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5/02/12 4:08:50 AM#61
Originally posted by dotdotdash A combat system that they copied from darkfall at that. So they cant claim it new either. |
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5/02/12 4:08:55 AM#62
Originally posted by Caldrin Haha, I stand corrected sir :) |
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5/02/12 4:10:20 AM#63
Originally posted by sanshi44 The only thing in common with Darkfall and Teras combat system is that you press the mouse botton to attack LOL..
My 3D models |
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5/02/12 4:14:35 AM#64
And here it goes again more bickering...sigh if your games are so awesome why are you not playing them right now? What is your compulsion to come here and flame and bash as if your opinion's are the only one that matters and all else mean nothing? Just curious.
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5/02/12 4:16:51 AM#65
Originally posted by Caldrin Darkfall did it better imo because you can move while casting a spell, the only thing tera has that darkfall doesnt is that some classes can dodge. |
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5/02/12 4:17:23 AM#66
Originally posted by SuperXero89 That's certainly one way to play it, however that's not the only way, and you certaintly aren't forced to play it this way. I see quite a few people choosing to play this game like previous MMOs and then complaining that it isn't 'different'. Personally, I didn't have to pray for anything. I spent me weekend exploring, and getting overwhelmed with so many events, I had to pick and choose which I wanted to do and which I wanted to skip. I lvling into some of the higher lvl areas only to find this problem getting worse and worse. Especially realizing that I didn't have to stick to fighting mobs my own lvl, I could do just fine taking on mobs 2-5 lvls higher in certain cases. As for WvW.. well I guess you just don't get it. Most people had an absolute blast with that, and it's been some of the most fun people have had in over a decade. Personally I find it cool that you can not only capture & upgrade your own keeps, but you can also deck it out w/ various siege weapons, hire guards to help defend it, or if you wanted to take it you could choose to either beat down the front door, teleport over the walls, or just blow the walls up entirely. |
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5/02/12 4:20:19 AM#67
Originally posted by sanshi44 Out of curiosity, is melee any useful in Darkfall? Because while move while casting may sound good and all in theory, in practice you can kite indefinitely a melee, effectively rendering all those classes useless. |
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5/02/12 4:26:33 AM#68
Originally posted by Xasapis Yeah melee is fine in Darkfall.. Combat in Darkfall can be pretty fast paced, one moment you can be casting spells at each other but then get close enough for melee combat you quickly get out your sword and start attacking.. even if your not a hybrid class and go destoryer you are constantly shooting arrows and dodging spell attacks and so on until you get close enough.. There are also spells you can use to launch yourself closer to your enemy, or use a monut to get close.. I really enjoy the combat mechanics in Darkfall, i know the game is not perfect but no game is.. My 3D models |
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NBlitz
Advanced Member
Joined: 2/16/08
"Give a man a mask and he will show you his true face." |
5/02/12 4:35:03 AM#69
Originally posted by Xasapis http://youtu.be/X1v3ZS_K_NM?t=45s DarkFall combat. The guy was switching on the fly between skills. ![]() |
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5/02/12 4:55:46 AM#70
Originally posted by SuperXero89 I've seen you post quite a bit against GW2 lately so its clear we are on opposite bandwagons and I won't belittle your opinion or curse your name; therefore, I am here to discuss and not to persuade. It is a game and I could care less what your opinion is of it. Or if it is even popular for that matter (why people care if a game is popular or not is beyond me). As long as there are two full servers for me to play with I'll be fine. I'd only require two for the WvW content. I'm sure there will be at least that for a long time to come, if not years.
The forts and outposts if anything feel like they serve MORE of a purpose in GW 2. Take WoW for instance. I see a fort, but why is it there? nothing ever actually comes out and attacks it. They tell me the orcs across the field are attacking yet they are just standing there picking daisies and wondering in circles. Giving the actual outpost ZERO meaning to me other than just being a quest hub. Here I see towns and things actually being attacked. I would hardly consider it running around aimlessly. Its more exploring and having a good time. In Skyrim you pretty much do the same as well as in every other game of this nature. You don't have to do anything twice if you don't want and also the heart "quests" hardly seemed "grindy" to me. Sense I enjoyed doing each of them and they all offered multiple ways to complete the objective. I don't think the initial assessment is that spot on either. GW1 has nothing to do with GW2 outside the lore. The games are so different that your enjoyment of GW1 in no way accurately predicts your appreciation of two. I'm not quite sure your beef with GW2 and I don't think I'll ever understand it, simply because I had such a good time in the beta. I understand that I won't ever understand your point of view because my first hand experience varied so widely so It'll be useless trying to explain your point with intent to convince me. (its kind of like telling someone their favorite food sucks. I've tasted it too, and its my favorite so clearly in my experience your wrong). I'd encourage you to give it another look down the road.
I've already tried to understand your point of view in the past and almost every criticism you make I either had a completely different take on or just didn't experience completely. The DE's, for example, felt completely revolutionary. So much so that I can't go back to normal questing anymore. Cancled two subscriptions because the games now feel completely stale. The DE's were..well..dynamic and fun. I chose how I wanted to proceed rather than being told. I could see things actually happening before me. I didn't wander around searching purposely for DE's. I explored, did hearts, and stumbled on them which was an absolute blast. The combat was responsive and felt visceral and engaging. I thoroughly enjoyed picking my skill slots and how I could participate with any player I chose. I didn't have to stand around and gather a party I just went out. At one point I started a roving band of thieves on the WvW, for example. We did really well. Sometimes we participated outside of battle, gathering materials and resources. Then we went into the fray and sieged castles as a band. As thieves we often found backdoor defenses and things. I was pleased with everything I saw. I did not have a single complaint. There were balancing issues and performance issues but I kept in mind this is a beta of an unreleased game that doesn't even have a release date on it. So those things are to be more than expected. Hell, if those things weren't there I'd be pretty pissed because the game is in the oven for no reason at that point. Again, I'm not trying to convince you because I know we are at an impass at this point. We both experienced it ourselves so there's no other proof we can give each other. Your not going to convince me my table is orange when I'm using it and its brown you know? I am trying to impart a little bit of courtiousness though. Be courtious to your fellow gamer. Just because you experienced something one way does not mean that is actually how it is. I know that sounds a bit strange. Right now there are far more people who loved and enjoyed the game than disliked it. Please don't take that as belittling and neither is it me trying to support my own opinion. Its just the way it is right now. If it were otherwise I would tell you as I honestly don't care at all what other people do with themselves. So, right now, it is statisticlly far more likely that you may convince someone who would actually love the game not to try it than it is that you would actually save anyone the money. As it stands your opinion or experience is less likely to happen. I wish people would abandon these crusades to either destroy a games reputation or to be a holy knight in its service. Your beloved games can stand on their own. Its useless trying to save people money because everyone has their own values. What you may think is an awful game another person may have thought was absolutely incredable (clearly as is the case here) and you just turned away someone who may have thoroughly enjoyed the title. The only purpose I believe people have is to try to convince themselves that they have a correct opinion through force. You can say (using the subjective 'you' here, representing all video game bashers or templars) your trying to educate people but, again, what good are you actually doing? For every one of you there is one of me who loved the game. Also you may actually be misleading people sense, and once more, everyone has their own values. Its likely that bashing a game will result in you keeping someone away from a game that they would have actually liked. You could also say the same for those who would burn the heritics. You may actually be convincing people to waste money on a product they don't like. Its impossible to tell and it is surely doing more harm than good. Let people form opinions on there own. There is plenty of information on this game out there right now and the entire game ran and played exactly as foretold. Almost every square inch of the games features were covered in detail before all this beta stuff. Its not hard to find. You can read how everything happens and plays to such a fine detail that actually playing it for me felt exactly as I had pieced together using all of the information. |
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5/02/12 5:05:00 AM#71
As someone who's stepped back to watch from afar, I'd warn you guys about the hype and excitement. I'm not saying you should not try the game. I'm saying just not to buy wholesale the stuff the companies / developers put out to promote the game, and coming in with certain expectations. Without getting into the tiny details, I'll just leave some examples of a few titles in the last few years to have some serious hype and / or mega-expectations and enter the field with some hefty issues. Age of Conan - After WoW's success and before the SWTOR promotion juggernaught, AOC had an absolutely amazing marketing to promote the game. End result? Heh... Warhammer Online Star Trek Online Star Wars The Old Republic Thanks for your time. For the sake of your fandom and finding an actual MMORPG "home," I really do hope GW2 is everything you hope it would be. But for me, the track record of MMORPGs will say otherwise. "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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5/02/12 5:07:37 AM#72
It is a good game. People nowadays are so jaded, if this game came out a few years ago peoples minds would explode and we would all just lose are minds and run around on the streets stabbing each other.
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5/02/12 5:08:06 AM#73
I loved the beta and I am glad it is over or I'd still defend Stonemist Castle as Kodash against Blue and Green. It was fun as hell to see them fighting each other instead of us who kept the castle.
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5/02/12 5:20:13 AM#74
It's hyped like it is because of it's popular IP, the that fact it changes/removes a lot of "typical" things and that it adds things that are not common. It's different from the norm and that has people excited, a little too excited at times, but it's good to look forward to things. I think like most MMOs we'll know after three months how good the game really is for the majority of us. The important thing is that if there are parts that add without subtracting other games will pick it up. I think a less oppressive and organic system like the DE's are something every should have. Unfortunately ANet got a little clip crazy in the process IMO lol.
Just not worth my time anymore. |
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5/02/12 6:38:56 AM#75
Originally posted by SuperXero89 1) NPCs move around and have their own conversations / interactions with other NPCs. They will also defend their town / outpost during attacks. For example, in the norn starter area the Blacksmith stops smithing and turns into a were-bear and helps drive off attackers. 2) Its hard to miss DEs, they are everywhere. And the big zonewide ones will give you map icons on where to help out. 3) Please, its nothing like WAR or Rift.
Please stop being so ignorant. This isnt the cheap rip off dynamic events that TERA is getting. |
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5/02/12 6:50:18 AM#76
I wonder if a few of the members on the GW2 sub forum were Anet Staff now.
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5/02/12 7:09:27 AM#77
Originally posted by MMOExposed
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5/02/12 7:54:29 AM#78
Wonder what the chances are the little TERA fanboi never even touched GW2 and is just mad because the overall positive reception of the GW2 beta puts his already underperforming favorite game with its lackluster launch even further back into the shadows. 'Seamless world' - A world lacking visible or phys. seams, forming forced breaking points during transition and movement;
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5/02/12 8:12:54 AM#79
The reason GW2 is so overhyped is because many people want to believe in the Buy 2 Play payment model.
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5/02/12 8:21:05 AM#80
Originally posted by Novusod The sad thing is it is pay to win and you haveto pay upfront. To all the fanboys, yes you can get the items in the cash shop through hours of grinding and some luck, but you can buy them instantly. The whole approach of "why should casual players miss out on what hardcore players can earn through hours of hard work" via the cash shop is just stupid. |
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