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The Pub at MMORPG.COM  » What percentage of a MMO has to be similar to WoW to be considered a WoW clone to you?

3 Pages « 1 2 3 » Search
60 posts found
  Greyhooff

Hard Core Member

Joined: 10/08/08
Posts: 681

5/03/12 12:31:58 AM#21
50.01% minimum

  lenybob

Novice Member

Joined: 3/26/11
Posts: 62

5/03/12 12:35:14 AM#22

when comparing something to something else you are taking two objects and comparing attributes. you shouldn't be comparing the things shared but the differences compared to the things shared.

 

to me it is a clone when there is only one or two attributes that you notice that differentiates it from the original.

like rift... wow with special overworld dungeons which randomly spawn geographically; and invasions.

it also had similar small changes to other things. like an addition of puzzles and random loot chests... but nothing else at the level of major feature. if they developed further the puzzles to be a major and important mechanic then it would have at least one major difference. but as it stood when i played it, it was just a flavored equivalent of wow.

 

tera by contrast wasn't a wow clone because it didn't start at the level of wow and then go it's own way, it went it's own way and has some things which are similar but drew in a lot of variety in terms of insperation. i still don't like it but the point is the dissonance. allot of the time it fails where wow is great, or it starts from scratch in the mechanic rather than taking a wow mechanic and improving it. so it isn't a clone.

 

it isn't how do we fix this? but how do we want it to play?

 

 

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4345

5/03/12 1:26:53 AM#23
Originally posted by Loktofeit

 

I'm now absolutely convinced that MMOExposed is just a MMORPG.com staff account used to troll the crap out of these boards.

 

 

Haha. I have to agree.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Gorilla

Old School

Joined: 6/07/04
Posts: 2062

5/03/12 1:32:13 AM#24
Obviously its 68.2689492% (aproximately).
  karmath

Advanced Member

Joined: 8/24/05
Posts: 720

5/03/12 1:37:59 AM#25
Any game that has the exact same system + 1 or 2 fluff new additions. Games can still be WoW'ish and not be a clone, the only game that comes to mind is Vanguard. While its got quest hubs, tab target, linear lvling and a gear treadmill, the game is so much more than that with its awesome crafting, diplomacy and housing to name a few.
  Ramanadjinn

Hard Core Member

Joined: 8/08/11
Posts: 685

5/03/12 1:45:48 AM#26

could not vote as individual systems are weighted differently.

a simple percentage does not express my subjective opinion on the matter.

cheers!

  Adamantine

Elite Member

Joined: 1/07/08
Posts: 3166

War is not the ultima ratio, but the ultima irratio - Willy Brandt

5/03/12 2:42:12 AM#27
A game is a WoW clone when its a bland copy of the concepts of WoW, including copying the bad stuff, like RvR, soulbound everything, racial limits for classes, instancing all dungeons, endgame is raiding and nothing else, and so on.
  wrightstuf

Apprentice Member

Joined: 8/12/09
Posts: 654

5/03/12 2:50:28 AM#28

 

the term "clone" gets tossed around loosely here. a true clone is 100%. people say...if it plays like it, its a clone, if it looks like it, its a clone. if its easy, its a wow clone.

 the most blatent clone i've seen lately is torchlight. it looks like wow and plays like diablo

in reality tho, people that dont like a game will call it a clone. people that like it will say "it has similarities" :p

  Skuall

Apprentice Member

Joined: 4/20/05
Posts: 513

5/03/12 2:54:33 AM#29

im sorry but wow is a clone itself :S

 

 

  jairus

Novice Member

Joined: 5/12/06
Posts: 164

5/03/12 3:02:21 AM#30
i would say coping the WoW skill trees makes a game a wow clone.
  bishbosh

Apprentice Member

Joined: 3/21/11
Posts: 399

5/03/12 3:04:01 AM#31

wow clone:

- tab target combat

- fast levelling

- easy 

- lfg, lots of fast travel

- fixed single class system

- quest hubs--world split up into level appropriate zones

- quest based levelling: gear, coin and exp rewards

- mundane repetitve kill x of y quests

- bound items: no player economy

- crafted items weaker than loot items, crafting ussually afterthought

- instance focussed: raids, dungeons, battlegrounds; open world largely unused

- gear grind through numerous tiers-- purchase with tokens/rep earnt in instanced pvp/pve

- 2 faction

  Archid

Novice Member

Joined: 4/16/08
Posts: 204

5/03/12 3:11:27 AM#32

For these newbs it only needs user interface that looks the same and its a clone. So id say thats like 10% or less. I mean its ridiculous, all game i have shown to my friends who play/played wow goes "oh they copied the ui from wow" and then its a clone. Such a trolls or retards... dunno but lol.

But for me all 100% because then it would be real clone. And then there would be law issues and shit.

Only "clone" is the whole genre itself. Because nowdays it is so easy to implement stuff into the games... Some new mmorpg invents something really cool and innovative and then every other game borrows it and changes abit and its theirs.

the best way to kill a troll is to FLAME ON! ...or with acid...

  necredon

Novice Member

Joined: 12/27/07
Posts: 110

5/03/12 3:19:31 AM#33

Could you pass me the website again where they give the percuentual values of different aspects? I'm a little lost in my calculating, can't seem to remember if those dwarfy beards was supposed to add 0.01 or 0.001 haHA! A matter not to be ignored, as you and I both know it is far to important to just let sail by or just carelessly add one or the other, this is what made SWG get cancelled afterall, the value of dwarfly beards. So i was thinking about the wellknown fact of LOTRO's deep Sixty's and the lol atrocious mistake we seem to have made on the area of monster play, you see we should have played it, and not just say like HA they saw faction vs faction warfare and simply add the usual 10,7 NO its apperantly a outside Experience ( like that time in the field by the campfire when Mark brought those stamps and we ... ) so i would in that certain case definitly go for a slight reduction argumented by originality ( -4,9 usual) which some people actually did but they forgot to remove the 10,7 so i think its fair to say lotro has to be calculated again; as for the dwarfy beards question i'm ending on 53.59 or 53.599, which you know as marketingspecialist is a big Whoop Whoop in the publiceye due to  brain activity suggesting a cheaper count by the larger number thus the only logical conclussion to make is that Turbine has been cheating.

bring out the fucking pitchforks

  Luxumaru

Novice Member

Joined: 12/03/09
Posts: 257

"If at first you don't succeed, give up, it ain't gonna happen."

5/03/12 6:58:55 AM#34

I don't compare every single MMO to WoW. That's just silly. Sure some may be similar, but WoW is similar to those that came before it, so this tired arguement is invalid.

They are all MMOs, people! There is bound to be a similar baseline feature set.

Total MMOs played: 174|Enjoyed: 7. >:|

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8766

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

5/03/12 7:06:42 AM#35
Originally posted by necredon

Could you pass me the website again where they give the percuentual values of different aspects? I'm a little lost in my calculating, can't seem to remember if those dwarfy beards was supposed to add 0.01 or 0.001 haHA! A matter not to be ignored, as you and I both know it is far to important to just let sail by or just carelessly add one or the other, this is what made SWG get cancelled afterall, the value of dwarfly beards. So i was thinking about the wellknown fact of LOTRO's deep Sixty's and the lol atrocious mistake we seem to have made on the area of monster play, you see we should have played it, and not just say like HA they saw faction vs faction warfare and simply add the usual 10,7 NO its apperantly a outside Experience ( like that time in the field by the campfire when Mark brought those stamps and we ... ) so i would in that certain case definitly go for a slight reduction argumented by originality ( -4,9 usual) which some people actually did but they forgot to remove the 10,7 so i think its fair to say lotro has to be calculated again; as for the dwarfy beards question i'm ending on 53.59 or 53.599, which you know as marketingspecialist is a big Whoop Whoop in the publiceye due to  brain activity suggesting a cheaper count by the larger number thus the only logical conclussion to make is that Turbine has been cheating.

bring out the fucking pitchforks

I've printed out this post so that I can Hi5 it in real life.

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  Dranny

Hard Core Member

Joined: 10/04/06
Posts: 213

5/03/12 7:10:26 AM#36
I thought all MMOs after WoW were WoW clones and even the ones before according to some people who don't know their a** from their elbows.
  Sanguinelust

Advanced Member

Joined: 6/14/06
Posts: 761

Musha ring
dum a do
dum a da

5/03/12 7:13:38 AM#37
Originally posted by Dranny
I thought all MMOs after WoW were WoW clones and even the ones before according to some people who don't know their a** from their elbows.

I was just going to post something similar but you beat me to it! 

  Hurvart

Novice Member

Joined: 11/02/10
Posts: 566

5/03/12 7:20:17 AM#38

1. Quest based leveling.

2. Quest hubs

3. On rails design.

4. Instances. PvE and PvP.

1+2+3+4 = WoW clone!

It is of course subjective and my opinion depends on me not liking those features at all. And since a good game not having those features is very important from my POV it is close to 100%. If I have to endure those features the rest of the game will not make much difference. I will not enjoy it.

  dlld

Elite Member

Joined: 5/31/08
Posts: 489

5/03/12 7:40:33 AM#39
There's not a set percentage just a few things have to be at least nearly identical for me to call something a wow clone and that is the quest based leveling system and the endgame gear treadmill in raids after that, this is the essence of world of warcraft and if this essence is the same within another game regardless if it has action combat or voiced over quests it will still feel like a clone to me.
  Amaranthar

Hard Core Member

Joined: 1/18/06
Posts: 1895

5/03/12 11:50:26 AM#40
Originally posted by Dranny
I thought all MMOs after WoW were WoW clones and even the ones before according to some people who don't know their a** from their elbows.

Well, for those of us who say that (I don't know about all), if you'd accept what we mean by the term "WoW clone", you'd understand what we mean.

Then you wouldn't be saying we don't know our a** from our elbows, and you wouldn't be confusing your own a** with your mouth out of which you speak.

Once upon a time....

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