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Alot
Hard Core Member
Joined: 1/04/11
Minister of Propaganda for GW2 Fascist-Capitalist Party |
5/03/12 11:51:15 AM#21
Rift stands no chance against any of the upcoming MMORPGs. It is simply too small and traditional to do any damage whatsoever. |
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5/03/12 11:51:26 AM#22
I have also posted before the list of key ingredients that major companies seem to continue to overuse and churn out (especially for the P2P theme park fantasy model) and I won't be reposting that here unless someone wants to discuss it... yet again.
As far as populations are concerned here is the thing. When NHN Japan decided to do their server merge, they contacted BHS and tried to see how they can have a an optimized population per server but not go overboard (sort of keeping it similar to what BHS had). There was an article posted in 4gamer.net earlier this year that went pretty extensive into this.
The cap for both BHS and NHN is around 3000-3500. NHN decided to go with 2500 and drop the servers down to 3 (at the time the population was around 7700 in January) it is sitting now at 3500. BHS populations have also declined as well from the folks I know that have played K-TERA. Even though they are sitting at 13 servers (down from 37), they can easily cut them by half, since the majority of servers are on the light side.
So for those people saying that because it is Anime-themed does not mean that the populations will increase nor stabilize: as has been shown. For those folks saying well we need an analyst or the lottery numbers to see if whether the game will succeed or not (as a P2P business model) does not have to look any further but look at the history {Trends} in the past 13 years in the MMORPG genre: specifically the fantasy type P2P theme park.
Frogster only opened up with 6 servers, 1 of each type for EN/FR/DE. So I would not be surprised if they did not get a whole ton of preorders. Now for the NA side, things don't look so hot at the moment. Remember the last time the NA folks embraced a Korean P2P game (for the long term) was Lineage II and that came out in 2004 over here.
I remember when Aion came out they had 18 servers with the cap around 3500 I believe, and most of them were full especially the first 2 weeks into release. I will make another post to show the current differences since this one is getting rather long. I would not be surprised if the caps per servers are similar numbers as NHN and BHS currently have.
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5/03/12 11:54:06 AM#23
Originally posted by Alot I literally have a hard on waiting for the sheer reality of the fact that 5 mans as end game are a complete joke and ANYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYy competitive guild on this planet already realizes this.
Tera and GW2 are pvp games. Tera has a sub fee and pvp'rs are cheap as they come, so automatically it will fail. GW2 has no pve end game worth mentioning and WvW has no reward anyone cares about. Also pvp'rs are extremely unloyal so they will end up back in LoL anyways. |
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Alot
Hard Core Member
Joined: 1/04/11
Minister of Propaganda for GW2 Fascist-Capitalist Party |
5/03/12 11:56:09 AM#24
By the way, have you actually read the underlined part? Wow, nice fail you got there. |
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5/03/12 11:57:15 AM#25
Originally posted by Puremallace you dont wont to put GW2 against rift..you gonna loose for so many many reasons..and btw im still playing rift but after GW2 beta i double tapped in rift..xD |
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5/03/12 11:59:02 AM#26
Originally posted by Alot
My only hope is that GW2/Tera put together LITERALLY gut WoW pvp servers, so maybe by some miracle we can catch up to the Koreans in competitive real action pvp. |
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Alot
Hard Core Member
Joined: 1/04/11
Minister of Propaganda for GW2 Fascist-Capitalist Party |
5/03/12 12:02:11 PM#27
Once again, quit the generalizing, you are making yourself look [mod edit] and it doesn't help your case in any way. |
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NBlitz
Advanced Member
Joined: 2/16/08
"Give a man a mask and he will show you his true face." |
5/03/12 12:03:14 PM#28
Originally posted by Alot lol, I bet the mods are having a ball. ![]() |
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5/03/12 12:06:31 PM#29
Originally posted by Puremallace I'm pretty sure that Jesus works for Anet. Are you a Pavlovian Fish Biscuit Addict? Get Help Now! |
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5/03/12 12:08:41 PM#30
I don't see a battle. I'm having a bit of fun with TERA - but in a couple of months, it'll surely have sub #'s around 150k-100k. I don't see it having much staying power. |
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5/03/12 12:11:50 PM#31
Originally posted by Puremallace You mean the 3rd coming of christ. the second was last weekend |
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Xzen
Advanced Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
5/03/12 12:16:36 PM#32
Originally posted by Puremallace GW2 has no end game PVE that appeals to you I'm sure you ment to say. |
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5/03/12 12:27:39 PM#33
Oh and I must of said the following at least a dozen times, but I guess a 13th time... doesn't hurt.
A. Yes we already know you don't need 12 million or 6 million or 3 million folks to keep a P2P model successful, but you need a considerable amount and more importantly one that stays for the long haul and not have a mass exodus in 3 or 6 months.
B. There is nothing wrong with a niche game, but if it becomes too niche it can and will hurt the P2P business model which eventually results into having barren servers and forcing it to become F2P (and in most cases P2W) down the road.
Ok with those 2 things out of the way, here are the populations charts. Note that they were taken around 11:30 pm EST (9:30 pm PST) on Sunday. Note the numbers I posted as caps for BHS and NHN which I posted above as well as what I talked about Aion.
As you can see there are 11 servers, but only 2 shows as highly populated, 2 as moderately populated, while the rest can probably be considered light. Note also that some folks have already hit level cap... yesterday. EDIT: You have to scroll at the bottom of the post or open the picture to see the whole thing.
For Guild Wars 2 we had the following server list:
Anvil Rock
At the same time with TERA, roughly 2/3 of the Guild Wars 2 servers were listed as high and roughly 1/3 were listed as light in populations. Note that this was the first beta weekend that was not under the NDA. I did not include the European servers because I don't think I had access to them, I don't recall if we did, but I was told they had 2 dozen servers.
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5/03/12 12:42:08 PM#34
Originally posted by Puremallace the easist hard mode lvl 60 dungeon in Tera will be 100x harder than any raid in Rift there. Originally posted by PuremallaceI take 5 man content that require real skill to past over thing that just require more people. |
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5/03/12 12:56:24 PM#35
Well, duh! I don't think ANYONE doubts GW2 is going to be more populated than TERA. GW2 has a built in hype same as SWTOR did. Folks shouldn't feel so threatened by little TERA.
The main point of discussion that have been propping up here is how many of use tried TERA for shims and giggles and ended up being surprised by how much we liked it. It will certainly not be to everyone's taste, same with GW2. The only point to be made is that people are doing themselves a disservice if they don't try TERA for themselves and form their own opinion instead of following whatever someone says like lemmings. |
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VikingGamer
Hard Core Member
Joined: 7/08/10
The strong are sometimes wrong but the weak are never free. |
5/03/12 1:16:26 PM#36
Originally posted by Puremallace You mean fail like how EVE failed? It has a monthly fee and I hear it has a little bit of PvP. (sarcasm off) The Law of Conservation of Stupidity: |
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5/03/12 1:32:17 PM#37
Originally posted by VikingGamer
You cannot compare EVE Online to TERA Online... at all. I already made several posts on this, but I guess one more time doesn't hurt. EVE Online does use a P2P business model and has been quite successful. It has been able to grow throughout the years and come out with 15 mini/major expansions. But then take a look at the landscape of MMORPGs. There is only 1 maybe 2 games at best out the 600 or so that can directly compete with EVE Online. They have way more breathing room than TERA does.
If you look at the history of MMORPG games (especially the theme park P2P based whether medieval or fantasy or futuristic) that follow the typical formula (with maybe adding 1 new major: or relatively new addition) you will see this is clearly not the case. Post 2005 the P2P model for these types of games have decreased, and rapidly so post 2009. From 2010 till now only 5 games were released as a P2P model. Many games in turn have converted to hybrid or F2P models because they cannot sustain their initial business venture.
Even in one of my posts in this very thread I talked about half a dozen other AAA titles and/or hyped up games to show as examples that are upcoming. Not to be rude or anything but this is like the dozen times folks have compared (or have tried to in some shape or form) compare theme park games to EVE Online. I am not even sure how this is possible.
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5/03/12 1:37:39 PM#38
Originally posted by AmbrosiaAmor You do realize that all of the MMO flops since WoW started with tons of highly populated servers, right? They all followed the same pattern. Tons of hype before release, tons of bitching at release when people realize it doesn't live up to the hype, and then a dramatic decline in subs. If anything TERA has an advantage because the game was not hyped here, so it doesn't have to live up to anything. |
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5/03/12 1:45:07 PM#39
Originally posted by Alot I agree, I played Rift for 3+ months and SW:TOR alone was able to force server merges, imagine what a good MMO will actually do to Rifts sub numbers? Rift got lucky that it had no competition for a full year, but it's definitely never going to get game of the year ever again. It's hilarious that GW2 players can make all the GW2 versus Tera threads they want on the Tera/Public forums, but if anybody speaks poorly of GW2 in a GW2 forum, that thread gets locked, and infractions tossed around. And just fyi, the only reason why I'm even in this thread is because I'm 1,268th in line waiting to get into Tera servers. Tera is definitely not hurting for players that's for sure.
You are 100% wrong in everything sorry. I was also in BWE and even though GW2 had more servers, over half of them were low populated, also you are in fact comparing the all of GW2 servers to only a portion of Tera's servers. Also you can't reach level cap during headstart, unless you mean level 38, which the actual game level cap is 60. Also as someone else mentioned MMOs that start off with a ton of servers at launch ALWAYs end up having them merge them later on. EME and Frogsters are smart enough to not make that mistake, but apparently ArenaNet is not. |
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Alot
Hard Core Member
Joined: 1/04/11
Minister of Propaganda for GW2 Fascist-Capitalist Party |
5/03/12 1:48:15 PM#40
Strange, in the EU there doesn't seem to be any queue at all. And you do realize that the OP is a TERA player right? |