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The Pub at MMORPG.COM  » List of Sandbox MMORPGs [Updated: December 18, 2012]

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287 posts found
  Theocritus

Hard Core Member

Joined: 7/15/08
Posts: 3605

5/01/12 6:31:41 PM#21
Originally posted by Pale_Fire
Anarchy Online, probably.  I've never thought of it as themepark.

      The only knock on it is that it does have classes (professions), but you can spend the points in any way you want.

  Muerte_X

Novice Member

Joined: 11/22/11
Posts: 104

5/01/12 6:34:48 PM#22
Actually MMOexposed, Seemless is not the same as instanced. Instanced means players can be in the same zone yet cannot see each other or interact because they are in different instances of the zone. Seemless means a lack of loading screens between zones.

Often lurking, rarely posting

  User Deleted
5/01/12 6:35:52 PM#23

Mabinogi feels pretty sandboxy

  Suraknar

Apprentice Member

Joined: 12/26/07
Posts: 808

*Everyone dies, not everyone really fights*

5/01/12 6:47:01 PM#24
Originally posted by dstar.
Perpetuum is pretty sandbox I think.  Would any of you consider Planetside sandbox? 

I would consider Planetside, RvR and/or Massivelly Online Persistent Battlefield...much like World War II Online. Not a themepark nor a Sandox...the third type in all of this is RvR.

- Duke Suraknar -
Order of the Silver Star, OSS


ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  Quizzical

Guide

Joined: 12/11/08
Posts: 13121

5/01/12 7:35:22 PM#25
Originally posted by Larsa

And indeed, the open ended gameplay as suggested by Suraknar is definitely a criterium that's missing on the list.

 

Indeed, that's probably the single most important criterion of a sandbox.  If a game pushes you to go to one particular zone from levels 1-10, then another zone for 10-15, then another zone for 15-20, and so forth, with everyone following the same sequence of zones as they level up, that's not a sandbox game at all--even if it fits everything on your original list.  That could almost be taken as the very definition of a theme park.

  Suraknar

Apprentice Member

Joined: 12/26/07
Posts: 808

*Everyone dies, not everyone really fights*

5/02/12 10:28:25 AM#26
Originally posted by Quizzical
Originally posted by Larsa

And indeed, the open ended gameplay as suggested by Suraknar is definitely a criterium that's missing on the list.

 

Indeed, that's probably the single most important criterion of a sandbox.  If a game pushes you to go to one particular zone from levels 1-10, then another zone for 10-15, then another zone for 15-20, and so forth, with everyone following the same sequence of zones as they level up, that's not a sandbox game at all--even if it fits everything on your original list.  That could almost be taken as the very definition of a theme park.

And if there is a definition of a Themepark, then maybe we just came a step closer to defining a Sandbox too. ;)

- Duke Suraknar -
Order of the Silver Star, OSS


ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4391

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

5/02/12 10:32:21 AM#27

Perpetuum is a sandbox...It's an EVE clone.
Anarchy Online is a hybrid. It has a lot of features from both TPs and SBs

As far as defining a TP vs SB.
It's simple, At endgame, a Sandbox's focus is on building a world. A player's relative power comes from that which he does that persists in the virtual world.

In a Theme-park, the world is fully established, you can only play in it and have very little influence over it. So player's relative power comes from building his own character.

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  Suraknar

Apprentice Member

Joined: 12/26/07
Posts: 808

*Everyone dies, not everyone really fights*

5/02/12 10:42:40 AM#28
Originally posted by GeezerGamer

Perpetuum is a sandbox...It's an EVE clone.
Anarchy Online is a hybrid. It has a lot of features from both TPs and SBs

As far as defining a TP vs SB.
It's simple, At endgame, a Sandbox's focus is on building a world. A player's relative power comes from that which he does that persists in the virtual world.

In a Theme-park, the world is fully established, you can only play in it and have very little influence over it. So player's relative power comes from building his own character.

So in other words, TP is a Guided Experience, where the player has no decision to make in relation to the world, and SB is an Open Ended experience where the player makes decisions in relation to the world.

Both could have Housing in reality both could share a number of other features.

 

 

- Duke Suraknar -
Order of the Silver Star, OSS


ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  Doral

Apprentice Member

Joined: 5/02/12
Posts: 1

5/02/12 10:54:02 AM#29

About as sandbox as it gets.

This game was started by Rolf Jansson and Markus Persson (Notch of Minecraft Fame) Alot of new features are going in at the moment. 

http://www.wurmonline.com

  • Explore huge, diverse landmasses extending over 512sq km in total
  • Make your home on either the PvP or PvE server
  • Craft and use thousands of unique items
  • Wage war on other kingdoms, and lead yours to victory
  • Hunt creatures such as the unique red dragon, forest giant, kyklops, troll king and others!
  • Discover and fight over religious artifacts on the PvP server
  • Modify the terrain; dig, raise, flatten and sculpt the land around you!
  • Capture and breed animals from the environment
  • Train 114 Skills, 10 Player Characteristics, and 3 Religion Characteristics
  • Follow one of four unique deities and religions.
  • Become a priest or champion of your religion and learn powerful spells and enchantments.
  • Choose one of five meditation paths and take advantage of special meditation abilities
  • Earn as many of our 200+ skill and achievement titles as you have time for!
  • Mount various creatures, from horses and carts to unicorns, bears and even dragons!
  • Construct, crew or even captain seven different ship types, from small rowing boats to impressive caravels with other players
  • Build a variety of structures, from guard towers to stone houses to fences and statues.
  • Found your own settlement wherever you desire; own land, build a farm, a castle, or perhaps an entire village!
  • Pave roads and plant signs to improve local infrastructure and by connecting settlements
  • Live off the land by creating fields to farm a variety of crops including potatoes, garlic, cotton, wheat, pumpkins and more!
  • Cook food using a huge range of ingredients
  • ...and much more!


 

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4391

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

5/02/12 11:21:47 AM#30


Originally posted by Suraknar


Originally posted by GeezerGamer
Perpetuum is a sandbox...It's an EVE clone.
Anarchy Online is a hybrid. It has a lot of features from both TPs and SBs
As far as defining a TP vs SB.
It's simple, At endgame, a Sandbox's focus is on building a world. A player's relative power comes from that which he does that persists in the virtual world.
In a Theme-park, the world is fully established, you can only play in it and have very little influence over it. So player's relative power comes from building his own character.


So in other words, TP is a Guided Experience, where the player has no decision to make in relation to the world, and SB is an Open Ended experience where the player makes decisions in relation to the world.
Both could have Housing in reality both could share a number of other features.
 
 


I tend to look at it as more of the focus of the game rather than absolutes, but pretty much in a Theme-park the experience is kinda like this: "OK, here's the world, you are welcome to play in it, but you can't change anything." The sandbox, does allow you to make changes in the world and so the world itself has less to offer in terms of what to do. You kinda make that happen for yourself and with others.

Focus: Sandbox=World, Theme-Park=Character.

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  Dragonantis

Novice Member

Joined: 12/16/10
Posts: 967

5/02/12 11:24:11 AM#31
Nobody mentioned Minecraft :)
  Tharlog

Novice Member

Joined: 2/10/10
Posts: 36

"Look here junior, don't you be so happy. And for heavens' sake, don't you be so sad."

5/02/12 11:29:04 AM#32
Don't forget about Wurm Online... god if they only updated the horrid animations it would be my ideal game!
  Salio69

Advanced Member

Joined: 5/29/06
Posts: 420

5/02/12 11:30:31 AM#33

Wakfu is a sandbox.

someone mentioned ragnarok online, its not. its very linear, especially after the renewal update.

 

 

  Tharlog

Novice Member

Joined: 2/10/10
Posts: 36

"Look here junior, don't you be so happy. And for heavens' sake, don't you be so sad."

5/02/12 11:32:09 AM#34
Oh and Xsyon, very sandboxy. No story, player-created quests, indepth building, crafting etc. etc.
  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4391

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

5/02/12 11:35:13 AM#35

Also, Mabinogi

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  Suraknar

Apprentice Member

Joined: 12/26/07
Posts: 808

*Everyone dies, not everyone really fights*

5/02/12 12:12:46 PM#36
Originally posted by GeezerGamer

 


Originally posted by Suraknar


Originally posted by GeezerGamer
Perpetuum is a sandbox...It's an EVE clone.
Anarchy Online is a hybrid. It has a lot of features from both TPs and SBs
As far as defining a TP vs SB.
It's simple, At endgame, a Sandbox's focus is on building a world. A player's relative power comes from that which he does that persists in the virtual world.
In a Theme-park, the world is fully established, you can only play in it and have very little influence over it. So player's relative power comes from building his own character.



So in other words, TP is a Guided Experience, where the player has no decision to make in relation to the world, and SB is an Open Ended experience where the player makes decisions in relation to the world.
Both could have Housing in reality both could share a number of other features.
 
 



I tend to look at it as more of the focus of the game rather than absolutes, but pretty much in a Theme-park the experience is kinda like this: "OK, here's the world, you are welcome to play in it, but you can't change anything." The sandbox, does allow you to make changes in the world and so the world itself has less to offer in terms of what to do. You kinda make that happen for yourself and with others.

 

Focus: Sandbox=World, Theme-Park=Character.

I will agree with that as well, yes absolutelly!

This is the "hand on" feeling that one gets from playing one or another type.

I may on the other hand seem to talk in an "absolutes" fashion simply because the aim here was to find a proper definition that everyone can agree upon, and since after much much discussion for years in thes forums we still (as expressed in the OP), seem to not be able to have a clear definition of what a Sandbox MMO is, and I find that surprising personally because I think, converselly to the statements made abouyt a definition, it is simple and clear...

- Duke Suraknar -
Order of the Silver Star, OSS


ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

 
OP  5/02/12 1:10:44 PM#37

Updated the OP.

  • added Perpetuum, Uncharted Waters Online and Wurm to the list (stupid me: how could I have forgotten Wurm and UWO, I even played both games).
  • changed the text about sandbox features to include open-ended gameplay. Also added text to make some points clearer (I hope).

I will have to look at some suggested games, notably Fallen Earth, Mabinogi and Wakfu, I didn't play any of them. Opinions welcome. I tend not to include games that could be considered hybrids, like for example Vanguard or Asheron's Call (don't really know how AC is these days). Let someone else make a list of hybrids. :)

Thanks for your input, much appreciated.

[Edit: Also changed the word "games" to "MMORPGs" a few times so that it's clearer that this is a list of sandbox MMORPGs. :)]

I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  Emrendil

Spotlight Poster

Joined: 3/06/12
Posts: 200

5/02/12 1:48:57 PM#38
Originally posted by Dragonantis
Nobody mentioned Minecraft :)

I was just about to say that :)

  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

 
OP  5/02/12 1:55:43 PM#39
Originally posted by Emrendil
Originally posted by Dragonantis
Nobody mentioned Minecraft :)

I was just about to say that :)

I'm rather uneducated about Minecraft. Is Minecraft an MMORPG? This is an honest question, I really don't know.

Someone earlier in this thread suggested Risen 3. I don't think that's an MMORPG as well.

Edit: Granted, the thread title mentions "sandbox games" and not MMORPGs, maybe I should change that. :)

I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  Mithrandolir

Hard Core Member

Joined: 2/28/05
Posts: 1674

Our doubts are traitors and make us lose the good we oft' might win, by fearing to attempt

5/02/12 2:19:09 PM#40
Originally posted by Tharlog
Don't forget about Wurm Online... god if they only updated the horrid animations it would be my ideal game!

Same here. I don't need fancy graphics... I prefer raw graphics like AC1 and Istaria, and Wurm.. but Wurm not only needs better animations, it just plain needs SOME animations in most cases. It could also use a few different player skins. Other than that, it's a great sandbox experience.

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