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Guild Wars 2

Guild Wars 2 

General Discussion  » Gear Grind?

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30 posts found
  Atlan99

Advanced Member

Joined: 8/07/08
Posts: 1355

5/02/12 3:38:29 PM#21
Originally posted by bazak

grind means repetative and boring, so not really (opinions start to come in here) the worst you will likely see, is doing a dungeon like 8 times (each dungeon has multiple routes(one route per run thru) and lots of stuff to keep it different so from all appearances it seems like a dungeon would stay fun for 20-30 runs at least for me with a little spaceing out and doing other stuff the more i space it out the more times i can do it)

 

each run in a dungeon gives u a token which can be traded for 1 item from said dungeon, you get one every successfull playthrough no matter what. so no grind for those unique dungeon looks.

Now granted this is beta, however this was not the case.

https://forum-en.guildwars2.com/forum/game/dungeons/Whatever-happened-to-One-piece-of-gear-per-dungeon/page/1#post167267

 

This from Mechos on the GW2 Beta Forums.

"Hey, just one thing I noticed during the beta, was the dungeon armour set vendors used 100’s of ‘points’, rather than ‘tokens’ as was previously advertised (or as I was lead to believe).

Is ArenaNet still planning on keeping their ‘one piece of armour (explorable mode)/one weapon (story mode) per run’ model? Because I liked that. It was a good way to solve the ‘dungeon grind’ problem that plagues most MMO’s (cough WoW, TOR… cough). So I really hope this was just a case of beta being beta and the single-token system isn’t implemented yet."

If you read the whole thread, someone point out you get 5 tokens per run. Which would mean around 20 runs per piece. Seems like it might be a bit of grind after all.

  bazak

Novice Member

Joined: 11/05/07
Posts: 290

5/02/12 3:46:50 PM#22
Originally posted by observer
Originally posted by AvatarBlade
Originally posted by bazak

grind means repetative and boring, so not really (opinions start to come in here) the worst you will likely see, is doing a dungeon like 8 times (each dungeon has multiple routes(one route per run thru) and lots of stuff to keep it different so from all appearances it seems like a dungeon would stay fun for 20-30 runs at least for me with a little spaceing out and doing other stuff the more i space it out the more times i can do it)

 

each run in a dungeon gives u a token which can be traded for 1 item from said dungeon, you get one every successfull playthrough no matter what. so no grind for those unique dungeon looks.

 

as for unique stuff from karma vendors, well thats a bit more of a perspective things, the point of the game pve wise is exploring and doing DE's which of course give you karma to get cool stuff. so not really since DE's are the prime form of open world entertainment in game. so all in all not really. there are however likely to be from what i hear titles that require grinding for people who enjoy grind for rewards type things (sorta like the grindy titles in gw1).

Aha, ok, thx, this preety much answered my question. I didn't know about the tokens dropping in explorables that enable you to buy explorable dungeon gear. So not the grind in the definition of doing the same bosses 100 times in this game I guess. Good to know.

I just found this video that shows the armor vendors and how many tokens they require.

http://www.youtube.com/watch?v=QwrO9C5qTgc

wow, thats news to me, thanks for showing me that O.o now i gotta wonder if u still only get one token per playthru and how long it takes to playthru a dungeon on a good team... if its still only 1 token i now have my first gripe against GW2 (a small gripe in my opinion of my own gripes but a gripe none the less). at least there are other ways of getting cool gear and such oh well could be worse.

 

EDIT: ah thanks atlan, ya didnt read thru the whole thing, been reading the forums for a while and when i do that i tend to get bored and skip over posts (especialy when i already have something to say so i dont forget it). thanks for tellin me how many tokens ya get. doesnt sound to horrible atm if its 5 depending on the average length of a dungeon run. honestly if i were them id up it to 10 tokens or revert to what they said before about one run = 1 piece of gear.

  observer

Elite Member

Joined: 2/17/05
Posts: 2232

First came pride, then envy.

5/02/12 3:51:53 PM#23
Originally posted by bazak
Originally posted by observer

I just found this video that shows the armor vendors and how many tokens they require.

http://www.youtube.com/watch?v=QwrO9C5qTgc

wow, thats news to me, thanks for showing me that O.o now i gotta wonder if u still only get one token per playthru and how long it takes to playthru a dungeon on a good team... if its still only 1 token i now have my first gripe against GW2 (a small gripe in my opinion of my own gripes but a gripe none the less). at least there are other ways of getting cool gear and such oh well could be worse.

 

EDIT: ah thanks atlan, ya didnt read thru the whole thing, been reading the forums for a while and when i do that i tend to get bored and skip over posts (especialy when i already have something to say so i dont forget it). thanks for tellin me how many tokens ya get. doesnt sound to horrible atm if its 5 depending on the average length of a dungeon run. honestly if i were them id up it to 10 tokens or revert to what they said before about one run = 1 piece of gear.

That was my reaction too, until i read Atlan's post.  One token per run would be ridiculous.

  bazak

Novice Member

Joined: 11/05/07
Posts: 290

5/02/12 3:55:55 PM#24
Originally posted by observer
Originally posted by bazak
Originally posted by observer

I just found this video that shows the armor vendors and how many tokens they require.

http://www.youtube.com/watch?v=QwrO9C5qTgc

wow, thats news to me, thanks for showing me that O.o now i gotta wonder if u still only get one token per playthru and how long it takes to playthru a dungeon on a good team... if its still only 1 token i now have my first gripe against GW2 (a small gripe in my opinion of my own gripes but a gripe none the less). at least there are other ways of getting cool gear and such oh well could be worse.

 

EDIT: ah thanks atlan, ya didnt read thru the whole thing, been reading the forums for a while and when i do that i tend to get bored and skip over posts (especialy when i already have something to say so i dont forget it). thanks for tellin me how many tokens ya get. doesnt sound to horrible atm if its 5 depending on the average length of a dungeon run. honestly if i were them id up it to 10 tokens or revert to what they said before about one run = 1 piece of gear.

That was my reaction too, until i read Atlan's post.  One token per run would be ridiculous.

heh ya thats why i still considered it a small gripe when i wrote the first half of my post, cuz i didnt think they were that stupid 5 is manageable but honestly i would prefer they went back to what they said they were gonna do. but oh well not a big deal.

  AvatarBlade

Hard Core Member

Joined: 7/11/06
Posts: 772

 
OP  5/02/12 4:10:53 PM#25
Originally posted by bazak
Originally posted by observer
Originally posted by bazak
Originally posted by observer

I just found this video that shows the armor vendors and how many tokens they require.

http://www.youtube.com/watch?v=QwrO9C5qTgc

wow, thats news to me, thanks for showing me that O.o now i gotta wonder if u still only get one token per playthru and how long it takes to playthru a dungeon on a good team... if its still only 1 token i now have my first gripe against GW2 (a small gripe in my opinion of my own gripes but a gripe none the less). at least there are other ways of getting cool gear and such oh well could be worse.

 

EDIT: ah thanks atlan, ya didnt read thru the whole thing, been reading the forums for a while and when i do that i tend to get bored and skip over posts (especialy when i already have something to say so i dont forget it). thanks for tellin me how many tokens ya get. doesnt sound to horrible atm if its 5 depending on the average length of a dungeon run. honestly if i were them id up it to 10 tokens or revert to what they said before about one run = 1 piece of gear.

That was my reaction too, until i read Atlan's post.  One token per run would be ridiculous.

heh ya thats why i still considered it a small gripe when i wrote the first half of my post, cuz i didnt think they were that stupid 5 is manageable but honestly i would prefer they went back to what they said they were gonna do. but oh well not a big deal.

Would have been nice if it didn't matter what dungeon you did and all the gear had the same type of token currency, since you get downgraded anyway, not like you will have an easier time doing the lvl 35 dungeon at 45 for example.

  bazak

Novice Member

Joined: 11/05/07
Posts: 290

5/02/12 7:09:54 PM#26
Originally posted by AvatarBlade
Originally posted by bazak
Originally posted by observer
Originally posted by bazak
Originally posted by observer

I just found this video that shows the armor vendors and how many tokens they require.

http://www.youtube.com/watch?v=QwrO9C5qTgc

wow, thats news to me, thanks for showing me that O.o now i gotta wonder if u still only get one token per playthru and how long it takes to playthru a dungeon on a good team... if its still only 1 token i now have my first gripe against GW2 (a small gripe in my opinion of my own gripes but a gripe none the less). at least there are other ways of getting cool gear and such oh well could be worse.

 

EDIT: ah thanks atlan, ya didnt read thru the whole thing, been reading the forums for a while and when i do that i tend to get bored and skip over posts (especialy when i already have something to say so i dont forget it). thanks for tellin me how many tokens ya get. doesnt sound to horrible atm if its 5 depending on the average length of a dungeon run. honestly if i were them id up it to 10 tokens or revert to what they said before about one run = 1 piece of gear.

That was my reaction too, until i read Atlan's post.  One token per run would be ridiculous.

heh ya thats why i still considered it a small gripe when i wrote the first half of my post, cuz i didnt think they were that stupid 5 is manageable but honestly i would prefer they went back to what they said they were gonna do. but oh well not a big deal.

Would have been nice if it didn't matter what dungeon you did and all the gear had the same type of token currency, since you get downgraded anyway, not like you will have an easier time doing the lvl 35 dungeon at 45 for example.

ya but it gives a sense of purpose to the dungeons i guess, honestly doesnt matter to me its not like there is any reason not to do certain dungeons unless you personaly just dont enjoy it as much as the others, im gonna do dungeons i dont even want the armor from just cuz i think its fun (same reason i play any game really) honestly best part of this game to me is that i can just run around doing what i enjoy not being tied down by the progression system but rewarded by it for pretty much anything i put some effort into.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

5/02/12 10:00:44 PM#27
Originally posted by AvatarBlade
Originally posted by Arachneus1
There will be world drops, karma vendor, token vendor, dungeon drops equipment as far as I know.  They may also add seperate WvW drops as a completly different set of armor to look at.

Ye, wasn't thinking only from the looks viewpoint, but from the that chest with 70 vitality and 30 power drops from explorable dungeon boss X. While I have a chest with 50 vitality 50 power, which in terms of stats is the same, that 1st chest would suite my spec better. Was wondering if you think trying to get that chest could be considered a grind too, even tho it doesn't make you notably more powerful, just better at the way you choose to play.

The armor doesn't drop in the dungeon... you get tokens for killing the boss. You can then use those tokens on the gear of your choice. It's a little more than how you state it too. If there's a set of stats in a dungeon that you want, but a certain look from somewhere else, you have the option to get both and transfer the stats from one onto the other. You may also find on the Trading Post a set of armor with stats you like that looks like crap. You buy that and transfer the stats to the one that looks the way you like.

 

Grind is, by definition, the gear treadmill. The endless carrot chasing for the next tier of gear which will soonb be replaced with a higher tier. That doesn't exist. However, there is an optional "grind" if you will, where you go about finding the look you like, the stats you like and mixing them up for the gear of your choice.

Oderint, dum metuant.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

5/02/12 10:08:53 PM#28
Originally posted by observer
Originally posted by AvatarBlade
Originally posted by bazak

grind means repetative and boring, so not really (opinions start to come in here) the worst you will likely see, is doing a dungeon like 8 times (each dungeon has multiple routes(one route per run thru) and lots of stuff to keep it different so from all appearances it seems like a dungeon would stay fun for 20-30 runs at least for me with a little spaceing out and doing other stuff the more i space it out the more times i can do it)

 

each run in a dungeon gives u a token which can be traded for 1 item from said dungeon, you get one every successfull playthrough no matter what. so no grind for those unique dungeon looks.

 

as for unique stuff from karma vendors, well thats a bit more of a perspective things, the point of the game pve wise is exploring and doing DE's which of course give you karma to get cool stuff. so not really since DE's are the prime form of open world entertainment in game. so all in all not really. there are however likely to be from what i hear titles that require grinding for people who enjoy grind for rewards type things (sorta like the grindy titles in gw1).

Aha, ok, thx, this preety much answered my question. I didn't know about the tokens dropping in explorables that enable you to buy explorable dungeon gear. So not the grind in the definition of doing the same bosses 100 times in this game I guess. Good to know.

I just found this video that shows the armor vendors and how many tokens they require.

http://www.youtube.com/watch?v=QwrO9C5qTgc

Well THAT was interesting! Everything was in multiples of 25 tokens, priced at 25, 100 and 400. I think things have changed and it's no longer a single token per run, likely a multiple of 25. Since you're supposed to be able to get everything quickly, I could easily see them giving 100 to 200 tokens per run... but this is worth keeping an eye on.

Oderint, dum metuant.

  AvatarBlade

Hard Core Member

Joined: 7/11/06
Posts: 772

 
OP  5/03/12 3:27:39 AM#29
Originally posted by Volkon
Originally posted by observer
Originally posted by AvatarBlade
Originally posted by bazak

grind means repetative and boring, so not really (opinions start to come in here) the worst you will likely see, is doing a dungeon like 8 times (each dungeon has multiple routes(one route per run thru) and lots of stuff to keep it different so from all appearances it seems like a dungeon would stay fun for 20-30 runs at least for me with a little spaceing out and doing other stuff the more i space it out the more times i can do it)

 

each run in a dungeon gives u a token which can be traded for 1 item from said dungeon, you get one every successfull playthrough no matter what. so no grind for those unique dungeon looks.

 

as for unique stuff from karma vendors, well thats a bit more of a perspective things, the point of the game pve wise is exploring and doing DE's which of course give you karma to get cool stuff. so not really since DE's are the prime form of open world entertainment in game. so all in all not really. there are however likely to be from what i hear titles that require grinding for people who enjoy grind for rewards type things (sorta like the grindy titles in gw1).

Aha, ok, thx, this preety much answered my question. I didn't know about the tokens dropping in explorables that enable you to buy explorable dungeon gear. So not the grind in the definition of doing the same bosses 100 times in this game I guess. Good to know.

I just found this video that shows the armor vendors and how many tokens they require.

http://www.youtube.com/watch?v=QwrO9C5qTgc

Well THAT was interesting! Everything was in multiples of 25 tokens, priced at 25, 100 and 400. I think things have changed and it's no longer a single token per run, likely a multiple of 25. Since you're supposed to be able to get everything quickly, I could easily see them giving 100 to 200 tokens per run... but this is worth keeping an eye on.

Doubt they would give you 100 tokens per run and best case scenario would be getting 25 per run imo. I would be happy with 10 each run.

  aesperus

Hard Core Member

Joined: 1/04/05
Posts: 4756

5/03/12 3:35:27 AM#30
Originally posted by AvatarBlade

Was in a thread earlier about stats on gear in GW2 and other games and the grind through which you get better gear in other games. I was wondering if, even tho in terms of, let's call it gear level, everyone has the same level on their gear, there won't be a gear grind in GW2 also? This grind won't be based on getting higher stats, but instead on getting better looks and optimised stats to better suit your playstyle(s). What do you guys think?

From that perspective, it really comes down to the players.

I have no doubt that some players will try and grind. Some did it in beta. Some people just can't help but try to grind through an MMO. It's either their play-style of choice, or they are so engrained in doing things that way that an alternative never occurs to them.

What I can say, is that GW2 doesn't force a grind on you. If you want to burn through the same content over & over, you absolutely can do that. However, you don't have to. You can get all the gear you want, provided you are the right lvl for it, without too much hastle. Much of the timesinks come in the form of completion. Exploring / completing all parts of the game world, collecting all the different types of armor, etc. Personally I wouldn't consider that a grind, because you're doing it across a wide range of content. Grinding generally implies painful repetition. As in, grinding mobs = killing the same mobs over and over and over again.

From what I've played of GW2, it doesn't seem to really have this.

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