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News & Features Discussion  » Guild Wars 2: Great Expectations...Met

8 Pages « 1 2 3 4 5 6 7 » Last Search
160 posts found
  RodimusPrime

Novice Member

Joined: 4/13/12
Posts: 117

5/03/12 9:57:06 AM#21
[mod edit - let's stay on topic guys]
  Indrome

Novice Member

Joined: 5/03/12
Posts: 294

This is like trying to drive straight through Schroedinger's minefield!

5/03/12 9:57:26 AM#22

Originally posted by GoldenArrow

[ ... ] but this time around without an endgame.



 


Excuse me, what data do you base that assumption on?


  freston

Advanced Member

Joined: 8/20/07
Posts: 505

5/03/12 9:58:59 AM#23

Why do some people feel so threatened when someone enjoys another game that is not theirs? I wish the best for Tera, Swtor and any of the others. Ive played and enjoyed Rift , wow and Eq2 for a long time. That doesnt mean i cant move on to GW2 if i enjoy it. The mmo pond is very big, and there is room in it for a lot of different customers with different tastes


  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

5/03/12 10:00:05 AM#24

[mod edit]

  User Deleted
5/03/12 10:00:38 AM#25

[mod edit]

I know this video is old news, but after playing for 32 hours in the first BWE, GW2 is all I can think of. Both my wife and I will cancel our wow subs as soon as the game releases; going to stay in wow not to play but to make sure all our wow guildies are in the same gw2 server upon release :-)

http://www.youtube.com/watch?v=2-cQD3zmFW4

  Distopia

Drifter

Joined: 11/22/05
Posts: 12068

Give it a rest

5/03/12 10:02:28 AM#26

[mod edit]

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  Distopia

Drifter

Joined: 11/22/05
Posts: 12068

Give it a rest

5/03/12 10:03:43 AM#27
Originally posted by kanezfan

 


Because if GW2 is a massive success then maybe devs won't make WoW clones any more and then he'd lose his end-game grind fest, gank fest, rep grind, do the same raids and dungeons for 6 months type games and have to learn something new.

Actual gamers view this as a bad thing? I certainly hope not. :)

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  thamighty213

Apprentice Member

Joined: 9/17/06
Posts: 1641

5/03/12 10:04:03 AM#28

[mod edit]

  Alot

Hard Core Member

Joined: 1/04/11
Posts: 1982

Minister of Propaganda for GW2 Fascist-Capitalist Party

5/03/12 10:04:21 AM#29

[mod edit]

  xr00t3dx

Novice Member

Joined: 12/25/11
Posts: 282

5/03/12 10:06:48 AM#30
Originally posted by Rollmeister

Or it will be too different for lots of people who will become lost and confused and find the game too hard. 

 

If the world revolved around people like this we would all wear rubber suits and live in rubber houses. That's not a world that's acceptable to me. If it truly is too hard then they won't play it. Those people aren't playing any MMO's anyway that I could think of.

 

  Mimzel

Elite Member

Joined: 7/08/07
Posts: 316

5/03/12 10:07:48 AM#31
I dont put any stock in mmorpg.com articles like these after you said the same thing about swtor.
  SuperDonk

Advanced Member

Joined: 6/22/10
Posts: 604

5/03/12 10:09:26 AM#32
Originally posted by Mimzel
I dont put any stock in mmorpg.com articles like these after you said the same thing about swtor.

Now THIS is a good point. Whining about a website needing revenue to pay for expenses is not.

I want to be Uncle Owen again.

  kanezfan

Advanced Member

Joined: 4/03/05
Posts: 496

5/03/12 10:10:57 AM#33

[mod edit]

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

5/03/12 10:12:59 AM#34

I'm going to do something pretty radical now and actually comment on the article:

"In one example, I found a narrow (and very dangerous passage) leading up to a skill point unlock in the mountains. I had my ass handed to me attempting it alone and ended up respawning at the base of the mountain only to find another player trying her luck. Without speaking, we simply worked our way up the mountain together, watching each other’s backs out of a mutual understanding towards our common goal. In another game, I might have been inclined to let the other player grab aggro and perhaps even die to one of the mobs so I could make it up the top safely and fight the skill challenge mob by myself in order to ensure I would have it. Why do this in Guild Wars 2? We both get full XP and loot for helping each other kill our way to the top and this includes credit for the skill point fight as well. We never said a word to each other and were eventually even joined by a third player, but we all fought our way to the top and left happy campers with our extra skill point unlocked."

This, more than anything else, is what I fell in love with over the weekend.  And it happened CONSTANTLY.  It was always a good experience seeing other players, no matter where you were in the world and what you were doing.  Their presence was always beneficial.  That is not the case in any other MMO I've played.  Usually, I'd avoid people like the plague, but in GW2, I'd seek them out.  Even if it's just to lend them a hand in doing something completely unrelated to what I was up to, it was always worthwhile. 

And the amount of times total strangers would go out of their way to rez a dead players was astonishing.  They'd sometimes drop everything they were doing and rush over at top speed, just to try and save a downed player before they actually expired, thus saving the injured the time and money to have their gear repaired.  I remember in some of the bigger furballs, a friendly would drop and immediately, three or four others were kneeling and getting them back on their feet.  And it was ALL done without articficial group mechanics being necessary and most often, even without a word.  A few Chatty Cathy's will have a problem with that, but the unspoken cooperation between strangers was surprisingly effective.

All in all, a very gratifiying experience.

  Amaranthar

Hard Core Member

Joined: 1/18/06
Posts: 1895

5/03/12 10:16:34 AM#35
Originally posted by SuperDonk
Originally posted by Mimzel
I dont put any stock in mmorpg.com articles like these after you said the same thing about swtor.

Now THIS is a good point. Whining about a website needing revenue to pay for expenses is not.

Same thing as trade magazines. It's a fact of life that industries can control the content of their trade publications when those publications make the bulk of their funding off of their adds. Most of the articles come with a little grease too, in some form. It may not be money directly, but things like being sent news releases, offered prefered beta access,  entrance to shows, and other special favors, that all has value.

People just have to realize that that's how the world works. Nothing wrong with it either. If we can't make up our own minds, use our own heads to figure out what a game is about, then we're pretty sad. And we use a site like this to do that, if we have a clue.

Once upon a time....

  Zeus.CM

Advanced Member

Joined: 6/13/10
Posts: 1773

www.croatian-maniacs.com

5/03/12 10:19:40 AM#36
Somehow finding all this secrets in gw2 is what I look forward to the most.

 

  Shana77

Elite Member

Joined: 5/24/07
Posts: 145

5/03/12 10:19:59 AM#37
Best game I've played since Zelda Ocarina of Time.
  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6738

Logic be damned!

5/03/12 10:22:44 AM#38

Originally posted by Unlight

I'm going to do something pretty radical now and actually comment on the article:


"In one example, I found a narrow (and very dangerous passage) leading up to a skill point unlock in the mountains. I had my ass handed to me attempting it alone and ended up respawning at the base of the mountain only to find another player trying her luck. Without speaking, we simply worked our way up the mountain together, watching each other’s backs out of a mutual understanding towards our common goal. In another game, I might have been inclined to let the other player grab aggro and perhaps even die to one of the mobs so I could make it up the top safely and fight the skill challenge mob by myself in order to ensure I would have it. Why do this in Guild Wars 2? We both get full XP and loot for helping each other kill our way to the top and this includes credit for the skill point fight as well. We never said a word to each other and were eventually even joined by a third player, but we all fought our way to the top and left happy campers with our extra skill point unlocked."


This, more than anything else, is what I fell in love with over the weekend.  And it happened CONSTANTLY.  It was always a good experience seeing other players, no matter where you were in the world and what you were doing.  Their presence was always beneficial.  That is not the case in any other MMO I've played.  Usually, I'd avoid people like the plague, but in GW2, I'd seek them out.  Even if it's just to lend them a hand in doing something completely unrelated to what I was up to, it was always worthwhile. 


And the amount of times total strangers would go out of their way to rez a dead players was astonishing.  They'd sometimes drop everything they were doing and rush over at top speed, just to try and save a downed player before they actually expired, thus saving the injured the time and money to have their gear repaired.  I remember in some of the bigger furballs, a friendly would drop and immediately, three or four others were kneeling and getting them back on their feet.  And it was ALL done without articficial group mechanics being necessary and most often, even without a word.  A few Chatty Cathy's will have a problem with that, but the unspoken cooperation between strangers was surprisingly effective.


All in all, a very gratifiying experience.



 


^This.


I haven't seen this level of open world cooperation in any game.. ever.


Even back in the "glory days" of UO in my eyes, people were still competing in Trammel for tagging mobs and getting the loot.


You should NEVER watch another player die in PvE so that you can get what they were after. GW2 understands this, and built an entire game around it.


This, along with the rest, why I feel GW2 is the first truly "unique" MMO since perhaps as early as 2004.


MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  Shana77

Elite Member

Joined: 5/24/07
Posts: 145

5/03/12 10:27:15 AM#39
I played the beta and agree. This game easily lives up to the hype. GW2 will be the game to beat the coming years.
  Rollmeister

Novice Member

Joined: 8/29/11
Posts: 41

5/03/12 10:27:30 AM#40
Originally posted by xr00t3dx
Originally posted by Rollmeister

Or it will be too different for lots of people who will become lost and confused and find the game too hard. 

 

If the world revolved around people like this we would all wear rubber suits and live in rubber houses. That's not a world that's acceptable to me. If it truly is too hard then they won't play it. Those people aren't playing any MMO's anyway that I could think of.

 

 

Yes, but the lowest common denominator is unfortunately a big driver in terms of sales.  I don't want a dumbed down game.

I'm 30% Rock, 10% Roll, 50% Nerd and 10% Troll.
Axis of Awesome - Moderately Rock and Roll

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