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5/03/12 12:56:07 PM#61
I have absolutely no interest in this game. I do however hope that the company makes this game for role players, and makes it very clear throughout development that role players are whom the game is being made for. Maybe then the other 90 to 95% of mmo gamers can finally have some peace, and more importantly, get some games that flush out game play elements and features before release. Instead of getting overly weighed down in development and releasing unfinished and unsatisfactory to gamers because development teams listened to the much smaller, but much more vocal, role playing crowd crying for features that only role players care about. You know, like we've seen over the last 5 or 6 years. |
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5/03/12 12:57:19 PM#62
OMG! I've been waiting for this announcment for years now, holly crap it's coming at last! |
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5/03/12 1:23:11 PM#63
Dang, just when I thought I'd never be interested in a AAA release again - and then this bangs up. Don't screw this one up please! I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions. |
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5/03/12 1:25:50 PM#64
Originally posted by Kitane The what?
Features that roleplayers cared about are put into mmprpg's in last 5-6 years and non-rpg crowd is marginalized?
Crazy much?
Huge majority of mmorpg's were being made with absolutely shunning rp / rpg part in mind to make place for more casual , non-rp playing.
Raiders and PvP'ers - especially those who favour instanced arena-type PvP are the ones who were getting most love in last 6-7 years. All the others - especially those who were looking for Massive , virtual-world like features were neglected. No idea where your post coming from.
Like Blizzard - yeah totally catering for RP players. NOT. Main mmorpg's devs were following Blizzard so... |
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5/03/12 1:45:32 PM#65
http://www.gamasutra.com/php-bin/news_index.php?story=16368
Please tell me this isn't true... Hero engine?
WHY WHY? WHY????
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5/03/12 1:47:24 PM#66
*puts fingers on temples and concentrates real hard while thinking...* please don't be another candy-coated, fed-ex, happy meal, free-to-play, rail-following, epeen-swelling, smack-talk, insta-gratification, carrot-dangling, false-promising, money-grabbing pile of garbage we gamers have been getting the past few years That is all. |
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5/03/12 1:51:55 PM#67
hahahahahahah win of the day! Music is the science of manipulating people trough sound. |
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5/03/12 1:52:31 PM#68
There's nothing wrong with the hero engine.
Swtor was instanced to hell and back, because that's how bioware wanted it to be. |
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5/03/12 1:54:56 PM#69
Fallout: New Vegas was developed by Obsidian. Their writing is always solid; I find they consistently provide more depth and originality (not to mention maturity that's not in-your-face) in their games than most, even Bioware. They also tend to release their games in a somewhat unfinished state, but, eh, that's life I guess. :) Zenimax, eh, I don't know. This can turn out to be a "Bioware Austin, NOT Bioware" deal as well... Have to wait and see. I do like the idea of an Elder Scrolls MMO, but I don't think you can make an MMO with the immersion that Morrowind or Skyrim provides; I think that sort of immersion comes from design only single player can provide. Though it can still be very good if they work to their strengths - namely exploration and going out of their way to try and put pockets of unique experience in their games.
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5/03/12 1:55:16 PM#70
Originally posted by Centhan <3 Couldn't have said it better. Exactly my sentiment. p.s. can you teach me that finger temple trick? Seems to work great. |
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5/03/12 1:57:34 PM#71
Originally posted by solarine Ouch, seems I mixed up Zeni (the overall holding) with Obsidian >_< Thanks for the correction. I am real bad with names, Moonlight. Anyway, at least hoping they will be involved. p.s. echoing your hopes. |
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5/03/12 2:16:14 PM#72
Can you imagine the horse mounts in this game, before you know it your horse has run into the keep, up to the ramparts and killed all the bandit archers, then runs back down and out to attack the dragon which just landed, then takes one looks at the ice spiders coming out of the woods and bolts down the mountain track before you can say, “stupid horse leave me some?" yer any mmorpg that gives me a psychotic killer horse that suffers from arachnophobia I’m up for that.
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5/03/12 2:22:23 PM#73
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO |
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5/03/12 2:25:05 PM#74
i was excited about this until........hero engine. |
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5/03/12 2:41:24 PM#75
FUS RO DAH! Music is the science of manipulating people trough sound. |
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5/03/12 2:42:58 PM#76
ESO PvE MMORPG, very exciting. Lots of room to do neat things. ESO PvP MMORPG, aka DAOC rehashed, with three invented player factions. Why three? Why not two? Oh wait, PvP doesn't work with only two according to some. Why not 4? Why not 50? Oh wait, their lead guy is a DAOC dev. Forgot he ran out of ideas long ago. |
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5/03/12 2:45:23 PM#77
So much for "we will never make an Elder Scrolls MMO". |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
5/03/12 2:48:31 PM#78
Originally posted by eric_w66 There's a perfectly valid reason (and actual real world proof) that 3 faction combat is supeior to 2 in every way, and arguments that going past 3 just fragments the player base too much. We haven't seen a good 3 faction RVR game in a long time (GW2 not withstanding)
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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5/03/12 3:00:50 PM#79
Originally posted by Kyleran I agree that 2 factions is overly simplistic and not a good choice. I disagree that 3 is good enough. It's still a contrived, on-rails, themepark centered idea. If there are 3 factions as a template, then that's a great political backdrop. If you can't step outside of that and create your own factions, then they are severely limiting themselves and their environment from the get go. Lineage had no hard and fast factions. Non-elves were attacked by elves at the "mother tree" but it wasn't really a faction thing. Guilds and guild alliances were the factions. The politics that shaped them and continually morphed that environment made for a great dynamic living feel to the world - and that was a 2.5d isometric game with very little guided content. We'll see how this goes, but the little blurbs we've been given so far don't encourage me. |
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5/03/12 3:05:19 PM#80
Damnit just had to be a prequel, from a storyline perspective I would have so much prefered it if it was after the events of Skyrim. Still may check it out if the gameplay is solid. |
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