| 28 posts found | |
|---|---|
|
^ "Reviewette" in title.^ ...so you don't have to read a lot.
Also: being locked into only using Bears in PvE = bad. [Mod Edit] |
|
|
5/03/12 3:43:32 AM#2
Originally posted by iller Lol, guessing you picked a ranger? (I'd agree, the pets definitely need some buffing in survivability. Though you can just keep swapping pets to instantly revive them). As for crafting, why did u find it lame? I didn't get to do a whole lot of it, but it actually seemed pretty indepth.
|
|
|
5/03/12 3:43:51 AM#3
Crafting is maybe basic - but at least you can craft 'top gear' ^^
|
|
|
5/03/12 3:51:59 AM#4
Care to elaborate why cragting is lame? :)
Currently playing: FTB Ultimate Waiting for: Wildstar, ArcheAge, Class4. Dead and Buried: GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, SWG, WoW, and billions of eastern junks! |
|
|
No Point. Every prof (except cooking maybe) just produces the same exact stuff people are getting as mob drops. They're not even better for customization in the early levels. You can rise up in crafting level at twice the speed you level for real so you end up making crap that's 10-15 levels higher than you are but the stats aren't even that good compared to what you're already wearing.
Anyone who attempts to spend even 1/8 of their time crafting will be farming Silver & Mats the other 7/8's just to pay for it ...and will be operating at a loss on it when they try to sell it through the Trading post. In Gw1 we didn't have level requirements on gear... only Attribute requirements and usually the gear we Crafted in Gw1 had lower requirement than the gear that dropped from mobs. In Gw2 so far it had HIGHER requirements. ...I don't see the point, so I labeled it L.A.M.E. ...the only thing worth crafting and then selling for an actual profit will be 12 slot (or more) Packs. ...I just hope they don't put a higher level requirement on those babies. |
|
|
5/03/12 4:17:58 AM#6
So cooking and bags it is come launch eh? :)
Currently playing: FTB Ultimate Waiting for: Wildstar, ArcheAge, Class4. Dead and Buried: GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, SWG, WoW, and billions of eastern junks! |
|
|
5/03/12 4:34:15 AM#7
Originally posted by iller Crafting in GW2 is about having a gear that looks diferent, dont do it for the stats, ofc i hope they have some customization so that we can balance the gear acording with our traits/specc/class |
|
|
Don't preach to the choir, everything I did in Gw1 was for the Aethetics. But in the middle of Dynamic Events, no one is looking at your gear. They can't even see it through the particles. |
|
|
5/03/12 6:51:14 AM#9
Originally posted by iller Just an example, I was able to craft greatswords with a level 5 weild req that were better than level 8 blue loot drops... go figure. |
|
|
5/03/12 7:01:03 AM#10
There's no surprise there, that the crafting is bollocks. It's not worth bothering with it at all actually and more profitable to simply sell the raw materials. Bags and cooking it was in WoW aswell, so I'm not surprised actually. There's only a very few MMOs where there's a good crafting-system, but these are usually not the MMOs you're looking for if you're interested in GW2. I'd rather play a good old shooter instead of GW2. |
|
|
5/03/12 7:04:19 AM#11
So being able to craft items that are better than same level drops or quest items is "bollocks"? Weird concept... |
|
|
5/03/12 7:09:39 AM#12
I'd say crafting is average right now. Lame would denote it being less than average and I don't see that. I've yet to craft any gear yet, sticking mostly to bags and making intermediary components, so I'm curious to see how it will look.
|
|
|
5/03/12 8:15:13 AM#13
I personally enjoyed the crafting and was able to craft some decent upgrades for what I was wearing... the only problem I found was the lack of time to really dive into it and get it figured out. Cooking, for example... a lot of the basic stuff you buy from the cooking NPCs, and with those you can create a bunch of base items that will combine with world drops for some really interesting stuff. It took awhile, but when I crafted Blueberry Tarts I thought it was cool as hell considering all the steps it took to get there. It's too early to blow off crafting imo... definitely need the time only a released game can offer to really explore it.
|
|
|
5/03/12 4:14:04 PM#14
Originally posted by Unlight Yeah I can't say the crafting is lame. In fact its better than most MMOs in that its not useless. Also the gathering nodes like much more like actual terrain objects in the game.
Yeah its not SWG crafting but its better than most others. even if its fairly simple for the most part. |
|
|
5/03/12 4:17:30 PM#15
Originally posted by iller Devourer has equal toughness to a bear and is ranged to boot. I think it does more damage too. I found boars and drakes to be solid choices also. Large cats die instantly. |
|
|
5/03/12 4:24:34 PM#16
Crafting = lame..... WHY? for me its good Events = good..... are u kidding events are awesome something new that gives u the sensation that the world is alive and that u are just another living being on it. Combat = awesome..... now we are talking about the same game !
|
|
|
5/03/12 4:26:34 PM#17
Crating may be lame but it is much less lame than any other MMO. I enjoyed it in fact.. it was fun to discover new recipes by combinding different things. |
|
Originally posted by The_Korrigan This guy's either lying, or got a really bad Random Stat roll on a single crappy blue item. He's effectively taking a "Blue-and-a-half" item which is what you craft, and comparing it to a White-and-a-half when in reality, I was constantly getting Green drops from mobs that had lower level requirement than the mobs who dropped them.
DONT CHERRY PICK RESULTS PLZ. To Clarify: Blue drops have a lower random-stat floor on them but 50% of the time they also have almost the same stats as Crafted items and they are a LOT easier to get, especially from certain mobs while Green items which aren't as commonly dropped, often have the same or better stats with lower Req's than the greens you craft. Here's an example of the only "75-Leatherwoker" armor recipes I had the option of making:
Some Green armor I found (and mailed to my Guild Leader) right before crafting this, had more armor/stats than my seeker's coat and the same level requirement. ...the only reason I didn't wear it myself is b/c I'm already so good at damage avoidance I didn't need it as badly. Point is: In 10 more levels, that armor above is going to be so damned mediocre that the only good use for it will be to Pro-Salvage it (luck willing) back into a few rarer materials that I can use to keep leveling up my craft. ...But I'll still have to spend 90% of my time farming b/c almost none of the armors I crafted and placed on the Trading Post were selling even though mine were 50% cheaper than anyone else's. |
|
|
5/03/12 7:58:37 PM#19
You don't seem to be accounting for Crafting crits. I am pretty sure the GW2 has crits. Not sure what you get though. |
|
|
5/03/12 8:13:20 PM#20
I liked the crafting system, easy to use and not some annoying "mini-game" like EQ2. I also love how crafting large numbers of the same item speed up so you aren't there for 20 minutes making bronze bars, etc. |
|