| 350 posts found | |
|---|---|
|
5/01/12 4:46:00 PM#61
I voted GW2, but both are good. Playing as a Axe/Axe or Sword/Axe and Rifle Warrior. It was full of action and intensity during PvE and V8. It was very fluid for my big, agile Charr. ( They really feel heavy while playing them, yet so damn nimble :P ) For Tera, the game has a good combat system, but it only shows during BAM or PVP fights. Normal fights with regular mobs is pretty boring. Unlike GW2 where regular mobs have a pretty good chance of killing you if you slip up. It is pretty hard for me to go back to TERA after playing GW2. However, TERA is a good game in its own right. It is just GW2 spoiled me alittle right now. BOOYAKA! |
|
|
5/01/12 4:46:14 PM#62
Originally posted by Jayaris Well put good sir. |
|
|
5/01/12 5:34:04 PM#63
Stay on topic and do not personally attack other users.
|
|
|
5/01/12 6:28:53 PM#64
There is no way that a person that has played both games can say that GW2's combat is better. ArenaNet came out themselves and admitted their melee specs aren't up to par. You hear people in Tera complaining that there range can't kite melee or get owned all the time in PvP/PvE? No you do not because Blue Hole spent a whole year making sure there combat worked. Now I'm not going to say that ArenaNet won't ever fix their combat mechanics by release so that it will be more fun, but right now the difference is night and day. I can't even say that to be honest, because in terms of PvE, both GW2 and Tera's combat are extremely fun. Being able to see an attack and dodge out of the way at the last second is extremely refreshing, and both games have implemented it very well. But the dodge mechanic completely falls apart in GW2's PvP thanks to tab targetting and AoE spam, and there has been a lot of complaints about it. People that keep complaining about Tera's animation lock really speaks volumes about their lack of knowledge of the game, the truth is that Tera's melee (and ranged) classes, and dodge mechanics work very well in both PvP and PvE, while ArenaNet still has a lot of work to do to get up to speed. I know that GW2 is ranged DPS heaven right now and a lot of people who tell you that GW2's combat is better then Tera, are really Ranged DPS players that don't want their game balanced. However that's perfectly fine with me, that's just more subs $$$ to Tera for people that are looking for more variety in their combat MMO. |
|
|
5/01/12 6:37:44 PM#65
My view without reading this thread:
Not being a real fan of either, but after playing both GW2 and TERA myself, TERA with the no tab target system holds the upper hand on innovative. And no I'm not saying they invented it but compared to number of tab target MMOs it almost feels like. Personaly, at first I had a hard time in TERA and getting rooted through skill animations, but if you give it a chance and learn it's actualy quite nice system. GW2 - when I tried, I felt like home. It plays exactly like WoW or other themepark games with the added dodging. |
|
|
5/01/12 6:40:46 PM#66
there is no comparison....fangirls need to ACCEPT that GW2 is another tab target system tera combat and pvp is by far the best end of story |
|
|
5/01/12 6:43:51 PM#67
Originally posted by Sinaku pretty much this even if the gw2 fangirls tried tera till cap wich was 38 and thought tera has better combat (wich it does simple as that) they would stil lvote for gw2...true story gw2 fangirls are worse than wow fans |
|
|
5/01/12 6:45:35 PM#68
GW 2 is Tera with no animation locks and aiming via mouse Tera has good lengthy anims GW 2 simple anims nice visuals Tera and GW 2 both action GW 2 how ever is a hybrid I'm not saying which one is better Truth be told you can in fact play both without touching tab button like I did. I didn't touch the tab key at all while playing both. If you like using tab target combat you can do so in GW 2. if you like auto attack you can if you wish do so in GW 2. That's just being honest and to the point with facts. Oh and Tera combat is not bad nor is GW 2 BOTH bring something new I assume far as combat. Advice to haters toward either game, live life, both game can prosper both are action, both require skill. Take care and enjoy yourselves. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
|
|
5/01/12 6:47:49 PM#69
Originally posted by RizelStar Never before have I ever read such an objective post on this site. Well done! I'm prolly gonna end up playing GW2, but I have nothing against Tera.
|
|
|
5/01/12 7:45:37 PM#70
I played a guardian in gw2 and I'm leveling a lancer in Tera. In Tera I feel like there are skill rotations that I favor but like another guy before me said it doesn't always go down like that. You have to adjust mid fight a lot of times but often I just restart the rotations again. Some mobs have different moves so you adjust rotations again for certain creatures. Havent fought too many bams but the ones i did weren't much different.
The difference I saw in gw2 was that my abilities all did relatively the same damage only they all had situational perks tied to them so rather than rotations I actually had to think about what I was doing. Sure the hammer had big hit but it also had cool down and a big wind up. The two hits I coulda auto attacked in that time prob wouldve dealt similar damage although I think the big hit did a little something extra. In the end as it currently stands I favor gw2 if just for thought process alone but I haven't reached Tera's endgame yet so who knows. I'm a unique and beautiful snowflake. |
|
|
5/01/12 10:16:05 PM#71
I didn't vote because I haven't played GW2 yet. I do admit that I've been waiting for GW2 and Tera hasn't been on my radar until I played the open beta. It took some getting used to the "animation lock" in Tera, but as a previous poster explained, it felt more realistic in that I wasn't swinging this giant weapon then stopping in mid-motion. If I tried, I'd guess that I should fall over on the groud in my attempt to fight the momentum. I know, realism in a fantasy game is not the best arguement to make but I think Tera's combat takes more skill than bunnyhoppy and running through people. You have to decide if you have the time to use that really big skill or if you need to put yourself in a better position. You can, however, rotate in place for some skills to adjust your aim so depending on the skill you are not completely locked out. My main melee experience in Tera comes from mainly playing a berzerker, which might be the most "animation locked" of the classes (I only tried 3 classes, so this is partially based on watching others play other classes). Once I got used to the change, I did enjoy it. However, at that level I was using a fairly consistent rotation of skills. I've read a lot of posts saying that melee gets a lot more challenging and situational at higher levels, but I didn't see that at my level. Also, the targetting didn't seem to be as necessary at the level I was playing because most attacks hit an area. I couldn't tell if having the target on a location cause more damage or increased crit chances. That's not to say I could face away from the target and still hit, but I rarely missed the target if they weren't dodging. This is all coming from someone that is not a fanboy of Tera. (I'm not an anime fan, so the general style of the game was not my thing -- while the combat was fun, the game as a whole didn't convince me to buy it.) I agree with others giving positive comments about Tera combat -- you're better off playing and judging for yourself. As others might have warned, it it slow starting off in Tera as you don't really get the cool / powerful skills right away. That might have been the biggest turn-off to players that popped in on the open beta then quit only 30 minutes later. I'm still looking forward to trying GW2, so I'll see how it really stacks up to Tera combat... someday. |
|
|
5/02/12 12:59:13 AM#72
I enjoyed GW2 during the beta weekend but I think I'm going to get Tera. Just to play it while waiting on GW2 (which is still a couple of months away), or maybe more, I don't know yet.
|
|
|
5/02/12 1:29:50 AM#73
Originally posted by bruuss GW2 is basically the same as any dumb mmo on the market. tera is better by far. |
|
|
5/02/12 10:23:14 AM#74
Originally posted by FreyaVP
Useless statements like that do not add anything to the conversation. Both systems are different either are that similar to "normal" MMOs. Both have good points and bad but what ONLY counts is that it works for the GAME that it was made for, other then that it is Apples and oranges and personal preferances. |
|
|
5/02/12 10:48:49 AM#75
I haven't played GW2, but am subbed to TERA and have been playing it since the 2nd closed beta test. And I absolutely LOVE it! Yes, the combat does start out slow in the early levels, mobs are easy to dodge, or don't do enough damage that failing to dodge matters. These are the early levels though and are meant to be rediculously easy so that people can get acclimated to the game. Consequently, anyone who is reviewing TERA's combat system based on the starter island really hasn't experience TERA's combat yet, and has no business judging the game as a whole based on this limited perspective. And if you're judging TERA by what you've seen in videos somewhere, even end-game videos, you really have no idea what the experience of playing the game is like. That said, the combat system in TERA really start to get good at around level 20, when you have more skills, BAMs become available, and you can do the first real instance. And it doesn't take very long to get there. I've only gotten a character up to level 35 so far, but the difficulty continues to ramp up, and I'm really looking forward to end-game content. Monsters keep getting faster, they come in groups more often, and you really have to pay attention to what's going on. You can't just fall into a mind-numbing rotation of skills. You have to act, react, and adjust to the circumstances, all while being situationally aware of your surroundings to you don't accidently dodge into another group or idle BAM nearby. Hella fun stuff! Group play and fighting against BAM's and world bosses is a TON of fun! The other day I was with a group fighting some BAMs for a quest, and we accidentally pulled a second one. Having to keep our eyes out for two of these things really upped the ante, and although we had several deaths (including our healer, but all characters can carry 20-minute cooldown res scrolls) we were able to get people back up and eventually took them both down. After that we tried a world boss that had spawned, and had a similar experience - lots of deaths, barely pulled things back together, and after 10 to 15 minutes of crazy fun combat, we took it down. Quicly commenced by lots of cheering! Again, I can't comment on GW2 because I haven't had a chance to play it, but TERA has basically met everything I've been looking for in an MMO for years and I am completely loving it!
|
|
|
5/02/12 1:45:29 PM#76
I love Tera's combat system. Way better then the old tab targeting system. As for Guild Wars 2, I have yet to try it. But I doubt it will be better then Tera's. Why did they choose the "hybrid" system instead of the true "action" one?
Website: http://www.emrendil.com |
|
|
5/02/12 2:11:11 PM#77
To be honest i like both systems but i would also throw RaiderZ combat into the mix,imo it's on par with both GW2 and Tera. It is very similar to Teras but the mobs are harder in RaiderZ.Before anyone says Tera rip off,RiaderZ has been in development longer than Tera. Also it's a multi class game,meaning you can use skills from all of the classes. |
|
|
5/02/12 2:15:34 PM#78
Originally posted by Sylvarii Raiderz? looks pretty cool, if its anything like Tera I am sure Id like it. I watched some of the videos the combat seemed kind of choppy. Is it as fluid as Tera's? Just curious, I want to try it out. |
|
|
5/02/12 2:21:59 PM#79
Let's see... have played both for about the same number of total hours in beta- TERA - point at mob with mouse, use the exact same rotation of any typical fantasy MMO skills over and over and hit one button to dodge or block when the mob spends 2-3 seconds glowing telling you "hey, dummy, I'm going to hit you now." All while being locked in place without being able to move while you are doing an over the top anime animation with a weapon 2-3 times your size. Rely on gear, levels, HP potions, and pocket healers (especially for PvP.) GW2 - nearly every attack can be done on the move (and most likely should be), you still have to aim yourself at the mob(s) and can hit multiple un-targetted enemies without tab-target with a lot of skills. You don't get infinite dodge/block and have to choose when to use it tactically, as well as get traits/perks to make your dodge do different things to be more useful (stealth, heals, phantasms, buffs, debuffs, damaging attacks, etc.) All classes (professions) are self suffient and can combo off of each other without having to be in a group, there are no pocket healers or tanks to hold aggro for you so you can face roll your DPS rotations. So let's see... Static, traditional trinity based combat with an action/aiming gimmick - TERA Something new and different, a new model all together - GW2 You decide. TERA is just your usual trinity based whack-a-mole health bar race (tanking, dps, healing) with a action/aiming gimmick designed to fool you into thinking combat revolves around anything other than grinding levels and gear. MMO History: |
|
|
5/02/12 2:22:12 PM#80
I tryed both. First Tera closed betas, headstart and GW2 beta. After i started GW2 and was fighting with tabing i was like WTH. Tera is winner for me 100% |
|