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News & Features Discussion  » Guild Wars 2: Freedom of Choice in Tyria

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31 posts found
  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

5/03/12 12:13:08 PM#21
Originally posted by GoldenArrow

In the end it's still the usual quest-driven MMORPG with the only difference being that you pick up 1 quest and get 3 quests and you'll only have to complete 1 of these 3 quests.

It offers variety which increases the replayability of the game (i.e rolling alts) but does it give a "Freedom of Choice"? Well not really. Completing the areas (Hearts) in GW2 gives you a considerable XP boost which causes you to run from heart to heart and complete those given tasks. After you've completed the area you are pointed towards the Personal Story quest which gives major XP boost to hump you over to the next area.

This in no sense differs from WoW where you complete quests in a zone and then go to the next zone to complete its' quests. GW2 does camoflage this and give people the illusion of a different kind of questing system.

I think you accidently half of the game.

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1909

5/03/12 2:18:31 PM#22
Originally posted by ZeGerman

Originally posted by Vorthanion




Originally posted by dontadow










Originally posted by GoldenArrow







In the end it's still the usual quest-driven MMORPG with the only difference being that you pick up 1 quest and get 3 quests and you'll only have to complete 1 of these 3 quests.








It offers variety which increases the replayability of the game (i.e rolling alts) but does it give a "Freedom of Choice"? Well not really. Completing the areas (Hearts) in GW2 gives you a considerable XP boost which causes you to run from heart to heart and complete those given tasks. After you've completed the area you are pointed towards the Personal Story quest which gives major XP boost to hump you over to the next area.








This in no sense differs from WoW where you complete quests in a zone and then go to the next zone to complete its' quests. GW2 does camoflage this and give people the illusion of a different kind of questing system.















 







So how albight would u make a ROLE PLAYING GAME that doens'thave some type of quest?








Why are haters so narrowsighted that apparently any game that has a quest is the same... in a genere that is defined by quests.  This actually defeats your point ot begin with (which is to diss the game) because, what your'e saying is every game, in the genre or MMORPG) is the same.  








What do you expect, to cut the game on and a football match begins? Or maybe Kratos to fall down from the sky and begin to 











 



You don't feel compelled to do a single quest in EverQuest.  You can level even more effectively by just killing shit.  Why can't modern MMOs give us both?  I'm sick and tired of mobs being nothing more than filler and road blocks to exploration as they give virtually no XP in comparison to the quests that are related to them.  I want the option to get good XP from the kill as well as the quest, so I don't feel compelled to do one over the other or at the very least it makes doing both more enjoyable and rewarding.





 

Actualy I would say most modern MMO's give you shit for quest XP and the best way to level is to grind like crazy. E.G. Atlantica Online, Aion, Terra, even WoW.  Grind mobs is so painful that it seems slower but if you time it, it is generaly by far the fastest way to level.  You CAN level in GW2 by simply killing shit its just that you do by going into a cave and killing shit and every few minutes a DE starts and you keep just killing shit and get an xp boost.  Now if you want to stand in a field and kill pigs all day, Yes this is not a game for you (have you tried WoW you might like it more).


That is what he meant when he said it will not be all things to all people, If what you want is the mold GW2 is trying to break out of then don't play GW2.

I really dislike people who always throw WoW out for their arguments then tell people that it's the game that might fit you best.  The sheer arrogance and downright ignorance of such a statement makes me wonder about the people that populate this genre.  You haven't a clue about what motivates me in MMOs, let alone which one fits me best, thank you very much.  I'm not trying to break any mold, let alone the GW2 mold which still resembles very much the current MMO paradigms, only with a different approach, but the same paradigms  none the less.  Having more than one pathway to progression is a good thing.  

 

Today's games keep trying to pidgeon hole people into questing or raiding or "dynamic events" in order to level or gain loot, instead of offering more viable alternatives alongside the typical ones.  That was my argument about mobs giving better than the crap XP they give in GW2.  Sure you can level off them and about as fast as watching paint dry.  ANet puts all of the real XP in the completion of the events, personal story events and heart quests, not in the aspects like crafting, gathering, exploring or hunting, let alone them being as viable a leveling alternative as dynamic events and PvP.

  Seshat

Apprentice Member

Joined: 9/19/06
Posts: 6

5/03/12 2:33:05 PM#23
Originally posted by Fierytex
I found myself trying to get to point B from point A and couldn't figure it out, and so eventually I dove into the water and sure enough the only way to access Point B was through a deep underwater tunnel.  Very cool.

Writer here.

One of the things I found, but didn't mention in the article, was that there are underwater siege tunnels in the WvW zone. Once people really have time with PvP, there are so many potential strategies, even underwater invasion!

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1909

5/03/12 2:47:46 PM#24
Originally posted by Seshat
Originally posted by Fierytex
I found myself trying to get to point B from point A and couldn't figure it out, and so eventually I dove into the water and sure enough the only way to access Point B was through a deep underwater tunnel.  Very cool.

Writer here.

One of the things I found, but didn't mention in the article, was that there are underwater siege tunnels in the WvW zone. Once people really have time with PvP, there are so many potential strategies, even underwater invasion!

Sapping tunnels need to become a staple as well, it was historically more feasible than toting around huge siege engines over long distances and certainly easier to implement than having to build engines on the spot.  Engineering tools to dig the tunnels and explosive runs by the enemy to stop or even destroy your progress if you don't have enough support.

  gaeanprayer

Novice Member

Joined: 8/06/08
Posts: 2360

5/03/12 7:19:34 PM#25

Originally posted by GoldenArrow

In the end it's still the usual quest-driven MMORPG with the only difference being that you pick up 1 quest and get 3 quests and you'll only have to complete 1 of these 3 quests.


It offers variety which increases the replayability of the game (i.e rolling alts) but does it give a "Freedom of Choice"? Well not really. Completing the areas (Hearts) in GW2 gives you a considerable XP boost which causes you to run from heart to heart and complete those given tasks. After you've completed the area you are pointed towards the Personal Story quest which gives major XP boost to hump you over to the next area.


This in no sense differs from WoW where you complete quests in a zone and then go to the next zone to complete its' quests. GW2 does camoflage this and give people the illusion of a different kind of questing system.



 


Coming from someone who clearly didn't play the game. 


The hearts do not give you enough EXP to level you to keep up with your storyline, the hearts open up some karma vendors and give a nudge of exp, but it is in no way adequate enough to compensate for a lack of a quest system. They do create some more noticeable goals on the map, however, but this is intentional; that was added at the request of players during earlier betas who felt like they didn't know where they should go. As recent MMO trends would tell you, yes, those people exist. Those hearts are in essence a compromise, but the majority of your progress still comes from events and storyline, both of which are interchangeable considering I made it to level 30 just fine within a weekend, and personal quest ends at level 19 for the beta.


"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  User Deleted
5/04/12 5:42:20 AM#26

Originally posted by GoldenArrow

...

This in no sense differs from WoW where you complete quests in a zone and then go to the next zone to complete its' quests. GW2 does camoflage this and give people the illusion of a different kind of questing system.



 




   I do not believe you played the game? If you had you would have known that what you posted was incorrect.


  I had an enjoyable 30 hours playing, reaching level 22 with a Norn ranger. I did not talk to scouts  to have them direct me to areas where there may be tasks to complete ( hearts); I did not follow my personal story beyond the single task requested of me in the beginners area.


  What I did was walk around helping out, exploring and learning to fight. By the time I came up against the end beta Moa I was able to stand my ground with 5 others ( though not for long ).


 I believe, sir, that you are a Troll.


 


 


  Illyssia

Novice Member

Joined: 8/10/09
Posts: 1523

5/04/12 6:01:36 AM#27

I thought GW2 PvE was quite linear myself. Especially the story quests where you have very little choice and are bottlenecked into very small instances. GW2 is, let's face it, quite instanced. I am thinking of playing it  as a secondary PvP game since basically the mini games are quite fun. However, the classes probably will be better balanced by ArenaNet.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3755

5/04/12 6:09:55 AM#28
Originally posted by GoldenArrow

In the end it's still the usual quest-driven MMORPG with the only difference being that you pick up 1 quest and get 3 quests and you'll only have to complete 1 of these 3 quests.

It offers variety which increases the replayability of the game (i.e rolling alts) but does it give a "Freedom of Choice"? Well not really. Completing the areas (Hearts) in GW2 gives you a considerable XP boost which causes you to run from heart to heart and complete those given tasks. After you've completed the area you are pointed towards the Personal Story quest which gives major XP boost to hump you over to the next area.

This in no sense differs from WoW where you complete quests in a zone and then go to the next zone to complete its' quests. GW2 does camoflage this and give people the illusion of a different kind of questing system.

In a traditional mmorpg you gather quests up (usually you don't read them) and your quest log  fills up and you go complete them, return and you are done. WoW andTera is an example of this. The "!" above for getting and "?" for completing. Once you have done the quest it is finished. In most cases you can't go back unless it's a dailey or repeatable and there aren't many. In GW2 you can continue on playing in that area and/or come back to that area and the quest dynamics will have changed or branched depending on what has happend with the dynamics. Yes it can be the same if you come back later, but the point is it's not like finishing a traditional quest where it is done and finished in the chain.

Also, if I find an event in that area I liked I can come back and do it again, even if I'm level 45 and it's a level 1-10 area. And due to dynamic scaling I can do it again possibly with a level 5 friend, and it will be challenging. I can do this in all races starting areas. And each race has a starting area giving the game much more replayability. Some new games just released only have the one starting area and you need to get to level 20 or so before the game becomes fun. Imagine wanting to start another alt or 2 how old that would get very quickly.

Questing is always going to be part of an mmorpg, the old way is now mundane and stale. You are confused with your wording or perhaps the actual dynamic event system in GW2 and how it functions.

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3755

5/04/12 6:28:08 AM#29
Originally posted by Illyssia

I thought GW2 PvE was quite linear myself. Especially the story quests where you have very little choice and are bottlenecked into very small instances. GW2 is, let's face it, quite instanced. I am thinking of playing it  as a secondary PvP game since basically the mini games are quite fun. However, the classes probably will be better balanced by ArenaNet.

Hmm, the mini games weren't  functioning when I played.  Perhaps your server was different.

GW2 is, let's face it, not quite instanced. The only instances I ran across were during the personal Story.  Also, the personal story is optional, you do not have to do it at all but it is nice to have the freedome to do it if I want. Some newer games don't even incorporate that in their systems. 

Linear? Are you sure you played GW2? This game has more freedom of movement and exploration of any game I have played. After the short tutorial you can basically do or go where ever you want. 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Scripture1

Novice Member

Joined: 3/13/08
Posts: 422

"I will have obedience and not sacrifice"

5/04/12 9:35:46 AM#30

Originally posted by GoldenArrow

This in no sense differs from WoW where you complete quests in a zone and then go to the next zone to complete its' quests. GW2 does camoflage this and give people the illusion of a different kind of questing system.



 


I think this is your personal perspective which is cool. I just don't see it the same way; if WoW had this kind of "system" in place I would probably still be playing.


  Mike-McQueen

Novice Member

Joined: 10/30/05
Posts: 248

5/05/12 7:09:47 AM#31
WoW lovers hate only because they've got years of grinding invested into their characters and they dread the wastelands they will rule when everyone moves to Tyria.

I'm a unique and beautiful snowflake.

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