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5/03/12 9:44:25 PM#321
Originally posted by heartless Perhaps but he said he reached level 25. I'm not sure where or what he was playing as but from my experience button mashing at that level was gaurantee'd death. I came up with that elaborate scheme out of necessity. I HAD to become mobile and use my theifs skills appropriately less I be facing the floor. Again, its not our place to tell him the experience he had. I just can't understand it though. What I experienced was too different. |
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5/03/12 9:54:06 PM#322
Originally posted by ElVisitante
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5/03/12 9:56:34 PM#323
How can you pit a game that hasn't even been released to a game that's been out for a year and just released in the states. Stupid article, from a less than professional site. |
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5/03/12 9:57:00 PM#324
Tera - Start 10 servers. GW2 - Start 25 servers US and 25 servers EU
Thx. l2p |
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5/03/12 9:57:46 PM#325
Originally posted by ElVisitante By the way thank you for the actual critique and not just flaming rampantly. Be careful about talking about what was and wasn't in the closed beta. Closed beta's are always under NDA. Its unlikely that they will track you but if they do its actually a pretty hefty fine and some jail-time depending on what you said. Not threatening just relating what one of my buddies has experienced (broke the NDA for Diablo 3 resently in one of their closed betas). Moving on though I can't say what was in the closed beta, I wasn't in it. Even if I was I still couldn't say due to NDA. However, there may be something there for you to check out in the future then. I'm not saying go out and pre-purchase now to see the next beta. Just keep an open mind. it sounds like there is a lot of stuff in there now that wasn't there. We are talking about beta flux after all. The game will be completely different than it is now upon release. Sometimes that's for worse but Anet has been truly listening to its beta testers so I doubt that'll be the case. Ok so If I understand correctly here is our common ground regarding DE's. The things you do aren't new as general game activities go. The way that you do them is. (Which I argue that nothing you do in any game is ever new. As I stated we've been doing these kill quests and such sense mario. Again, GoW is a giant kill quest. Skyrim, DA:O, and all games have the same quests and activities you do here. There literally is nothing else to do in a game that is interesting and fun that is not a variation of these archtypes). DE's are better than the old quest system. That last part I'm not sure is middle ground yet because you haven't actually said that. I can't imagine anyone preferring ol' quest log though. Then again, I can't imagine anyone experiencing the events I did to find them uninspired. Then, yet AGAIN, you may or may not have done the events I did. I never tried an elementalist so I can't comment on it. The ones I saw were dodging and rolling and it looked fine. I haven't played as one. Again though, you participated in an extremely old build of the game it seems. Thus, you may want to reserve judgement. |
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5/03/12 9:59:05 PM#326
I find it interesting that both guys liked combat in Tera. It's the entire reason I quit already. All the classes seemed the exact same to me. The movement factor was interesting but the hold down key to auto-fire got dull pretty quick. I won't say GW2 is better just yet as I had to work most of my first beta weekend and had little play time. But in all other aspects (including price) GW2 seems more fun right now :) |
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5/03/12 10:14:50 PM#327
The way you do quests isn't better, in my opinion. Instead of interacting with who I'm doing quests for, I just get slapped with the quest when I enter the area with no idea why I'm doing it. Convenient to be sure, but not very immersive. For almost all the heart quests and many of the dynamic events this is the case. Of course there are certain events like a town invasion that don't need explanation, but then afterwards you don't get any feedback from thankful npcs or anything. The mail letters after the fact simply don't involve you as much as actual speaking, yet they still function like quest text essentially. The reason I think GW2's quests are better than TERA's is because of the variety, not because of any revolutionary touted dynamism. I do dodge and roll, but TERA has dodge and roll too and implemented in a much more meaningful way. Again, definitely not bad, just uninteresting.
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5/03/12 10:15:31 PM#328
I also don't think Terra's combat is all that different from GW2.. in GW2 (unlike most mmos) the skill will go off whether you are in range or not.. so to that degree there is aiming involved it's just less clumsy than in Terra.. this article is a joke.. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
5/03/12 10:23:13 PM#329
Originally posted by Nightshade55 I think that a lot of the people who make claims about the combat being too spammy and dynamic events being like WAR's PQs or worse glorified quests, have not played very far past level 6 and the starting areas around the capitals.
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
5/03/12 10:29:52 PM#330
Originally posted by ElVisitante Had you actually played to level 25, like you claim, you would have known that very often dynamic events lead to other dynamic events based on the outcome. However, the major difference between dynamic events and quests is that quests are always static and dynamic events happen whether there are players present there or not.
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5/03/12 10:35:00 PM#331
And here we go with the accusations. Where in my post did I state or imply that I didn't know that? Now you're just making things up. |
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5/03/12 10:40:27 PM#332
Originally posted by ElVisitante Did you know you can talk to the people if you want and get the same backstory presented to you? you are never just slapped with a quest/event. If you want to know more about what's going on you can talk to them. you just don't have to. Given that though this is probably as far as we'll get in our debate. I understand your opinion, I can't relate but I understand, and disagree. I feel the dodge and roll in Tera has no real risk/reward system in it. Its perpetual. The mail letters are nice but again, if you want you can run up to someone and talk to them and get a dialogue chain that you can answer that will give you the whole lowdown on what's going on. I read all of them. The best part about them here is they aren't walls of text. You are actually talking to the person to find out information. You click on what you want to say and intimidate or charm them or whatever. Its nice, versus the boring page of text with zero interaction. We do have an impass here though so I hope you find great enjoyment with Tera :). Hopefully I see you in GW2 eventually as well. |
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5/03/12 10:43:02 PM#333
I have happily paid 15 a month for MMOing for 13 odd years. After playing GW2 for a weekend I find my self pondering... with the level of quality in GW2 how can I justify spending a monthly fee? I looked at their cash shop and there is no pay to win items. Even looked at GW1 cash shop and there is none there. With the amount of fun I had its gona be a while before I get board enough to want to pay 15 bucks a month. Tera maybe a little better in the combat area but other areas GW2 wind hands down. How does that justify spending 15 bucks a month? |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
5/03/12 10:46:18 PM#334
Originally posted by ElVisitante They are not accusations, they are observations based on your comments. I mean just reading your comments on GW2's combat is enough to see that you have very little time with the game, if any. Definitely not to level 25. Unless you're specifically omitting certain things in order to make your point seem more valid.
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5/03/12 11:14:14 PM#335
I am just relating my experience. Believe it or don't. Although it seems like you are saying that just because I felt differently about the game than you, I must not have played the game. |
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5/03/12 11:22:41 PM#336
Originally posted by ElVisitante 1) There are multiple different types of quests in GW2, and they are not the same. Sounds like you mainly focused on 1 type of quest, and then just assumed that everything was like that. Maybe it was 'to you', but the game really is meant to be explored, and doesn't do a lot to hand-hold you through that. It expects players to take the initiative on their own. There are: - Heart Quests. This is the most amount of handholding you are really going to get, as far as quests. You always know where they are, what lvl they are, who you're helping, and what stage of the event is going on. This mechanic is basically a means of easing players into the rest of the game / part of map completion. - Personal Story: Personally not my favorite, but this is bascially the closest thing this game has to traditional quests. You constantly have a task, a marker showing you where to go, and a clear objective of 'do this or try again'. Again, a feature catered to the traditional MMO gamer. - Dynamic Events: These are what the game is generally centered around. Some show up on the map, some don't. You don't know which of these are going on, unless you're nearby, and you don't know how serious the event is unless you're nearby. One time, it could be as simple as killing beasts. Next time, you may need to stop a huge demonic summoning ritual. While many of the ones most people saw had similarities, they are different, and they do vary. It's not limited to town/outpost raids & hearts. Not in the slightest. - Meta Events: These are zone-wide events, that don't happen very often, and need a large group of players in order to successfully complete. In beta, some people witnessed this in the form of the shatterer. - Exploration Quests: These are quests that you have to actually go and find. They are varied, they are hidden, and they are numerous. They could be anything small like 'giving the hunter some meat, so he can smoke it', in which case you can buy smoked meat off him for a time after completion, which is a consumable. There's also larger one's like tracking down someone's lost husband, who has been gone a long time. There are some that you don't know are quests, until you are actively doing them. For example, in the Norn area is a hidden jump-puzzle cave. You need to jump across platforms hanging over a pit of shadow demons. These paths are cluttered with animals that move (and knock you off if you touch them), shamans that morph into creatures and attack you, all with a reward at the end for successfully completing it. There's a lot to miss, and it sounds like those who didn't bother looking missed the most by far. 2) I'm not sure how being able to spam dodge makes it seem more significant to you, but to each his own, I guess. Personally, I like that you have to use your dodges wisely. They are far from useless, and have saved my arse many times. Furthermore, you can buff your characters to dodge more if you feel you need it. In TERA, I never had trouble dodging, and I'm not even sure it's worth going into the other methods, as they are laughably easy to use. Basically, most fights (even in PvE), amounted to 'big telegraphed attack inbound', use my dodge and I was basically immune to damage for a good 1.5-2seconds. Then retaliate, or dodge again. It felt like a crutch, instead of a significant part of combat 'oh, can't handle this next part, well you're dodge is always there for you'. In GW2 I felt I needed to actually plan my dodges out a lot more (and save them) for times when it really was necessary. Furthermore, I also had to use my other skills to make up for not having dodge available. Made things a lot more challenging, tbh. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
5/03/12 11:39:57 PM#337
Originally posted by ElVisitante It's not about feeling differently it's about being believable. It's simply impossible to get to level 25 and not be aware of certain features.
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5/03/12 11:40:09 PM#338
Both games are Terrible bad pun intentional for two bad games. They are both linear themeparks on rails with comabat that is entirely beholden to the holy trinity. They advertize next generation combat yet if feels remarkable like playing WoW with dodging. Been there done and gets old after about 15 minutes. If you want real next generation action combat then look at the way Vindictus did it. NO HEALER class at all and a limited tank that doesn't do much in terms of tanking. Making a game based arround the holy trinity and calling it next generation or action combat is a joke.
Both TERA and Guild Wars 2 have no end game to speak of. There is nothing to do after you beat all the content except PvP. TERA especially failed to produce any large scale PvE content or raids. When the largest group content is 5 man instances that hardly feels like MMO anymore. These are both throw away MMOs designed to rack up large box sales and nothing else. |
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5/03/12 11:51:17 PM#339
I've no doubt that GW2 will be a fun game and a safe investment for me as the gameplay looks incredible. Both games appear to have managed to be dynamically engaging and are aimed at slightly different markets. Comparing them seems like comparing EQ to AC back in their hey-day. Both are good, but in different ways.
At the end of the day, I feel that the largest single determiner for the success of a game will rest on the quality of the community in it. I can see both building strong stable communities that will keep folks logging in for a long time to come. |
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5/03/12 11:57:15 PM#340
omg, 330 replies, who actualy read all the replies? |
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