luck there. You can thank world of warcraft for that. Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either: A. Proven right (if something bad happens) or B. Pleasantly surprised (if something good happens) Either way, you can't lose! Try it out sometime! |
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5/03/12 10:16:12 PM#29
Originally posted by aslan132 Level keeps you from doing what you want. There are artificial limitations in place to keep there from being "no wrong way to play". Games like UO lacked these artificial limitations, while you may not be as effective as others you were still able to contribute even if your character was freshly made. |
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5/03/12 10:18:34 PM#30
Originally posted by Johnie-Marz Not at all, there's no extreme here, the only thing is, TES has never really offered (in package) what consititutes the key to the word sandbox, world related creation and tools for it. There are other descriptors made that apply much more to what TES is, non-linear, freee roaming, open-ended, and yes even IMO themepark in some regard (themepark doesn't exactly mean linear, it's in reference to themed rides which TES has in spades). You can have all that TES is and not be a sandbox, you can have all that TES is and be a sandbox, with a few additions. This is my opinion, and I'm sticking to it. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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Xzen
Advanced Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
5/03/12 10:20:19 PM#31
Originally posted by GrayGhost79 That's strange because as a UO vet we used Unreal024's understanding. The way you understand it is they way it was twisted by marketing departments. |
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5/03/12 10:21:07 PM#32
Ok, instead of arguing over what a sandbox is - can someone tell me where you guys are getting your info on it not having player housing, vampires, etc...? Pretty please? :D |
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Stizzled
Gumshoe
Joined: 9/13/07
If you don't go when you want to go, when you do go, you'll find you've gone. |
5/03/12 10:22:05 PM#33
Originally posted by GrayGhost79 I only pointed out the highlighted to prove that sandbox and open world is not the same thing, which is exactly what that says. Open world or free roam refers to the environment, whereas sandbox refers to the game mechanics. You can have an open ended free roaming themepark, which is exactly what TES is.
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5/03/12 10:23:38 PM#34
Originally posted by Jeul There was a leaked bit of info linked earlier. I don't remember which thread but I think it was in the official announcement article's discussion. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/03/12 10:24:15 PM#35
Originally posted by Xzen Alright then lets just say this.... In the TES series if you wanted a house you got a house wether you killed someone and took one, bought one or found one empty. If you wanted to kill off an entire town you could. If you wanted to do the main quest you could. If you wanted to make a warrior that could cast spells and summon creatures you could. You could do what you want, you could do it the way you want, you had plently of creativity allowed, customization, and freedom. If you don't understand how that makes the TES series sandbox I can't help you. |
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5/03/12 10:24:19 PM#36
Originally posted by Distopia Well since we now have that subject covered. The next one is, Will the Elder Scroll game give us the freedom that the single player did Or, at the very least, as much freedom as they can given the multiplayer restrictions. I am worried that the Elder Scrolls game will be "Elder Scrolls" in name only. |
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Xzen
Advanced Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
5/03/12 10:24:30 PM#37
Originally posted by Jeul You're going to have to google for scans from the gameinformer magazine. We're not allowed to post them or link to them. |
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Xzen
Advanced Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
5/03/12 10:28:36 PM#38
Originally posted by GrayGhost79 It's because none of those things are creating anything thing. As a player can I build a house? A boat? Can I change the landscape? Everything you mention is in Fable as well and I don't consider that sandbox either. |
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5/03/12 10:29:10 PM#39
The first part of the post's title is disappointing. No FPS combat and no FFA PvP are *enormous* pluses in my book. 3 faction PvP > FFA PvP. If I wanted FPS style combat Id go play a FPS, doesnt gel with a MMORPG to me. |
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5/03/12 10:29:28 PM#40
Originally posted by Xzen Well at least we agree on fable lol. So maybe you aren't a completely lost cause. |
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