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5/03/12 7:15:30 AM#21
MMOs in general have been dead to me for years. I try to get into them, and get bored in weeks. I can't bring myself to start new games, and can't enjoy my time in old games I've played before. Attacks and animations are the same boring crap for years, just dolled up with new colors. I honestly think the only thing that can save the MMO genre is full virtual immersion. It's obvious game devs can't come up with anything new. So when the platform is changed, MMOs will change. Cooler Master HAF 932 ATX Case |
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5/03/12 7:16:00 AM#22
Ok so by all accounts the second most popular western mmo is a failure financially?
What does a game have to do to succeed? Triple wows numbers on launch day? Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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5/03/12 7:22:15 AM#23
The problem with statements like the OP's are there is obvioulsy a much larger audience for the mainstream MMO's of today then there was a decade ago. How many themepark MMO's were there back then? I don't know if there were any, at least I can't think of one until WoW. With the ammount of people WoW dragged into this genre of gaming it is only a natural reaction of the gaming companies to want to copy Blizzards sucess. There won't be a resurgence of sandbox titles until one comes out that is a big success. Companies aren't in this buisness to give you wnat you want. They are in the buisness to make money off of people. All sandboxers can do is wish in one hand and shit in the other and see which one fills up first. It's just the way things are today. I'm not a themepark fanboy nor am I a sandbox one either, I'm a fan of MMO's so I play what suits me and ignore the rest. It's the best we as a MMO community can do to feed our addictions. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
5/03/12 7:25:01 AM#24
Originally posted by Rasputin I'd been avoiding that thread because XFire threads around here usually get really weird. Will go check that out. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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5/03/12 7:29:28 AM#25
Originally posted by dubyahite the only thing swtor was successful at was using its NAME to con pre-orders out of the masses. I was a collectors pre-order, from the first available week, and I didn't even play out my full free month. There are many others like me. Cooler Master HAF 932 ATX Case |
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5/03/12 7:31:11 AM#26
Originally posted by Loktofeit There ya go, server populations not doing great. Core i7(d0)on Foxconn Bloodrage, 6gb Tri DDR3,GTX 680, 120gb OCZ Vertex 2 SSD, 640gb Caviar Black, Windows 7, HAF 932 case, 24" Full HD Dell, Logitech G19, Rat 9, 50mb BB. |
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5/03/12 7:35:25 AM#27
Originally posted by MARTYB2K Here's the problem with your statement... Developers don't care about SWTOR's failure so it means absolutely little to them in regards to starting sandbox games. What they look for are the 'successful' MMO's. Just like with many things in life if someone sees another using a certain method that gains them success they tend to try to immulate that direction for themselves to gain that success. If they try to learn anything from SWTOR's difficulties (as I won't call it a failure with the amount of subs it has) it will be the innovate their direction more like GW2 or TSW is doing. It won't be 'Let's chunk the whole theme park idea altogether and go completely against the main stream!' For AAA companies that is too much of a risk and gamble. They can't go to their boards and executivies pitching an idea that has not shown an inkling of success other than a niche market and say 'Hey! Give me your money for me to try this completely revolutionizing idea even if we have no data to back it up!' Business doesn't work like that. Smaller or indie companies can take that type of gamble but for AAA's it's a heavy risk that most won't come toward with a ten foot pole. So no, SWTOR's failures does nothing for sandboxers but it may do something for innovation toward the themepark direction. |
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5/03/12 7:38:03 AM#28
It does not? Seems fairly stable. |
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5/03/12 7:43:49 AM#29
whether or not ToR fails, sandboxes are still niche, and most people dont care about them, so if you call people not caring about it winning then ya sure, snadboxers win.
Apparently stating the truth in my sig is "trolling" |
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5/03/12 7:47:52 AM#30
Originally posted by MARTYB2K Not sure what this has to do w/ sandboxers, but I'm all for more innovative / interesting games. So far I'm really enjoying GW2. While I've played sandboxes in the past that I really enjoyed, I feel like they tend to have more problems than they solve. For one I hate dealing w/ gankers & griefers. Maybe I'm just unlucky, but I tend to always bump into them, and it's always very annoying. That said, GW2 kinda puts itself somewhere inbetween the standard themepark & sandbox. It's not completely open, but it has a lot of freedom, in a balanced sort of way. However, if what you're looking for is an actual sandbox, Archage is looking to be a pretty decent one from what I've heard. |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
5/03/12 7:56:23 AM#31
Originally posted by MARTYB2K Well, the title is a bit misleading. SWTOR is a win for sandbox players and MMO's. The other side (themepark) losing doesn't necessarily mean a win for the Sandbox or even MMO's in general. When MMO = big risk, stay away, then all MMO's could lose if TOR fails as badly as you claim. |
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The thing everyone needs to be aware is. Check the SWTOR figures after GW2 comes out. Many people are just using it has a place to hang out and have no home, or are tied in for 3-6 months. Lets face it. if you are burned out on WOW, after LOTRO they are not a lot of alternatives... until now (Tera, GW2). SWTOR's figures will be half in 3 months.
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5/03/12 8:01:35 AM#33
Originally posted by MARTYB2K I think SWTOR will ruin the chance of a game company spending this much money on a AAA MMO again. I think they've found their cost ceiling for the genre. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
5/03/12 8:03:56 AM#34
Originally posted by Professor78 They said server pops were low a while ago.. That's nothing new. The OP's argument was based on the statement that SWTOR was a costly failure - a claim that can neither be confirmed nor refusted by PCU. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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5/03/12 8:05:13 AM#35
The OP is either trolling, or honestly doesn't know what a sandbox MMO is.. either way, SWTOR is probably the most opposite sandbox MMO out there.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
5/03/12 8:05:19 AM#36
Originally posted by dontadow I agree. I'd speculate that we're going to be looking at future MMOs being developed for a fraction of that cost, probably in the range of whatever they feel they can recouperate from initial box sales and preorders. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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5/03/12 8:05:25 AM#37
Originally posted by MARTYB2K Yumm I wanted to type something really smart as a reply to this subject, but the Scarlet Blade ad got me distracted and I forgot what I wanted to type. |
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silverreign
Apprentice Member
Joined: 6/09/08
IT''S AN MMO, NOT A CONSOLE! IT''S NOT MEANT TO BE SOLO''ED! |
5/03/12 8:10:25 AM#38
Plus, official forums are always negative, simply because the complainers will talk louder, and at greater length, than those who enjoy the game couldnt agree more. all u hear from r the complainers because the ones enjoying the game r playing, not posting. |
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5/03/12 8:14:16 AM#39
Originally posted by Loktofeit Metenso has been hard at work collecting statistics. Of course it is x-fire, and there are problems with using it, but it has proven itself at showing trends IMO. |
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5/03/12 8:19:32 AM#40
My guess is that all the money they've made off of SWToR says you're wrong. That's just a guess though. Join the League For Gamers. |
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