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The Pub at MMORPG.COM  » GW2 vs Tera my almighty opinion

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185 posts found
  Xasapis

Tipster

Joined: 1/12/07
Posts: 5480

5/02/12 11:17:31 AM#121

The thing is, GW2 does not offer open world PvP. It may be a niche market to you, but for those who like it, it is good that there is a game out there offering it. Is it not?

Also I have yet to see how the open world PvP will tie with the Vanarch ruler system, which is something else that is new.

  Jetrpg

Advanced Member

Joined: 4/22/06
Posts: 2359

5/02/12 11:21:25 AM#122
Originally posted by Purgatus
Originally posted by Wolvards
 

Why did you "quote" MMO? GW2 isn't an "MMO"?

I had a huge wall of text written for you, explaining GW2s PvP and how it isn't a WAR clone (cause thats ridiculous lol), so in short, what does TERA bring to the table PvP wise over GW2? Combat and OWPvP don't count, a lot of players don't like the chance at being ganked while levleing, not all, but a lot. So, whats it got?

Not sure where you are going with this. GW2 is indeed an "MMO"

Open world PvP is sought after by enough people that to "not count it" is a disservice to your argument. It is a legitimate reason why some people don't like it.

Agree

Also Tera, ironically, had Guild vs Guild. Where guilds can declare war on one another. Thats sounds pretty cool to me.

Awful system, always has been always will be. Long standing quick pvp addon of the asiain markets that have been planned into some asian games , because well, that is what they are used to.

Before there is an agrument that that makes it good, ill state that people were used to washing cloths by hand , but after social exposure and aviablity of reliable alternitives decided yes washing machines are indeed superior.

 

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5480

5/02/12 11:24:31 AM#123
People seem to enjoy the GvG system a bit too much in my PvP server. I'm not sure what you're talking about. It's definitely a different flavor than the faction system found in almost every other mmorpg out there. You choose your allies and your enemies instead of them been dictated to you.
  jtcgs

Hard Core Member

Joined: 9/28/04
Posts: 1476

5/02/12 11:31:19 AM#124
Originally posted by Jetrpg

It does items (end game) and classes (roles) agruably better.

Those are big parts of the game (listen i prefer GW2) , but ill point out truth when i can.

Items = carrots on a stick

Tera's classes are the most generic classes I have ever seen. I saw a grand total of 6 skills on a magic user class up to level 30.

6

6 skills

I get more skills in GW2 on an elementalist with ONE weapon set which I can swap out almost at will to 4 different element sets and thats just for ONE SINGLE WEAPON. Staff, 5 skills + 1 extra until level 7 when I get a second and then another at 10 and there are 4 SETS with the different elements (thats 20 skills)...which I can then swap the staff for a trident and get 4 DIFFERENT sets of elemental skills and then swap that trident out for a dagger and an offhand item for yet ANOTHER 4 sets of skills...and then do it again with yet ANOTHER weapon.

I now have almost 5 TIMES the amount of skills as ANY 3 Tera classes combined! and THAT is why PvP is so weak in Tera, extremely limited attack variety = weak combat.

There is no depth at all to the classes tera, they are 100% generic and barely stand up to F2P classes...hell Runes of Magic classes have almost as many as WoW classes and even Atlantica Online has more than Tera.

So with Tera, weak gameplay = good PvP? That must mean that FPSs have the best PvP ever concieved!

Oh, forever gone are the days of 25 minute long PvP duels like in Asherons Call...when fights took so long and the variety of ways to kill a person made you actually finish needing to change your clothes because you sweat so much...the kind of fights that would make most PvPers today soil themselves.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5480

5/02/12 11:38:56 AM#125

I've counted 17 skills for Tera sorcerer. The guy you saw probably never left the newbie island and couldn't have been over level 6.

http://mmorpg-tactics.com/tera-sorcerer-class/sorcerer

Not that the amount of skills matters this much, the actual usage matters more. Still 6 spells at level 30 is innacurate.

  killion81

Elite Member

Joined: 8/31/06
Posts: 579

5/02/12 11:40:54 AM#126
Originally posted by jtcgs
Originally posted by Jetrpg

It does items (end game) and classes (roles) agruably better.

Those are big parts of the game (listen i prefer GW2) , but ill point out truth when i can.

Items = carrots on a stick

Tera's classes are the most generic classes I have ever seen. I saw a grand total of 6 skills on a magic user class up to level 30.

6

6 skills

I get more skills in GW2 on an elementalist with ONE weapon set which I can swap out almost at will to 4 different element sets and thats just for ONE SINGLE WEAPON. Staff, 5 skills + 1 extra until level 7 when I get a second and then another at 10 and there are 4 SETS with the different elements (thats 20 skills)...which I can then swap the staff for a trident and get 4 DIFFERENT sets of elemental skills and then swap that trident out for a dagger and an offhand item for yet ANOTHER 4 sets of skills...and then do it again with yet ANOTHER weapon.

I now have almost 5 TIMES the amount of skills as ANY 3 Tera classes combined! and THAT is why PvP is so weak in Tera, extremely limited attack variety = weak combat.

There is no depth at all to the classes tera, they are 100% generic and barely stand up to F2P classes...hell Runes of Magic classes have almost as many as WoW classes and even Atlantica Online has more than Tera.

So with Tera, weak gameplay = good PvP? That must mean that FPSs have the best PvP ever concieved!

Oh, forever gone are the days of 25 minute long PvP duels like in Asherons Call...when fights took so long and the variety of ways to kill a person made you actually finish needing to change your clothes because you sweat so much...the kind of fights that would make most PvPers today soil themselves.

 

I just wanted to ask if you have played TERA and PvPed in it at all?  You have strong opinions, which I would assume are based in play experience.

  Vepgenus

Novice Member

Joined: 6/30/07
Posts: 413

5/02/12 11:43:22 AM#127
The war between Tera and GW2 fans is really amazing. -grabs popcorn-
  Wicoa

Hard Core Member

Joined: 1/08/07
Posts: 1234

5/02/12 11:48:03 AM#128
Originally posted by The_Korrigan
Originally posted by Wicoa
Originally posted by The_Korrigan
Originally posted by Wicoa

Can you please give me a link to the live cash shop in the western market, I cannot find it.

https://forum.tera-europe.com/showthread.php?t=51970

That is a quote from korea where the game is F2P as are most or all mmorpgs.  I will ask again can you please give me a link to the "live" cash shop in the western market where I can purchase items for my character.

It's not even released yet in Europe - it hits the shops tomorrow. Do you really think the Koreans will leave out a feature that makes them earn more money? It's already discussed on the Tera europe forums.

Comparing the two games is like comparing apples and oranges anyway. Tera is an awful Asiatic grind while GW2 is a game bringing a totally new approach to the signification of levels and leveling (for this gamer generation at least). Tera is another poorly designed EQ/WoW clone with sub par quests and story, while GW2 is something that hasn't been seen on the MMORPG scene since over 10 years.

And yeah, I wish the Tera fans who don't plan to play GW2 would stick to the Tera forums, just like I stick to the GW2 forums. You're going to have a hard time finding a post of mine bashing Tera on their own forums, because I don't do it. Why waste my time annoying fans of a game I dislike?

Right so you can't provide me a link to the live cash shop in EU which btw if they did provide I wouldnt mind.  What I do mind is that you made a claim and could not provide evidence.  Instead you hyperbole onto something else.  Tera has been live in the EU as headstart since Friday, the headstart was for anyone who pre-ordered the game and some extra codes were available from people with the collectors edition.

 

Quote "(for this gamer generation)"... Please don't think for one second you are a voice representing an entire generation. You are just one voice as is mine I have no credentials other than my opinion to claim my own.

 

The combat in Tera plays nothing like any of the mmo's you have quoted to me i.e  EQ or WoW.   I would stick to the Tera forums but I can't help but notice this thread is about Tera so yeh I will come here, don't quote my game if you don't want me here.

 

Finally I won't say anything about GW2 its not a live game nothing has been finalised and I did not play the Beta therefore I have nothing bad to say about it. I usually play games for a couple of months before I form an opinion, though most people judge something on a beta or a starter zone and then come to forums spouting crap.

 

 

 

Tribes Ascend Link Sign Up Foo, its fun:

https://account.hirezstudios.com/tribesascend/?referral=214829&utm_campaign=email

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1582

Dyslexics of the world...UNTIE!

5/02/12 11:52:06 AM#129
Originally posted by Vepgenus
The war between Tera and GW2 fans is really amazing. -grabs popcorn-

I am sure SWTOR is loving the break.

  Moodsor

Advanced Member

Joined: 6/16/06
Posts: 390

5/02/12 11:52:11 AM#130
Originally posted by The_Korrigan
Originally posted by Wicoa
Originally posted by The_Korrigan
Originally posted by Wicoa

Can you please give me a link to the live cash shop in the western market, I cannot find it.

https://forum.tera-europe.com/showthread.php?t=51970

That is a quote from korea where the game is F2P as are most or all mmorpgs.  I will ask again can you please give me a link to the "live" cash shop in the western market where I can purchase items for my character.

It's not even released yet in Europe - it hits the shops tomorrow. Do you really think the Koreans will leave out a feature that makes them earn more money? It's already discussed on the Tera europe forums.

Comparing the two games is like comparing apples and oranges anyway. Tera is an awful Asiatic grind while GW2 is a game bringing a totally new approach to the signification of levels and leveling (for this gamer generation at least). Tera is another poorly designed EQ/WoW clone with sub par quests and story, while GW2 is something that hasn't been seen on the MMORPG scene since over 10 years.

And yeah, I wish the Tera fans who don't plan to play GW2 would stick to the Tera forums, just like I stick to the GW2 forums. You're going to have a hard time finding a post of mine bashing Tera on their own forums, because I don't do it. Why waste my time annoying fans of a game I dislike?

Way to not have any insight about what you are talking about, the T-cat vendors have been removed from EU/US version, both EME and Frogster have confirmed Item Shops are not on the table right now.

TERA is a grind? Now you're just giving away that you have no knowledge about the game what so ever. Fair enough you like GW2 but come on, atleast try to stay factual when you want to debate the 2 games.

I have no gripes with GW2 at all, I am sure it will do what it does well, but hating over things that aren't even true, you're making the MMO community look bad.

  jtcgs

Hard Core Member

Joined: 9/28/04
Posts: 1476

5/02/12 11:56:02 AM#131
Originally posted by Xasapis

I've counted 17 skills for Tera sorcerer. The guy you saw probably never left the newbie island and couldn't have been over level 6.

http://mmorpg-tactics.com/tera-sorcerer-class/sorcerer

Not that the amount of skills matters this much, the actual usage matters more. Still 6 spells at level 6 is innacurate.

You are correct, it was foolish of me to say "skill" and not "attack" when talking about PvP and depth.

Remove the non attack skills and skills that cant be used on players or how the laughable "backstep" which adds so much to Teras combat system that still has spells and missles that are locked on and following you...from the "depth" of the class.

I mean, we dont want to get into how backstep in the dramatically deep combat system that is Tera compares to the dodge skill in GW2 that say...actually leaves a trail of fire in my wake to cause damage to anyone trying to follow me now do we? Oh, and thats if im in my "fire" skill set. ice will leave a trail that will slow others down...shall I mention what the other 2 elemental sets do? The sets I can switch to or be in without you knowing about it until you engage me in combat?

There is NO DEPTH to Tera classes, its the same. You see a Sorc in Tera, you know what is coming...the same as the last Sorc.

He has no choices but the limited amount given to him.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5480

5/02/12 12:03:07 PM#132

You're trying too hard to discredit a tab-less targetting system game. It will certainly have less skills overall than a tab target system. This is only natural.

I haven't played either game to max level, thus I can't comment on how complex or simple they will be for me. I have the feeling you haven't either. In this case we're both talking academically, ie out of our asses.

  Purgatus

Novice Member

Joined: 4/22/12
Posts: 347

5/02/12 12:05:40 PM#133
Originally posted by Velera
 

TERA is a grind? Now you're just giving away that you have no knowledge about the game what so ever. Fair enough you like GW2 but come on, atleast try to stay factual when you want to debate the 2 games.

Almost every post and review I have read has descibed Tera as a grind. I have only played till 16 and I know the game gets more interesting after that so I can't count my own expereiences.

At best, most people say that the combat mechanics make the grind more fun. To say that Tera is not a grind is unrealistic.

  Nevulus

Hard Core Member

Joined: 8/23/06
Posts: 1004

5/02/12 12:09:37 PM#134
Originally posted by The_Korrigan
Originally posted by Wicoa
Originally posted by The_Korrigan
Originally posted by Wicoa

Can you please give me a link to the live cash shop in the western market, I cannot find it.

https://forum.tera-europe.com/showthread.php?t=51970

That is a quote from korea where the game is F2P as are most or all mmorpgs.  I will ask again can you please give me a link to the "live" cash shop in the western market where I can purchase items for my character.

It's not even released yet in Europe - it hits the shops tomorrow. Do you really think the Koreans will leave out a feature that makes them earn more money? It's already discussed on the Tera europe forums.

Comparing the two games is like comparing apples and oranges anyway. Tera is an awful Asiatic grind while GW2 is a game bringing a totally new approach to the signification of levels and leveling (for this gamer generation at least). Tera is another poorly designed EQ/WoW clone with sub par quests and story, while GW2 is something that hasn't been seen on the MMORPG scene since over 10 years.

And yeah, I wish the Tera fans who don't plan to play GW2 would stick to the Tera forums, just like I stick to the GW2 forums. You're going to have a hard time finding a post of mine bashing Tera on their own forums, because I don't do it. Why waste my time annoying fans of a game I dislike?

SO instead you come into a "Versus" thread and bash Tera, its fans, and spread misinformation about both Tera and GW2. Good job.

  Purgatus

Novice Member

Joined: 4/22/12
Posts: 347

5/02/12 12:11:41 PM#135
I never did understand the "you can't compare apples and oranges" argument. They are both fruits right? I can compare and contrast them pretty well. Do they have to be identical to compare?
  jackwu10

Novice Member

Joined: 2/06/11
Posts: 117

5/02/12 12:19:55 PM#136
Originally posted by Purgatus
I never did understand the "you can't compare apples and oranges" argument. They are both fruits right? I can compare and contrast them pretty well. Do they have to be identical to compare?

but u already biased toward the game u like? instead of "comparing" two games from objective views, u were bashing one game in order to make another seems superior. 

it's like u are comparing apple to orange, but u dont like orange. 

  jtcgs

Hard Core Member

Joined: 9/28/04
Posts: 1476

5/02/12 12:23:51 PM#137
Originally posted by Xasapis

You're trying too hard to discredit a tab-less targetting system game. It will certainly have less skills overall than a tab target system. This is only natural.

It is also only natrual that it loses its depth and complexity...which is the point of the argument.

Fewer skills = fewer attack options = watered down easy PvP

Hey look, there is a "enter class here" what am I going to do?

Is the answer always the same?

In Tera, yes...his attack options are limited and thus so are the answers to beating him.

in GW2, you see a class yet still dont know what he is going to be able to do to you until you know not only what

weapon he is using, but in some cases, what stance he is using which greatly varies his attack options. Now you are in a REACTION situation which vastly increases the excitment level of the fight...no excitment in already knowing what your opponent can and cannot do to you as you can plan out the fight before it even starts.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  killion81

Elite Member

Joined: 8/31/06
Posts: 579

5/02/12 12:29:34 PM#138
Originally posted by jtcgs
Originally posted by Xasapis

You're trying too hard to discredit a tab-less targetting system game. It will certainly have less skills overall than a tab target system. This is only natural.

It is also only natrual that it loses its depth and complexity...which is the point of the argument.

Fewer skills = fewer attack options = watered down easy PvP

Hey look, there is a "enter class here" what am I going to do?

Is the answer always the same?

In Tera, yes...his attack options are limited and thus so are the answers to beating him.

in GW2, you see a class yet still dont know what he is going to be able to do to you until you know not only what

weapon he is using, but in some cases, what stance he is using which greatly varies his attack options. Now you are in a REACTION situation which vastly increases the excitment level of the fight...no excitment in already knowing what your opponent can and cannot do to you as you can plan out the fight before it even starts.

 

In baseball when you are at bat, you have one "ability", swing.  Yet they still say hitting a baseball is one of the hardest things to do in professional sports.  Just pointing out that fewer options doesn't necessarily mean "watered down easy" anything.

  jackwu10

Novice Member

Joined: 2/06/11
Posts: 117

5/02/12 12:32:44 PM#139
Originally posted by jtcgs
Originally posted by Xasapis

You're trying too hard to discredit a tab-less targetting system game. It will certainly have less skills overall than a tab target system. This is only natural.

It is also only natrual that it loses its depth and complexity...which is the point of the argument.

Fewer skills = fewer attack options = watered down easy PvP

Hey look, there is a "enter class here" what am I going to do?

Is the answer always the same?

In Tera, yes...his attack options are limited and thus so are the answers to beating him.

in GW2, you see a class yet still dont know what he is going to be able to do to you until you know not only what

weapon he is using, but in some cases, what stance he is using which greatly varies his attack options. Now you are in a REACTION situation which vastly increases the excitment level of the fight...no excitment in already knowing what your opponent can and cannot do to you as you can plan out the fight before it even starts.

from my exp.. it more like raping the guy that's alone while in groups.

if u want that exciting, nervous, unexpected pvp, tera offers u open world pvp. gankers always get u from the back, and the reaction in that situation will pump up ur andrenaline. 

  Purgatus

Novice Member

Joined: 4/22/12
Posts: 347

5/02/12 12:36:12 PM#140
Originally posted by jackwu10
Originally posted by Purgatus
I never did understand the "you can't compare apples and oranges" argument. They are both fruits right? I can compare and contrast them pretty well. Do they have to be identical to compare?

but u already biased toward the game u like? instead of "comparing" two games from objective views, u were bashing one game in order to make another seems superior. 

it's like u are comparing apple to orange, but u dont like orange. 

Even if I love Apples and hate oranges, I can still compare them is such a way as you you to say, "he may not like organes, but From the description, I would like them."

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