Trending Games | Rift | Defiance | Neverwinter | WildStar

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Poll - I dont play sandboxes because....

8 Pages First « 2 3 4 5 6 7 8 » Search
155 posts found
  BullseyeArc1

Apprentice Member

Joined: 9/25/08
Posts: 414

5/01/12 3:50:07 PM#81
Originally posted by BigHatLogan
Originally posted by Thorqemada

 


Originally posted by kishe
UO, Eve Online and SWG are only true sandbox MMOs ever released.
 
Rest have been half arsed indie MMOs that have just explained lack of content for being "Sandbox"


 

This and the misimplementation of meaningless pvp with no risk-reward balance demanding much more time and passion from the builders and defenders than the destroyers who, if fail, simply come another day.

The builders and destroyers are the same people in a real sandbox.

SWG was amazing in things you could do, build on the map, houses, harvestors, bases, towns.    I liked this because I could RP a crafter more than just sitting at a crafting table and rinsing and repeating.    I dont think any other game ever got as complex as the old system was.    It did get watered down with the NGE, but thier where some things added in that I did like.  

Problem with SWG sandbox is was they built it then never did anything with it for years.   They could have done so much with that game, it truely is a example of regrets in the MMO gaming world.    Not saying it was perfect at start thier could have been much more done in the planning that would have made it work much better.  

The problems with a sandbox is it is a complex game model that does take alot of thought and you need it to be almost perfect or the whole thing starts to drift.    Example:  the game economy is probably the hardest thing to manage for a developer.    EVE like SWG was; is based on combat missions for income.     EVE is the bank, they pay out money for missions.   Problem with that is players start to feel thier working for the crafters.   

After a time the crafters get so bloated with credits they become hated by the combat pve players.    EVE countered this with PLEX the crafters can convert the money into game time.     Credits in EVE in theory come in and go out, SWG never had a credit sink like this.   Game inflation was a major problem in SWG, by the end of the game things you used to buy cheap costed a great deal.   

Their wasnt any incentive to craft in SWG after the NGE, thier was no more decay which made it a one time sale.    As new player numbers decreased so did the number of crafters decrease.    Game balance is a tuff thing for sandbox games; and that is the reason I think thier are not more of them out thier.   And why it becomes less and less fun for players if the game itself is broken or slowly becomes broken over time.

Someday someone will make a working sandbox, as game engines become more complex in that it becomes easier for developers to make complex game models you might see something that hits the spot for all those that are waiting for a good sandbox.

  mmoguy43

Spotlight Poster

Joined: 3/31/09
Posts: 1962

5/01/12 3:50:49 PM#82

I voted for the reason of FFA PvP but really it is the poor quality and lack of fun that drives me away. I've played some with FFA PvP but it must have a way to avoid PvP if you want up until you can compete with others. MO and DF at day 1 have their newcomers driven away from the community by gankers unless you join a guild and level in seclusion. FFA PvP can work with enough rules and restrictions but the ones that don't give it a horrible rep. Just like open world PvP. You could still have a light death penality but it is dinished if you died in an unfair fight.

  stragen001

Elite Member

Joined: 1/09/09
Posts: 1529

Mr Flibble is VERY cross

5/01/12 4:00:17 PM#83

 I dont play sandboxes because....

The players suck. 99% of sanboxes are all about FFA Open World PvP with Full Loot, which attracts the wrong kinda crowd for me to have fun. 

Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  Kiljaedenas

Novice Member

Joined: 7/29/11
Posts: 406

5/01/12 4:09:47 PM#84
Originally posted by UsulDaNeriak
Originally posted by Boardwalker

I only play one sandbox, EVE. To me, it's the best MMO out there, and not just because it's a sandbox. And to everyone who says EVE is  a "gankfest", it's not--I've been ganked a total of 2 times in 6 years, which is way less than in most other games I've played.

The division of hi-sec, lo-sec, and null sec is a great approach to way to divide those who don't want to pvp regularly from those who do, without totally removing an element of danger necessary in such a free-form game.

this is the first key-succes-factor for a sandbox. you have to divide the world into huge areas for PVE only and full PvP. if not, most people wont play it.  your game will become deserted and your PvP guilds will not get enough recruits. you would be astonished, how many people finally try and play PvP even if they started the game just in order to play the PVE-content in their huge safe-zones.

the second key succes-factor is quality & functionality. the feature-list of these indygames are looking great. but most of it will never be implemented or is buggy as hell. EVE started with much less features than today and of course it had bugs. but overall it was sufficient to stay in game and have fun. from this point EVE growed steadily.

so the road to success for an AAA-sandbox is clear. unfortunately no company had tried to do it in the last decade. well, you could count EVE as AAA in the menawhile, even if it did not start as one.

this opinion fits very well to the result of the poll above.

Seconded. Also an Eve vet here. And I do occasionally try to find other games...it's a shame that pretty much every other "sandbox" MMO I've tried or looked up is pretty much a hulking glob of radioactive donkey shit, for virtually every reason listed on the poll.

  Kiljaedenas

Novice Member

Joined: 7/29/11
Posts: 406

5/01/12 4:36:44 PM#85
Originally posted by Boardwalker
Originally posted by Axehilt

Other:

  • Open PVP is awful (before accounting for full-loot PVP, which makes it even worse)
  • Sandboxes are empty.  They're big worlds, with a few things to do, but very little gameplay.
  • Sandboxes work best as singleplayer or small-scale multiplayer, where your impact on the world can be large without disrupting others' experience (and without being disrupted in return.)
  • Sandboxes thus far have had really shitty moment-to-moment gameplay. (Like EVE where you spend most of your time AFK traveling or AFK mining or falling asleep in combat (where you can almost AFK, but not quite.))
 
That's really the path to a successful sandbox: making the moment-to-moment crafting (or whatever) so fun that you just want to stay in the game playing it.  With EVE or Darkfall you have these big, shallow wastes of time instead.

You and I must play different versions of EVE.

No kidding. From the sounds of it all he did was mining and missioning, and AFK missioning at that.

Axehilt, if what I just said was true, newsflash: that's perhaps 10% of what is in Eve. You can't make a grand sweeping statement about the entirety of a game when you've only played a tiny fraction of what it has to offer.

  Suraknar

Novice Member

Joined: 12/26/07
Posts: 652

*Everyone dies, not everyone really fights*

5/01/12 4:41:04 PM#86
Originally posted by Icewhite
Originally posted by Amaranthar

Naa, there are always people who will argue specifics to degrees that are beyond the general ideals of anything. That doesn't matter. It's an excuse.

I don't agree; If your customers can't agree on what the basic semantic constuct means, they can't agree to buy your game.

Poor Bob's so confused about which MMO he's supposed to be building, no chance his boss is going to OK the money for it.

You make a good point but so does Amaranthar.

You talk about perception in a sense where the Devs are trying to make a game up to the expectations of the players, but that only shows that many Devs do not know themselves what it should be and are trying to identify it through the players.

Did Richard Garriot (and associate Devs) browse MMORPG forums to find out what the players wanted when he made UO?

No he just made it as he felt it, from his own insight, and people liked it because it felt alive.

So this is where I agree with Amaranthar, a Dev wishing to make a Sandbox will make a good one, the ones that have been made and have given a bad name to the Type of MMO is because, in my opinion, were made by Devs that were after money and tried to cater to what players wanted.

Now I am not saying to not be transparent with players and not listen to player suggestions or even get some ideas from them on how to approach things, good ideas do not fall from the sky anyways, good ideas come when ideas have sex together so it is good to expose discuss and get ideas from many places, but you also need to have some passion and a vision about what you want to create.

And frankly maybe the simple truth is that many of todays Devs just do not wish to make a Sandbox game, otherwise they would be able to sell their ideas and concepts to Investors.

 

- Duke Suraknar -
Order of the Silver Star, OSS


ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15536

5/01/12 4:45:26 PM#87

In my case I don't really care if a game is a sandbox or themepark as long as it is good.

But most sandboxes have lacked a lot in polish so right now I don't play any. If a good sanbox releases I will play it (WoDO).

  AdamTM

Advanced Member

Joined: 5/05/05
Posts: 1395

I'M PUNCHING YOUR SALAD!!!!

5/01/12 4:57:58 PM#88
Originally posted by Kiljaedenas
Originally posted by Boardwalker
Originally posted by Axehilt

Other:

  • Open PVP is awful (before accounting for full-loot PVP, which makes it even worse)
  • Sandboxes are empty.  They're big worlds, with a few things to do, but very little gameplay.
  • Sandboxes work best as singleplayer or small-scale multiplayer, where your impact on the world can be large without disrupting others' experience (and without being disrupted in return.)
  • Sandboxes thus far have had really shitty moment-to-moment gameplay. (Like EVE where you spend most of your time AFK traveling or AFK mining or falling asleep in combat (where you can almost AFK, but not quite.))
 
That's really the path to a successful sandbox: making the moment-to-moment crafting (or whatever) so fun that you just want to stay in the game playing it.  With EVE or Darkfall you have these big, shallow wastes of time instead.

You and I must play different versions of EVE.

No kidding. From the sounds of it all he did was mining and missioning, and AFK missioning at that.

Axehilt, if what I just said was true, newsflash: that's perhaps 10% of what is in Eve. You can't make a grand sweeping statement about the entirety of a game when you've only played a tiny fraction of what it has to offer.

Whats the other 90%?

Im not trying to be cute here but ask out of curiosity as I had the same experience with EVE Axehilt had.

 

What do I need to do in EVE for it to be fun?

Also, why is it not made clear that what I'm experiencing is only 10% and where I get the other 90% of the game?

Is there some tutorial I'm missing?

  AdamTM

Advanced Member

Joined: 5/05/05
Posts: 1395

I'M PUNCHING YOUR SALAD!!!!

5/01/12 4:58:55 PM#89
Originally posted by Loke666

In my case I don't really care if a game is a sandbox or themepark as long as it is good.

But most sandboxes have lacked a lot in polish so right now I don't play any. If a good sanbox releases I will play it (WoDO).

Don't get your hopes up on WoD...

  raistlinm

Apprentice Member

Joined: 8/23/11
Posts: 682

5/01/12 5:03:18 PM#90
The components in sand box gameplay that I enjoy are offered by themepark games as well if one is willing to look for it.  While sand box only seems to mean that there is not going to be any kind of world content at all.
  Boardwalker

Hard Core Member

Joined: 11/12/07
Posts: 346

5/01/12 5:13:19 PM#91
Originally posted by AdamTM

Whats the other 90%?

Im not trying to be cute here but ask out of curiosity as I had the same experience with EVE Axehilt had.

 

What do I need to do in EVE for it to be fun?

Also, why is it not made clear that what I'm experiencing is only 10% and where I get the other 90% of the game?

Is there some tutorial I'm missing?

It depends on what you want to do. Check out this link for an idea of some of the things that you can do in EVE.

There are ingame tutorials and out-of-game tutorials that can help you get started, depending on what you want to do. Here are just a couple of the oof game tutorials, and there are many, many others that are available:

- Beginner's Guide
- Exploration
- Planetary Interaction

Contact me ingame I can help you get going with ISK and whatever else that you need.

They can adjust a game all day, but they can't help the issue between the keyboard and the chair.
Played: UO, DAoC, AC, WoW, EVE, TR, WAR, Aion, Rift, SWTOR, GW2, TSW
Play EVE for free for 21 days

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 6451

5/01/12 5:17:57 PM#92
Originally posted by Kiljaedenas
Originally posted by Boardwalker

You and I must play different versions of EVE.

No kidding. From the sounds of it all he did was mining and missioning, and AFK missioning at that.

Axehilt, if what I just said was true, newsflash: that's perhaps 10% of what is in Eve. You can't make a grand sweeping statement about the entirety of a game when you've only played a tiny fraction of what it has to offer.

Well we covered that I'm not interested in terrible PVE (AFK travel, AFK mining, mostly-AFK missioning.)

But I'm also not interested in terrible PVP (zerging and progression-whoring, with player decisions being almost meaningless.)

And I'm certainly not interested in terrible PVP where the penalty for losing is that you're forced to engage in terrible PVE to recoup money and ships.

That's the root of EVE's niche appeal.  Most people just want good games which freely offer great moment-to-moment gameplay, and (perhaps most importantly) focus on player decisions every session.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 6451

5/01/12 5:21:09 PM#93
Originally posted by AdamTM

Whats the other 90%?

Im not trying to be cute here but ask out of curiosity as I had the same experience with EVE Axehilt had.

Indirectly I suppose we've pointed out another reason sandbox MMOs shoot themselves in the foot: hiding 90% of their fun.

  Boardwalker

Hard Core Member

Joined: 11/12/07
Posts: 346

5/01/12 5:26:33 PM#94
Originally posted by Axehilt

Well we covered that I'm not interested in terrible PVE (AFK travel, AFK mining, mostly-AFK missioning.)

But I'm also not interested in terrible PVP (zerging and progression-whoring, with player decisions being almost meaningless.)

And I'm certainly not interested in terrible PVP where the penalty for losing is that you're forced to engage in terrible PVE to recoup money and ships.

That's the root of EVE's niche appeal.  Most people just want good games which freely offer great moment-to-moment gameplay, and (perhaps most importantly) focus on player decisions every session.

I disagree with your assessment of both pve and pvp in EVE, so we'll have to agree to disagree.

They can adjust a game all day, but they can't help the issue between the keyboard and the chair.
Played: UO, DAoC, AC, WoW, EVE, TR, WAR, Aion, Rift, SWTOR, GW2, TSW
Play EVE for free for 21 days

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1581

Dyslexics of the world...UNTIE!

5/01/12 5:30:54 PM#95
I would love to play a good sandbox...if one existed.
  BullseyeArc1

Apprentice Member

Joined: 9/25/08
Posts: 414

5/01/12 5:35:00 PM#96
Originally posted by raistlinm
The components in sand box gameplay that I enjoy are offered by themepark games as well if one is willing to look for it.  While sand box only seems to mean that there is not going to be any kind of world content at all.

No one ever mentions EQ2.   Its 75% themepark with 25% sandbox.   Crafting and housing, but now they added in design your own dungeon so maybe 70-30.

  Amaranthar

Elite Member

Joined: 1/18/06
Posts: 1895

5/01/12 7:38:10 PM#97
Originally posted by Axehilt
Originally posted by Kiljaedenas
Originally posted by Boardwalker

You and I must play different versions of EVE.

No kidding. From the sounds of it all he did was mining and missioning, and AFK missioning at that.

Axehilt, if what I just said was true, newsflash: that's perhaps 10% of what is in Eve. You can't make a grand sweeping statement about the entirety of a game when you've only played a tiny fraction of what it has to offer.

Well we covered that I'm not interested in terrible PVE (AFK travel, AFK mining, mostly-AFK missioning.)

But I'm also not interested in terrible PVP (zerging and progression-whoring, with player decisions being almost meaningless.)

And I'm certainly not interested in terrible PVP where the penalty for losing is that you're forced to engage in terrible PVE to recoup money and ships.

That's the root of EVE's niche appeal.  Most people just want good games which freely offer great moment-to-moment gameplay, and (perhaps most importantly) focus on player decisions every session.

While I agree with the ideal of "great moment to moment game play", I don't think it's required to be in the form of instant ready quests all the time. I'm just sayin', I don't know exactly how you mean that.

And I wanted to throw in also that player decisions might be better put as player self direction. Choice to play what you want, to set your own goals, as in "self directed".

Once upon a time....

  User Deleted
5/01/12 7:43:41 PM#98
This is kind of one of those."Briefs or Boxers" questions. Just a matter of personal taste I guess. Boxers are Ok if they have a good bar on the door.
  Amaranthar

Elite Member

Joined: 1/18/06
Posts: 1895

5/01/12 7:45:50 PM#99
Originally posted by Suraknar
Originally posted by Icewhite
Originally posted by Amaranthar

Naa, there are always people who will argue specifics to degrees that are beyond the general ideals of anything. That doesn't matter. It's an excuse.

I don't agree; If your customers can't agree on what the basic semantic constuct means, they can't agree to buy your game.

Poor Bob's so confused about which MMO he's supposed to be building, no chance his boss is going to OK the money for it.

You make a good point but so does Amaranthar.

You talk about perception in a sense where the Devs are trying to make a game up to the expectations of the players, but that only shows that many Devs do not know themselves what it should be and are trying to identify it through the players.

Did Richard Garriot (and associate Devs) browse MMORPG forums to find out what the players wanted when he made UO?

No he just made it as he felt it, from his own insight, and people liked it because it felt alive.

So this is where I agree with Amaranthar, a Dev wishing to make a Sandbox will make a good one, the ones that have been made and have given a bad name to the Type of MMO is because, in my opinion, were made by Devs that were after money and tried to cater to what players wanted.

Now I am not saying to not be transparent with players and not listen to player suggestions or even get some ideas from them on how to approach things, good ideas do not fall from the sky anyways, good ideas come when ideas have sex together so it is good to expose discuss and get ideas from many places, but you also need to have some passion and a vision about what you want to create.

And frankly maybe the simple truth is that many of todays Devs just do not wish to make a Sandbox game, otherwise they would be able to sell their ideas and concepts to Investors.

 

Add WoW to the list of those who didn't let player arguments stop them. EQ had all sorts of arguements over how to fix their issues, but Blizzard just went ahead and found their own answers, did it very well for a Themepark design, and reaped the harvest.

Hell, if everyone "didn't" because they couldn't get an idea from conflicting arguments, we'd never get anywhere with anything. It takes those uncommon leaders, those rare people with inspirations, to make things better than before. This industry, sadly, is empty of inspiration and full of fixation on what's been done.

Once upon a time....

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 6451

5/01/12 8:16:54 PM#100
Originally posted by Boardwalker

I disagree with your assessment of both pve and pvp in EVE, so we'll have to agree to disagree.

Well it's not really about whether you and I agree, and more about this being the fundamental stumbling block to a sandbox being wildly successful.

8 Pages First « 2 3 4 5 6 7 8 » Search