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5/01/12 3:50:07 PM#81
Originally posted by BigHatLogan SWG was amazing in things you could do, build on the map, houses, harvestors, bases, towns. I liked this because I could RP a crafter more than just sitting at a crafting table and rinsing and repeating. I dont think any other game ever got as complex as the old system was. It did get watered down with the NGE, but thier where some things added in that I did like. Problem with SWG sandbox is was they built it then never did anything with it for years. They could have done so much with that game, it truely is a example of regrets in the MMO gaming world. Not saying it was perfect at start thier could have been much more done in the planning that would have made it work much better. The problems with a sandbox is it is a complex game model that does take alot of thought and you need it to be almost perfect or the whole thing starts to drift. Example: the game economy is probably the hardest thing to manage for a developer. EVE like SWG was; is based on combat missions for income. EVE is the bank, they pay out money for missions. Problem with that is players start to feel thier working for the crafters. After a time the crafters get so bloated with credits they become hated by the combat pve players. EVE countered this with PLEX the crafters can convert the money into game time. Credits in EVE in theory come in and go out, SWG never had a credit sink like this. Game inflation was a major problem in SWG, by the end of the game things you used to buy cheap costed a great deal. Their wasnt any incentive to craft in SWG after the NGE, thier was no more decay which made it a one time sale. As new player numbers decreased so did the number of crafters decrease. Game balance is a tuff thing for sandbox games; and that is the reason I think thier are not more of them out thier. And why it becomes less and less fun for players if the game itself is broken or slowly becomes broken over time. Someday someone will make a working sandbox, as game engines become more complex in that it becomes easier for developers to make complex game models you might see something that hits the spot for all those that are waiting for a good sandbox. |
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5/01/12 3:50:49 PM#82
I voted for the reason of FFA PvP but really it is the poor quality and lack of fun that drives me away. I've played some with FFA PvP but it must have a way to avoid PvP if you want up until you can compete with others. MO and DF at day 1 have their newcomers driven away from the community by gankers unless you join a guild and level in seclusion. FFA PvP can work with enough rules and restrictions but the ones that don't give it a horrible rep. Just like open world PvP. You could still have a light death penality but it is dinished if you died in an unfair fight. |
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5/01/12 4:00:17 PM#83
I dont play sandboxes because....The players suck. 99% of sanboxes are all about FFA Open World PvP with Full Loot, which attracts the wrong kinda crowd for me to have fun. Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom |
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5/01/12 4:09:47 PM#84
Originally posted by UsulDaNeriak Seconded. Also an Eve vet here. And I do occasionally try to find other games...it's a shame that pretty much every other "sandbox" MMO I've tried or looked up is pretty much a hulking glob of radioactive donkey shit, for virtually every reason listed on the poll. |
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5/01/12 4:36:44 PM#85
Originally posted by Boardwalker No kidding. From the sounds of it all he did was mining and missioning, and AFK missioning at that. Axehilt, if what I just said was true, newsflash: that's perhaps 10% of what is in Eve. You can't make a grand sweeping statement about the entirety of a game when you've only played a tiny fraction of what it has to offer. |
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5/01/12 4:41:04 PM#86
Originally posted by Icewhite You make a good point but so does Amaranthar. You talk about perception in a sense where the Devs are trying to make a game up to the expectations of the players, but that only shows that many Devs do not know themselves what it should be and are trying to identify it through the players. Did Richard Garriot (and associate Devs) browse MMORPG forums to find out what the players wanted when he made UO? No he just made it as he felt it, from his own insight, and people liked it because it felt alive. So this is where I agree with Amaranthar, a Dev wishing to make a Sandbox will make a good one, the ones that have been made and have given a bad name to the Type of MMO is because, in my opinion, were made by Devs that were after money and tried to cater to what players wanted. Now I am not saying to not be transparent with players and not listen to player suggestions or even get some ideas from them on how to approach things, good ideas do not fall from the sky anyways, good ideas come when ideas have sex together so it is good to expose discuss and get ideas from many places, but you also need to have some passion and a vision about what you want to create. And frankly maybe the simple truth is that many of todays Devs just do not wish to make a Sandbox game, otherwise they would be able to sell their ideas and concepts to Investors.
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5/01/12 4:45:26 PM#87
In my case I don't really care if a game is a sandbox or themepark as long as it is good. But most sandboxes have lacked a lot in polish so right now I don't play any. If a good sanbox releases I will play it (WoDO). |
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5/01/12 4:57:58 PM#88
Originally posted by Kiljaedenas Whats the other 90%? Im not trying to be cute here but ask out of curiosity as I had the same experience with EVE Axehilt had.
What do I need to do in EVE for it to be fun? Also, why is it not made clear that what I'm experiencing is only 10% and where I get the other 90% of the game? Is there some tutorial I'm missing? |
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5/01/12 4:58:55 PM#89
Originally posted by Loke666 Don't get your hopes up on WoD... |
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5/01/12 5:03:18 PM#90
The components in sand box gameplay that I enjoy are offered by themepark games as well if one is willing to look for it. While sand box only seems to mean that there is not going to be any kind of world content at all.
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5/01/12 5:13:19 PM#91
Originally posted by AdamTM It depends on what you want to do. Check out this link for an idea of some of the things that you can do in EVE. They can adjust a game all day, but they can't help the issue between the keyboard and the chair. |
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5/01/12 5:17:57 PM#92
Originally posted by Kiljaedenas Well we covered that I'm not interested in terrible PVE (AFK travel, AFK mining, mostly-AFK missioning.) But I'm also not interested in terrible PVP (zerging and progression-whoring, with player decisions being almost meaningless.) And I'm certainly not interested in terrible PVP where the penalty for losing is that you're forced to engage in terrible PVE to recoup money and ships. That's the root of EVE's niche appeal. Most people just want good games which freely offer great moment-to-moment gameplay, and (perhaps most importantly) focus on player decisions every session. |
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5/01/12 5:21:09 PM#93
Originally posted by AdamTM Indirectly I suppose we've pointed out another reason sandbox MMOs shoot themselves in the foot: hiding 90% of their fun. |
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5/01/12 5:26:33 PM#94
Originally posted by Axehilt I disagree with your assessment of both pve and pvp in EVE, so we'll have to agree to disagree. They can adjust a game all day, but they can't help the issue between the keyboard and the chair. |
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5/01/12 5:30:54 PM#95
I would love to play a good sandbox...if one existed.
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5/01/12 5:35:00 PM#96
Originally posted by raistlinm No one ever mentions EQ2. Its 75% themepark with 25% sandbox. Crafting and housing, but now they added in design your own dungeon so maybe 70-30. |
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5/01/12 7:38:10 PM#97
Originally posted by Axehilt While I agree with the ideal of "great moment to moment game play", I don't think it's required to be in the form of instant ready quests all the time. I'm just sayin', I don't know exactly how you mean that. And I wanted to throw in also that player decisions might be better put as player self direction. Choice to play what you want, to set your own goals, as in "self directed". Once upon a time.... |
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5/01/12 7:43:41 PM#98
This is kind of one of those."Briefs or Boxers" questions. Just a matter of personal taste I guess. Boxers are Ok if they have a good bar on the door.
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5/01/12 7:45:50 PM#99
Originally posted by Suraknar Add WoW to the list of those who didn't let player arguments stop them. EQ had all sorts of arguements over how to fix their issues, but Blizzard just went ahead and found their own answers, did it very well for a Themepark design, and reaped the harvest. Hell, if everyone "didn't" because they couldn't get an idea from conflicting arguments, we'd never get anywhere with anything. It takes those uncommon leaders, those rare people with inspirations, to make things better than before. This industry, sadly, is empty of inspiration and full of fixation on what's been done. Once upon a time.... |
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5/01/12 8:16:54 PM#100
Originally posted by Boardwalker Well it's not really about whether you and I agree, and more about this being the fundamental stumbling block to a sandbox being wildly successful. |
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