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News & Features Discussion  » TERA: Guild Wars 2 vs TERA

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492 posts found
  Bolongo

Novice Member

Joined: 3/05/04
Posts: 24

Gonna have a funky good time.

5/03/12 11:29:40 AM#181

Originally posted by Sybnal

I havn't tried Tera, but I'm still an inch away from buying it out of boredom.


So let me get this strait about the combat.  In GW2 you can use abilities on the move and dodge occasionally and in Tera you can dodge all the time but can't use abilites on the move? GW2 is tabbed target and Tera uses aimed targeting?  Is there more to it than that?



Almost right. Here's the important error that everyone in these comments is making: "GW2 is tab-targetting".....     I facepalm everytime I read this. Anyone who claims this cannot have played GW2, or if they did they have the attention span of TotalBiscuit...  Yes, you CAN tab-target if you want, but it is by no means necessary. You can freeroam and swing your weapon as you like. The game never prevents you from whiffing, it expects you to figure out attack ranges and arcs on your own, like a big boy.


_____
Bright indications singe cool undisciplined hours.

  Dreadstone

Novice Member

Joined: 2/13/10
Posts: 125

5/03/12 11:30:06 AM#182

Originally posted by NBlitz


Originally posted by Kehdar

After playing both games i tend to agree with this article, 




..


Combat Tera wins.


... The combat just felt wrong to me, the dodge was more a 1 second invulnerability than a real dodge. I didn't get damaged cause i was invulnerable while rolling not cause i actually dodged the blow.



I agree with your whole post, especially the yellow parts. 



 


This is incorrect.  If you don't time youf dodge correctly and the mob hits you get damaged.  The dodge will move you to a new position which leaves the mob vulnerable.


I think you may be confusing Tera's dodge with the block mechanic.  Lancers (the Tera tank class) have a block talent in which they don't move but it does prevent damage as long as you stay in the block with your shield up.  This uses time and leaves you facing the mob which can still attack as soon as you drop your shield.


  Purgatus

Novice Member

Joined: 4/22/12
Posts: 347

5/03/12 11:31:45 AM#183
Originally posted by Kehdar

After playing both games i tend to agree with this article, 


Questing and exploring GW2 wins. 


On questing I'm still unsure if it will matter after you run the same events over and over, but atm they are better. 


In exploration Tera is really lacking, i mean the envirment is gorgeous and rich but there is no point in exploring, no chests, no achievements, no rare mobs spawning in secret area. 


 


Combat Tera wins.


"If I mess up a dodge in TERA and lose a chunk of life, it’s my own fault, but even doing things perfectly in Guild Wars 2 can swiftly see my health pool depleted."


I had the exact same feeeling. The combat just felt wrong to me, the dodge was more a 1 second invulnerability than a real dodge. I didn't get damaged cause i was invulnerable while rolling not cause i actually dodged the blow.


 


Graphics Tera wins imo but this is more a personal taste.

I wish I could watch someone who has this problem with GW2 combat. My first instinct is that those people simply don't understand it's combat, but thats pretty arrogent of me so thats out. Even if it were true, its up to a developer to teach the combat to the player.

When I was playing my Warrior in the Tera beta, my "dodge" would take me through the enemy. It didn't feel anymore like a real dodge than in GW2 but more restrictive. Just an invicibility window.

  Universum

Novice Member

Joined: 5/02/12
Posts: 39

I like Solitaire ok... that is, unless I got someone to play with.

5/03/12 11:34:13 AM#184

Alright, read up to page 10 then started super scrolling. 

Played TERA for a few weekends, then got a refund before launch.  I'll be playing GW2.

I wanted to dual weild two MMOs at the same time, yet I quite like the number one.  Maybe it's because I was born on the first, or maybe because I feel we're all one divine consciousness, who knows?  I like one main MMO.

TERA  was fun at first, and I was sad when I asked for a refund.  One of the less tough break-ups, yet still a little sad.  Customer service in TERA is great by the way.  Yet, I don't like politics, and it's tough to play solo in TERA.  I would have liked to not have animation locks in TERA, during my first play through, I tried jumping off a mini wall, and to shoot my bolt, alas, it did not fire.  Great graphics though. 

Anyways, it's always up to the gamer on which game to play, and this gamer chooses GW2. 

  Dreadstone

Novice Member

Joined: 2/13/10
Posts: 125

5/03/12 11:34:27 AM#185

Originally posted by Bolongo


Almost right. Here's the important error that everyone in these comments is making: "GW2 is tab-targetting".....     I facepalm everytime I read this. Anyone who claims this cannot have played GW2, or if they did they have the attention span of TotalBiscuit...  Yes, you CAN tab-target if you want, but it is by no means necessary. You can freeroam and swing your weapon as you like. The game never prevents you from whiffing, it expects you to figure out attack ranges and arcs on your own, like a big boy.


Tab targeting implies locking on a target.  Are you saying you don't lock on a target?  That you will damage the target with a non-AoE attack even if you haven't locked target on them?  Tera's combat is based on where you aim your reticle, not what target you locked on before attacking.  Is this the case in GW2?


  Kehdar

Advanced Member

Joined: 2/28/08
Posts: 444

5/03/12 11:34:59 AM#186

Originally posted by Dreadstone





This is incorrect.  If you don't time youf dodge correctly and the mob hits you get damaged.  The dodge will move you to a new position which leaves the mob vulnerable.




I think you may be confusing Tera's dodge with the block mechanic.  Lancers (the Tera tank class) have a block talent in which they don't move but it does prevent damage as long as you stay in the block with your shield up.  This uses time and leaves you facing the mob which can still attack as soon as you drop your shield.





Sorry but i'm not confused, and there is no mistake.




In Tera if i dodge i actually move out of the way of the blow, if i end outside the impact area i'm safe if not even if i'm still in dodge i get hit.




In GW2 you are invulnerable while you are perfoming a dodge if you fail to time your dodge and it ends before the blow hits you get damaged, cause is almost impossible from what i saw to get out of the way from a blow in GW2, attacks in gw2 have huge radius aoe.


 


I'm not talking about blocking in Tera cause it is a different matter.


  MoonBeans

Novice Member

Joined: 4/23/12
Posts: 175

5/03/12 11:39:35 AM#187

Anyone smart enough, would play both games.  why?  it will prevent boredom forever.  wich seems to be the most common outcome in MMO eventually.


don't rush playing, and budget your time, from one game to another.  i assure you , you gonna be having constant fun.


  Purgatus

Novice Member

Joined: 4/22/12
Posts: 347

5/03/12 11:41:05 AM#188
Originally posted by Kehdar

Originally posted by Dreadstone





This is incorrect.  If you don't time youf dodge correctly and the mob hits you get damaged.  The dodge will move you to a new position which leaves the mob vulnerable.




I think you may be confusing Tera's dodge with the block mechanic.  Lancers (the Tera tank class) have a block talent in which they don't move but it does prevent damage as long as you stay in the block with your shield up.  This uses time and leaves you facing the mob which can still attack as soon as you drop your shield.




Sorry but i'm not confused, and there is no mistake.




In Tera if i dodge i actually move out of the way of the blow, if i end outside the impact area i'm safe if not even if i'm still in dodge i get hit.




In GW2 you are invulnerable while you are perfoming a dodge if you fail to time your dodge and it ends before the blow hits you get damaged, cause is almost impossible from what i saw to get out of the way from a blow in GW2, attacks in gw2 have huge radius aoe.


 


I'm not talking about blocking in Tera cause it is a different matter.

So are you saying that is the same and GW2 is harder as the AoE of attacks are genreally bigger?

EDIT: I just hate it when you post something, and the poster below you posts on the same thing and you get ingored. :)

  User Deleted
5/03/12 11:42:32 AM#189
Originally posted by Dreadstone

Originally posted by NBlitz


Originally posted by Kehdar

After playing both games i tend to agree with this article, 




..


Combat Tera wins.


... The combat just felt wrong to me, the dodge was more a 1 second invulnerability than a real dodge. I didn't get damaged cause i was invulnerable while rolling not cause i actually dodged the blow.


I agree with your whole post, especially the yellow parts. 



 

This is incorrect.  If you don't time youf dodge correctly and the mob hits you get damaged.  The dodge will move you to a new position which leaves the mob vulnerable.


I think you may be confusing Tera's dodge with the block mechanic.  Lancers (the Tera tank class) have a block talent in which they don't move but it does prevent damage as long as you stay in the block with your shield up.  This uses time and leaves you facing the mob which can still attack as soon as you drop your shield.

If it doesn't count it as an invulnerability then why does the text EVADED appear as the dodge was happening?

http://youtu.be/9Fwkb-7lCsc?t=41m31s

 

TERA does this too, for certain classes like warrior and slayer only. The devs explained the reason they decided to add this for those classes. Priest, Archer & Sorcerer's dodges aren't registered the same so a succesful dodge isn't counted as an invulnerability. Due to the whole active collision detection, which GW2 does not have.

  muthax

Advanced Member

Joined: 11/15/05
Posts: 582

5/03/12 11:42:48 AM#190

Originally posted by Dreadstone




Originally posted by Bolongo






Almost right. Here's the important error that everyone in these comments is making: "GW2 is tab-targetting".....     I facepalm everytime I read this. Anyone who claims this cannot have played GW2, or if they did they have the attention span of TotalBiscuit...  Yes, you CAN tab-target if you want, but it is by no means necessary. You can freeroam and swing your weapon as you like. The game never prevents you from whiffing, it expects you to figure out attack ranges and arcs on your own, like a big boy.




Tab targeting implies locking on a target.  Are you saying you don't lock on a target?  That you will damage the target with a non-AoE attack even if you haven't locked target on them?  Tera's combat is based on where you aim your reticle, not what target you locked on before attacking.  Is this the case in GW2?





 


I didn't need to tab target to execute attacks, I'd just execute them and hit what was in front of me. Clear enough? AND I play TERA before you go off accusing me of beign a GW2 fanboi or something...


  Alot

Novice Member

Joined: 1/04/11
Posts: 1984

Minister of Propaganda for GW2 Fascist-Capitalist Party

5/03/12 11:42:52 AM#191


Originally posted by Kehdar

Originally posted by Dreadstone This is incorrect.  If you don't time youf dodge correctly and the mob hits you get damaged.  The dodge will move you to a new position which leaves the mob vulnerable. I think you may be confusing Tera's dodge with the block mechanic.  Lancers (the Tera tank class) have a block talent in which they don't move but it does prevent damage as long as you stay in the block with your shield up.  This uses time and leaves you facing the mob which can still attack as soon as you drop your shield.
Sorry but i'm not confused, and there is no mistake.In Tera if i dodge i actually move out of the way of the blow, if i end outside the impact area i'm safe if not even if i'm still in dodge i get hit.In GW2 you are invulnerable while you are perfoming a dodge if you fail to time your dodge and it ends before the blow hits you get damaged, cause is almost impossible from what i saw to get out of the way from a blow in GW2, attacks in gw2 have huge radius aoe. I'm not talking about blocking in Tera cause it is a different matter.

You can evade an attack by moving out of the way, the hitboxes are just really large. Or you didn't move enough.

  Dreadstone

Novice Member

Joined: 2/13/10
Posts: 125

5/03/12 11:43:09 AM#192

Originally posted by Kehdar




Originally posted by Dreadstone



This is incorrect.  ...



Sorry but i'm not confused, and there is no mistake.


In Tera if i dodge i actually move out of the way of the blow, if i end outside the impact area i'm safe if not even if i'm still in dodge i get hit.




In GW2 you are invulnerable while you are perfoming a dodge if you fail to time your dodge and it ends before the blow hits you get damaged, cause is almost impossible from what i saw to get out of the way from a blow in GW2, attacks in gw2 have huge radius aoe.


I'm not talking about blocking in Tera cause it is a different matter.



Sorry, this was my mistake.  I was confused about which game you were referring to.


  MNZeba

Novice Member

Joined: 9/10/08
Posts: 255

5/03/12 11:44:00 AM#193
Tera and GW2 are totally different games. Why compare them? I like both for different reasons.
  Purgatus

Novice Member

Joined: 4/22/12
Posts: 347

5/03/12 11:47:30 AM#194
Originally posted by NBlitz
 

 

TERA does this too, for certain classes like warrior and slayer only. The devs explained the reason they decided to add this for those classes. Priest, Archer & Sorcerer's dodges aren't registered the same so a succesful dodge isn't counted as an invulnerability. Due to the whole active collision detection, which GW2 does not have.

Actually, GW2 does have active collision detection. If enemies get in the way of a ranged attack for example it does not hit the intended (see Tabbed) target.

Unless thats not what you are reffering to.

  Alot

Novice Member

Joined: 1/04/11
Posts: 1984

Minister of Propaganda for GW2 Fascist-Capitalist Party

5/03/12 11:49:11 AM#195


Originally posted by Purgatus


Originally posted by NBlitz


 

 
TERA does this too, for certain classes like warrior and slayer only. The devs explained the reason they decided to add this for those classes. Priest, Archer & Sorcerer's dodges aren't registered the same so a succesful dodge isn't counted as an invulnerability. Due to the whole active collision detection, which GW2 does not have.


Actually, GW2 does have active collision detection. If enemies get in the way of a ranged attack for example it does not hit the intended (see Tabbed) target.
Unless thats not what you are reffering to.

Well, there is no collision detection between characters, you can walk through someone.

  Dreadstone

Novice Member

Joined: 2/13/10
Posts: 125

5/03/12 11:50:59 AM#196

Originally posted by muthax




Originally posted by Dreadstone




 

Tab targeting implies locking on a target.  Are you saying you don't lock on a target?  That you will damage the target with a non-AoE attack even if you haven't locked target on them?  Tera's combat is based on where you aim your reticle, not what target you locked on before attacking.  Is this the case in GW2? 



I didn't need to tab target to execute attacks, I'd just execute them and hit what was in front of me. Clear enough? AND I play TERA before you go off accusing me of beign a GW2 fanboi or something...



rofl.  I've never played GW2.  I was just asking a question.  Chill out man. :)


  Purgatus

Novice Member

Joined: 4/22/12
Posts: 347

5/03/12 11:51:12 AM#197
Originally posted by Alot

 


Originally posted by Purgatus


Originally posted by NBlitz


 

 
TERA does this too, for certain classes like warrior and slayer only. The devs explained the reason they decided to add this for those classes. Priest, Archer & Sorcerer's dodges aren't registered the same so a succesful dodge isn't counted as an invulnerability. Due to the whole active collision detection, which GW2 does not have.



Actually, GW2 does have active collision detection. If enemies get in the way of a ranged attack for example it does not hit the intended (see Tabbed) target.
Unless thats not what you are reffering to.


 

Well, there is no collision detection between characters, you can walk through someone.

True. I mean only attacks.

  User Deleted
5/03/12 11:55:34 AM#198
Originally posted by Purgatus
Originally posted by Alot

 


Originally posted by Purgatus


Originally posted by NBlitz


 

 
TERA does this too, for certain classes like warrior and slayer only. The devs explained the reason they decided to add this for those classes. Priest, Archer & Sorcerer's dodges aren't registered the same so a succesful dodge isn't counted as an invulnerability. Due to the whole active collision detection, which GW2 does not have.



Actually, GW2 does have active collision detection. If enemies get in the way of a ranged attack for example it does not hit the intended (see Tabbed) target.
Unless thats not what you are reffering to.


 

Well, there is no collision detection between characters, you can walk through someone.

True. I mean only attacks.

Not even unless you target the enemy (GW2)? I didn't PvP. In PvE it was active for targeted mobs.

 

Hmm, not quite. The TERA devs were calling it active collision detection. I think that's what they meant with you could dodge something at the last minute and it wouldn't register as a hit. No magical invulnerability or something like that.

  Alot

Novice Member

Joined: 1/04/11
Posts: 1984

Minister of Propaganda for GW2 Fascist-Capitalist Party

5/03/12 11:59:54 AM#199


Originally posted by NBlitz


Originally posted by Purgatus


Originally posted by Alot
 



Originally posted by Purgatus




Originally posted by NBlitz




 




 
TERA does this too, for certain classes like warrior and slayer only. The devs explained the reason they decided to add this for those classes. Priest, Archer & Sorcerer's dodges aren't registered the same so a succesful dodge isn't counted as an invulnerability. Due to the whole active collision detection, which GW2 does not have.




Actually, GW2 does have active collision detection. If enemies get in the way of a ranged attack for example it does not hit the intended (see Tabbed) target.
Unless thats not what you are reffering to.



 
Well, there is no collision detection between characters, you can walk through someone.


True. I mean only attacks.


Not even unless you target the enemy (GW2)? I didn't PvP. In PvE it was active for targeted mobs.
 
Hmm, not quite. The TERA devs were calling it active collision detection. I think that's what they meant with you could dodge something at the last minute and it wouldn't register as a hit. No magical invulnerability or something like that.

Well, technically you would be able to do the same in GW2 if you were near the end of the AoE-range.

  berlight

Novice Member

Joined: 9/14/10
Posts: 163

5/03/12 12:20:13 PM#200
i wont go to tera, just because the lead dev is from Aion and if anyone here played that ull remember the lies, absolutely no feedback from them, on top of that when they were saying that they were working on the patches...later on we all discover the lies because this "dev" was waiting for the korean to translate the game...AHAHAHAH...lamer then this is impossible, anyway goodluck to everyone that is going to Tera. (it wont be to long i bet)

Beta tester maniac

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